Mob numbers

An archive of older topics.
Post Reply
Malice
Posts: 10
Joined: Sun Mar 27, 2005 8:10 pm

Mob numbers

Post by Malice »

I was just tourin the south walkin round White bridge and such and noticed about 9-10 mobs per room.. I've talked to a few people and we agree it'd be much more appealing not to mention less annoying if we had 2-3 mobs per room that had the power of thos 9-10 mobs... This applies to pretty much all cities.
User avatar
Galnor
Site Admin
Posts: 3023
Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
Contact:

Post by Galnor »

The zone is getting re-done. Don't worry.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

you trolls always mention wb having too much mobs. have you checked in the little area around skeleton knight? that thing is overpowered with mobs.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Yeah, that needs fixing too. At least those aggro both races...
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

those northern mobs dont get mentioned much because people hardly go there and their dmg is minimal, but yea I hate zones that have tons of mobs it makes everything so spammy. I do like that northern zone sort of reminds me of the noose, everything is hostile and the mobs wander, would be cool to see them get upped as far as dmg and exp.
Malice
Posts: 10
Joined: Sun Mar 27, 2005 8:10 pm

Post by Malice »

I was just using WB as an example... I'd like mob upping and condensing EVERYWHERE, keep, tv, caem, wb, nk... all of em. Make em worth more exp, do like 9x more damage and be less in numbers.

*malice has a temporarily out of function wrist and will be back to play in a week*
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Then that will either make some people's defenses almost impossible to break with mobs, or else the mobs will be way overpowered on defensive people.
Guest

Post by Guest »

the major problem i was having with mobs was the amount of damage they did to dodgers when bashed, it kinda just left people with an easy option when fighting stabber i.e sit at mobs let a bash roll get a kill. I think Galnor did a good job balancing the mobs vs damage they dealt.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Only way to get a kill vs a stabber unless they hagg or you have a ton of channies. The way flee is I can chase a stabber all the way from FD to GK and hit them each room, and I prob would get like 3 bashes on them. Flee lag is weak.
Post Reply