I was just tourin the south walkin round White bridge and such and noticed about 9-10 mobs per room.. I've talked to a few people and we agree it'd be much more appealing not to mention less annoying if we had 2-3 mobs per room that had the power of thos 9-10 mobs... This applies to pretty much all cities.
those northern mobs dont get mentioned much because people hardly go there and their dmg is minimal, but yea I hate zones that have tons of mobs it makes everything so spammy. I do like that northern zone sort of reminds me of the noose, everything is hostile and the mobs wander, would be cool to see them get upped as far as dmg and exp.
I was just using WB as an example... I'd like mob upping and condensing EVERYWHERE, keep, tv, caem, wb, nk... all of em. Make em worth more exp, do like 9x more damage and be less in numbers.
*malice has a temporarily out of function wrist and will be back to play in a week*
the major problem i was having with mobs was the amount of damage they did to dodgers when bashed, it kinda just left people with an easy option when fighting stabber i.e sit at mobs let a bash roll get a kill. I think Galnor did a good job balancing the mobs vs damage they dealt.
Only way to get a kill vs a stabber unless they hagg or you have a ton of channies. The way flee is I can chase a stabber all the way from FD to GK and hit them each room, and I prob would get like 3 bashes on them. Flee lag is weak.