Equipment for trade or sale
-
Guest
Everyone has their own play style, non stop pk with the same people in the same zones for several years has gone beyond tedious, but thats just for me, I don't say pk sucks and you guys need to rp, trade, mine, or anything else so how do you justify the mud nazi mentality? What is fun for you might not be seen in the same light by others.
Now I can understand Phantasms concern, people hoading eq from pk would have a nasty affect on the mud but we have such a small player base we can deal with that if it happends to come along. As it stands eq is cheap and anyone who says they cant score a nice set just doesnt know the smobs. In two days I put together a 250 def set on ds without any pk what so ever.
Now I can understand Phantasms concern, people hoading eq from pk would have a nasty affect on the mud but we have such a small player base we can deal with that if it happends to come along. As it stands eq is cheap and anyone who says they cant score a nice set just doesnt know the smobs. In two days I put together a 250 def set on ds without any pk what so ever.
I had an idea that might be the answer we have been looking for.
With Koradins new scripts we can now smith equipment, it would be awesome if the top end ores produced top end equipment, i.e. 20 bars of obsidian = a heron marked bladed forged of obsidian, give the equipment a certain period of time before it degrades.
I have the start of an idea for the formula,
two timers:
1. age of the eq - max total age before decay
2. in game playtime the eq is used.
If 2 < 1 the eq decays at a faster rate,
if 2 > 1 the eq decays when timer 1 runs out.
So if you are active you will receive the full benifits from the unique, if you are not you might consider trading it for a piece of eq that does not decay.
With Koradins new scripts we can now smith equipment, it would be awesome if the top end ores produced top end equipment, i.e. 20 bars of obsidian = a heron marked bladed forged of obsidian, give the equipment a certain period of time before it degrades.
I have the start of an idea for the formula,
two timers:
1. age of the eq - max total age before decay
2. in game playtime the eq is used.
If 2 < 1 the eq decays at a faster rate,
if 2 > 1 the eq decays when timer 1 runs out.
So if you are active you will receive the full benifits from the unique, if you are not you might consider trading it for a piece of eq that does not decay.
Well, I don't play WOTMUD, but I never liked the idea of durability. I just know that some people dislike WOTMUD, and I thought some of the imms are trying to be different from WOTMUD. I also don't like the idea of something that you worked very hard for being lost eventually in your way. Your example of 20 obsid bars, dunno if you meant that realistically, but it takes a LOT of time and energy to get that much ore. I wouldn't like to see it destroyed with less other people getting the use of it too, like would happen if it didn't decay and the user died in pk, thus circulating the weapon around forever until it was dted or someone stored it and forgot about it, lol.
Ive already smithed one of the weapons, and Ive got to say its good, but not unique and uber like some people may think. Its just different from the weapons already in game. For instance obsid bastard sword is like claymore with less ob and dmg, but more weight.
Cant say I think uniques should be smithable. I always loved the feeling of fighting a person with a unique. Yea, they usually kicked your arse, but when you do kill them it feels awesome. Imms should keep a watch on the uniques and make sure they are fairly active. Also, I supporrt uniques that are good, but not overpowered. Tainted sword comes to mind. It was awesome poisoing people, but it wasnt the overpowered defense weapon like a heron. I also support big abs weapons as uniques because they'll usually change hands fast. Finally, make heron just a good def 1h sword, but give it good bash (15-16) and great damage with good def (145 with shield). Old herons were sick with 300+ def and 60%.
No decay!
Cant say I think uniques should be smithable. I always loved the feeling of fighting a person with a unique. Yea, they usually kicked your arse, but when you do kill them it feels awesome. Imms should keep a watch on the uniques and make sure they are fairly active. Also, I supporrt uniques that are good, but not overpowered. Tainted sword comes to mind. It was awesome poisoing people, but it wasnt the overpowered defense weapon like a heron. I also support big abs weapons as uniques because they'll usually change hands fast. Finally, make heron just a good def 1h sword, but give it good bash (15-16) and great damage with good def (145 with shield). Old herons were sick with 300+ def and 60%.
No decay!
people going inactive. and stupid max loads on equipment. look at dakeyras he had like 4-5+ alts with nice sets and they all went inactive. and vurek with his alts. they all went inactive. there's a few more too.what other reason is there for the good equipment we used to see not being in circulation?