Search found 31 matches

by Jinn
Tue Jul 12, 2011 4:23 pm
Forum: The Art of Battle
Topic: oh dear (subtitled occam you lucky bastard)
Replies: 12
Views: 9651

Re: oh dear (subtitled occam you lucky bastard)

prac precise strike

profit!
by Jinn
Tue Jun 28, 2011 2:14 pm
Forum: Archive
Topic: what is this?
Replies: 4
Views: 1025

Re: what is this?

as a side note, i have over 100 recipe bits and have only been able to complete 1 full recipe :P
by Jinn
Fri Jun 24, 2011 11:32 am
Forum: Archive
Topic: Sleeping
Replies: 6
Views: 945

Sleeping

I thought it would be cool if there was a substantial bonus to sleeping.
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen

basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen

an attack ...
by Jinn
Tue Jun 07, 2011 1:45 pm
Forum: The Art of Battle
Topic: Fun pk!
Replies: 0
Views: 1790

Fun pk!

Was fun pk Harry, Chase with sneaky dokes coming in at the last second...

posting because i have an extra bracelet and ring i forgot in my pack, if it blongs to u send me a msg and ill drop it for you to grab.
by Jinn
Mon Jun 06, 2011 3:02 pm
Forum: Archive
Topic: notice and what not
Replies: 33
Views: 9640

Re: notice and what not

If you make notice cost something it adds an advantage to people who are able to use notice the way it should be used: off when chasing/running. On when engaging stabers/standing around. The people who are able to manage their notice the best will gain the advantage of having a more effective move ...
by Jinn
Mon Jun 06, 2011 12:30 pm
Forum: Archive
Topic: notice and what not
Replies: 33
Views: 9640

Re: notice and what not

notice shouldn't be free for anyone either.

and by free i mean 0 mv costs

notice should cost 1move for EVERYone
by Jinn
Sun Jun 05, 2011 9:19 pm
Forum: Archive
Topic: Mining/Smithing
Replies: 12
Views: 1283

Re: Mining/Smithing

smithed 2 silver shields, got 1% increase in smithing

smithed 5 more and got 0% increase

bought a breastplate recipe, smithed 3 and got 0% increase

am i broken?
by Jinn
Sun Jun 05, 2011 9:16 pm
Forum: The Art of Battle
Topic: ehh what happened here
Replies: 3
Views: 764

ehh what happened here

did i get bashed or something???


HP:Battered MV:Draining >
*Tamira* tries to slice your legs, but misses.
A bolt of lightning arcs from an ancient cuendillar artifact to *Tamira*, stunning them!

HP:Battered MV:Draining - Tamira: Hurt>
*Norum* tries to strike your arms, but misses.

HP:Battered MV ...
by Jinn
Tue May 31, 2011 4:05 pm
Forum: Archive
Topic: ore prices
Replies: 8
Views: 1074

Re: ore prices

also being able to add coal to the fire... for instance when the blacksmith uses it and you've rented the forge you have to wait till he stops before you can light hte forge again for a long period of time
by Jinn
Tue May 31, 2011 3:39 pm
Forum: Archive
Topic: ore prices
Replies: 8
Views: 1074

Re: ore prices

ItÔÇÖd be nice if ore/bars where removed from inv after smithing/smelting was complete. Its really frustrating being kicked out of the smithy or having the furnace die down and losing 8lbs of refined metal (which is about 10ore). I hate being punished for my mistakes! *cough*
by Jinn
Sat May 28, 2011 10:30 am
Forum: Archive
Topic: ore prices
Replies: 8
Views: 1074

Re: ore prices

Right now i find hte limiting factor to smithing is coal.

1 coal lasts 1/2 a tic and it takes on average 2-3 tics to smelt and smith a low low end item. SInce buying it costs 10silver coal quickly becomes the most valuable item in smithing. I don't think this hsould be the case. I'd like to see ...
by Jinn
Wed May 25, 2011 2:33 pm
Forum: Archive
Topic: ore prices
Replies: 8
Views: 1074

Re: ore prices

shouldn't the price for using the forge INCREASE as you gain smithing experiance rather than decrease?

low skill = low level items = cheaper to make

right now its more expensive to craft low level items since the forge costs are so expensive
by Jinn
Fri May 20, 2011 7:46 am
Forum: Archive
Topic: Horse whistle
Replies: 23
Views: 3945

Re: Horse whistle

lol reading your post the facts you site all contribute to my argument that humans have too many moves.

any horse other than a warhorse... useless??? are you mad!! even if those horses had 0 move regen they would still be amazingly useful. How is horsehoping an if. Seriously? you hop on a fresh ...
by Jinn
Fri May 20, 2011 12:13 am
Forum: Archive
Topic: Horse whistle
Replies: 23
Views: 3945

Re: Horse whistle

Give trollocs a burst move mechanic similar to humans dismounting. Make it apply a 30 min flag so you can't use it till that 30 mins is up.

Burst gives trollocs 120mvs but costs them 60hp. This can be spread out over 2 tics i.e inital burst gives 60 mvs, then next tic you get 40mvs (regular) + 60 ...
by Jinn
Wed May 18, 2011 11:22 am
Forum: Tech / Scripting
Topic: Internet Connectivity?
Replies: 5
Views: 6602

Re: Internet Connectivity?

chances are your router is ddwrt compatible. upgrade its firmware and then it will work itself out! i have no clue how to help you on this end.

Your cable is not a static ip. It probably requires your dns subnet mask ect ect. you don't need that. just set it to dynamic ip.

another option is ...
by Jinn
Tue May 17, 2011 11:09 pm
Forum: Archive
Topic: Projectiles
Replies: 13
Views: 1442

Re: Projectiles

count the pulses.

she is 1 pulse in when i wield the dagger :P, that means she's 2 pulses ahead of me (since it takes me a pulse to throw, my commands are stacked.)

Then there are AT least 2 pulses after her immolate goes through. At best, the two are the same length, its more likely immolate is ...
by Jinn
Tue May 17, 2011 8:43 pm
Forum: Archive
Topic: Projectiles
Replies: 13
Views: 1442

Re: Projectiles

goes to show that a projectile's timer length is longer than immolate :P

you coulda fled out of that after i p struck you for 20ish damage (possibly mroe)
by Jinn
Tue May 17, 2011 7:36 pm
Forum: Archive
Topic: Projectiles
Replies: 13
Views: 1442

Re: Projectiles

i walked in and started it from hidden :P
by Jinn
Tue May 17, 2011 7:32 pm
Forum: Archive
Topic: Projectiles
Replies: 13
Views: 1442

Re: Projectiles

yea i got super lucky on that crit, woulda died i think for sure if you had landed that bash.
by Jinn
Tue May 17, 2011 7:30 pm
Forum: Archive
Topic: Projectiles
Replies: 13
Views: 1442

Re: Projectiles

only when they crit
by Jinn
Tue May 17, 2011 3:13 pm
Forum: Archive
Topic: Proposal: Critical hit
Replies: 2
Views: 820

Re: Proposal: Critical hit

EDIT: This could also be good for fast to moderate length weaves (fireball/create fire), not immolate or other monstrosities. Just to make it consistent across the board for more classess.
by Jinn
Tue May 17, 2011 2:44 pm
Forum: Archive
Topic: Proposal: Critical hit
Replies: 2
Views: 820

Proposal: Critical hit

Please read everything before you post an ill considered reply :) thanks!

I came up with a thought for critical hit. After testing a bunch of throws to see how often crit hit goes off (with 96% praced), I realized its about a 1/10 chance or so based on my sample of 20. Not very representative but ...
by Jinn
Tue May 17, 2011 10:05 am
Forum: Tech / Scripting
Topic: Internet Connectivity?
Replies: 5
Views: 6602

Re: Internet Connectivity?

When you say wizard, do you mean a wizard on a router, do you have a router which is also a cable modem?
Does your cable internet require your router's mac to be registered? (meaning you can't connect unless your isp has your cable modem's mac address)
by Jinn
Mon May 16, 2011 3:57 pm
Forum: The Art of Battle
Topic: Asylum
Replies: 2
Views: 1790

Re: Asylum

Kyrana wrote:Wtf dude? why did you take the orb?? your NOT a channie it has NO use to you and if your going to alt it to you channie then your a lamer......seriously didn't think you were like that..

says the hypocrite who proceeds to try and stab me after yelling no pk. IMO that's FAR 'lamer'
by Jinn
Mon May 16, 2011 1:29 am
Forum: The Art of Battle
Topic: Sneaky sneaky....
Replies: 9
Views: 875

Sneaky sneaky....

HP:Hurt MV:Draining >
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside ...