Search found 238 matches

by Alder
Wed Jan 14, 2015 9:12 am
Forum: General
Topic: Feat Points Reset
Replies: 3
Views: 21824

Re: Feat Points Reset

May I ask which part of the syntax was confusing?
by Alder
Fri Jan 02, 2015 7:03 pm
Forum: Bugs and Loopholes
Topic: Bug Reporting Procedure
Replies: 0
Views: 44304

Bug Reporting Procedure

There has been a trend in the bug reports recently, and that is people posting a log and nothing more. It would help immortals and other people who may want to weigh in on the issues if there is a general template for reporting bugs and other problems in the game. This will provide greater clarity ...
by Alder
Mon Dec 29, 2014 9:08 am
Forum: Bugs and Loopholes
Topic: Artifact burning up after removed.
Replies: 6
Views: 30496

Re: Artifact burning up after removed.

I see what you are saying. It does make sense that it shouldn't burn up/destroy gauntlets unless it is equipped.

Just for future reference, when reporting a bug, please explain what the bug is instead of just posting a log. I (and others probably) cannot remember how every feature is intended to ...
by Alder
Sat Dec 27, 2014 11:32 am
Forum: Bugs and Loopholes
Topic: Artifact burning up after removed.
Replies: 6
Views: 30496

Re: Artifact burning up after removed.

This is a feature, not a bug.
by Alder
Tue Dec 23, 2014 12:49 pm
Forum: Bugs and Loopholes
Topic: Mercs not returning
Replies: 6
Views: 21579

Re: Mercs not returning

They are not currently designed to return to the list if attacked. Try setting a rendezvous point where you can meet them in the event someone attacks them. See the Misc section of the wiki here: http://www.kinslayermud.org/wiki/index.php/Mercenaries.
by Alder
Wed Dec 17, 2014 1:29 pm
Forum: General
Topic: Clan Policies
Replies: 3
Views: 22833

Re: Clan Policies

I may be in the minority here, but I still have no idea what you are referring to. Perhaps it would be best to either take the issues up with whoever your clan immortal is, post on your actual clan forums, or give more specifics here.
by Alder
Sun Dec 14, 2014 6:32 pm
Forum: Bugs and Loopholes
Topic: Claiming Manor
Replies: 3
Views: 14706

Re: Claiming Manor

It appears to be working for me. I claimed a manor and was able to purchase rooms and upon reentering the manor it said welcome home, etc. If you could show me a specific log of it malfunctioning, that would be helpful.

Note: a recent fix was made in the last couple days that should make manors ...
by Alder
Thu Dec 11, 2014 5:09 pm
Forum: Immortal Announcements
Topic: Daily Quests
Replies: 0
Views: 47829

Daily Quests

There were some slight changes to quests recently which have impacted how daily quests (and other repeatable quests) work. Once you complete one of these quests, it moves into a Completed, repeatable state. At which point you must begin it again using the quest begin command.
by Alder
Mon Dec 08, 2014 10:44 pm
Forum: Immortal Announcements
Topic: Mercenaries
Replies: 14
Views: 12758

Re: Mercenaries

I think the issue of mercenaries not reloading in the for-hire list has been brought up in a couple spots, so I'm just going to address those here. When you order a mercenary to 'return home' they should now go back into the list for hire. If there continue to be availability problems due to people ...
by Alder
Thu Dec 04, 2014 10:02 am
Forum: Bugs and Loopholes
Topic: Patch of Cloth
Replies: 1
Views: 9901

Re: Patch of Cloth

Fixed.
by Alder
Wed Dec 03, 2014 9:43 pm
Forum: Bugs and Loopholes
Topic: Blacksmith (not apprentice) coal load
Replies: 1
Views: 9183

Re: Blacksmith (not apprentice) coal load

Blacksmiths have unlimited coal now.
by Alder
Wed Dec 03, 2014 1:14 pm
Forum: Bugs and Loopholes
Topic: CAN'T TRACK IN WHITEDBRIDGE
Replies: 1
Views: 9549

Re: CAN'T TRACK IN WHITEDBRIDGE

Sensible rooms are trackable now. Indoor rooms and the docks are not.
by Alder
Wed Dec 03, 2014 11:31 am
Forum: Bugs and Loopholes
Topic: Mercs not returning
Replies: 6
Views: 21579

Re: Mercs not returning

Is your bug that he does not show up in the mercenary list after returning home?
by Alder
Wed Dec 03, 2014 11:19 am
Forum: Bugs and Loopholes
Topic: Rebash bug ?
Replies: 19
Views: 69354

Re: Rebash bug ?

At this point this thread is at best a complaint about bash mechanics, not a bug. Your last log demonstrates bad luck, nothing more. If you want to suggest changes to how bash faceoffs work, please do so in the general forums.
by Alder
Tue Dec 02, 2014 9:27 am
Forum: Bugs and Loopholes
Topic: Clan Quests
Replies: 2
Views: 9494

Re: Clan Quests

This is a known bug, though I was under the impression it had been fixed. I've added the fix for it and it appears to be working now. The expected functionality is to complete a daily quest, then not see it in the quest list until you're eligible for it again (i.e. the next day). Thanks.
by Alder
Mon Dec 01, 2014 11:53 am
Forum: Bugs and Loopholes
Topic: Weird ass Koradin quest bug?!
Replies: 1
Views: 7100

Re: Weird ass Koradin quest bug?!

This one should be fixed. Thanks.
by Alder
Mon Sep 22, 2014 1:27 pm
Forum: Immortal Announcements
Topic: Back Online
Replies: 0
Views: 47756

Back Online

The MUD and website are back up everyone. There was evidently some issue with the hosting service which took our server down, but it has been resolved.
by Alder
Fri Aug 10, 2012 10:54 pm
Forum: Archive
Topic: Bye
Replies: 9
Views: 1975

Re: Bye

Image
by Alder
Tue Jun 21, 2011 12:34 pm
Forum: Archive
Topic: Corpse Decay Idea!
Replies: 15
Views: 4567

Re: Corpse Decay Idea!

You realize if something like this were instated, there would be no point in having corpse decay at all correct? This seems to me to be a way to trivialize dying by offering no possible consequence other than someone swiping a few items from your corpse, since you can just quit out and then come ...
by Alder
Sun Jun 19, 2011 6:48 pm
Forum: Archive
Topic: U MAD?
Replies: 15
Views: 6172

Re: U MAD?

My idea is better.
by Alder
Thu Jun 16, 2011 11:16 am
Forum: Archive
Topic: Feat Points
Replies: 139
Views: 91664

Re: Feat Points

Uniques/Rares cannot be retooled. If you suspect an item has been retooled and don't want it to be, get the alterations removed at an "unretooler".
by Alder
Wed Jun 15, 2011 5:29 pm
Forum: Archive
Topic: Feat Points
Replies: 139
Views: 91664

Re: Feat Points

You retool the item's name, room description, and aliases.
by Alder
Fri Jun 10, 2011 11:07 pm
Forum: Archive
Topic: Feat Points
Replies: 139
Views: 91664

Re: Feat Points

Fixed, just forgot to change the display name in the shop. Thanks for the catch.
by Alder
Thu Jun 09, 2011 5:59 pm
Forum: Far Allein
Topic: Master Prefix Titles
Replies: 8
Views: 9297

Re: Master Prefix Titles

Differentiating between gender doesn't add any complications. As for rank as prefix, some clans have very long rank names that would not look right as prefixes. Prefixes will be limited to one word. Having spaces in a prefix doesn't look very nice:

-------------- Immortals ...
by Alder
Thu Jun 09, 2011 10:49 am
Forum: Far Shar
Topic: Master Prefix Titles
Replies: 7
Views: 12377

Master Prefix Titles

These can be done a couple ways, so I wanted to get your input. Should prefix titles be the same for all human masters; should they be based on class; gender; different for specific clans? I'd rather not do completely customizable prefixes for continuity's sake, but it could be an option, so voice ...