Search found 238 matches
- Wed Jan 14, 2015 9:12 am
- Forum: General
- Topic: Feat Points Reset
- Replies: 3
- Views: 21824
Re: Feat Points Reset
May I ask which part of the syntax was confusing?
- Fri Jan 02, 2015 7:03 pm
- Forum: Bugs and Loopholes
- Topic: Bug Reporting Procedure
- Replies: 0
- Views: 44304
Bug Reporting Procedure
There has been a trend in the bug reports recently, and that is people posting a log and nothing more. It would help immortals and other people who may want to weigh in on the issues if there is a general template for reporting bugs and other problems in the game. This will provide greater clarity ...
- Mon Dec 29, 2014 9:08 am
- Forum: Bugs and Loopholes
- Topic: Artifact burning up after removed.
- Replies: 6
- Views: 30496
Re: Artifact burning up after removed.
I see what you are saying. It does make sense that it shouldn't burn up/destroy gauntlets unless it is equipped.
Just for future reference, when reporting a bug, please explain what the bug is instead of just posting a log. I (and others probably) cannot remember how every feature is intended to ...
Just for future reference, when reporting a bug, please explain what the bug is instead of just posting a log. I (and others probably) cannot remember how every feature is intended to ...
- Sat Dec 27, 2014 11:32 am
- Forum: Bugs and Loopholes
- Topic: Artifact burning up after removed.
- Replies: 6
- Views: 30496
Re: Artifact burning up after removed.
This is a feature, not a bug.
- Tue Dec 23, 2014 12:49 pm
- Forum: Bugs and Loopholes
- Topic: Mercs not returning
- Replies: 6
- Views: 21579
Re: Mercs not returning
They are not currently designed to return to the list if attacked. Try setting a rendezvous point where you can meet them in the event someone attacks them. See the Misc section of the wiki here: http://www.kinslayermud.org/wiki/index.php/Mercenaries.
- Wed Dec 17, 2014 1:29 pm
- Forum: General
- Topic: Clan Policies
- Replies: 3
- Views: 22833
Re: Clan Policies
I may be in the minority here, but I still have no idea what you are referring to. Perhaps it would be best to either take the issues up with whoever your clan immortal is, post on your actual clan forums, or give more specifics here.
- Sun Dec 14, 2014 6:32 pm
- Forum: Bugs and Loopholes
- Topic: Claiming Manor
- Replies: 3
- Views: 14706
Re: Claiming Manor
It appears to be working for me. I claimed a manor and was able to purchase rooms and upon reentering the manor it said welcome home, etc. If you could show me a specific log of it malfunctioning, that would be helpful.
Note: a recent fix was made in the last couple days that should make manors ...
Note: a recent fix was made in the last couple days that should make manors ...
- Thu Dec 11, 2014 5:09 pm
- Forum: Immortal Announcements
- Topic: Daily Quests
- Replies: 0
- Views: 47829
Daily Quests
There were some slight changes to quests recently which have impacted how daily quests (and other repeatable quests) work. Once you complete one of these quests, it moves into a Completed, repeatable state. At which point you must begin it again using the quest begin command.
- Mon Dec 08, 2014 10:44 pm
- Forum: Immortal Announcements
- Topic: Mercenaries
- Replies: 14
- Views: 12758
Re: Mercenaries
I think the issue of mercenaries not reloading in the for-hire list has been brought up in a couple spots, so I'm just going to address those here. When you order a mercenary to 'return home' they should now go back into the list for hire. If there continue to be availability problems due to people ...
- Thu Dec 04, 2014 10:02 am
- Forum: Bugs and Loopholes
- Topic: Patch of Cloth
- Replies: 1
- Views: 9901
Re: Patch of Cloth
Fixed.
- Wed Dec 03, 2014 9:43 pm
- Forum: Bugs and Loopholes
- Topic: Blacksmith (not apprentice) coal load
- Replies: 1
- Views: 9183
Re: Blacksmith (not apprentice) coal load
Blacksmiths have unlimited coal now.
- Wed Dec 03, 2014 1:14 pm
- Forum: Bugs and Loopholes
- Topic: CAN'T TRACK IN WHITEDBRIDGE
- Replies: 1
- Views: 9549
Re: CAN'T TRACK IN WHITEDBRIDGE
Sensible rooms are trackable now. Indoor rooms and the docks are not.
- Wed Dec 03, 2014 11:31 am
- Forum: Bugs and Loopholes
- Topic: Mercs not returning
- Replies: 6
- Views: 21579
Re: Mercs not returning
Is your bug that he does not show up in the mercenary list after returning home?
- Wed Dec 03, 2014 11:19 am
- Forum: Bugs and Loopholes
- Topic: Rebash bug ?
- Replies: 19
- Views: 69354
Re: Rebash bug ?
At this point this thread is at best a complaint about bash mechanics, not a bug. Your last log demonstrates bad luck, nothing more. If you want to suggest changes to how bash faceoffs work, please do so in the general forums.
- Tue Dec 02, 2014 9:27 am
- Forum: Bugs and Loopholes
- Topic: Clan Quests
- Replies: 2
- Views: 9494
Re: Clan Quests
This is a known bug, though I was under the impression it had been fixed. I've added the fix for it and it appears to be working now. The expected functionality is to complete a daily quest, then not see it in the quest list until you're eligible for it again (i.e. the next day). Thanks.
- Mon Dec 01, 2014 11:53 am
- Forum: Bugs and Loopholes
- Topic: Weird ass Koradin quest bug?!
- Replies: 1
- Views: 7100
Re: Weird ass Koradin quest bug?!
This one should be fixed. Thanks.
- Mon Sep 22, 2014 1:27 pm
- Forum: Immortal Announcements
- Topic: Back Online
- Replies: 0
- Views: 47756
Back Online
The MUD and website are back up everyone. There was evidently some issue with the hosting service which took our server down, but it has been resolved.
- Tue Jun 21, 2011 12:34 pm
- Forum: Archive
- Topic: Corpse Decay Idea!
- Replies: 15
- Views: 4567
Re: Corpse Decay Idea!
You realize if something like this were instated, there would be no point in having corpse decay at all correct? This seems to me to be a way to trivialize dying by offering no possible consequence other than someone swiping a few items from your corpse, since you can just quit out and then come ...
Re: U MAD?
My idea is better.
- Thu Jun 16, 2011 11:16 am
- Forum: Archive
- Topic: Feat Points
- Replies: 139
- Views: 91664
Re: Feat Points
Uniques/Rares cannot be retooled. If you suspect an item has been retooled and don't want it to be, get the alterations removed at an "unretooler".
- Wed Jun 15, 2011 5:29 pm
- Forum: Archive
- Topic: Feat Points
- Replies: 139
- Views: 91664
Re: Feat Points
You retool the item's name, room description, and aliases.
- Fri Jun 10, 2011 11:07 pm
- Forum: Archive
- Topic: Feat Points
- Replies: 139
- Views: 91664
Re: Feat Points
Fixed, just forgot to change the display name in the shop. Thanks for the catch.
- Thu Jun 09, 2011 5:59 pm
- Forum: Far Allein
- Topic: Master Prefix Titles
- Replies: 8
- Views: 9297
Re: Master Prefix Titles
Differentiating between gender doesn't add any complications. As for rank as prefix, some clans have very long rank names that would not look right as prefixes. Prefixes will be limited to one word. Having spaces in a prefix doesn't look very nice:
-------------- Immortals ...
-------------- Immortals ...
- Thu Jun 09, 2011 10:49 am
- Forum: Far Shar
- Topic: Master Prefix Titles
- Replies: 7
- Views: 12377
Master Prefix Titles
These can be done a couple ways, so I wanted to get your input. Should prefix titles be the same for all human masters; should they be based on class; gender; different for specific clans? I'd rather not do completely customizable prefixes for continuity's sake, but it could be an option, so voice ...
