Evilina wrote:Here's an idea since you cant seem to come up with any.
Make charge only usable if the player doesn't have noquit, cap the charge at around 150hps so the skill is used only as a means to engage pk and not used as a flee charge method.
Make the timer 2-3 pulses, and make the lighter lances and spears do higher charge dmg because an abser using an abs lance especially the pike already has top end bash and dmg.
This right here shows that you don't even know what you are talking about. Maybe you are thinking of a year or two ago when charge and skewer were pretty nice. Because I know you haven't faced a charger recently if you are going to throw this stuff out.
So you are going to make it require no no quit and have it only land for 150. So basically it is worthless. First you have to find someone who is going to let you land, which is basically afk or happening to have a timer running. Next lets add the fact that they have to be in a rideable room, so for LS that pretty much removes any place a trolloc would afk. Then if they are running a timer, which means they are probably in pk, you have to be lucky enough to have not been in pk. So basically your idea ruins an already worthless skill to where it just absorbs practices. Next, how many fleechargers have you faced recently? If anything I think you should be concentrated more of fleestab considering it is a huge fad atm in the mud. I dont think Kadaj can fleecharge with himself, and he hardly plays when others are on so he can't coordinate a grand fleecharge campaign against DS.
Moving on to making lighter lances do more damage. You act like the heavier lances are already great bashers. Have you tried them too? I tried to base my master of one the other day. Even with stances and the extra points on mahogany lance I had no defense and could not touch the 2-3 people I spared against.
I wish you would try to give a good reason why charge and skewer shouldn't be fixed. Right now it just seems because there may be another option to just channeling, bashing, or stabbing. Saying its comparable to a wizkill is ridiculous at best. Its landing rate isnt great plus its damage doesn't do 300+ dmg all the time like you act like it does. Additionally, saying it hurts people with bad links is irrelevant because any skill in the mud has an advantage vs people with bad links. It just seems that you are against charge on principle and not because it is an overpowered skill. The only way I could see charge working in pk atm is vs a linkdead person, and even then you'll prob have to charge him 8-9 times between the bricks and the 2-3 to kill him.
Anyway, I will leave it at this. There is a reason nobody plays charge. Fogel will eventually get around to testing it in pk and he'll see its poorly equiped to stand its worth in pk.