Old log: "Treachery Most Foul"

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Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Old log: "Treachery Most Foul"

Post by Lithium »

One of my all time favorite old logs...



You have been pardoned by the Borderguards clan!

HP:Scratched SP:Full MV:Good >
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY
NOTICE

HP:Scratched SP:Full MV:Good >
l
The Forest Nearing a Small Trail
Into the lighter forest now, the light gets brighter, and you can start to see
the sky though the canopy. A faint, winding trail makes it way though the
brush. Hoof marks can be seen imprinted in the ground.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY
NOTICE

HP:Scratched SP:Full MV:Good >
tell trin Haha :P
You tell Trin, 'Haha :P'

HP:Scratched SP:Full MV:Good >
l

Trin tells you, 'ok i pardoned you come kill raiden he's afk'

HP:Scratched SP:Full MV:Good >
The Forest Nearing a Small Trail
Into the lighter forest now, the light gets brighter, and you can start to see
the sky though the canopy. A faint, winding trail makes it way though the
brush. Hoof marks can be seen imprinted in the ground.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >

Vurek narrates, 'jerez.'

HP:Scratched SP:Full MV:Good >
who
Players
-------
Marth the Newb
Daemond (linkless)
Tobias
Jerez "Darkfriend"
Rhaes Mordo
Moira Almaudragon, Novice
Gestahl Emporius, Shadar Nor
Vurek the Lancer Legend: 6
Trin ~G~
Raiden Legend: 5
Syth
Serai Tainted Coder (idle)

12 characters displayed.
Today there was a high of 26 players.

HP:Scratched SP:Full MV:Good >
reply Nod
You tell Trin, 'Nod'

HP:Scratched SP:Full MV:Good >
reply Is he alone in there?
You tell Trin, 'Is he alone in there?'

HP:Scratched SP:Full MV:Good >
save
Saving Gestahl.

HP:Scratched SP:Full MV:Good >
stat
Vurek narrates, 'god im gonna get on ds and lame your ass'
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY
NOTICE

HP:Scratched SP:Full MV:Good >
l
The Forest Nearing a Small Trail
Into the lighter forest now, the light gets brighter, and you can start to see
the sky though the canopy. A faint, winding trail makes it way though the
brush. Hoof marks can be seen imprinted in the ground.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >

Vurek narrates, 'if this keeps up'

HP:Scratched SP:Full MV:Good >
not
You look around less carefully.

HP:Scratched SP:Full MV:Good >
w
The Heavy Forest
Deep in a crowded forest is an eerie silence, only broken by occasional sounds
from birds and animals. As you draw near, a deafening silence rushes though
the forest. To the south, you see a gravel road.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
A gnarled ancient tree is here, towering towards the sky.
A gnarled ancient tree is here, towering towards the sky.

HP:Scratched SP:Full MV:Good >
s

Jerez narrates, 'i was just standing there watching'

HP:Scratched SP:Full MV:Good >
The Large Forest Bordering a Dirt Road
A large forest is here, forming a canopy of branches overhead. Winding though
it is a gravel road cut into the dense forest by many laborer's axes. The light
filtering though the canopy is dim, and your eyes strain for a moment before
adjusting.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
s
The Dirt Road Bordering a Forest
As the trail continues on north, it broadens slightly and the dirt begins to
feel more compact, forming an actual road into the woods. Massive trees tower
above you, making you feel small and insignificant.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
s
It is pitch black...

HP:Scratched SP:Full MV:Good >
s
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.

HP:Scratched SP:Full MV:Good >
s
The Small Woods Near Some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
A tall white stallion is standing here.

HP:Scratched SP:Full MV:Good >
e
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.

[ Exits: s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
s
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
e
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
o
But it's currently open!

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Gestahl - The Western Gates of Fal Dara

HP:Scratched SP:Full MV:Good >
e
Fal Dara's Western Gate
Twin oaken gates tower over you, creaking as the gate guards manipulate them.
Stone bulwarks provide defense against anything the dark can throw at them.
Lights hang all along the walls, and guards scan the faces of all passerby.
To the east the great fortress of the city can be made out.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Marth - Lord Agelmars Study
Tobias - Lord Agelmars Study
Rhaes - Lord Agelmars Study
Gestahl - Fal Dara's Western Gate
Trin - Lord Agelmars Study
Raiden - Lord Agelmars Study
Agelmar, Lord of Fal Dara yells, 'Shimu spotted at Inside a Small Desert.'

HP:Scratched SP:Full MV:Good >
w
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
reply Heh, too many others in there
You tell Trin, 'Heh, too many others in there'

HP:Scratched SP:Full MV:Good >

Jerez narrates, 'its ok i get lamed a lot already'

HP:Scratched SP:Full MV:Good >
reply Otherwise I'd try
You tell Trin, 'Otherwise I'd try'

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Gestahl - The Western Gates of Fal Dara

HP:Scratched SP:Full MV:Good >
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY

HP:Scratched SP:Full MV:Good >

Trin tells you, 'i get them out'

HP:Scratched SP:Full MV:Good >
not
You will now look around more carefully.

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
reply Nod
You tell Trin, 'Nod'

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Gestahl - The Western Gates of Fal Dara

HP:Scratched SP:Full MV:Good >
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY
NOTICE

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
who
Players
-------
Marth the Newb
Daemond (linkless)
Tobias
Jerez "Darkfriend"
Rhaes Mordo
Moira Almaudragon, Novice
Gestahl Emporius, Shadar Nor
Vurek the Lancer Legend: 6
Trin ~G~
Raiden Legend: 5
Syth
Serai Tainted Coder (idle)

12 characters displayed.
Today there was a high of 26 players.

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Gestahl - The Western Gates of Fal Dara

HP:Scratched SP:Full MV:Good >
save
Saving Gestahl.

HP:Scratched SP:Full MV:Good >
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 10 lbs, Worn: 14 lbs.
Offensive Bonus: 149 Dodge Bonus: 73, Parry Bonus: 136
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
AGILITY
NOTICE

HP:Scratched SP:Full MV:Good >
l
The Western Gates of Fal Dara
Here the western gates of Fal Dara stand welcoming those who walk in the light.
Tall and plain to the eye as they might appear, many foes have thrown
themselves against them, only to be pushed back. The road leading from Fal
Dara is bordered by thick, dark forest. The road itself appears to be well
maintained and easily traveled.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >

Trin tells you, 'got them out'

HP:Scratched SP:Full MV:Good >
e
Fal Dara's Western Gate
Twin oaken gates tower over you, creaking as the gate guards manipulate them.
Stone bulwarks provide defense against anything the dark can throw at them.
Lights hang all along the walls, and guards scan the faces of all passerby.
To the east the great fortress of the city can be made out.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.

HP:Scratched SP:Full MV:Good >
where
Players in your Zone
--------------------
Marth - Antechamber before the Study
Tobias - The Massive Northern Gates of Fal Dara
Rhaes - The Fal Dara Stables
Gestahl - Fal Dara's Western Gate
Trin - The Shienaran Soldiers Barracks
Raiden - Lord Agelmars Study

HP:Scratched SP:Full MV:Good >
not
You look around less carefully.

HP:Scratched SP:Full MV:Good >
e
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sturdy shienaran soldier is standing here.
An elite Shienaran soldier stands here, protecting Fal Dara.

HP:Scratched SP:Full MV:Good >
e
e
Western Streets of Fal Dara
A dry wind blows though Fal Dara, making the shutters of the houses clang
eerily. Far down the road there is the West Gate guarded by a veteran patrol
of city guards defending the Blight Boarder.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is here, waiting for battle.

HP:Scratched SP:Full MV:Good >
Jerez narrates, 'but ill leave you alone'
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.

HP:Scratched SP:Full MV:Good >
s
s
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A sturdy shienaran soldier is standing here.

HP:Scratched SP:Full MV:Good >
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is standing here.

HP:Scratched SP:Full MV:Good >
s
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.

HP:Scratched SP:Full MV:Good >
e
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Scratched SP:Full MV:Good >
dism
You stop riding a black warhorse.

HP:Scratched SP:Full MV:Good >
n
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Scratched SP:Full MV:Good >
n
n
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
n
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can find
the entry to the second floor of the keep and eventually Lord Agelmar's study.
To the west, the smaller hallway leads to the women's quarters . To the south
lies the exit from the keep.
[ Exits: n s w ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
n
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]
A sturdy shienaran soldier is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
Alas, you cannot go that way...

HP:Healthy SP:Full MV:Strong >
u
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
n
n
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
e
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
An elite Shienaran soldier stands here, protecting Fal Dara.
A strong, black warhorse stands here, full of energy.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.

HP:Healthy SP:Full MV:Strong >
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
Marth the Newb is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A Shienaran door guard stands here, keeping watch over the room.

HP:Healthy SP:Full MV:Strong >
h
You attempt to hide yourself.

HP:Healthy SP:Full MV:Strong >
e
The bronzedoor seems to be closed.

HP:Healthy SP:Full MV:Strong >
open bronzedoor
Okay.

HP:Healthy SP:Full MV:Strong >
e
Lord Agelmars Study
The study of one of the greatest military minds in the land is deceptively
simple. The only decorations are the sets of bloodstained banners taken in
battle. Lord Agelmar is almost always to be found here when he is not
campaigning against shadowspawn.
You notice a new sign on the wall.
[ Exits: w ]
A stone fireplace is here, crackling with the heat of it's fire.
A light vest made of leather is here on the ground.
A breastplate of black iron lies here forgotten.
A heavy looking pair of vambraces sit in the dirt.
A pair of thick iron gauntlets sit here, gathering rust.
A dark dagger lies here, absorbing all light.
A pair of heavy steel greaves sits here.
A pair of heavy metal boots are here.
Some light leather breeches lay on the ground here.
Some gauntlets made of leather have been placed here.
A leather water flask lies here.
A heavy metal helm is setting on the ground
A dirty woolen cloak is crumpled up here.
A simple dagger has been place on the ground here.
A backpack lies here.
A small lantern lies here. [3]
A strong, black warhorse stands here, full of energy.
Raiden is standing here.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
A high ranking shienaran soldier is standing here, patroling the area.
Lord Agelmar of House Jagad stands here, hand on his sword hilt.

HP:Healthy SP:Full MV:Strong >
h
You attempt to hide yourself.

HP:Healthy SP:Full MV:Strong >
channel 'sleep' raiden
You begin to weave the appropriate flows.

HP:Healthy SP:Full MV:Strong >
+ - -
*
The bronzedoor is closed from the other side.


HP:Healthy SP:Full MV:Strong >

* = =
You are interupted and stop what you are doing.
Raiden strikes you hard.

HP:Scratched SP:Full MV:Strong - Raiden: Healthy>

A high ranking soldier assists Raiden.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
A high ranking soldier assists a high ranking soldier.
Agelmar, Lord of Fal Dara assists a high ranking soldier.
Agelmar, Lord of Fal Dara smites you.
A high ranking soldier slashes you.
A high ranking soldier slashes you.
A high ranking soldier slashes you.
A high ranking soldier slashes you hard.
A high ranking soldier slashes you.
A high ranking soldier slashes you hard.
A high ranking soldier slashes you hard.
A high ranking soldier slashes you hard.
You try to pierce Raiden, but he dodges the attack.
Raiden strikes you hard.

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
open bronzedoor
f
Okay.

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
The bronzedoor is closed from the other side.

PANIC! You couldn't escape!

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
open bronzedoor
f
Okay.
Raiden closes the bronzedoor.

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
PANIC! You couldn't escape!

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
open bronzedoor
f
Okay.
Raiden closes the bronzedoor.

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>
PANIC! You couldn't escape!

HP:Wounded SP:Full MV:Strong - Raiden: Healthy>

Agelmar, Lord of Fal Dara smites you very hard.
A high ranking soldier slashes you.
A high ranking soldier slashes you.
A high ranking soldier slashes you.
A high ranking soldier slashes you hard.
A high ranking soldier slashes you.
A high ranking soldier slashes you.
A high ranking soldier slashes you hard.
A high ranking soldier slashes you.
You try to pierce Raiden, but he parries the attack.
Raiden strikes you hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Full MV:Strong - Raiden: Healthy>
nar Trin you fucking liar :P
You narrate, 'Trin you fucking liar :P'

HP:Beaten SP:Full MV:Strong - Raiden: Healthy>

Agelmar, Lord of Fal Dara smites you very hard.
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier slashes you.
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier slashes you.
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier slashes you.
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier slashes you.
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier slashes you.
You are incapacitated an will slowly die, if not aided.
Blood spurts all over as a high ranking soldier slashes at you. You die...
A high ranking soldier slashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You are dead! Sorry...
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A STARTER KIT OF EQUIPMENT.
OFFICIAL IRC CHANNEL AT irc.deviantart.com:6667 #kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF.
TYPE POLICY FOR THE CURRENT MUD POLICY.
SAY 'FOOD' TO BE GIVEN SOME FOOD.

FORUMS AT: www.epicsol.org/kinslayer
[ Exits: n e s w d ]
A large stone fountain is here.
A large slab of meat lies here. [2]
The corpse of Syth is lying here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

You feel completely drained of all of your strength...
HP:Critical SP:Wasted MV:Burning >
sc

Raiden narrates, 'rofl'

HP:Critical SP:Wasted MV:Burning >
You have 1(288) hit, 1(216) mana and 1(141) movement points.
You have scored 85000000 exp, 0 total quest points, and have 0 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12855 days and 19 hours.
You have gathered 179 Weave Points so far.
This ranks you as Gestahl Emporius, Shadar Nor (level 50)
You are not a member of any clans.
You are resting.

HP:Critical SP:Wasted MV:Burning >
rest
You are already resting.

HP:Critical SP:Wasted MV:Burning >

Raiden narrates, 'gestahl rip'

HP:Critical SP:Wasted MV:Burning >
l
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A STARTER KIT OF EQUIPMENT.
OFFICIAL IRC CHANNEL AT irc.deviantart.com:6667 #kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF.
TYPE POLICY FOR THE CURRENT MUD POLICY.
SAY 'FOOD' TO BE GIVEN SOME FOOD.

FORUMS AT: www.epicsol.org/kinslayer
[ Exits: n e s w d ]
A large stone fountain is here.
A large slab of meat lies here. [2]
The corpse of Syth is lying here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

HP:Critical SP:Wasted MV:Burning >
rest
You are already resting.

HP:Critical SP:Wasted MV:Burning >

Trin narrates, 'cackle'

HP:Critical SP:Wasted MV:Burning >
drink fountain
You drink the water.
You don't feel thirsty any more.

HP:Critical SP:Wasted MV:Burning >
l
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A STARTER KIT OF EQUIPMENT.
OFFICIAL IRC CHANNEL AT irc.deviantart.com:6667 #kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF.
TYPE POLICY FOR THE CURRENT MUD POLICY.
SAY 'FOOD' TO BE GIVEN SOME FOOD.

FORUMS AT: www.epicsol.org/kinslayer
[ Exits: n e s w d ]
A large stone fountain is here.
A large slab of meat lies here. [2]
The corpse of Syth is lying here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

HP:Critical SP:Wasted MV:Burning >
stat
You are a 17 year old human.
Your mood is currently: Wimpy
Height 5 feet, 1 inches, Weight 161 pounds, Weight carried 0 lbs, Worn: 0 lbs.
Offensive Bonus: 0 Dodge Bonus: 9, Parry Bonus: 43
You are warranted by the following clans: White Tower,
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Your armor absorbs 0% damage on average.
You are affected by:

HP:Critical SP:Wasted MV:Burning >
not
You will now look around more carefully.

HP:Critical SP:Wasted MV:Burning >

Raiden narrates, 'great plan bro'

HP:Critical SP:Wasted MV:Burning >
l
Crossroads of Fate
WELCOME TO KINSLAYER!
TYPE 'KIT' FOR A STARTER KIT OF EQUIPMENT.
OFFICIAL IRC CHANNEL AT irc.deviantart.com:6667 #kinslayermud
TYPE NEWS FOR A LIST OF NEW STUFF.
TYPE POLICY FOR THE CURRENT MUD POLICY.
SAY 'FOOD' TO BE GIVEN SOME FOOD.

FORUMS AT: www.epicsol.org/kinslayer
[ Exits: n e s w d ]
A large stone fountain is here.
A large slab of meat lies here. [2]
The corpse of Syth is lying here.
A stone is here, waiting for your complaints.
The Guardian of Life stands here, ever vigilant.

HP:Critical SP:Wasted MV:Burning >

You have been warranted by the Borderguards clan!
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

That is the best log ever made :P

look at that who list... and that was just normal.
Guest

Post by Guest »

There are three good things about that log...
Your abilities are: Str: 16, Int: 19, Wis: 19, Dex: 17, Con: 16
Today there was a high of 26 players.
You have gathered 179 Weave Points so far.
The first being, of course, that good stats were easy.
The second being the playerbase.
The third being that Legends had more than 180 wps :)
Katsu
Posts: 18
Joined: Mon Mar 13, 2006 5:45 am

Post by Katsu »

bit of nostalgia and good memories, looked up some of my logs and cracked a grin at some of my old stats and def and it holding up about the same as dodgers today as well.

You are a 26 year old human.
Your mood is currently: Wimpy
Height 163 cm, Weight 158 pounds, Weight carried 0 lbs, Worn: 47 lbs.
Offensive Bonus: 167 Dodge Bonus: 153, Parry Bonus: 200
You are warranted by the following clans: Gaidin, Kho'mon, White Tower,
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 19, Con: 15
Your armor absorbs 9% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
HASTE

You have 129(298) hit, 186(216) mana and 90(154) movement points.
You have scored 85421989 exp, 144 quest points, and have 149300 gold coins.
You need 4578011 exp to reach your next level and 56 quest points required to rank.
You have been playing for 10 days and 12 hours.
You have gathered 508 Weave Points so far.
This ranks you as Lighuxe Lightblade (level 50) (Clan Black Tower Council Rank 5)
You are standing.

<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a pure black coat with a dragon pin on the collar
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a belt with an intricate silvered buckle
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> an intricately-carved mahogony staff
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy SP:Strong MV:Strong - Nicotine: Healthy> - -
You are interupted and stop what you are doing.
*Cannibal* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> sta

*Viking* panics, and attempts to flee!

HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy> nar ouch

*Ryrrar* panics, and attempts to flee!

HP:Scratched SP:Strong MV:Strong - Nicotine: Healthy>
A high ranking soldier tries to slash *Viking*, but he parries the attack.
A high ranking soldier tries to slash *Ryrrar*, but he dodges the attack.
*Cannibal* thrashes you into bloody fragments!
A high ranking soldier tries to slash *Nicotine*, but he dodges the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!

HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* leaves west.

HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* leaves south.

HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* has arrived from the west.

HP:Hurt SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* pierces you into bloody fragments!

HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!

HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Clark narrates, 'saei do you have key?'

HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!

HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
Rharn narrates, 'did otoan just ask why darkies are attacking?'

HP:Wounded SP:Strong MV:Strong - Nicotine: Healthy>
*Ryrrar* pierces you into bloody fragments!
*Ryrrar* pierces you into bloody fragments!
*Viking* pierces you into bloody fragments!
*Cannibal* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
A high ranking soldier tries to slash *Nicotine*, but he parries the attack.
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* throws back his head and cackles with insane glee!

HP:Critical SP:Strong MV:Strong - Nicotine: Healthy>
*Viking* throws back his head and cackles with insane glee!

HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> Do you not consider fighting as standing?

HP:Critical SP:Strong MV:Strong - Nicotine: Healthy> f
You narrate, 'ouch'


skip killing ryrrar in full set while i run around regening

HP:Wounded SP:Full MV:Good - Viking: Hurt> --- a rough looking mercenary: Hurt
*Viking* leaves east.

HP:Wounded SP:Full MV:Good > + +
*Cannibal* tries to thrash you, but you parry the attack.

HP:Wounded SP:Full MV:Good - Cannibal: Critical> - -
*
Okay.
You channel flows of air as they scythe *Viking*.would have killed low crit cannibal if had used my target macro that's already set to him at the time...

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* leaves east.

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* closes the woodendoor.

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
You thrash *Cannibal*.
A rough looking mercenary tries to slash *Nicotine*, but he dodges the attack.
*Nicotine* pierces a rough looking mercenary extremely hard.
*Nicotine* pierces a rough looking mercenary very hard.
*Borgg* thrashes a rough looking mercenary hard.
A rough looking mercenary tries to slash *Borgg*, but he dodges the attack.

HP:Wounded SP:Strong MV:Good - Cannibal: Critical> f
w

*Cannibal* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Good - Cannibal: Critical> '

The woodendoor is opened from the other side.


HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Viking* tries to pierce you, but you dodge the attack.

HP:Wounded SP:Strong MV:Good - Cannibal: Critical> sta

*Nicotine* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* panics, and attempts to flee!

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Borgg* leaves east.

HP:Wounded SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!

HP:Battered SP:Strong MV:Good - Cannibal: Critical>
*Nicotine* pierces you into bloody fragments!
*Nicotine* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Viking* pierces you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
A rough looking mercenary slashes *Cannibal*.
*Cannibal* thrashes you into bloody fragments!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated SP:Strong MV:Good >
*Borgg* thrashes you violently, and you die.
*Borgg* thrashes you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The Wheel weaves around you less tightly.
You are dead! Sorry...
Last edited by Katsu on Wed Nov 22, 2006 4:34 am, edited 1 time in total.
Guest

Post by Guest »

where did all these people go. bleh. the mud is so small atm.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Fragging with daggers? Now that's something I miss...
User avatar
Bollesedun
Posts: 92
Joined: Sat Nov 27, 2004 9:03 am

Post by Bollesedun »

Nod Lithium. :(
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I disagree :P remember the old bash switch to daggers to destroy people with attack?
Guest

Post by Guest »

man that brings me back to where nicotine could afford to bash with tainted blacksword, switch to master dagger and light people up.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

best log ever made. came back here for a bit of nostalgia.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

If anyone has more logs from this time period I'd love to see them, I don't think I've ever had so much fun in an online game since then.
User avatar
Jack
Posts: 487
Joined: Sat Mar 11, 2006 6:11 pm
Location: VALON BARRACKS

Post by Jack »

Approaching the Sanctuary
[Exits: n s ]
A tall, steel pole is here, casting a soothing blue light.
A strong, black warhorse stands here, full of energy.
Marth has arrived from the south, riding a black warhorse.
Tobias has arrived from the south, riding a black warhorse.
Jerez has arrived from the south, riding a black warhorse.
Rhaes has arrived from the south, riding a black warhorse.
Moira has arrived from the south, riding a black warhorse.
Vurek has arrived from the south, riding a black warhorse.
Trin has arrived from the south, riding a black warhorse.
Raiden has arrived from the south, riding a black warhorse.
Syth has arrived from the south, riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
dismount
You stop riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
say gotta walk from here
You say, 'gotta walk from here'

HP:Healthy SP:Full MV:Strong >
Trin says, 'but im lazy need onion rings the skyis green i sniff coke'

HP:Healthy SP:Full MV:Strong >
Jerez stops riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
Tobias stops riding a black warhorse.
Moira stops riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
say trin shut the fuck up and get the hell off your horse
You say, 'trin shut the fuck up and get the hell off your horse'

HP:Healthy SP:Full MV:Strong >
Vurek stops riding a black warhorse.
Raiden stops riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
Syth stops riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
Marth stops riding a black warhorse.

HP:Healthy SP:Full MV:Strong >
Trin says, 'i love sally she is my pony chickens make nice eggs'

HP:Healthy SP:Full MV:Strong >
channel 'desecrate' sally
+--
*

A black warhorse shreeks in agony as a massive amount of energy is pumped into her body!
A black warhorse is dead! R.I.P.
Your blood freezes as you hear a black warhorse's death cry.
You receive some experience points!
Trin falls from his horse and hits his head on a rock!
Trin is dead! R.I.P.
You do a victory dance as you hear Trin's death cry.

HP:Healthy SP:Full MV:Strong >
say noob
You say, 'noob'

HP:Healthy SP:Full MV:Strong >
Marth says, 'lol!'

HP:Healthy SP:Full MV:Strong >
n
Within a Sanctuary
An eery mist slithers by.
[Exits: n s]
Marth has arrived from the south.
Tobias has arrived from the south.
Jerez has arrived from the south.
Rhaes has arrived from the south.
Moira has arrived from the south.
Vurek has arrived from the south.
Syth has arrived from the south.

HP:Healthy SP:Full MV:Strong >
n
A Three Way Split
An eery mist slithers by.
[Exits: n e s]
Marth has arrived from the south.
Tobias has arrived from the south.
Jerez has arrived from the south.
Rhaes has arrived from the south.
Moira has arrived from the south.
Vurek has arrived from the south.
Syth has arrived from the south.

HP:Healthy SP:Full MV:Strong >
Vurek says, 'the new smob should be in here somewhere'

HP:Healthy SP:Full MV:Strong >
think
You think to yourself for a long moment.

HP:Healthy SP:Full MV:Strong >
channel 'aura' gestahl
+--
*
+--
*
Heavenly choirs sing as a bright blue aura surrounds your body.

HP:Healthy SP:Strong MV:Strong >
Howling moans reverberate through the hollow sanctuary.

HP:Healthy SP:Full MV:Strong >
Syth looks at you.

HP:Healthy SP:Full MV:Strong >
Jerez gets a banana from a backpack.

HP:Healthy SP:Full MV:Strong >
Tobias says, 'this place creeps me out.'

HP:Healthy SP:Full MV:Strong >
Jerez eats a banana.

HP:Healthy SP:Full MV:Strong >
e
A Dark Hallway
[Exits: e w]
Marth has arrived from the west.
Tobias has arrived from the west.
Jerez has arrived from the west.
Rhaes has arrived from the west.
Moira has arrived from the west.
Vurek has arrived from the west.
Syth has arrived from the west.

HP:Healthy SP:Full MV:Strong >
e
A Dark Hallway
[Exits: e w]
Marth has arrived from the west.
Tobias has arrived from the west.
Jerez has arrived from the west.
Rhaes has arrived from the west.
Moira has arrived from the west.
Vurek has arrived from the west.
Syth has arrived from the west.

HP:Healthy SP:Full MV:Strong >
where
Players in your Zone
--------------------
Gestahl - A Dark Hallway
Marth - A Dark Hallway
Tobias - A Dark Hallway
Jerez - A Dark Hallway
Rhaes - A Dark Hallway
Moira - A Dark Hallway
Vurek - A Dark Hallway
Syth - A Dark Hallway
Trin - Splattered on a Rock

HP:Healthy SP:Full MV:Strong >
e
Before the Shrine
[Exits: e w]
Marth has arrived from the west.
Tobias has arrived from the west.
Jerez has arrived from the west.
Rhaes has arrived from the west.
Moira has arrived from the west.
Vurek has arrived from the west.
Syth has arrived from the west.

HP:Healthy SP:Full MV:Strong >
An eery hum echoes through the room.

HP:Healthy SP:Full MV:Strong >
Vurek says, 'here...'

HP:Healthy SP:Full MV:Strong >
nod
You nod agreeingly.

HP:Healthy SP:Full MV:Strong >
say ok going in
You say, 'ok going in'

HP:Healthy SP:Full MV:Strong >
Moira nods agreeingly.
Vurek nods agreeingly.

HP:Healthy SP:Full MV:Strong >
e
THE HOLY SHRINE
[Exits: w]
An altar of pure gold is here, shining in what little light hits it.
Mary Magdalene stands here, face full of fury.
Mary Magdalene is surrounded by a green aura.

HP:Healthy SP:Full MV:Strong >
k mary
You try to strike Mary Magdalene, but you are repelled before your blow hits.

HP:Healthy SP:Full MV:Strong >
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.

HP:Healthy SP:Full MV:Strong >
Syth tries to pierce Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Strong >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.
Syth tries to pierce Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Strong >
A horde of termites enter the room through the cracks in the walls.

HP:Healthy SP:Full MV:Strong >
Mary Mageline groans in agony!

HP:Healthy SP:Full MV:Strong >
Mary Magdalene sets her gaze on Syth, who shreeks in agony moments before being engulfed by a blinding flash of light!
Syth is dead! R.I.P.
Your blood freezes as you hear Syth's death cry.

HP:Healthy SP:Full MV:Strong >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.

HP:Healthy SP:Full MV:Strong >
Jerez tries to strike Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Strong >
Moira tries to blast Mary Magdalene, but is repelled before his blow hits.
Rhaes tries to slash Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Strong >
say WTF GET OUT
You say, 'WTF GET OUT'

HP:Healthy SP:Full MV:Strong >
Tobias tries to slash Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Strong >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.
Moira tries to blast Mary Magdalene, but is repelled before his blow hits.
Rhaes tries to slash Mary Magdalene, but is repelled before his blow hits.
Jerez tries to strike Mary Magdalene, but is repelled before his blow hits.
Tobias tries to slash Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Full >
flee
A horde of termites closes the shrinedoor.
PANIC! You couldn't escape!

HP:Healthy SP:Full MV:Full >
flee
flee
fl
PANIC! You couldn't escape!

HP:Healthy SP:Full MV:Full >
PANIC! You couldn't escape!
Jerez panics and attempts to flee.

HP:Healthy SP:Full MV:Full >
PANIC! You couldn't escape!
Tobias panics and attempts to flee.
Rhaes panics and attempts to flee.

HP:Healthy SP:Full MV:Full >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.
Moira tries to blast Mary Magdalene, but is repelled before his blow hits.
Rhaes tries to slash Mary Magdalene, but is repelled before his blow hits.
Jerez tries to strike Mary Magdalene, but is repelled before his blow hits.
Tobias tries to slash Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Full MV:Full >
The room is filled with a deafening mass of chuckles.

HP:Healthy SP:Full MV:Full >
Jerez panics and attempts to flee!

HP:Healthy SP:Full MV:Full >
chann 'fireball'
+--
*

HP:Healthy SP:Full MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.
+--
*

HP:Healthy SP:Full MV:Full >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.
Moira tries to blast Mary Magdalene, but is repelled before his blow hits.
Rhaes tries to slash Mary Magdalene, but is repelled before his blow hits.
Jerez tries to strike Mary Magdalene, but is repelled before his blow hits.
Tobias tries to slash Mary Magdalene, but is repelled before his blow hits.
+

HP:Healthy SP:Full MV:Full >
A blazing fireball fires from your hands, but vanishes before it hits Mary Magdalene.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
Tobias panics and attempts to flee.
Vurek panics and attempts to flee.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
Jerez opens the shrinedoor.
A horde of termites closes the shrinedoor.

HP:Healthy SP:Strong MV:Full >
You try to strike Mary Magdalene, but you are repelled before your blow hits.
Vurek tries to slash Mary Magdalene, but is repelled before his blow hits.
Marth tries to strike Mary Magdalene, but is repelled before her blow hits.
Moira tries to blast Mary Magdalene, but is repelled before his blow hits.
Rhaes tries to slash Mary Magdalene, but is repelled before his blow hits.
Jerez tries to strike Mary Magdalene, but is repelled before his blow hits.
Tobias tries to slash Mary Magdalene, but is repelled before his blow hits.

HP:Healthy SP:Strong MV:Full >
Mary Magdalene grins evily.

HP:Healthy SP:Strong MV:Full >
chan 'fireball' termites
+--
*

HP:Healthy SP:Strong MV:Full >
Mary Magdalene channels Emaculate Conception!

HP:Healthy SP:Strong MV:Full >
The walls begin to crumble...

HP:Healthy SP:Strong MV:Full >
The floor shakes violently.

HP:Healthy SP:Strong MV:Full >
A blinding flash of light fills the room.

HP:Healthy SP:Strong MV:Full >
Vurek screams in agony as the light rips his soul from his body.
Vurek is dead! R.I.P.
Your blood freezes as you hear Vurek's death cry.
Tobias screams in agony as the light rips his soul from his body.
Tobias is dead! R.I.P.
Your blood freezes as you hear Tobias's death cry.
Marth screams in agony as the light rips his soul from his body.
Marth is dead! R.I.P.
Your blood freezes as you hear Marth's death cry.
Jerez screams in agony as the light rips her soul from her body.
Jerez is dead! R.I.P.
Your blood freezes as you hear Jerez's death cry.
Rhaes screams in agony as the light rips his soul from his body.
Rhaes is dead! R.I.P.
Your blood freezes as you hear Rhaes's death cry.
Moira screams in agony as the light rips her soul from her body.
Moira is dead! R.I.P.
Your blood freezes as you hear Moira's death cry.
The blinding light engulfs your soul.
Silence quickly turns to chaos...
Your soul is being torn from your body!
Mary Magdalene screams in agony!
Mary Magdalene is dead! R.I.P.
Your bloody freezes as you hear Mary Magdalene's death cry.
HP:Critical SP:Strong MV:Full >
+--

HP:Critical SP:Strong MV:Full >
Gitara shouts, 'He is born again! I feel him! The Lord God takes his first breath from the Sanctuary of Holiness! He is coming! He is coming! Light help us! Light help the world! He lies on the altar and roars like the thunder! He burns like the sun.'
*

HP:Critical SP:Strong MV:Full >
A horde of termites shreeks in agony as your fireball singes its body!
A horde of termites is dead! R.I.P.

HP:Critical SP:Strong MV:Full >
op shrinedoor
fl
You open the shrinedoor.

HP:Critical SP:Strong MV:Full >
You panic and attempt to flee!
Before the Shrine
[Exits: e w]

HP:Critical SP:Strong MV:Full >
wh
Players in your Zone
--------------------
Gestahl - Before the Shrine
Jack - THE HOLY SHRINE
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD

MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN

NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE

GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

That log looks doctored Jack, btw I watched your new movie last night and it blew baby chunks.

Someone stole my hard drive that had all of my really old logs. :(
User avatar
Jack
Posts: 487
Joined: Sat Mar 11, 2006 6:11 pm
Location: VALON BARRACKS

Post by Jack »

Dost thou denounce thy Lord God's birth?
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD

MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN

NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE

GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

You still haven't grown up I see.
Kison
Posts: 100
Joined: Thu Oct 09, 2003 8:50 pm

Post by Kison »

I'm sad I didn't save more logs, and very very sad our very first forum database was lost. But I do have some logs which I'll post.

This is a log from Lithium's point of view:

s
The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Good > h
Shade narrates, 'what was that?'
You attempt to hide yourself.

HP:Healthy MV:Good > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NOTICE

HP:Healthy MV:Good > s
h
Three Way Split in the Caemlyn Road
You are in an unfinished room.
[ Exits: n s w ]
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > s
h
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.
A large elk glances at you.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > s
h
A Twist in the Caemlyn Road
You are in an unfinished room.
[ Exits: n w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > w
h
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > w
h
The Caemlyn Road Near a Dusty Path
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > w
h
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining >
Norya narrates, 'hrmmm'

HP:Healthy MV:Draining > w
h
The Caemlyn Road
Neatly trimmed hegdes border the road, occasional farms apear in the distance.
During the day the rumble of carts and wagons is only matched by the cursing
tongues of the wagon drivers. Road weary travelers plod methodically in each
direction.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic. To the north the hedge bording the road appears
to have a break in it.
[ Exits: n e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
Here the Caemlyn Road turns south around a small hill. If one were to climb
the hill, a view of all the area would be magnificant.
[ Exits: e s ]
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining >
Norya narrates, 'he wont try stabbing us :P'

HP:Healthy MV:Draining > s
h
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
*Bollesedun* is standing here.
*Agrivane* is standing here, riding a black warhorse.

HP:Healthy MV:Draining > g
You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
*
*Bollesedun* says 'id[Dm ZfB@'

HP:Healthy MV:Draining > = = +
*Bollesedun* says '@`'

HP:Healthy MV:Draining > + - -
*
*Bollesedun* makes a strange sound as you place a black shafted spear of dark, polished maplewood in his back!
*Bollesedun* grimaces in pain

HP:Healthy MV:Draining - Bollesedun: Beaten>
*Bollesedun* tries to pierce you but fails miserably.
You try to pierce *Bollesedun* but pierce the air instead!

HP:Healthy MV:Draining - Bollesedun: Beaten> f
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.
You flee head over heels.

HP:Healthy MV:Draining > nar Bolles stabbed beat
e

*Agrivane* has arrived from the west, riding a black warhorse.

HP:Healthy MV:Draining > You narrate, 'Bolles stabbed beat'

HP:Healthy MV:Draining > The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > n
Backstab who?

HP:Healthy MV:Draining > The Caemlyn Road
Here the Caemlyn Road turns south around a small hill. If one were to climb
the hill, a view of all the area would be magnificant.
[ Exits: e s ]
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > e
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic. To the north the hedge bording the road appears
to have a break in it.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > alias g back human
l
Alias added.

HP:Healthy MV:Draining > The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic. To the north the hedge bording the road appears
to have a break in it.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > w
h
The Caemlyn Road
Here the Caemlyn Road turns south around a small hill. If one were to climb
the hill, a view of all the area would be magnificant.
[ Exits: e s ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
Norya narrates, 'woot! nice'

HP:Healthy MV:Draining > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining > s
h
g
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.
You feel the presence of someone nearby....

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Draining - Bollesedun: Beaten>
* =
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Draining - Bollesedun: Beaten> =
*Agrivane* has arrived from the west.

HP:Healthy MV:Draining - Bollesedun: Beaten> + + f
- Cancelled.
The Caemlyn Road
Here the Caemlyn Road turns south around a small hill. If one were to climb
the hill, a view of all the area would be magnificant.
[ Exits: e s ]
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Agrivane leaving south.
You flee head over heels.

HP:Healthy MV:Draining > s
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
You feel the presence of someone nearby....
*Bollesedun* is standing here.

HP:Healthy MV:Draining > w

*Agrivane* leaves north.
*Bollesedun* leaves north.

HP:Healthy MV:Draining > The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Agrivane leaving east.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining > w
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Agrivane leaving east.

HP:Healthy MV:Draining > w
w
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of the
surrounding lands until the nearby hills obscure the view of the countyside and
the farms which lie scattered along the road. Far off to the west the hills
appear to become more dense, closing in on the road as it runs toward Caemlyn.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > The Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > sc
You have 291(291) hit and 74(234) movement points.
You have scored 7721364 exp, 18 quest points, and have 2606 gold coins.
You need 678636 exp to reach your next level and -3 quest points required to rank.
You have been playing for 0 days and 7 hours.
You have gathered 186 Weave Points so far.
This ranks you as Lithium Bicarbonate (level 30) (Clan Kho'mon Rank 1)
You are standing.

HP:Healthy MV:Draining > w
The Caemlyn Road
The footsteps of thousands of people, and their wagons, and their beasts, is
forever etched into the road's surface, marking the countless years of use that
this road has seen.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > w

The sky starts to get cloudy.

HP:Healthy MV:Draining > The Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading north and east. It is bordered by thick shrubbery to both
sides of the road, but to the south west, one can see large farm fields. To
the west, the buildings of the farm are visible.
[ Exits: n e ]
You see very recent tracks of Bollesedun leaving east.

HP:Healthy MV:Draining > n
The Caemlyn Road
Leading between Whitebridge and Caemlyn, the Caemlyn road is bordered by thick
woods to the north, which can be seen spreading as far as the eye can to to the
north, west and east.
[ Exits: n s ]

HP:Healthy MV:Draining > s
The Caemlyn Road
Leading between Caemlyn and Whitebridge, the long Caemlyn Road continues to
bend here, leading north and east. It is bordered by thick shrubbery to both
sides of the road, but to the south west, one can see large farm fields. To
the west, the buildings of the farm are visible.
[ Exits: n e ]
You see fresh tracks of Lithium leaving north.
You see very recent tracks of Bollesedun leaving east.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The footsteps of thousands of people, and their wagons, and their beasts, is
forever etched into the road's surface, marking the countless years of use that
this road has seen.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see very recent tracks of Bollesedun leaving east.
You see very recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Bollesedun leaving east.
You see very recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of the
surrounding lands until the nearby hills obscure the view of the countyside and
the farms which lie scattered along the road. Far off to the west the hills
appear to become more dense, closing in on the road as it runs toward Caemlyn.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see very recent tracks of Bollesedun leaving east.
You see very recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
*Agrivane* has arrived from the east.

HP:Healthy MV:Draining > alias g back bollesedun
Alias added.

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving east.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > g

*Agrivane* has arrived from the west.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > w
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving east.
You feel the presence of someone nearby....

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > w
h
g
-
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Draining - Bollesedun: Battered> Cancelled.
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> You attempt to hide yourself.

HP:Healthy MV:Draining - Bollesedun: Battered> No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> f

You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Draining - Bollesedun: Battered> The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of the
surrounding lands until the nearby hills obscure the view of the countyside and
the farms which lie scattered along the road. Far off to the west the hills
appear to become more dense, closing in on the road as it runs toward Caemlyn.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see very recent tracks of Bollesedun leaving east.
You flee head over heels.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > g
HP:Healthy MV:Draining > - -
*
*Agrivane* has arrived from the east.

HP:Healthy MV:Draining >
* = = + +
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Draining - Bollesedun: Battered> - -
*
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered>
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Draining - Bollesedun: Battered> f
h
g
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving east.
You flee head over heels.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > w
h
g

*Agrivane* has arrived from the west.

HP:Healthy MV:Draining > The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of the
surrounding lands until the nearby hills obscure the view of the countyside and
the farms which lie scattered along the road. Far off to the west the hills
appear to become more dense, closing in on the road as it runs toward Caemlyn.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Bollesedun leaving east.
You see very recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > l

*Agrivane* has arrived from the east.

HP:Healthy MV:Draining > The Caemlyn Road
The Caemlyn Road runs through the middle of Andor, connecting the city of
Whitebridge to the heart of the country, Caemlyn. The small forest that
borders the road here can be seen to the north, just off the road. Farther
west, the road bends, but it leads straight east and west here.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Bollesedun leaving east.
You see very recent tracks of Bollesedun leaving west.
*Agrivane* is standing here.

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
Grassy fields cover the hills about the road, offering a wide view of the
surrounding lands until the nearby hills obscure the view of the countyside and
the farms which lie scattered along the road. Far off to the west the hills
appear to become more dense, closing in on the road as it runs toward Caemlyn.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The hard packed dirt road shimmers in the afternoon sun. Making distances
nearly impossible to judge,
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > l
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining > e
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving north.

HP:Healthy MV:Draining > h
You attempt to hide yourself.

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > l
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving north.

HP:Healthy MV:Draining >
*Agrivane* has arrived from the west.

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road
The road is relatively empty here. Deep ruts have been scoured into the hard
packed dirt from the passing of thousands of carts and wagons.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You feel the presence of someone nearby....
A strong, black warhorse stands here, full of energy.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*Bollesedun* leaves east.

HP:Healthy MV:Draining >
*
* = = + + - -
*
Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The road returns to its course west after moving around the hill. The deep,
formed ruts formed after the years of passing wagons and carts make this road
hard passing for those on foot.
[ Exits: n w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > n
h
g
The Caemlyn Road
Here the Caemlyn Road turns south around a small hill. If one were to climb
the hill, a view of all the area would be magnificant.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving south.
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Agrivane leaving east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic. To the north the hedge bording the road appears
to have a break in it.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving east.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > Backstab who?

HP:Healthy MV:Faint > e
h
g
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
Neatly trimmed hegdes border the road, occasional farms apear in the distance.
During the day the rumble of carts and wagons is only matched by the cursing
tongues of the wagon drivers. Road weary travelers plod methodically in each
direction.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Agrivane leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > -
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Draining - Bollesedun: Battered> -
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Draining - Bollesedun: Battered>
*
* = = + + - -
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Draining - Bollesedun: Battered>
*
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> snick
You snicker softly.

HP:Healthy MV:Draining - Bollesedun: Battered> l
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Agrivane leaving west.
You feel the presence of someone nearby....
*Bollesedun* is here, fighting YOU!.

HP:Healthy MV:Draining - Bollesedun: Battered> f
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Agrivane leaving west.
You see very recent tracks of Bollesedun leaving west.
You flee head over heels.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining >
Shade narrates, 'hrm'

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > w
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Agrivane leaving east.
*Bollesedun* is standing here.

HP:Healthy MV:Draining > h

*Bollesedun* leaves east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > g
Backstab who?

HP:Healthy MV:Draining > w
The Caemlyn Road
Neatly trimmed hegdes border the road, occasional farms apear in the distance.
During the day the rumble of carts and wagons is only matched by the cursing
tongues of the wagon drivers. Road weary travelers plod methodically in each
direction.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > l
The Caemlyn Road
Neatly trimmed hegdes border the road, occasional farms apear in the distance.
During the day the rumble of carts and wagons is only matched by the cursing
tongues of the wagon drivers. Road weary travelers plod methodically in each
direction.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > alias v back human
w
Alias added.

HP:Healthy MV:Draining > The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > h
g
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > l
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining > l
The Caemlyn Road
The broad expanse of the road stretches far into the distance. Travlers pass
by barely noticed by those who live near the road. During the day, carts and
wagons dominate the traffic.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
Neatly trimmed hegdes border the road, occasional farms apear in the distance.
During the day the rumble of carts and wagons is only matched by the cursing
tongues of the wagon drivers. Road weary travelers plod methodically in each
direction.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
Norya narrates, 'ponder'

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving east.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Agrivane leaving west.
You see very recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > e
h
g
The Caemlyn Road Near a Dusty Path
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Lithium leaving west.
You see very recent tracks of Agrivane leaving west.
You see very recent tracks of Bollesedun leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Draining > You attempt to hide yourself.
*Bollesedun* leaves west.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
Norya narrates, 'mvs are burning'

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving east.
You feel the presence of someone nearby....

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
You manage to dodge *Bollesedun*'s slash and laugh, HA!

HP:Healthy MV:Draining - Bollesedun: Battered>
* = =
You manage to dodge *Bollesedun*'s slash and laugh, HA!

HP:Healthy MV:Draining - Bollesedun: Battered> + + - -
*
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> f
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving west.
You feel the presence of someone nearby....
You flee head over heels.

HP:Healthy MV:Draining > h
v
You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
* e
= Cancelled.
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Draining > h
v
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v

You easily avoid a slash from *Bollesedun*.

HP:Healthy MV:Draining - Bollesedun: Battered> v
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered>
You try to pierce *Bollesedun* but pierce the air instead!
You lunge at *Bollesedun* without managing to pierce him.

HP:Healthy MV:Draining - Bollesedun: Battered> f
h
v
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You feel the presence of someone nearby....
You flee head over heels.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
* = = +
*Bollesedun*'s slash misses you by a mile.

HP:Healthy MV:Draining - Bollesedun: Battered> + - -
*
No way! You're fighting for your life!

HP:Healthy MV:Draining - Bollesedun: Battered> f
h
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You flee head over heels.

HP:Healthy MV:Draining > v
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining >
You easily avoid a slash from *Bollesedun*.

HP:Healthy MV:Draining - Bollesedun: Battered>
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!

HP:Healthy MV:Draining - Bollesedun: Wounded> f
h
The Caemlyn Road West of Four King's
The hard packed dusty road stretches onward to the east and west, lined in
places by hedges. Years of passing carts and wagons have worn ruts into the
road, leaving a hazard to the unwary traveler on foot.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You feel the presence of someone nearby....
You flee head over heels.

HP:Healthy MV:Draining > v
You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
* =
You easily avoid a slash from *Bollesedun*.

HP:Healthy MV:Draining - Bollesedun: Wounded> = + + - - f

*Agrivane* leaves east.

HP:Healthy MV:Draining - Bollesedun: Wounded> Cancelled.
The Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
*Agrivane* is standing here.
You flee head over heels.

HP:Healthy MV:Draining > h
You attempt to hide yourself.

HP:Healthy MV:Draining > e
e
e
The Caemlyn Road Near a Dusty Path
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving west.
You see very recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.

HP:Healthy MV:Draining > Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see very recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > A Twist in the Caemlyn Road
You are in an unfinished room.
[ Exits: n w ]
You see very recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Healthy MV:Draining > e
e
Alas, you cannot go that way...

HP:Healthy MV:Draining > n
Alas, you cannot go that way...

HP:Healthy MV:Draining > Along the Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > n
Three Way Split in the Caemlyn Road
You are in an unfinished room.
[ Exits: n s w ]
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > e
e
Alas, you cannot go that way...

HP:Healthy MV:Draining > n
Alas, you cannot go that way...

HP:Healthy MV:Draining > The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > e
Alas, you cannot go that way...

HP:Healthy MV:Draining > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > e
e
Alas, you cannot go that way...

HP:Healthy MV:Draining > n
Alas, you cannot go that way...

HP:Healthy MV:Draining > The Caemlyn Road Through a Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > e
e
Forest Bordering the Caemlyn Road
You are in an unfinished room.
[ Exits: n e w ]
A large elk glances at you.

HP:Healthy MV:Draining > A Twist in the Forest
You are in an unfinished room.
[ Exits: n w ]

HP:Healthy MV:Draining > nar Agrivaine sucks
You narrate, 'Agrivaine sucks'

HP:Healthy MV:Draining > n
A Long Stretch inside the Forest
You are in an unfinished room.
[ Exits: s w ]
A small deer is here watching over herself.

HP:Healthy MV:Draining > w
h
Scattered Leaves inside the Forest
You are in an unfinished room.
[ Exits: e s w ]

HP:Healthy MV:Draining > v
You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
Norya narrates, 'hehe'

HP:Healthy MV:Draining > nar Ruining my opportunity to kill
You narrate, 'Ruining my opportunity to kill'

HP:Healthy MV:Draining > s
Forest Bordering the Caemlyn Road
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving east.
A large elk glances at you.

HP:Healthy MV:Draining > h
You attempt to hide yourself.

HP:Healthy MV:Draining > w
h
g
The Caemlyn Road Through a Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving east.
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > n
h
g
The Caemlyn Road Bordering a Large Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving north.
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining >
Norya narrates, 'comf...'

HP:Healthy MV:Draining > n
h
g
Southward Along the Caemlyn Road
Nothing.
[ Exits: n s ]
You see fresh tracks of Bollesedun leaving north.
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.
*Bollesedun* is standing here.
A large elk glances at you.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > HP:Healthy MV:Draining > - -
*
*Bollesedun* leaves south.

HP:Healthy MV:Draining >
* = = + +
Norya narrates, 'kill him :)'

HP:Healthy MV:Draining > - -
*
Backstab who?

HP:Healthy MV:Draining > s
h
g
The Caemlyn Road Bordering a Large Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.
You see very recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
*Bollesedun* is standing here.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > You manage to dodge *Bollesedun*'s slash and laugh, HA!

HP:Healthy MV:Draining - Bollesedun: Wounded> - -
*
*
*Bollesedun* slashes into deeply into your body, injecting a tainted poison inside of you!
A large elk has arrived from the north.

HP:Healthy MV:Draining - Bollesedun: Wounded> = = f
+ h
v
Cancelled.
Scattered Leaves inside the Forest
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Lithium leaving south.
You flee head over heels.

HP:Healthy MV:Draining > You attempt to hide yourself.

HP:Healthy MV:Draining > Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > v
Backstab who?

HP:Healthy MV:Draining > e
A Long Stretch inside the Forest
You are in an unfinished room.
[ Exits: s w ]
You see fresh tracks of Lithium leaving west.

HP:Healthy MV:Faint > n
Alas, you cannot go that way...

HP:Healthy MV:Faint > s
h
A Twist in the Forest
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Lithium leaving north.
A small deer is here watching over herself.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > nar I'm poisoned...
You narrate, 'I'm poisoned...'

HP:Healthy MV:Faint > w
h
g
Forest Bordering the Caemlyn Road
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving east.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > Backstab who?

HP:Healthy MV:Faint >
A large elk has arrived from the west.

HP:Healthy MV:Faint > n
h
g
Scattered Leaves inside the Forest
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving south.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > Backstab who?

HP:Healthy MV:Faint >
Norya narrates, 'gah'

HP:Healthy MV:Faint > w
h
g
The Caemlyn Road Bordering a Large Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.
A large elk glances at you.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > Backstab who?

HP:Healthy MV:Faint >
Shade narrates, '?'

HP:Healthy MV:Faint >
Norya narrates, 'where are you :P'

HP:Healthy MV:Faint > e
h
g
Scattered Leaves inside the Forest
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving south.

HP:Healthy MV:Faint > You attempt to hide yourself.

HP:Healthy MV:Faint > Backstab who?

HP:Healthy MV:Faint >
You easily avoid a slash from *Bollesedun*.

HP:Scratched MV:Faint - Bollesedun: Wounded> nar w of caem :P
You narrate, 'w of caem :P'

HP:Scratched MV:Faint - Bollesedun: Wounded> f
h
The Caemlyn Road Bordering a Large Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving north.
A large elk glances at you.
You flee head over heels.

HP:Scratched MV:Faint > g
You attempt to hide yourself.

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > n

You manage to dodge *Bollesedun*'s slash and laugh, HA!

HP:Scratched MV:Faint - Bollesedun: Wounded> No way! You're fighting for your life!

HP:Scratched MV:Faint - Bollesedun: Wounded> No way! You're fighting for your life!

HP:Scratched MV:Faint - Bollesedun: Wounded>
Norya narrates, 'you have a long walk :P'

HP:Scratched MV:Faint - Bollesedun: Wounded> snick
You dodge a bash from *Bollesedun* who loses his balance and falls!
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun*'s slash misses you by a mile.
You snicker softly.

HP:Scratched MV:Faint - Bollesedun: Wounded> f
The Caemlyn Road Through a Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving south.
You flee head over heels.

HP:Scratched MV:Faint > n
n
The Caemlyn Road Bordering a Large Forest
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
*Bollesedun* is standing here.
A large elk glances at you.

HP:Scratched MV:Faint > n
n
Southward Along the Caemlyn Road
Nothing.
[ Exits: n s ]
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving north.
You see fairly recent tracks of Lithium leaving south.

HP:Scratched MV:Faint > Twist Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Bollesedun leaving east.
You see fairly recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
A large elk glances at you.

HP:Scratched MV:Faint > Alas, you cannot go that way...

HP:Scratched MV:Faint > e
e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Scratched MV:Faint > A Thin Section of the Caemlyn Road
You are in an unfinished room.
[ Exits: n e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Scratched MV:Faint > e
e
Western Entrance to Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Scratched MV:Faint > e
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Scratched MV:Faint >
Norya narrates, 'i think tunnels will work for you...'

HP:Scratched MV:Faint > nar 5 vials will do it
e
You narrate, '5 vials will do it'

HP:Scratched MV:Faint > Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > nar Probably
You narrate, 'Probably'

HP:Scratched MV:Faint > e
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A large elk glances at you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Faint > h
You attempt to hide yourself.

HP:Scratched MV:Faint >
Norya narrates, 'heh'

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
POISON
NO QUIT
NOTICE

HP:Scratched MV:Faint > e
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > h
g
You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > g
g
Backstab who?

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
POISON
NO QUIT
NOTICE

HP:Scratched MV:Faint > e
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly r
Kison
Posts: 100
Joined: Thu Oct 09, 2003 8:50 pm

Post by Kison »

HP:Scratched MV:Faint >
Norya narrates, 'heh'

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
POISON
NO QUIT
NOTICE

HP:Scratched MV:Faint > e
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > h
g
You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > g
g
Backstab who?

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
POISON
NO QUIT
NOTICE

HP:Scratched MV:Faint > e
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > h
g
You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > g
g
Backstab who?

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > g
Backstab who?

HP:Scratched MV:Faint > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
POISON
NO QUIT
NOTICE

HP:Scratched MV:Faint > w
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A large elk glances at you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Faint > You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > w
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Faint > You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > w
h
g
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.

HP:Scratched MV:Faint > You attempt to hide yourself.

HP:Scratched MV:Faint > Backstab who?

HP:Scratched MV:Faint > l
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.

HP:Scratched MV:Faint > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You feel the presence of someone nearby....
A small deer is here watching over herself.

HP:Scratched MV:Faint > You attempt to hide yourself.

HP:Scratched MV:Faint > HP:Scratched MV:Faint > - - e

* h
Cancelled.
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
A large elk glances at you.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Burning > g
You attempt to hide yourself.

HP:Scratched MV:Burning > Backstab who?

HP:Scratched MV:Burning > g
Backstab who?

HP:Scratched MV:Burning > g
Backstab who?

HP:Scratched MV:Burning > e
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Burning > get vial pack
You get a yellow vial from a backpack.

HP:Scratched MV:Burning > quaff vial
l
You quaff a yellow vial.
Your legs feel much lighter.

HP:Scratched MV:Good > Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
You feel the presence of someone nearby....
A small deer is here watching over herself.

HP:Scratched MV:Good > j
You lunge at *Bollesedun* without managing to pierce him.

HP:Scratched MV:Good - Bollesedun: Wounded> sc
You have 289(291) hit and 175(234) movement points.
You have scored 7721364 exp, 18 quest points, and have 2606 gold coins.
You need 678636 exp to reach your next level and -3 quest points required to rank.
You have been playing for 0 days and 7 hours.
You have gathered 186 Weave Points so far.
This ranks you as Lithium Bicarbonate (level 30) (Clan Kho'mon Rank 1)
You are fighting *Bollesedun*.

HP:Scratched MV:Good - Bollesedun: Wounded> l
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
You feel the presence of someone nearby....
A small deer is here watching over herself.

HP:Scratched MV:Good - Bollesedun: Wounded>
You try to pierce *Bollesedun* but pierce the air instead!
You lunge at *Bollesedun* without managing to pierce him.

HP:Scratched MV:Good - Bollesedun: Wounded>
A small deer leaves west.

HP:Scratched MV:Good - Bollesedun: Wounded> f
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
A small deer is here watching over herself.
A large elk glances at you.
A small deer is here watching over herself.
A small deer is here watching over herself.
You flee head over heels.

HP:Scratched MV:Good > h
g
You attempt to hide yourself.

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > g
HP:Scratched MV:Good > - w
- Cancelled.
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Scratched MV:Good > h
g
You attempt to hide yourself.

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > g
Backstab who?

HP:Scratched MV:Good > g
g
Backstab who?

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > g
g
Backstab who?

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > w
h
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > g
Backstab who?

HP:Scratched MV:Good > g
g
Backstab who?

HP:Scratched MV:Good > l
Backstab who?

HP:Scratched MV:Good > Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.

HP:Scratched MV:Strong > j
You try to pierce *Bollesedun* but pierce the air instead!

HP:Scratched MV:Strong - Bollesedun: Hurt> snick
l
You snicker softly.

HP:Scratched MV:Strong - Bollesedun: Hurt>
You lunge at *Bollesedun* without managing to pierce him.

HP:Scratched MV:Strong - Bollesedun: Hurt> Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You feel the presence of someone nearby....

HP:Scratched MV:Strong - Bollesedun: Hurt>
*Bollesedun* falls down laughing.

HP:Scratched MV:Strong - Bollesedun: Hurt>
Norya narrates, 'yeah'

HP:Scratched MV:Strong - Bollesedun: Hurt>
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* tries to pierce you but fails miserably.
You try to pierce *Bollesedun* but pierce the air instead!

HP:Scratched MV:Strong - Bollesedun: Hurt>
Norya narrates, 'seth agelmar'

HP:Scratched MV:Strong - Bollesedun: Hurt>
A large elk has arrived from the east.

HP:Scratched MV:Strong - Bollesedun: Hurt>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves east.

HP:Scratched MV:Strong > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Scratched MV:Strong > You attempt to hide yourself.

HP:Scratched MV:Strong > Backstab who?

HP:Scratched MV:Strong > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > l
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Good > j
They don't seem to be here.

HP:Scratched MV:Good > e
h
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
You see fairly recent tracks of Lithium leaving west.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > g
Backstab who?

HP:Scratched MV:Good > g
g
l
Backstab who?

HP:Scratched MV:Good > HP:Scratched MV:Good > Cancelled.
Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
You see fairly recent tracks of Lithium leaving west.
*Bollesedun* is standing here.

HP:Scratched MV:Good > w
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > g
Backstab who?

HP:Scratched MV:Good > g
g
Backstab who?

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > g
g
Backstab who?

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > w
w
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Scratched MV:Good > Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.

HP:Scratched MV:Good > w
w
Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
A large elk glances at you.

HP:Scratched MV:Good > Western Entrance to Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.

HP:Scratched MV:Good > e
Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
A large elk glances at you.

HP:Scratched MV:Good > n
n
A Small Inn
Nothing.
[ Exits: s ]
An elegant woman is here, helping patrons to their rooms.

HP:Scratched MV:Good > Alas, you cannot go that way...

HP:Scratched MV:Good >
Gristlyn narrates, 'hey zy u there?'

HP:Scratched MV:Good > h
You attempt to hide yourself.

HP:Scratched MV:Good > j
They don't seem to be here.

HP:Scratched MV:Good > s
h
g
Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
*Bollesedun* is standing here.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > HP:Scratched MV:Good > -
*Bollesedun* pierces holes in the air.

HP:Scratched MV:Good - Bollesedun: Hurt> -
*
*Bollesedun* pierces holes in the air.
*Bollesedun* tries to pierce you but fails miserably.

HP:Scratched MV:Good - Bollesedun: Hurt>
* = = + + - -
*
No way! You're fighting for your life!
You lunge at *Bollesedun* without managing to pierce him.
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* tries to pierce you but fails miserably.

HP:Scratched MV:Good - Bollesedun: Hurt> yawn
l
You yawn broadly.

HP:Scratched MV:Good - Bollesedun: Hurt>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves north.

HP:Scratched MV:Good > Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.

HP:Scratched MV:Good > n
h
g
A Small Inn
Nothing.
[ Exits: s ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Lithium leaving south.
An elegant woman is here, helping patrons to their rooms.

HP:Scratched MV:Good > You attempt to hide yourself.

HP:Scratched MV:Good > Backstab who?

HP:Scratched MV:Good > j
They don't seem to be here.

HP:Scratched MV:Good > j
j
They don't seem to be here.

HP:Scratched MV:Good > They don't seem to be here.

HP:Scratched MV:Good > j
j
j
They don't seem to be here.

HP:Scratched MV:Good > They don't seem to be here.

HP:Scratched MV:Good > j
j
They don't seem to be here.

HP:Scratched MV:Good > j
j
They don't seem to be here.

HP:Scratched MV:Good > j
They don't seem to be here.

HP:Scratched MV:Good > They don't seem to be here.

HP:Scratched MV:Good > They don't seem to be here.

HP:Scratched MV:Good > j
They don't seem to be here.

HP:Scratched MV:Good > They don't seem to be here.

HP:Scratched MV:Good > s
h
g
Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
You feel the presence of someone nearby....
*Bollesedun* pierces holes in the air.

HP:Scratched MV:Good - Bollesedun: Hurt> You attempt to hide yourself.

HP:Scratched MV:Good - Bollesedun: Hurt> No way! You're fighting for your life!

HP:Scratched MV:Good - Bollesedun: Hurt>
You lunge at *Bollesedun* without managing to pierce him.
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* pierces holes in the air.

HP:Scratched MV:Good - Bollesedun: Hurt> peer
You peer around you, uncertain that what you see is actually true.

HP:Scratched MV:Good - Bollesedun: Hurt> l

You lunge at *Bollesedun* without managing to pierce him.
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* tries to pierce you but fails miserably.

HP:Scratched MV:Good - Bollesedun: Hurt> Western Side of Four Kings
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Lithium leaving west.
*Bollesedun* is here, fighting YOU!.

HP:Scratched MV:Good - Bollesedun: Hurt>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves north.

HP:Scratched MV:Good >
The sun slowly disappears in the west.

HP:Healthy MV:Strong > e
h
g
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.
A large elk glances at you.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g

Norya narrates, 'ponder...'

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g

*Bollesedun* leaves east.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
*Bollesedun* is standing here.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > *Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Hurt> - -
*
* =
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Healthy MV:Strong > = + +
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Strong - Bollesedun: Hurt> - -
*
No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Hurt>
*Bollesedun* stares at the sky.

HP:Healthy MV:Strong - Bollesedun: Hurt>
You lunge at *Bollesedun* without managing to pierce him.
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Hurt> w
h
g
No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Hurt> You attempt to hide yourself.

HP:Healthy MV:Strong - Bollesedun: Hurt> No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Hurt>
Norya narrates, 'seth doesnt want to be stabbed'

HP:Healthy MV:Strong - Bollesedun: Hurt>
Zyrak speaks loudly 'You will get a clan room and clan eq as soon as I get a list on the clan forums'

HP:Healthy MV:Strong - Bollesedun: Hurt>
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Strong - Bollesedun: Hurt> w
h
g
No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Hurt> You attempt to hide yourself.
Norya narrates, 'sniff'

HP:Healthy MV:Strong - Bollesedun: Hurt> No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Hurt>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Healthy MV:Strong > w
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > w
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
A large elk glances at you.

HP:Healthy MV:Strong > h
g
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g

Gristlyn narrates, 'u have one'

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong >
Zyrak speaks loudly 'So if your clanned, get to it'

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong > g
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g

Gristlyn narrates, 'its been up there a while'

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
HP:Healthy MV:Strong > Cancelled.

HP:Healthy MV:Strong > - - w

* h
g
Cancelled.
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > w
Intersection of Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
A large elk glances at you.

HP:Healthy MV:Good > h
g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
HP:Healthy MV:Good > Cancelled.

HP:Healthy MV:Good > - - e
Cancelled.
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Good > h

Gristlyn narrates, 'its osis's not mine'

HP:Healthy MV:Good > g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > e
e
e
Inside Four Kings
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Good > Entrance into Four Kings.
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Good > e
e
Twist in the Caemlyn Road
You are in an unfinished room.
[ Exits: n w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.
A large elk glances at you.

HP:Healthy MV:Good > e
Alas, you cannot go that way...

HP:Healthy MV:Good > Alas, you cannot go that way...

HP:Healthy MV:Good > Alas, you cannot go that way...

HP:Healthy MV:Good > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see fairly recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Good >
Zyrak speaks loudly 'Well, soonish then :P'

HP:Healthy MV:Good > e
Alas, you cannot go that way...

HP:Healthy MV:Good > n
n
Turn in the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fairly recent tracks of Lithium leaving south.
You see fairly recent tracks of Agrivane leaving south.
You see fairly recent tracks of Bollesedun leaving south.

HP:Healthy MV:Good > Alas, you cannot go that way...

HP:Healthy MV:Good > e
e
e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Healthy MV:Good > Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A large elk glances at you.
A small deer is here watching over herself.

HP:Healthy MV:Good > A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Good > e
e
Merchant Street
Nothing.
[ Exits: e w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.
A large elk glances at you.

HP:Healthy MV:Good > The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fairly recent tracks of Lithium leaving west.
You see fairly recent tracks of Agrivane leaving west.
You see fairly recent tracks of Bollesedun leaving west.

HP:Healthy MV:Good > n

Norya narrates, 'lol'

HP:Healthy MV:Good > n
A Dirty Bar
You are in an unfinished room.
[ Exits: s ]
A dirty looking man is here, drinking a mug of beer.
A hired mercenary stands here, guarding the shop.
An ageing man in a well fitted coat stands here, ready to serve.
A dirty looking man is here, drinking a mug of beer.

HP:Healthy MV:Good > Alas, you cannot go that way...

HP:Healthy MV:Good > h
You attempt to hide yourself.

HP:Healthy MV:Good > g
Backstab who?
Gristlyn narrates, ':)'

HP:Healthy MV:Good >
The night has begun.

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong >
Gristlyn narrates, 'g2g'

HP:Healthy MV:Strong > s
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see almost fresh tracks of Lithium leaving north.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong >
Gristlyn narrates, 'wave'

HP:Healthy MV:Strong > w
h
g

A large elk has arrived from the west.

HP:Healthy MV:Strong > Merchant Street
Nothing.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > w
h
g
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?
Norya narrates, 'ker-wave'

HP:Healthy MV:Strong > w
h
g
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.
A large elk glances at you.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > w
h
g
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > w
h
g
Turn in the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving south.
You see faint tracks of Agrivane leaving south.
You see faint tracks of Bollesedun leaving south.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > HP:Healthy MV:Strong > - -
*
* = = + + - -
*
*Bollesedun* notices your attempt to backstab him!

HP:Healthy MV:Strong - Bollesedun: Scratched> stare
You stare at the sky.

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!

HP:Healthy MV:Strong - Bollesedun: Scratched> cry
Waaaaah..

HP:Healthy MV:Strong - Bollesedun: Scratched>
Norya narrates, 'hrmm...'

HP:Healthy MV:Strong - Bollesedun: Scratched> nar CLumsied on bolles

*Bollesedun* pierces holes in the air.
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* stares at the sky.

HP:Healthy MV:Strong - Bollesedun: Scratched> You narrate, 'CLumsied on bolles'

HP:Healthy MV:Strong - Bollesedun: Scratched> l

*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves south.

HP:Healthy MV:Strong > Turn in the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving south.
You see faint tracks of Agrivane leaving south.

HP:Healthy MV:Strong > e
h
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.

HP:Healthy MV:Strong > g
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > e
h
Backstab who?

HP:Healthy MV:Strong >
Norya narrates, 'bah'

HP:Healthy MV:Strong > Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
A large elk glances at you.
A small deer is here watching over herself.

HP:Healthy MV:Good > g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > n
The gate seems to be closed.

HP:Healthy MV:Good > e
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Good > nar So close :*(
You narrate, 'So close :*('

HP:Healthy MV:Good > e

Norya narrates, '*comf*'

HP:Healthy MV:Good > Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.

HP:Healthy MV:Good > e
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving north.
You see fairly recent tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.

HP:Healthy MV:Good > h
g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > s
A Cozy Inn
You are in an unfinished room.
[ Exits: n ]
A large elk glances at you.
A hired mercenary stands here, guarding the shop.
An elegant woman is here, helping patrons to their rooms.

HP:Healthy MV:Good > h
g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
g
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
Backstab who?

HP:Healthy MV:Good > n
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving north.
You see fairly recent tracks of Lithium leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > HP:Healthy MV:Good > - -
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Bollesedun: Scratched>
*
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Bollesedun: Scratched>
* = = + + - -
*
No way! You're fighting for your life!
You lunge at *Bollesedun* without managing to pierce him.
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Bollesedun: Scratched> giggle
You giggle.

HP:Healthy MV:Good - Bollesedun: Scratched> l
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving north.
You see fairly recent tracks of Lithium leaving west.
*Bollesedun* is here, fighting YOU!.

HP:Healthy MV:Good - Bollesedun: Scratched>
You try to pierce *Bollesedun* but pierce the air instead!
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Strong - Bollesedun: Scratched> f
n
h
g
A Dirty Bar
You are in an unfinished room.
[ Exits: s ]
You see almost fresh tracks of Lithium leaving south.
A dirty looking man is here, drinking a mug of beer.
A hired mercenary stands here, guarding the shop.
An ageing man in a well fitted coat stands here, ready to serve.
A dirty looking man is here, drinking a mug of beer.
You flee head over heels.

HP:Healthy MV:Strong > Alas, you cannot go that way...

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > s
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving north.
*Bollesedun* is standing here.
*Bollesedun* gets a water skin from a backpack.

HP:Healthy MV:Strong > You attempt to hide yourself.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Scratched> No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* drinks water from a water skin.

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* drinks water from a water skin.

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* puts a water skin in a backpack.

HP:Healthy MV:Strong - Bollesedun: Scratched> f
s
h
g

You lunge at *Bollesedun* without managing to pierce him.
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Scratched> A Cozy Inn
You are in an unfinished room.
[ Exits: n ]
You see almost fresh tracks of Lithium leaving north.
A large elk glances at you.
A hired mercenary stands here, guarding the shop.
An elegant woman is here, helping patrons to their rooms.
You flee head over heels.

HP:Healthy MV:Strong > Alas, you cannot go that way...

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > n
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving south.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > w
h
Merchant Street
Nothing.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
A large elk glances at you.
Norya tells you, 'so how do you kill someone who is spamming in agelmar if they are dodge :P'

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > w
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > w
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > tell norya Bash!
You tell Norya, 'Bash!'
Snrogak narrates, 'how get clanned?'

HP:Healthy MV:Strong > l
w
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.

HP:Healthy MV:Strong > h
g
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?
Norya tells you, 'ponder...'

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong >
A small deer has arrived from the east.

HP:Healthy MV:Strong > e
h
g
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
A large elk glances at you.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving south.
*Bollesedun* is standing here.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > HP:Healthy MV:Strong > -
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Scratched> -
*
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Strong - Bollesedun: Scratched>
* =
A large elk has arrived from the west.

HP:Healthy MV:Strong - Bollesedun: Scratched>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Healthy MV:Strong > = + + - -
*
*Bollesedun* makes a strange sound as you place a black shafted spear of dark, polished maplewood in his back!
*Bollesedun* grimaces in pain
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* tries to pierce you but fails miserably.
You lunge at *Bollesedun* without managing to pierce him.

HP:Healthy MV:Strong - Bollesedun: Beaten> nar Bolles stabbed
You narrate, 'Bolles stabbed'

HP:Healthy MV:Strong - Bollesedun: Beaten>
A large elk has arrived from the south.
*Bollesedun* pierces holes in the air.
*Bollesedun* pierces holes in the air.
You lunge at *Bollesedun* without managing to pierce him.

HP:Healthy MV:Strong - Bollesedun: Beaten> nar Beat
You narrate, 'Beat'

HP:Healthy MV:Strong - Bollesedun: Beaten> l
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving west.
A large elk glances at you.
*Bollesedun* is here, fighting YOU!.
A large elk glances at you.

HP:Healthy MV:Strong - Bollesedun: Beaten> snick
You snicker softly.

HP:Healthy MV:Strong - Bollesedun: Beaten>
*Bollesedun* tries to pierce you but fails miserably.
You try to pierce *Bollesedun* but pierce the air instead!
You try to pierce *Bollesedun* but pierce the air instead!

HP:Healthy MV:Strong - Bollesedun: Beaten>
Snrogak narrates, 'nice'

HP:Healthy MV:Strong - Bollesedun: Beaten>
Norya narrates, 'nice'

HP:Healthy MV:Strong - Bollesedun: Beaten> f
n
h
g
A Dirty Bar
You are in an unfinished room.
[ Exits: s ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Lithium leaving south.
A dirty looking man is here, drinking a mug of beer.
A hired mercenary stands here, guarding the shop.
An ageing man in a well fitted coat stands here, ready to serve.
A dirty looking man is here, drinking a mug of beer.
You flee head over heels.

HP:Healthy MV:Strong > Alas, you cannot go that way...

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > s
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
A large elk glances at you.
*Bollesedun* is standing here.
A large elk glances at you.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Beaten> You attempt to hide yourself.

HP:Healthy MV:Strong - Bollesedun: Beaten> No way! You're fighting for your life!

HP:Healthy MV:Strong - Bollesedun: Beaten>
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* pierces holes in the air.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Strong - Bollesedun: Beaten> get sword pack
You get a tainted black sword from a backpack.

HP:Healthy MV:Strong - Bollesedun: Beaten> rem spear
You stop using a black shafted spear of dark, polished maplewood.

HP:Healthy MV:Strong - Bollesedun: Beaten>
You swing your fist at *Bollesedun*, but miss him!
*Bollesedun* pierces you very hard.
*Bollesedun* pierces you.

HP:Scratched MV:Strong - Bollesedun: Beaten> put spear pack
You put a black shafted spear of dark, polished maplewood in a backpack.

HP:Scratched MV:Strong - Bollesedun: Beaten> wear all
Shade narrates, 'where is this at?'
You wield a tainted black sword.

HP:Scratched MV:Strong - Bollesedun: Beaten> l
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving north.
A large elk glances at you.
*Bollesedun* is here, fighting YOU!.
A large elk glances at you.

HP:Scratched MV:Strong - Bollesedun: Beaten>
*Bollesedun* is cooled by the breeze of your missed slash at him.
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.

HP:Scratched MV:Strong - Bollesedun: Beaten>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Scratched MV:Strong >
*Bollesedun* leaves east.

HP:Scratched MV:Strong > nar 4kings
You narrate, '4kings'

HP:Scratched MV:Strong > e
j
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.
*Bollesedun* is standing here.

HP:Scratched MV:Good > You miss *Bollesedun* by an inch, curse that brat!

HP:Scratched MV:Good - Bollesedun: Beaten>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves east.

HP:Scratched MV:Good > e
e
e
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see faint tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Excellent > e
Alas, you cannot go that way...

HP:Healthy MV:Excellent > Alas, you cannot go that way...

HP:Healthy MV:Excellent > j
Alas, you cannot go that way...

HP:Healthy MV:Excellent >
*Bollesedun* leaves north.

HP:Healthy MV:Excellent > They don't seem to be here.

HP:Healthy MV:Excellent > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving east.
You see faint tracks of Lithium leaving south.
You see faint tracks of Agrivane leaving south.
You see faint tracks of Bollesedun leaving south.

HP:Healthy MV:Excellent > e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see faint tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong >
*Bollesedun* leaves west.

HP:Healthy MV:Strong > e
e
An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.
You see faint tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > The stonedoor seems to be closed.

HP:Healthy MV:Strong > e
e
The stonedoor seems to be closed.

HP:Healthy MV:Strong > The stonedoor seems to be closed.

HP:Healthy MV:Strong > j
They don't seem to be here.

HP:Healthy MV:Strong > s
s
The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see faint tracks of Lithium leaving north.
You see faint tracks of Agrivane leaving north.
You see faint tracks of Bollesedun leaving north.
A small deer is here watching over herself.

HP:Healthy MV:Strong > The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see faint tracks of Lithium leaving north.
You see faint tracks of Agrivane leaving north.
You see faint tracks of Bollesedun leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong > e
Alas, you cannot go that way...

HP:Healthy MV:Strong > s
A small deer leaves north.
The Caemlyn Road
You are in an unfinished room.
[ Exits: n e ]
You see faint tracks of Lithium leaving north.
You see faint tracks of Agrivane leaving north.
You see faint tracks of Bollesedun leaving north.
A small deer is here watching over herself.

HP:Healthy MV:Strong > n
n
The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see fresh tracks of Lithium leaving south.
You see faint tracks of Lithium leaving north.
You see faint tracks of Agrivane leaving north.
You see faint tracks of Bollesedun leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong > j
The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see fresh tracks of Lithium leaving south.
You see faint tracks of Lithium leaving north.
You see faint tracks of Agrivane leaving north.
You see faint tracks of Bollesedun leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > n

An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.
You see faint tracks of Agrivane leaving west.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving east.
You see faint tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving east.
You see faint tracks of Lithium leaving south.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > s
j
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.
You see faint tracks of Lithium leaving west.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 198 Dodge Bonus: 131, Parry Bonus: 205
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT

HP:Healthy MV:Strong > w
j
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Bollesedun leaving north.
You see almost fresh tracks of Lithium leaving east.
A large elk glances at you.
A large elk glances at you.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > not

Norya narrates, 'hrm'

HP:Healthy MV:Strong > w
You will now look around more carefully.

HP:Healthy MV:Strong > Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.

HP:Healthy MV:Strong > j
They don't seem to be here.

HP:Healthy MV:Strong > w
j
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j

Norya narrates, 'seth not agelmar'

HP:Healthy MV:Strong > Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > w
j
Turn in the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving south.
You see very recent tracks of Lithium leaving east.
*Agrivane* is standing here, riding a black warhorse.
*Bollesedun* is standing here.

HP:Healthy MV:Good > *Agrivane* is cooled by the breeze of your missed slash at him.

HP:Healthy MV:Good - Agrivane: Healthy>
*Bollesedun* leaves east.

HP:Healthy MV:Good - Agrivane: Healthy>
*Agrivane* stops riding a black warhorse.

HP:Healthy MV:Good - Agrivane: Healthy>
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Agrivane: Healthy>
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.
*Agrivane* tries to pierce you but fails miserably.
You slash *Agrivane*.

HP:Healthy MV:Good - Agrivane: Scratched> f
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You flee head over heels.

HP:Healthy MV:Good > e
e
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good > A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Good > e
Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Lithium leavi
Kison
Posts: 100
Joined: Thu Oct 09, 2003 8:50 pm

Post by Kison »

HP:Healthy MV:Good - Agrivane: Scratched> f
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You flee head over heels.

HP:Healthy MV:Good > e
e
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good > A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.

HP:Healthy MV:Good > e
Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Good > e
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Bollesedun leaving north.
A large elk glances at you.

HP:Healthy MV:Good > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 198 Dodge Bonus: 131, Parry Bonus: 205
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good > k bollesedun
k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > j
They don't seem to be here.

HP:Healthy MV:Good > A large elk leaves south.
They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
k bollesedun
k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > k bollesedun
They don't seem to be here.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > w
j
Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving east.
*Bollesedun* is standing here.

HP:Healthy MV:Good > You miss *Bollesedun* by an inch, curse that brat!

HP:Healthy MV:Good - Bollesedun: Beaten>
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.
You miss *Bollesedun* by an inch, curse that brat!

HP:Healthy MV:Good - Bollesedun: Beaten>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Healthy MV:Good > w
j
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Lithium leaving west.
*Bollesedun* is standing here.

HP:Healthy MV:Good >
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Bollesedun: Beaten> You do the best you can!

HP:Healthy MV:Good - Bollesedun: Beaten>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves west.

HP:Healthy MV:Good >
*Bollesedun* leaves east.

HP:Healthy MV:Good > w
j
Outside a Small Town
You are in an unfinished room.
[ Exits: n e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good > e
They don't seem to be here.

HP:Healthy MV:Good > e
A Small Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving east.

HP:Healthy MV:Good > j
Merchant Street
Nothing.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You feel the presence of someone nearby....

HP:Healthy MV:Good > *Agrivane* is cooled by the breeze of your missed slash at him.

HP:Healthy MV:Good - Agrivane: Scratched>
*Agrivane* pierces holes in the air.
Your desperate slash at *Agrivane* is easily avoided by him.

HP:Healthy MV:Good - Agrivane: Scratched>
*Agrivane* falls down laughing.

HP:Healthy MV:Good - Agrivane: Scratched> bash
HP:Healthy MV:Good - Agrivane: Scratched>
* =
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Agrivane: Scratched> = + + -
*Agrivane* pierces holes in the air.

HP:Healthy MV:Good - Agrivane: Scratched> -
*
As *Agrivane* avoids your bash, you topple over and fall to the ground!
You slash into *Agrivane*'s body deeply, injecting poison from your weapon into his body!

HP:Healthy MV:Good - Agrivane: Scratched>
*Agrivane* is laughs wholeheartedly at you!

HP:Healthy MV:Good - Agrivane: Scratched> f

You dodge a bash from *Bollesedun* who loses his balance and falls!

HP:Healthy MV:Good - Agrivane: Scratched> The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You flee head over heels.

HP:Healthy MV:Good > e
e
e
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
A large elk glances at you.

HP:Healthy MV:Good > An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving north.

HP:Healthy MV:Good > Alas, you cannot go that way...

HP:Healthy MV:Good > nar Agrivane poisoned
You narrate, 'Agrivane poisoned'

HP:Healthy MV:Strong > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Strong > j
They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
They don't seem to be here.
Norya narrates, 'woot :P'

HP:Healthy MV:Strong > k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > k bollesedun
They don't seem to be here.

HP:Healthy MV:Strong > w
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving south.
A small deer is here watching over herself.

HP:Healthy MV:Strong > j
You miss *Bollesedun* by an inch, curse that brat!

HP:Healthy MV:Strong - Bollesedun: Battered>
You slash into *Bollesedun*'s body deeply, injecting poison from your weapon into his body!
*Bollesedun* pierces holes in the air.
*Bollesedun* pierces holes in the air.
You miss *Bollesedun* by an inch, curse that brat!

HP:Healthy MV:Strong - Bollesedun: Battered>
*Bollesedun* panics, and attempts to flee!
*Bollesedun* leaves south.

HP:Healthy MV:Strong > nar Bolles poisoned
You narrate, 'Bolles poisoned'

HP:Healthy MV:Strong > s
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Agrivane leaving north.
You see fresh tracks of Lithium leaving north.

HP:Healthy MV:Strong > j
They don't seem to be here.

HP:Healthy MV:Strong > w
j
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Lithium leaving west.
A large elk glances at you.

HP:Healthy MV:Strong > They don't seem to be here.

HP:Healthy MV:Strong > nar Woot

Norya narrates, 'hahah'

HP:Healthy MV:Strong > You narrate, 'Woot'

HP:Healthy MV:Strong > w
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > get spear pack
e
You get a black shafted spear of dark, polished maplewood from a backpack.

HP:Healthy MV:Strong > A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
A large elk glances at you.

HP:Healthy MV:Good > rem sword
You stop using a tainted black sword.

HP:Healthy MV:Good > wield spear
You wield a black shafted spear of dark, polished maplewood.

HP:Healthy MV:Good > put all pack
w
You put a tainted black sword in a backpack.

HP:Healthy MV:Good > The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.

HP:Healthy MV:Good > w
Merchant Street
Nothing.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Good > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Healthy MV:Good > l
Merchant Street
Nothing.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.

HP:Healthy MV:Good > sneak
Okay, you'll try to move silently for a while.

HP:Healthy MV:Good > j
l
They don't seem to be here.

HP:Healthy MV:Good > Merchant Street
Nothing.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving east.
*Agrivane* is standing here.

HP:Healthy MV:Good > e
h
g
The Merchant Path
You are in an unfinished room.
[ Exits: n e s w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving east.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > g
Backstab who?

HP:Healthy MV:Good > g
Backstab who?

HP:Healthy MV:Good > g

Norya narrates, 'me and shade are headed down :P'

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > e
h
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Lithium leaving west.
A large elk glances at you.

HP:Healthy MV:Good > v
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > v
Backstab who?

HP:Healthy MV:Good > v
v
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > v
Backstab who?

HP:Healthy MV:Good > v
v
Backstab who?

HP:Healthy MV:Good > v
HP:Healthy MV:Good > - - Cancelled.

HP:Healthy MV:Good > - e
- Cancelled.
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving north.

HP:Healthy MV:Good > h
v
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > v
v
Backstab who?

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Bollesedun leaving south.
You see fresh tracks of Agrivane leaving south.
You see fresh tracks of Lithium leaving south.
You see fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Good > e
e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Good > An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.

HP:Healthy MV:Good > nar Good :P
You narrate, 'Good :P'

HP:Healthy MV:Good > l
An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.

HP:Healthy MV:Good >
Norya narrates, 'pony made of suck... it cant hit me'

HP:Healthy MV:Good > stat

You are warranted by the following clans:
You are a 17 year old trolloc.
Your mood is currently: Brave
Height 180 cm, Weight 169 pounds, Weight carried 0 lbs.
Offensive Bonus: 208 Dodge Bonus: 129, Parry Bonus: 214
Your abilities are: Str: 11, Int: 11, Wis: 19, Dex: 19, Con: 17
Your armor absorbs 5% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Healthy MV:Good > l
An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving west.
You see faint tracks of Lithium leaving west.

HP:Healthy MV:Good > w
j
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Agrivane leaving west.
You see fresh tracks of Lithium leaving west.
A small deer is here watching over herself.

HP:Healthy MV:Good > They don't seem to be here.

HP:Healthy MV:Good > w
h
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving south.

HP:Healthy MV:Good > g
You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > s
h
g
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Agrivane leaving north.
You see fresh tracks of Bollesedun leaving north.
You see fresh tracks of Lithium leaving north.
You see fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > Backstab who?

HP:Healthy MV:Good > w
h
g
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > l
Backstab who?

HP:Healthy MV:Good > A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Agrivane leaving east.
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Good > nnar Hmm, they trying to timestab
l
What?!?

HP:Healthy MV:Strong > A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You see almost fresh tracks of Lithium leaving east.
You see almost fresh tracks of Bollesedun leaving west.

HP:Healthy MV:Strong > e
j
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving north.
You see almost fresh tracks of Bollesedun leaving north.
You feel the presence of someone nearby....

HP:Healthy MV:Strong > You lunge at *Agrivane* without managing to pierce him.

HP:Healthy MV:Strong - Agrivane: Scratched> peer

*Agrivane* pierces holes in the air.
You pierce *Agrivane*.

HP:Healthy MV:Strong - Agrivane: Scratched> You peer around you, uncertain that what you see is actually true.

HP:Healthy MV:Strong - Agrivane: Scratched> l

*Agrivane* falls down laughing.

HP:Healthy MV:Strong - Agrivane: Scratched> An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Agrivane leaving north.
You see almost fresh tracks of Bollesedun leaving north.
*Agrivane* is here, fighting YOU!.

HP:Healthy MV:Strong - Agrivane: Scratched>
*Agrivane* pierces holes in the air.
You lunge at *Agrivane* without managing to pierce him.
You lunge at *Agrivane* without managing to pierce him.

HP:Healthy MV:Strong - Agrivane: Scratched>
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Strong - Agrivane: Scratched>
*Bollesedun* tries to pierce you but fails miserably.
*Bollesedun* pierces holes in the air.
*Agrivane* tries to pierce you but fails miserably.
*Agrivane* tries to pierce you but fails miserably.
You lunge at *Agrivane* without managing to pierce him.
You lunge at *Agrivane* without managing to pierce him.

HP:Healthy MV:Strong - Agrivane: Scratched> f
h
g
A Small Town
You are in an unfinished room.
[ Exits: e w ]
You see fresh tracks of Bollesedun leaving east.
You see fresh tracks of Lithium leaving east.
You see almost fresh tracks of Agrivane leaving east.
You see almost fresh tracks of Bollesedun leaving east.
You flee head over heels.

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > HP:Healthy MV:Strong > - -
*
* = e
h
g
= Cancelled.
An Entrance to a Town
You are in an unfinished room.
[ Exits: n w ]
You see fresh tracks of Bollesedun leaving west.
You see fresh tracks of Lithium leaving west.
You see fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You feel the presence of someone nearby....

HP:Healthy MV:Strong > You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > n
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e s ]
You see almost fresh tracks of Bollesedun leaving south.
You see almost fresh tracks of Agrivane leaving south.
You see almost fresh tracks of Lithium leaving south.
You see almost fresh tracks of Agrivane leaving east.

HP:Healthy MV:Strong > h
g
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > g
g
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
Along the Caemlyn Road
You are in an unfinished room.
[ Exits: e w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Agrivane leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Bollesedun leaving east.
A small deer is here watching over herself.

HP:Healthy MV:Strong > h
v
You attempt to hide yourself.

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > v
v
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > v
v
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > v
v
Backstab who?

HP:Healthy MV:Strong > Backstab who?

HP:Healthy MV:Strong > e
An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving south.

HP:Healthy MV:Strong > e
The stonedoor seems to be closed.

HP:Healthy MV:Strong > s
The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving south.
You see half day old tracks of Lithium leaving north.
You see half day old tracks of Agrivane leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Strong > h
You attempt to hide yourself.

HP:Healthy MV:Strong > n
h
g
An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
You feel the presence of someone nearby....

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > HP:Healthy MV:Good > -
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Good - Bollesedun: Battered> -
*
* = = +
*Bollesedun* pierces holes in the air.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Good - Bollesedun: Battered> + - -
*
No way! You're fighting for your life!

HP:Healthy MV:Good - Bollesedun: Battered> l

You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* pierces holes in the air.
*Bollesedun* tries to pierce you but fails miserably.

HP:Healthy MV:Good - Bollesedun: Battered> An Entrance Path
You are in an unfinished room.
[ Exits: e s w ]
You see fresh tracks of Lithium leaving south.
You see almost fresh tracks of Bollesedun leaving west.
You see almost fresh tracks of Lithium leaving west.
You see almost fresh tracks of Lithium leaving west.
*Bollesedun* is here, fighting YOU!.

HP:Healthy MV:Good - Bollesedun: Battered> giggle
w
h
You giggle.

HP:Healthy MV:Good - Bollesedun: Battered> v
No way! You're fighting for your life!

HP:Healthy MV:Good - Bollesedun: Battered> You attempt to hide yourself.

HP:Healthy MV:Good - Bollesedun: Battered> No way! You're fighting for your life!

HP:Healthy MV:Good - Bollesedun: Battered> f
h
v

You lunge at *Bollesedun* without managing to pierce him.
You lunge at *Bollesedun* without managing to pierce him.
*Bollesedun* pierces holes in the air.

HP:Healthy MV:Good - Bollesedun: Battered> The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving south.
You see half day old tracks of Lithium leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
You flee head over heels.

HP:Healthy MV:Good > You attempt to hide yourself.

HP:Healthy MV:Good > HP:Healthy MV:Good > - -
*
* = = + + - -
*
*Bollesedun* makes a strange sound but is suddenly very silent as you place a black shafted spear of dark, polished maplewood in his

back.
*Bollesedun* makes a strange sound as you place a black shafted spear of dark, polished maplewood in his back!
*Bollesedun* grimaces in pain
You receive 500000 experience points.
The Wheel weaves around you more tightely.
Your blood freezes as you hear *Bollesedun*'s death cry.
*Bollesedun* is dead! R.I.P.

HP:Healthy MV:Good > nar RIP
You narrate, 'RIP'

HP:Healthy MV:Good > get all corpse
You get a big pile of gold coins from the corpse of Bollesedun.
There were 2640 coins.
You get a backpack from the corpse of Bollesedun.
You get a perfectly clear glass dagger from the corpse of Bollesedun.
You get a thick iron wristband, forged from the fire pits from the corpse of Bollesedun.
You get a thick iron wristband, forged from the fire pits from the corpse of Bollesedun.
You get a belt bearing a horned skull, worked in silver from the corpse of Bollesedun.
You get a patchwork cloak of wolf hide from the corpse of Bollesedun.
You get a pair of golden silk sleeves from the corpse of Bollesedun.
You get a pair of studded gloves from the corpse of Bollesedun.
You get a pair of ranger boots from the corpse of Bollesedun.
You get a pair of baggy black breeches from the corpse of Bollesedun.
You get a tight-fitting mask of pale, black satin from the corpse of Bollesedun.
You get a leather jerkin from the corpse of Bollesedun.
You get a horned skull, twined with human flesh from the corpse of Bollesedun.
You get a circlet of entwined gold from the corpse of Bollesedun.
You get a circlet of entwined gold from the corpse of Bollesedun.

HP:Healthy MV:Good > scalp corpse

A small deer has arrived from the south.

HP:Healthy MV:Good > e
You sever a bloody head from the corpse of Bollesedun.

HP:Healthy MV:Good > Alas, you cannot go that way...
Snrogak narrates, 'nice'


HP:Healthy MV:Good > s

Norya narrates, 'WOOT!'

HP:Healthy MV:Good > The Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see almost fresh tracks of Lithium leaving north.
You see almost fresh tracks of Lithium leaving south.
You see half day old tracks of Lithium leaving north.
You see half day old tracks of Agrivane leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good >
Shade narrates, 'gratz'

HP:Healthy MV:Good > nar BOlles :P
You narrate, 'BOlles :P'

HP:Healthy MV:Good > s
The Caemlyn Road
You are in an unfinished room.
[ Exits: n e ]
You see almost fresh tracks of Lithium leaving north.
You see half day old tracks of Lithium leaving north.
You see half day old tracks of Agrivane leaving north.
You see half day old tracks of Bollesedun leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Healthy MV:Good > e
Twist in the Caemlyn Road
You are in an unfinished room.
[ Exits: s w ]
You see half day old tracks of Lithium leaving west.
You see half day old tracks of Agrivane leaving west.
You see half day old tracks of Bollesedun leaving west.

HP:Healthy MV:Good > e
s
Alas, you cannot go that way...

HP:Healthy MV:Good > Along the Caemlyn Road
You are in an unfinished room.
[ Exits: n s ]
You see half day old tracks of Lithium leaving north.
You see half day old tracks of Agrivane leaving north.
You see half day old tracks of Bollesedun leaving north.

HP:Healthy MV:Good > sc
You have 291(291) hit and 165(234) movement points.
You have scored 7721364 exp, 18 quest points, and have 5246 gold coins.
You need 678636 exp to reach your next level and -3 quest points required to rank.
You have been playing for 0 days and 8 hours.
You have gathered 228 Weave Points so far.
This ranks you as Lithium Bicarbonate (level 30) (Clan Kho'mon Rank 1)
You are standing.

HP:Healthy MV:Good > s
Along the Caemlyn Road
From here you can see that the road to the south curves away
east.
[ Exits: n s ]
You see half day old tracks of Lithium leaving north.
You see half day old tracks of Agrivane leaving north.
You see half day old tracks of Bollesedun leaving north.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
Norya narrates, 'WOOOOT!!!!!'

HP:Healthy MV:Good > legends
Below is a list of the current Legends of the Wheel.

~ 1. Rakkard - DS 0

~ 2. Siamese - DS 0

~ 3. Dash the Gambler of Fate - DS 0

~ 4. Norum - LS 0

~ 5. Setzer the Ko'bol - DS 0

~ 6. Lithium Bicarbonate - DS 0

~ 7. Rag the Slasher - DS 0

~ 8. Grynd the Beast of War {Ko'bol} - DS 0
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

That one's a classic, if only because of all the nostalgia. Just look at those stats! Not to mention the names. I think this log was like two days after Norya and I made our first trollocs. Good times!
User avatar
Jack
Posts: 487
Joined: Sat Mar 11, 2006 6:11 pm
Location: VALON BARRACKS

Post by Jack »

Forgery!

HP:Healthy MV:Good > legends
Below is a list of the current Legends of the Wheel.

~ (1^2). Jack Bauer - DS 0

~ (2^2). Razina - DS 0

...
THE LORD'S MOST TRUSTED DISCIPLES:
LAMGWINETTE
QMONEY
RORAN
SHEPARD

MOST WANTED DARKFRIENDS:
ROBBY
KATHRYN
CHASE MARAVIN

NOT SURE IF DARKFRIEND:
KYRANA
BUBONIC
CYRINDE

GOSPEL OF JACK:
THE FATE OF A TRAITOR
QMONEY AND THE LORD VISIT CIARRA
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Re: Old log: "Treachery Most Foul"

Post by Nyoga »

Man i love old logs. post more logs! Unfortunately my old pc died and I have zero logs left from way back then. :(
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