Stab and It's Ridiculousness
Stab and It's Ridiculousness
I was in Gatekeep today, four or something humans running around with us trolls, and I go for a stab on Chase at well, bricked with a poniard(highest landing non-unique/rare that does decent damage, or so I thought anyway), so I say GD, lucky bastage. Five minutes later maybe, I do the same thing, try a stab on chase at well, BRICK. Seriously?? Stab landing rate needs some serious uppage, it is once in a purple balloon that I actually FINISH a stab timer, and if that's the case, missing is just ridiculous. I realize stab has the potential to do a great amount of damage, but really, it is the hardest timer to pull off on the mud, lemme land!
Here are my suggestions to fixing stab:
-Make the timer three pulses shorter
-Increase landing rate by ALOT
-Damage is fine, don't think it needs to be changed
-Make 99% notice not SEE EVERYTHING (This is probably one of the lamest mechanics of the game, because with 99% notice, a basher can spam bash at a gate or something while the stabber thinks he is getting his stab. But he would probably brick anyway so whatever)
-Some or all of these changes would be great for stab, as is, with 18 str 18 int 19 dex 19 con, I can't afford to get my stab pracs *great*, get 99 notice, track for autotrack, 1 survival, 93% shield parry....AND the thief melee skills. The melee skills are alright, but they really aren't that affordable unless you don't want stab...
-Make the timer three pulses shorter
-Increase landing rate by ALOT
-Damage is fine, don't think it needs to be changed
-Make 99% notice not SEE EVERYTHING (This is probably one of the lamest mechanics of the game, because with 99% notice, a basher can spam bash at a gate or something while the stabber thinks he is getting his stab. But he would probably brick anyway so whatever)
-Some or all of these changes would be great for stab, as is, with 18 str 18 int 19 dex 19 con, I can't afford to get my stab pracs *great*, get 99 notice, track for autotrack, 1 survival, 93% shield parry....AND the thief melee skills. The melee skills are alright, but they really aren't that affordable unless you don't want stab...
-
Guest
You attempt to hide yourself.
HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
*
A freak snow storm seems to target Angst specifically, but he quickly escapes from the storm.
Angst avoids being bashed by *Heritage* who loses his balance and falls!
HP:Wounded MV:Strong >
+
Angst tries to punch *Aurora*'s body, but misses.
Angst punches *Talmaes*'s arms hard.
Angst tickles *Heritage*'s body as he punches him.
HP:Wounded MV:Strong >
- = %
Angst panics, and attempts to flee!
HP:Wounded MV:Strong >
= -
Angst leaves south.
HP:Wounded MV:Strong >
+
*
*Aurora* notices your attempt to backstab her!
HP:Wounded MV:Strong - Aurora: Scratched>
*Heritage* tries to blast your body, but misses.
HP:Wounded MV:Strong - Aurora: Scratched>
*Heritage* tries to blast your hands, but misses.
*Talmaes* tries to crush your body, but misses.
HP:Wounded MV:Strong - Aurora: Scratched>
Angst has arrived from the south.
HP:Wounded MV:Strong - Aurora: Scratched>
Angst leaves north.
HP:Wounded MV:Strong - Aurora: Scratched>
f
*Heritage* blasts your hands into bloody fragments!
HP:Wounded MV:Strong - Aurora: Scratched>
*Talmaes* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Aurora: Scratched>
You grunt in pain as hail and slush slams into your body.
HP:Battered MV:Strong - Aurora: Scratched>
A beam of white light blasts forth from an ancient cuendillar artifact, hitting you in the chest!
Ouch!
HP:Battered MV:Strong - Aurora: Scratched>
*Talmaes* crushes your arms into bloody fragments!
*Heritage* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Aurora: Scratched>
f
m
You grunt in pain as hail and slush slams into your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Aurora: Scratched>
s
e
e
e
e
e
*Talmaes* crushes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
HP:Wounded MV:Strong >
HP:Wounded MV:Strong >
=
*
A freak snow storm seems to target Angst specifically, but he quickly escapes from the storm.
Angst avoids being bashed by *Heritage* who loses his balance and falls!
HP:Wounded MV:Strong >
+
Angst tries to punch *Aurora*'s body, but misses.
Angst punches *Talmaes*'s arms hard.
Angst tickles *Heritage*'s body as he punches him.
HP:Wounded MV:Strong >
- = %
Angst panics, and attempts to flee!
HP:Wounded MV:Strong >
= -
Angst leaves south.
HP:Wounded MV:Strong >
+
*
*Aurora* notices your attempt to backstab her!
HP:Wounded MV:Strong - Aurora: Scratched>
*Heritage* tries to blast your body, but misses.
HP:Wounded MV:Strong - Aurora: Scratched>
*Heritage* tries to blast your hands, but misses.
*Talmaes* tries to crush your body, but misses.
HP:Wounded MV:Strong - Aurora: Scratched>
Angst has arrived from the south.
HP:Wounded MV:Strong - Aurora: Scratched>
Angst leaves north.
HP:Wounded MV:Strong - Aurora: Scratched>
f
*Heritage* blasts your hands into bloody fragments!
HP:Wounded MV:Strong - Aurora: Scratched>
*Talmaes* sends you sprawling with a powerful bash!
HP:Wounded MV:Strong - Aurora: Scratched>
You grunt in pain as hail and slush slams into your body.
HP:Battered MV:Strong - Aurora: Scratched>
A beam of white light blasts forth from an ancient cuendillar artifact, hitting you in the chest!
Ouch!
HP:Battered MV:Strong - Aurora: Scratched>
*Talmaes* crushes your arms into bloody fragments!
*Heritage* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Strong - Aurora: Scratched>
f
m
You grunt in pain as hail and slush slams into your body.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Strong - Aurora: Scratched>
s
e
e
e
e
e
*Talmaes* crushes your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Regardless of the number I 'make up' it will still make 70-75% lower, thus proving stab could use a boost. I'm not saying there is anything wrong with actual landing rate, but the ability to get a stab off is more the issue. Thus a slight shortening of timer or adjusting of notice rolls would be nice.
Well, there is a variable you're leaving out. It's called the "skill" variable. Some people are good at getting stabs off, some aren't. 70-75% landing rate is quite high already, and with the ability to start stabs on engaged targets, stabbing is relatively easy. Don't ask for the game mechanics to make up for human error.