Fade

To post bugs and loopholes. If you find one, post it.
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Otar
Posts: 309
Joined: Wed Sep 02, 2009 12:11 pm

Fade

Post by Otar »

Teh range is much shorter and it seems to me that the timer gets a lot longer with noquit/fleelag than it did before. If I fail a fade I end up with very negative shps, that's not supposed to happen. If I try to fade too far, I end up with 0 shps. I've died once, probably twice because of this. If teh shit get messed up on purpose, then whoever did it is a pissant for not letting it be known. If this shizz is just buggy, then please fix it.
Obould
Posts: 353
Joined: Tue Mar 15, 2005 4:33 pm

Post by Obould »

I tested gate and fade by trying to gate and fade from hold to keep and the gate misgated 3 times and the fade was to far of an attempt which resulted in -31 shps.
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Fogel
Site Admin
Posts: 1130
Joined: Sun Apr 19, 2009 10:05 pm

Post by Fogel »

One of Keep's coordinates got messed up somehow, it should be fixed now.
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