The stunning artifact
The stunning artifact
So, I have now died multiple times to this thing. I wasn't sure if this was how it was intended to work, but it just seemed to be a bit strong right as it stuns you.
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
Two pieces of black steel overlap each other forming a large steel plate here.
*Heritage* has arrived from the east, riding a black warhorse.
*Uhl* has arrived from the east, riding a black warhorse.
HP:Battered MV:Good >
*Uhl* stabs your legs.
HP:Battered MV:Good - Uhl: Hurt>
wq
Players in your Zone
--------------------
Borak - Outside a Massive Gate
You hear and smell horses in the surrounding area.
*Heritage* leaves north, riding a black warhorse.
HP:Battered MV:Good - Uhl: Hurt>
n
No way! You're fighting for your life!
HP:Battered MV:Good - Uhl: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Uhl: Hurt>
*Heritage* has arrived from the north, riding a black warhorse.
HP:Battered MV:Good - Uhl: Hurt>
*Heritage* blasts your shoulders.
HP:Battered MV:Good - Uhl: Hurt>
A bolt of lightning arcs from an ancient cuendillar artifact, jolting and stunning you!
HP:Stunned MV:Good - Uhl: Hurt>
You are in pretty bad shape, unable to flee!
HP:Stunned MV:Good - Uhl: Hurt>
*Uhl* stabs your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Uhl: Hurt>
*Heritage* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Uhl: Hurt>
*Heritage* blasts your body.
I believe I was in the range of 150-170 hps at the time and I'm not sure where bleeding begins with 422 max hp.
Oh, and I am in full abs.
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
Two pieces of black steel overlap each other forming a large steel plate here.
*Heritage* has arrived from the east, riding a black warhorse.
*Uhl* has arrived from the east, riding a black warhorse.
HP:Battered MV:Good >
*Uhl* stabs your legs.
HP:Battered MV:Good - Uhl: Hurt>
wq
Players in your Zone
--------------------
Borak - Outside a Massive Gate
You hear and smell horses in the surrounding area.
*Heritage* leaves north, riding a black warhorse.
HP:Battered MV:Good - Uhl: Hurt>
n
No way! You're fighting for your life!
HP:Battered MV:Good - Uhl: Hurt>
f
You panic and attempt to flee!
HP:Battered MV:Good - Uhl: Hurt>
*Heritage* has arrived from the north, riding a black warhorse.
HP:Battered MV:Good - Uhl: Hurt>
*Heritage* blasts your shoulders.
HP:Battered MV:Good - Uhl: Hurt>
A bolt of lightning arcs from an ancient cuendillar artifact, jolting and stunning you!
HP:Stunned MV:Good - Uhl: Hurt>
You are in pretty bad shape, unable to flee!
HP:Stunned MV:Good - Uhl: Hurt>
*Uhl* stabs your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Uhl: Hurt>
*Heritage* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Good - Uhl: Hurt>
*Heritage* blasts your body.
I believe I was in the range of 150-170 hps at the time and I'm not sure where bleeding begins with 422 max hp.
Oh, and I am in full abs.
no. the problem is that when it stuns someone, a basher can then bash said person who got stunned right after the artifact stunned them. this can lead to potentially a shit ton of damage being done in a relatively short amount of time.
also, i don't know the exact length of the stun, or if it even varies, and i could be completely wrong, but it felt like it lasted longer than two rounds one time.
either the stun on bows needs to go, or on these artifacts. it's getting quite ridiculous how many things can sit you down at the moment.
also, i don't know the exact length of the stun, or if it even varies, and i could be completely wrong, but it felt like it lasted longer than two rounds one time.
either the stun on bows needs to go, or on these artifacts. it's getting quite ridiculous how many things can sit you down at the moment.
But you can still run a timer during this 'stunned' time, correct? So theoretically, you can have a three round bash if you time it correctly. Add in the fact that you can shoot arrow while you are bashed, and you can be bashed for 5 rounds!
Remind me again why you can start bash/arrow timers when someone is already stunned?
Remind me again why you can start bash/arrow timers when someone is already stunned?