oh look I can practice a lot of weaves but still get sat down and choked out a ton.Gestahl wrote:wasn't going to bother mentioning practices, but since you bring them up
You have 1 practice session remaining, -2 spell practices remaining, and 2 trade practices remaining.
You are skilled in the following:
Agility (Cost: 1), (61%), (fair)
Create Food (Cost: 1), (61%), (fair)
Create Water (Cost: 1), (61%), (fair)
Cure Critic (Cost: 1), (85%), (very good)
Poison (Cost: 1), (93%), (superb)
Sanctuary (Cost: 1), (85%), (very good)
Strength (Cost: 1), (61%), (fair)
Regen (Cost: 1), (80%), (good)
Locate Life (Cost: 1), (85%), (very good)
Gate (Cost: 1), (93%), (superb)
Fire (Cost: 1000), (Level 10)
Water (Cost: 4), (Level 7)
Earth (Cost: 4), (Level 7)
Air (Cost: 4), (Level 7)
Spirit (Cost: 4), (Level 7)
Create Fire (Cost: 1), (99%), (superb)
Immolate (Cost: 1), (99%), (superb)
Blaze (Cost: 1), (93%), (superb)
Thunderclap (Cost: 1), (99%), (superb)
Drain (Cost: 1), (93%), (superb)
Slow (Cost: 1), (93%), (superb)
Decay (Cost: 1), (99%), (superb)
Slice (Cost: 1), (85%), (very good)
Kick (Cost: 2), (89%), (superb)
Track (Cost: 2), (19%), (Level 1)
Dodge (Cost: 2), (99%), (superb)
Notice (Cost: 2), (99%), (Level 8)
Troll Tongue (Cost: 0), (100%), (superb)
Staves (Cost: 3), (99%), (superb)
Survival (Cost: 2), (85%), (Level 7)
New Tongue (Cost: 0), (100%), (superb)
oh look, I have all the damage weaves I need to kill anyone, plus I can heal and buff people and make gates and locate and poison and make food/water and restore moves and steal spell points and protect from weaves and drain moves. really, I can get anything I want and barely make any sacrifices
Lets be honest, channie vs other skills balance is in accordance with max dgm weaves vs bash and other interrupting and/or + dmg skills, but what cant be balanced is the instant short weave dmg skill that can land before a flee.
No matter the argument of warrior, ranger, thief, remort vs channie argument the above is 100% accurate.