Channelers...

An archive of older topics.
Jaster
Posts: 1
Joined: Sun Feb 27, 2005 11:11 pm

Channelers...

Post by Jaster »

Is there a malus to this class? IF there is one, what the heck is it? I still dont see any. The can charge,bash,stab,have same hps as normal classes,take away stats from other classes with weaves, add stuff to themselves,do more damage in 1 round then anyone else. Perhaps take away their attacks while channeling. Give them some malus at least. Obvisouly their is no stat malus or combat malus.
Guest

Post by Guest »

um, yeah alot of the new channelers havent been FRICKIN GIVIN there maluss yet, they imms gave all the old channelers one, but didnt put like a cap to the new statted ones, malus should be no more then 16str 18 dex and 16 con, if you have more then 16 con they give you 16 con, and take away 30 hps. Also i havent checked but i think pracs cost alot more for channelers.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Once the stat maluses get put into effect, they die alot quicker than other classes.
Guest

Post by Guest »

Pretty much all the people in tower have the malus's except some rank 1's, and they don't do that bad.
Guest

Post by Guest »

charge,bash,stab,have same hps as normal classes yea good work. unless they uped channelers or if there was a bug to disable the malus..
A bashing channeler used to be a laughing matter, but then again that was when dodge was actualy usefull.
Guest

Post by Guest »

wheres the proof? i dont see no before hps, after hps with the fireball....you got bashed by a non-channeler, then you got ate up by a fireball....how are channelers overpowered by this?wouldn't a stabber with attack have close to that much damage?
Laer
Posts: 13
Joined: Thu Dec 30, 2004 5:28 pm

Post by Laer »

ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
Guest

Post by Guest »

Laer wrote:ok, smasher went from batt hps to crit hps in one round from your fireball, nothing else. if there were 3 people with attack on him while bashed would not equal an abser to go from batt to crit. fireball has been overpowered for sometime. it should not do the same damage 4 stabbies can do on 1 person bashed.
Now there's a arguement full of holes.

Put 4 stabbers on a bashed dodger and they'll nearly die in most cases from healthy.
Put 1 shortblade attacker on with a basher and the dodger will take damage in excess of a fireball in a bash.
There's differences and balance in all things, just because one class can do something and another class can do something else doesn't make either wrong or overpowered.
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

A quick solution to channelers: Make me a Dreadlord again. Problem solved :)
Guest

Post by Guest »

Might be the damage multiplier that was added to resting/sitting/sleeping. Although I can't be sure.

Parry might need a rework, but for the most part channelers seem to be boring to play. The cost for weaves are high, I think its 4 fireballs with max mana. Thats not enough to anyone. When I log'd on, I don't see much weave from other channelers, they all want to save their mana for that last air scythe to get the kill.

If less trollocs played stabbers and there were more bashers, they'd go down a lot faster.

Thats all I could tell from logging on for two days :P.
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

4 fireballs? Come on... each fireball is what, 35 sp? That's like 7-8 fireballs.
Trahi
Posts: 22
Joined: Sun Feb 13, 2005 10:32 am

Post by Trahi »

Each fireball is 45-50 sps. Each air scythe is 35-40. If you want to have sanctuary first so you don't die in one bash or stab you are already down 100 sps.
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Must have been changed since I checked it last. I stand corrected
Trahi
Posts: 22
Joined: Sun Feb 13, 2005 10:32 am

Post by Trahi »

There are many changes needed though.

Make timer on certain weaves check if you are engaged when it starts and not when it end, and some both (blind only beginning, sleep both, poison only beginning).

Make it so regen doesn't work while you are seizing or embracing the source. As it is now you still regen without releasing.

Lower slightly the sp cost of air scythe.

If it is possible I think channelers deserve a port window that if they havn't been hit by the 2nd round of pulses, the port should still land.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

ummm trahi....
air scythe is 25 sps and fireball is 35
Guest

Post by Guest »

we are most definately looking into channelers as well as dodge, fear not!
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Fireball is 40 sps as of two days ago. Either that, or cost is dependent upon some factor rather than being fixed.
Guest

Post by Guest »

yeah, I'm 358 hps and 3 fireballs kills me :p I dont know about channlers.. but I do know that fireball needs looking into.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

trolls have gankage and horse bashing humans have channelers :P
Growler
Posts: 280
Joined: Mon Nov 01, 2004 6:07 pm

Post by Growler »

Sonea wrote:trolls have gankage and horse bashing
Ofcourse, humans never gank :lol:
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

every time i have been on trolls have ALWAYS outnumbered humans.
Guest

Post by Guest »

wow.. this is seriously contributing to the purpose of the thread and I ganked cause you ganked first!



Back on topic, fireball has been changed Im guessing since I didnt die in 3 of them now ;) thanks imms
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

channelers are so over powered its not even funny, I didnt realize how bad it was until I got on my mc today with his awesome 200 def and held off 3 trolls in the caemy area, the major key was none of these trolls were bashers, but it takes little skill to spam k dark with notice on then hit my air scythe alias. Who coudnt win in such conditions. Now if I cared more about the kill than the actual love of pk I would be a basher or charger with some evil weaves such as sleep and blind but I'm not out to take away anyones fun.

My point is the balance is still in the channies favor without bash and charge.
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