ore prices

An archive of older topics.
Post Reply
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

ore prices

Post by Barf »

Could we get them changed to something more like this please?
large obsid=50 silver
small obsid= 40 silver
large plat=40 silver
small plat=30 silver
large gold=30 silver
small gold=20 silver
large silver=20 silver
small silver=10 silver
Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Re: ore prices

Post by Jinn »

shouldn't the price for using the forge INCREASE as you gain smithing experiance rather than decrease?

low skill = low level items = cheaper to make

right now its more expensive to craft low level items since the forge costs are so expensive
Barf
Posts: 540
Joined: Thu Dec 31, 2009 10:04 am

Re: ore prices

Post by Barf »

the length of time required to smith increases I think, so as if the price decreases then it should stay about even.
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: ore prices

Post by Koradin »

The length of time required to smith actually DECREASES as skill goes up.

It makes sense that the cost to rent the forge should increase to offset that, so I'll make that change.

I am not going to change prices on ores right now, but I have raised prices on stones, idols, and artifacts, as they are more rare and should be worth more.


Please continue to discuss these things, and they'll continue to improve.
Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Re: ore prices

Post by Jinn »

Right now i find hte limiting factor to smithing is coal.

1 coal lasts 1/2 a tic and it takes on average 2-3 tics to smelt and smith a low low end item. SInce buying it costs 10silver coal quickly becomes the most valuable item in smithing. I don't think this hsould be the case. I'd like to see coal last at least a tic if not two tics per brick. Also it would be nice to see an 'unrefined' brick of coal listed for sale as well, maybe for 3 silver or something.
Roran
Posts: 114
Joined: Sun Jan 03, 2010 10:10 am

Re: ore prices

Post by Roran »

And those bully trollocs rummage through your corpse and take your coal. :P
Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Re: ore prices

Post by Jinn »

ItÔÇÖd be nice if ore/bars where removed from inv after smithing/smelting was complete. Its really frustrating being kicked out of the smithy or having the furnace die down and losing 8lbs of refined metal (which is about 10ore). I hate being punished for my mistakes! *cough*
Jinn
Posts: 35
Joined: Thu Apr 14, 2011 6:59 pm

Re: ore prices

Post by Jinn »

also being able to add coal to the fire... for instance when the blacksmith uses it and you've rented the forge you have to wait till he stops before you can light hte forge again for a long period of time
Koradin
Site Admin
Posts: 859
Joined: Fri Jan 06, 2006 12:20 pm

Re: ore prices

Post by Koradin »

Jinn wrote:ItÔÇÖd be nice if ore/bars where removed from inv after smithing/smelting was complete. Its really frustrating being kicked out of the smithy or having the furnace die down and losing 8lbs of refined metal (which is about 10ore). I hate being punished for my mistakes! *cough*
You don't lose bars, only ore. If you ARE losing bars, log it and send it to me, because it's a bug.
Jinn wrote:also being able to add coal to the fire... for instance when the blacksmith uses it and you've rented the forge you have to wait till he stops before you can light hte forge again for a long period of time
When the blacksmith is working, you can work at the same time. You don't have to pay to light the forge. It's a benefit, not a hindrance. :)
Post Reply