has a timer more than twice as long as bash...
discuss.
choke
choke
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Re: choke
Here's what I think: Choke is retarded and ruins pk.
I tried pking on my dg against a choker, I got my ass kicked. As soon as it ticked I'd get choked and be worthless until the next tic again.
I tried pking on my dg against a choker, I got my ass kicked. As soon as it ticked I'd get choked and be worthless until the next tic again.
Re: choke
I know, doesn't it suck that there is a skill that makes your channeler beatable?
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Re: choke
Its fine I think.. depending on the fail percentage. How often does it fail? I say this because with hamstring I fail approx 30% of the time. Choke should fail like 35% I would say? It does make a channeler worthless until it wears off..
Re: choke
choke fails about 1/3.
It lasts until the next tic. so if you choke and it tics a pulse later, you just wasted your time.
It lasts until the next tic. so if you choke and it tics a pulse later, you just wasted your time.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Re: choke
Pfft, if it tics a moment after the channie gets choked the channie will just get choked again, and not be able to channel till the next tic, and then they'll just get choked again...
If it made the channeling behave like the channeler was in a hard channel room that would be better.
As it is right now in a 1v1 the channie might get a flame strike or 2 off before getting choked again.
If it made the channeling behave like the channeler was in a hard channel room that would be better.
As it is right now in a 1v1 the channie might get a flame strike or 2 off before getting choked again.