choke

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Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

choke

Post by Crunch »

has a timer more than twice as long as bash...

discuss.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Otar
Posts: 309
Joined: Wed Sep 02, 2009 12:11 pm

Re: choke

Post by Otar »

Here's what I think: Choke is retarded and ruins pk.

I tried pking on my dg against a choker, I got my ass kicked. As soon as it ticked I'd get choked and be worthless until the next tic again.
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Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Re: choke

Post by Fogel »

False, the timer is slightly shorter than bash.

Discussion on it's effects on PK is acceptable, please continue from Otar's post.
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: choke

Post by Crunch »

I know, doesn't it suck that there is a skill that makes your channeler beatable?
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Otar
Posts: 309
Joined: Wed Sep 02, 2009 12:11 pm

Re: choke

Post by Otar »

Not just beatable, almost worthless.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Re: choke

Post by Chase »

Its fine I think.. depending on the fail percentage. How often does it fail? I say this because with hamstring I fail approx 30% of the time. Choke should fail like 35% I would say? It does make a channeler worthless until it wears off..
Crunch
Posts: 374
Joined: Thu Dec 02, 2004 7:32 am

Re: choke

Post by Crunch »

choke fails about 1/3.

It lasts until the next tic. so if you choke and it tics a pulse later, you just wasted your time.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: choke

Post by Nyoga »

i've failed a LOT of chokes. Sure, i land quite a few as well, but depending on when it lands, it could be nullified an instant later.

Choke is fine as it is, and I play a significant channeler very actively.
Otar
Posts: 309
Joined: Wed Sep 02, 2009 12:11 pm

Re: choke

Post by Otar »

Pfft, if it tics a moment after the channie gets choked the channie will just get choked again, and not be able to channel till the next tic, and then they'll just get choked again...

If it made the channeling behave like the channeler was in a hard channel room that would be better.

As it is right now in a 1v1 the channie might get a flame strike or 2 off before getting choked again.
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