Sleeping

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Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Sleeping

Post by Jinn »

I thought it would be cool if there was a substantial bonus to sleeping.
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen

basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen

an attack/weave while someone is sleeping is a 5x dmg multiplier.

Its a good risk/reward setup. I don't think this should work while resting since its easy to see someone and stand. However sleeping for more than a tic would give you added regen but also added risk.

this also means people will come out helathy from the circle after 8 mins rather than wounded/hurt.
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: Sleeping

Post by Koradin »

That's a pretty cool idea. Makes RP sense too. REM sleep = better rest.
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: Sleeping

Post by Malia »

while it is cool i dont think it would lead to what you are hoping,

10 regen for first tic
20 for the second
30 for the next 8 that you are stuck in circle

correct me if I am wrong but i believe that is 270 hps in 10 tics which for (most) rangers is still wound/hurt :P

I think this is great but change it so it is affected by con ie. higher con = faster regen
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: Sleeping

Post by Koradin »

Not 10, 20, 30. He meant +10, +20, +30 over regular regenerate.
Malia
Posts: 99
Joined: Wed Feb 16, 2011 4:05 am

Re: Sleeping

Post by Malia »

ohh lol nvm :)
Phantasm
Posts: 338
Joined: Wed Mar 02, 2005 11:54 pm

Re: Sleeping

Post by Phantasm »

Koradin wrote:Makes RP sense too.
NO SHUT UP STOP IT
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Lamgwin
Posts: 1027
Joined: Wed Mar 08, 2006 2:48 pm

Re: Sleeping

Post by Lamgwin »

I'd rather see increased regen while sleeping with sub 2 tics of no quit.
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