Channelers...
Channelers...
Is there a malus to this class? IF there is one, what the heck is it? I still dont see any. The can charge,bash,stab,have same hps as normal classes,take away stats from other classes with weaves, add stuff to themselves,do more damage in 1 round then anyone else. Perhaps take away their attacks while channeling. Give them some malus at least. Obvisouly their is no stat malus or combat malus.
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Guest
um, yeah alot of the new channelers havent been FRICKIN GIVIN there maluss yet, they imms gave all the old channelers one, but didnt put like a cap to the new statted ones, malus should be no more then 16str 18 dex and 16 con, if you have more then 16 con they give you 16 con, and take away 30 hps. Also i havent checked but i think pracs cost alot more for channelers.
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Guest
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Guest
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Guest
ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
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Guest
Now there's a arguement full of holes.Laer wrote:ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
Put 4 stabbers on a bashed dodger and they'll nearly die in most cases from healthy.
Put 1 shortblade attacker on with a basher and the dodger will take damage in excess of a fireball in a bash.
There's differences and balance in all things, just because one class can do something and another class can do something else doesn't make either wrong or overpowered.
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Guest
Might be the damage multiplier that was added to resting/sitting/sleeping. Although I can't be sure.
Parry might need a rework, but for the most part channelers seem to be boring to play. The cost for weaves are high, I think its 4 fireballs with max mana. Thats not enough to anyone. When I log'd on, I don't see much weave from other channelers, they all want to save their mana for that last air scythe to get the kill.
If less trollocs played stabbers and there were more bashers, they'd go down a lot faster.
Thats all I could tell from logging on for two days
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Parry might need a rework, but for the most part channelers seem to be boring to play. The cost for weaves are high, I think its 4 fireballs with max mana. Thats not enough to anyone. When I log'd on, I don't see much weave from other channelers, they all want to save their mana for that last air scythe to get the kill.
If less trollocs played stabbers and there were more bashers, they'd go down a lot faster.
Thats all I could tell from logging on for two days
There are many changes needed though.
Make timer on certain weaves check if you are engaged when it starts and not when it end, and some both (blind only beginning, sleep both, poison only beginning).
Make it so regen doesn't work while you are seizing or embracing the source. As it is now you still regen without releasing.
Lower slightly the sp cost of air scythe.
If it is possible I think channelers deserve a port window that if they havn't been hit by the 2nd round of pulses, the port should still land.
Make timer on certain weaves check if you are engaged when it starts and not when it end, and some both (blind only beginning, sleep both, poison only beginning).
Make it so regen doesn't work while you are seizing or embracing the source. As it is now you still regen without releasing.
Lower slightly the sp cost of air scythe.
If it is possible I think channelers deserve a port window that if they havn't been hit by the 2nd round of pulses, the port should still land.
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Guest
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Guest
channelers are so over powered its not even funny, I didnt realize how bad it was until I got on my mc today with his awesome 200 def and held off 3 trolls in the caemy area, the major key was none of these trolls were bashers, but it takes little skill to spam k dark with notice on then hit my air scythe alias. Who coudnt win in such conditions. Now if I cared more about the kill than the actual love of pk I would be a basher or charger with some evil weaves such as sleep and blind but I'm not out to take away anyones fun.
My point is the balance is still in the channies favor without bash and charge.
My point is the balance is still in the channies favor without bash and charge.