I thought it would be cool if there was a substantial bonus to sleeping.
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen
basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen
an attack/weave while someone is sleeping is a 5x dmg multiplier.
Its a good risk/reward setup. I don't think this should work while resting since its easy to see someone and stand. However sleeping for more than a tic would give you added regen but also added risk.
this also means people will come out helathy from the circle after 8 mins rather than wounded/hurt.
Sleeping
Re: Sleeping
That's a pretty cool idea. Makes RP sense too. REM sleep = better rest.
Re: Sleeping
while it is cool i dont think it would lead to what you are hoping,
10 regen for first tic
20 for the second
30 for the next 8 that you are stuck in circle
correct me if I am wrong but i believe that is 270 hps in 10 tics which for (most) rangers is still wound/hurt :P
I think this is great but change it so it is affected by con ie. higher con = faster regen
10 regen for first tic
20 for the second
30 for the next 8 that you are stuck in circle
correct me if I am wrong but i believe that is 270 hps in 10 tics which for (most) rangers is still wound/hurt :P
I think this is great but change it so it is affected by con ie. higher con = faster regen
Re: Sleeping
Not 10, 20, 30. He meant +10, +20, +30 over regular regenerate.
Re: Sleeping
NO SHUT UP STOP ITKoradin wrote:Makes RP sense too.
Re: Sleeping
I'd rather see increased regen while sleeping with sub 2 tics of no quit.