The stunning artifact

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Borak
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Joined: Thu Nov 02, 2006 10:15 am

The stunning artifact

Post by Borak »

So, I have now died multiple times to this thing. I wasn't sure if this was how it was intended to work, but it just seemed to be a bit strong right as it stuns you.

Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a trolloc leaving north.
Two pieces of black steel overlap each other forming a large steel plate here.
*Heritage* has arrived from the east, riding a black warhorse.
*Uhl* has arrived from the east, riding a black warhorse.

HP:Battered MV:Good >

*Uhl* stabs your legs.

HP:Battered MV:Good - Uhl: Hurt>

wq
Players in your Zone
--------------------
Borak - Outside a Massive Gate
You hear and smell horses in the surrounding area.
*Heritage* leaves north, riding a black warhorse.

HP:Battered MV:Good - Uhl: Hurt>

n
No way! You're fighting for your life!

HP:Battered MV:Good - Uhl: Hurt>

f
You panic and attempt to flee!

HP:Battered MV:Good - Uhl: Hurt>

*Heritage* has arrived from the north, riding a black warhorse.

HP:Battered MV:Good - Uhl: Hurt>

*Heritage* blasts your shoulders.

HP:Battered MV:Good - Uhl: Hurt>

A bolt of lightning arcs from an ancient cuendillar artifact, jolting and stunning you!


HP:Stunned MV:Good - Uhl: Hurt>

You are in pretty bad shape, unable to flee!

HP:Stunned MV:Good - Uhl: Hurt>

*Uhl* stabs your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Uhl: Hurt>


*Heritage* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Uhl: Hurt>

*Heritage* blasts your body.

I believe I was in the range of 150-170 hps at the time and I'm not sure where bleeding begins with 422 max hp.
Oh, and I am in full abs.
Evilina
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Post by Evilina »

and heri was able to roll a bash while you were already stunned.
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Lamgwin
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Post by Lamgwin »

I really don't like the stunning artifact. it's bad for dodgers, absers, and comboers. it needs to either be downed dramatically, or removed from the game.
Barf
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Post by Barf »

Agreed, the stunning one is overkill. But the other two aren't and they are nice.
Koradin
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Post by Koradin »

Would it make you feel better if it had a chance to stun its owner too?
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Lamgwin
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Post by Lamgwin »

no. the problem is that when it stuns someone, a basher can then bash said person who got stunned right after the artifact stunned them. this can lead to potentially a shit ton of damage being done in a relatively short amount of time.

also, i don't know the exact length of the stun, or if it even varies, and i could be completely wrong, but it felt like it lasted longer than two rounds one time.

either the stun on bows needs to go, or on these artifacts. it's getting quite ridiculous how many things can sit you down at the moment.
Koradin
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Post by Koradin »

The duration of the stun on the artifacts is crazy low, less than a round.

I'll think up something else for the artifact to do if the majority of the players vote to get rid of the stun.
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Lamgwin
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Post by Lamgwin »

it's interacting with other shit incorrectly then, because i know i've been stunned for longer than a round.
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Fogel
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Post by Fogel »

A stun from one of these should now behave exactly like getting bashed for one round. If there's any issues let me know.
Chase
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Post by Chase »

But you can still run a timer during this 'stunned' time, correct? So theoretically, you can have a three round bash if you time it correctly. Add in the fact that you can shoot arrow while you are bashed, and you can be bashed for 5 rounds! :P

Remind me again why you can start bash/arrow timers when someone is already stunned?
Koradin
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Post by Koradin »

You cannot start a power shot timer while someone is already stunned, and if you land a power shot while someone is stunned, the stun does not stack.
Alder
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Post by Alder »

Fogel wrote:A stun from one of these should now behave exactly like getting bashed for one round. If there's any issues let me know.
The exactly like a bash I do believe means they are "stunned" therefore you cannot run a bash timer. Just my interpretation however.
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