Search found 38 matches

by Kiril
Sat May 15, 2010 1:01 am
Forum: Archive
Topic: One on One
Replies: 7
Views: 1252

Yes Chase. It is.
by Kiril
Sat Aug 08, 2009 2:24 am
Forum: Archive
Topic: Thoughts about the Channeler class
Replies: 56
Views: 11923

I am curious as to why there are channelers on the side of Shadowspawn.
by Kiril
Sat Aug 08, 2009 1:26 am
Forum: Roleplay Library
Topic: Introduce Your Character
Replies: 5
Views: 10564

A private man stands nearby, seeming to lurk in the shadows. Though his body is nearly completely clothed, the small patches of skin which are visible reveal his olive complexion. Peeking from behind the hood drawn close around his head are dark hairs, which help conceal his piercing black black ...
by Kiril
Sat Aug 08, 2009 1:11 am
Forum: Archive
Topic: Descriptions
Replies: 0
Views: 649

Descriptions

I would request that descriptions not be so limited as they are. Thank you for your considerations.
by Kiril
Wed Jul 22, 2009 6:28 pm
Forum: Archive
Topic: Thief Discussion
Replies: 38
Views: 7729

Didn't work.
by Kiril
Thu Jul 16, 2009 12:10 am
Forum: Archive
Topic: Thief Discussion
Replies: 38
Views: 7729

This topic might be kind of dead atm, but I think ls thieves should get free notice. The thief class is probably the only one that often needs to dismount, and let's face it, human moves are pretty lame. So free notice for human thieves would nice.
by Kiril
Mon Jul 13, 2009 1:12 pm
Forum: Archive
Topic: Regulations
Replies: 2
Views: 738

Regulations

Could there be some regulations set for threads like Far Allein/Shar etcetera? It's a bit pointless to RP when others can slander a post with whatever, ruining the intent.
by Kiril
Mon Jul 13, 2009 12:12 am
Forum: Far Allein
Topic: A Small Leaflet
Replies: 0
Views: 5620

A Small Leaflet

A small leaflet lies on the ground in Caemlyn Plaza

Dear citizens of Andor,

No longer should you walk carefree through the streets of Caemlyn, or travel the filthy roads of Andor unarmed. For the Niende'nei have made residence in the south, and wish to...cause a disturbance in order to enforce ...
by Kiril
Sun Jul 12, 2009 12:02 am
Forum: Archive
Topic: Thief Changes Feedback Thread
Replies: 15
Views: 4946

In my experience with precise strike, I noticed that (at least when fighting an abs user) it is not really much of use as compared to getting the two hits from a successful 'attack' hit. Perhaps an increase in pstrike damage would be useful, as well as limiting the skill to short blades only. These ...
by Kiril
Thu May 21, 2009 7:42 pm
Forum: Archive
Topic: Thief Discussion
Replies: 38
Views: 7729

How about shortening stab timer? Seems to me that, especially with the addition of channelers, stab has become nearly obsolete since a simple air scythe can botch one. Also, I have noticed in quite a few pk logs that bashers can just spam bash at a patty and with 99% notice, bash any thief who is ...
by Kiril
Tue Apr 28, 2009 12:12 pm
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

Aj wrote:kick interupting bash timer on dodge bashers only, do you guys even bother reading before posting? :P
I don't think that is possible.
by Kiril
Tue Apr 28, 2009 12:17 am
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

I've been pushing for this for years, modify kick to stop targets actions but increase % chance of landing vs increased def so absers don't get nurfed. This would be perfect for thieves vs channies and thieves vs dodge bashers. The landing rate would have to be lowered a bit to balance it.

In the ...
by Kiril
Mon Apr 27, 2009 7:11 pm
Forum: Archive
Topic: nolocs
Replies: 9
Views: 1815

I think a script could be attached to each one and depending on which race it's for, just make the script check to see if whoever is picking it up is a human or trolloc. Don't know if that works for looting a corpse though.
by Kiril
Mon Apr 27, 2009 6:43 pm
Forum: Archive
Topic: nolocs
Replies: 9
Views: 1815

Yeah you're right Froiisa. I guess I was just going out on a random idea that doesn't even really make sense in the first place. I like the idea of the item loading on a smob/being norent better than having to buy it. I don't know about anyone else, but I am pretty much poor on all of my characters.
by Kiril
Sun Apr 26, 2009 6:52 pm
Forum: Archive
Topic: nolocs
Replies: 9
Views: 1815

A noloc item would be cool. Possibly could make it load somewhere neutral(gap or so) and make it no-rent. If it's left on the ground for a certain amount of time it then returns to the original load spot where anyone else can pick it up. Sounds good to me.
by Kiril
Sat Apr 25, 2009 11:43 pm
Forum: Archive
Topic: Newbies
Replies: 6
Views: 1380

Newbies should probably be told or made aware of percentages for certain pracs for different classes. A warrior should know to practice bash and an abs weapon, and know how much ride to get or something to bash mounted. And of course the other nice things to know for any other class like stabby ...
by Kiril
Sat Apr 25, 2009 6:26 pm
Forum: Archive
Topic: Human Thieves
Replies: 0
Views: 653

Human Thieves

Does anyone agree with me proposing allowing human thieves free notice? Since the thief class in general spends a relative majority of the time off of a horse(trying for stabs, etc.) allowing human thieves free notice would be something nice to balance.
by Kiril
Sat Apr 25, 2009 11:43 am
Forum: Archive
Topic: Changes and Additions to Northern PK
Replies: 17
Views: 3697

Agreed. This patty is fine in my opinion, because as Fogel said, it gives humans a chance to survive when trollocs decide to kill horses. The fact that it is in an "unfavorable" position is fine imo, because otherwise it would be pretty useless otherwise.

Speaking of this patty, I was wondering ...
by Kiril
Sat Apr 18, 2009 3:27 pm
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

Yeah. The full timer could possibly be 13 pulses long--after the third pulse you can attempt to launch your attack(stabbing before third pulse would return some sort of message entailing you were not ready). Each pulse of the timer will allow a larger percentage of the weapon's stab damage to be ...
by Kiril
Sat Apr 18, 2009 2:41 pm
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

And the previous post?
by Kiril
Sat Apr 18, 2009 2:21 pm
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

Any thoughts?
by Kiril
Sat Apr 18, 2009 2:19 pm
Forum: Archive
Topic: Defense
Replies: 4
Views: 2807

Well it isn't much of an option if both players aren't trying to melee. If one is trying to stab and the other is meleeing, the one trying to stab can't because thieves break defense quite often now.
by Kiril
Sat Apr 18, 2009 1:59 pm
Forum: Archive
Topic: Defense
Replies: 4
Views: 2807

Oh ok. I guess thieves should just start meleeing each other from now on?
by Kiril
Fri Apr 17, 2009 11:44 pm
Forum: Archive
Topic: Defense
Replies: 4
Views: 2807

Defense

Ok, defense sucks horribly right now. Can something please be done about this?
by Kiril
Fri Apr 17, 2009 8:11 pm
Forum: Archive
Topic: Thief Balance
Replies: 19
Views: 12606

As for the whole bit about defense/dodge being currently in the decline...

You try to pierce *Nicotine*'s body, but he parries the attack.
*Nicotine* pierces your legs into bloody fragments!

HP:Scratched MV:Excellent - Nicotine: Hurt>

You try to pierce *Nicotine*'s legs, but he dodges the ...