prac precise strike
profit!
Search found 31 matches
- Tue Jul 12, 2011 4:23 pm
- Forum: The Art of Battle
- Topic: oh dear (subtitled occam you lucky bastard)
- Replies: 12
- Views: 9651
- Tue Jun 28, 2011 2:14 pm
- Forum: Archive
- Topic: what is this?
- Replies: 4
- Views: 1025
Re: what is this?
as a side note, i have over 100 recipe bits and have only been able to complete 1 full recipe :P
Sleeping
I thought it would be cool if there was a substantial bonus to sleeping.
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen
basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen
an attack ...
- First tic of sleep = no bonus
- each subsequent tic of being asleep = +10 hp/mv regen
- max +30 regen
basically after 4 tics of sleeping you'll hit the max of +30hp/mv regen on top of your regular hp/mv regen
an attack ...
- Tue Jun 07, 2011 1:45 pm
- Forum: The Art of Battle
- Topic: Fun pk!
- Replies: 0
- Views: 1790
Fun pk!
Was fun pk Harry, Chase with sneaky dokes coming in at the last second...
posting because i have an extra bracelet and ring i forgot in my pack, if it blongs to u send me a msg and ill drop it for you to grab.
posting because i have an extra bracelet and ring i forgot in my pack, if it blongs to u send me a msg and ill drop it for you to grab.
- Mon Jun 06, 2011 3:02 pm
- Forum: Archive
- Topic: notice and what not
- Replies: 33
- Views: 9640
Re: notice and what not
If you make notice cost something it adds an advantage to people who are able to use notice the way it should be used: off when chasing/running. On when engaging stabers/standing around. The people who are able to manage their notice the best will gain the advantage of having a more effective move ...
- Mon Jun 06, 2011 12:30 pm
- Forum: Archive
- Topic: notice and what not
- Replies: 33
- Views: 9640
Re: notice and what not
notice shouldn't be free for anyone either.
and by free i mean 0 mv costs
notice should cost 1move for EVERYone
and by free i mean 0 mv costs
notice should cost 1move for EVERYone
- Sun Jun 05, 2011 9:19 pm
- Forum: Archive
- Topic: Mining/Smithing
- Replies: 12
- Views: 1283
Re: Mining/Smithing
smithed 2 silver shields, got 1% increase in smithing
smithed 5 more and got 0% increase
bought a breastplate recipe, smithed 3 and got 0% increase
am i broken?
smithed 5 more and got 0% increase
bought a breastplate recipe, smithed 3 and got 0% increase
am i broken?
- Sun Jun 05, 2011 9:16 pm
- Forum: The Art of Battle
- Topic: ehh what happened here
- Replies: 3
- Views: 764
ehh what happened here
did i get bashed or something???
HP:Battered MV:Draining >
*Tamira* tries to slice your legs, but misses.
A bolt of lightning arcs from an ancient cuendillar artifact to *Tamira*, stunning them!
HP:Battered MV:Draining - Tamira: Hurt>
*Norum* tries to strike your arms, but misses.
HP:Battered MV ...
HP:Battered MV:Draining >
*Tamira* tries to slice your legs, but misses.
A bolt of lightning arcs from an ancient cuendillar artifact to *Tamira*, stunning them!
HP:Battered MV:Draining - Tamira: Hurt>
*Norum* tries to strike your arms, but misses.
HP:Battered MV ...
- Tue May 31, 2011 4:05 pm
- Forum: Archive
- Topic: ore prices
- Replies: 8
- Views: 1074
Re: ore prices
also being able to add coal to the fire... for instance when the blacksmith uses it and you've rented the forge you have to wait till he stops before you can light hte forge again for a long period of time
- Tue May 31, 2011 3:39 pm
- Forum: Archive
- Topic: ore prices
- Replies: 8
- Views: 1074
Re: ore prices
ItÔÇÖd be nice if ore/bars where removed from inv after smithing/smelting was complete. Its really frustrating being kicked out of the smithy or having the furnace die down and losing 8lbs of refined metal (which is about 10ore). I hate being punished for my mistakes! *cough*
- Sat May 28, 2011 10:30 am
- Forum: Archive
- Topic: ore prices
- Replies: 8
- Views: 1074
Re: ore prices
Right now i find hte limiting factor to smithing is coal.
1 coal lasts 1/2 a tic and it takes on average 2-3 tics to smelt and smith a low low end item. SInce buying it costs 10silver coal quickly becomes the most valuable item in smithing. I don't think this hsould be the case. I'd like to see ...
1 coal lasts 1/2 a tic and it takes on average 2-3 tics to smelt and smith a low low end item. SInce buying it costs 10silver coal quickly becomes the most valuable item in smithing. I don't think this hsould be the case. I'd like to see ...
- Wed May 25, 2011 2:33 pm
- Forum: Archive
- Topic: ore prices
- Replies: 8
- Views: 1074
Re: ore prices
shouldn't the price for using the forge INCREASE as you gain smithing experiance rather than decrease?
low skill = low level items = cheaper to make
right now its more expensive to craft low level items since the forge costs are so expensive
low skill = low level items = cheaper to make
right now its more expensive to craft low level items since the forge costs are so expensive
- Fri May 20, 2011 7:46 am
- Forum: Archive
- Topic: Horse whistle
- Replies: 23
- Views: 3945
Re: Horse whistle
lol reading your post the facts you site all contribute to my argument that humans have too many moves.
any horse other than a warhorse... useless??? are you mad!! even if those horses had 0 move regen they would still be amazingly useful. How is horsehoping an if. Seriously? you hop on a fresh ...
any horse other than a warhorse... useless??? are you mad!! even if those horses had 0 move regen they would still be amazingly useful. How is horsehoping an if. Seriously? you hop on a fresh ...
- Fri May 20, 2011 12:13 am
- Forum: Archive
- Topic: Horse whistle
- Replies: 23
- Views: 3945
Re: Horse whistle
Give trollocs a burst move mechanic similar to humans dismounting. Make it apply a 30 min flag so you can't use it till that 30 mins is up.
Burst gives trollocs 120mvs but costs them 60hp. This can be spread out over 2 tics i.e inital burst gives 60 mvs, then next tic you get 40mvs (regular) + 60 ...
Burst gives trollocs 120mvs but costs them 60hp. This can be spread out over 2 tics i.e inital burst gives 60 mvs, then next tic you get 40mvs (regular) + 60 ...
- Wed May 18, 2011 11:22 am
- Forum: Tech / Scripting
- Topic: Internet Connectivity?
- Replies: 5
- Views: 6602
Re: Internet Connectivity?
chances are your router is ddwrt compatible. upgrade its firmware and then it will work itself out! i have no clue how to help you on this end.
Your cable is not a static ip. It probably requires your dns subnet mask ect ect. you don't need that. just set it to dynamic ip.
another option is ...
Your cable is not a static ip. It probably requires your dns subnet mask ect ect. you don't need that. just set it to dynamic ip.
another option is ...
- Tue May 17, 2011 11:09 pm
- Forum: Archive
- Topic: Projectiles
- Replies: 13
- Views: 1442
Re: Projectiles
count the pulses.
she is 1 pulse in when i wield the dagger :P, that means she's 2 pulses ahead of me (since it takes me a pulse to throw, my commands are stacked.)
Then there are AT least 2 pulses after her immolate goes through. At best, the two are the same length, its more likely immolate is ...
she is 1 pulse in when i wield the dagger :P, that means she's 2 pulses ahead of me (since it takes me a pulse to throw, my commands are stacked.)
Then there are AT least 2 pulses after her immolate goes through. At best, the two are the same length, its more likely immolate is ...
- Tue May 17, 2011 8:43 pm
- Forum: Archive
- Topic: Projectiles
- Replies: 13
- Views: 1442
Re: Projectiles
goes to show that a projectile's timer length is longer than immolate :P
you coulda fled out of that after i p struck you for 20ish damage (possibly mroe)
you coulda fled out of that after i p struck you for 20ish damage (possibly mroe)
- Tue May 17, 2011 7:36 pm
- Forum: Archive
- Topic: Projectiles
- Replies: 13
- Views: 1442
Re: Projectiles
i walked in and started it from hidden :P
- Tue May 17, 2011 7:32 pm
- Forum: Archive
- Topic: Projectiles
- Replies: 13
- Views: 1442
Re: Projectiles
yea i got super lucky on that crit, woulda died i think for sure if you had landed that bash.
- Tue May 17, 2011 7:30 pm
- Forum: Archive
- Topic: Projectiles
- Replies: 13
- Views: 1442
Re: Projectiles
only when they crit
- Tue May 17, 2011 3:13 pm
- Forum: Archive
- Topic: Proposal: Critical hit
- Replies: 2
- Views: 820
Re: Proposal: Critical hit
EDIT: This could also be good for fast to moderate length weaves (fireball/create fire), not immolate or other monstrosities. Just to make it consistent across the board for more classess.
- Tue May 17, 2011 2:44 pm
- Forum: Archive
- Topic: Proposal: Critical hit
- Replies: 2
- Views: 820
Proposal: Critical hit
Please read everything before you post an ill considered reply :) thanks!
I came up with a thought for critical hit. After testing a bunch of throws to see how often crit hit goes off (with 96% praced), I realized its about a 1/10 chance or so based on my sample of 20. Not very representative but ...
I came up with a thought for critical hit. After testing a bunch of throws to see how often crit hit goes off (with 96% praced), I realized its about a 1/10 chance or so based on my sample of 20. Not very representative but ...
- Tue May 17, 2011 10:05 am
- Forum: Tech / Scripting
- Topic: Internet Connectivity?
- Replies: 5
- Views: 6602
Re: Internet Connectivity?
When you say wizard, do you mean a wizard on a router, do you have a router which is also a cable modem?
Does your cable internet require your router's mac to be registered? (meaning you can't connect unless your isp has your cable modem's mac address)
Does your cable internet require your router's mac to be registered? (meaning you can't connect unless your isp has your cable modem's mac address)
- Mon May 16, 2011 3:57 pm
- Forum: The Art of Battle
- Topic: Asylum
- Replies: 2
- Views: 1790
Re: Asylum
Kyrana wrote:Wtf dude? why did you take the orb?? your NOT a channie it has NO use to you and if your going to alt it to you channie then your a lamer......seriously didn't think you were like that..
says the hypocrite who proceeds to try and stab me after yelling no pk. IMO that's FAR 'lamer'
- Mon May 16, 2011 1:29 am
- Forum: The Art of Battle
- Topic: Sneaky sneaky....
- Replies: 9
- Views: 875
Sneaky sneaky....
HP:Hurt MV:Draining >
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside ...
Entrance to a Crumbling Obsidian Tower
A large hole in the side of the tower marks what used to be an arched doorway.
Deep cracks run from the hole, reaching up and around the tower. Bits of
obsidian pieces clutter the floor of this tower. A vast stairwell spirals
around inside ...