Semper's Challenge

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Azrael
Posts: 40
Joined: Tue Apr 07, 2009 10:13 pm

Semper's Challenge

Post by Azrael »

HP:Beaten MV:Excellent >
Semper globals, 'Azrael, I challenge you to a duel of honor and death.'

HP:Beaten MV:Excellent >
s
You attempt to hide yourself.
You can't find a good place to hide!

HP:Beaten MV:Excellent >
h
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
e
h
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
s
h
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
e
h
Nearing the Keep
As you struggle though the crowd, you can barely make out the gate to the keep
in the distance. The once-rugged cobblestones are now worn smooth from years
of use. Suddenly you hear a gurgle and your boot enters something soft. That
better have been mud.
[ Exits: e w ]

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
e
h
Rounding the Keep
As you get closer to the front of the keep, the crowds get thicker as you go
along. Battlements high up echo with the sound of a trumpet call. The crowd
freezes for a second, and then it starts to bustle, as it gets ready for the
call to arms.
[ Exits: n w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Excellent >
You attempt to hide yourself.

HP:Beaten MV:Excellent >
n
Phantasm narrates, 'lol'

HP:Beaten MV:Excellent >
h
Road Along the Keep
The crowds thin once again, as you get further away from the gates to the Keep.
At street level, you can see the mud from the recent storm ooze down into the
cracks in the cobblestone. Looking north you can see the main street of Fal
Dara ahead.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Excellent >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Beaten MV:Excellent >
n
h
Road Alongside the Keep
The path surrounding the Keep is suddenly deathly silent, with the clang of
your foot steps the only sound. The brisk wind coming from the northeast is
slightly warm and carries the scent of decay on it.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
n
h
Curve Around the Keep
Bending around the Fal Dara keep, the road splits into three branches here.
South and west, the street moves around the keep. The road to the east leads
to a route around the city.
[ Exits: e s w ]
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
You attempt to hide yourself.
w

HP:Beaten MV:Strong >
h
A Cobblestone Lane
Paved cobblestone have been worn smooth by the passage of many people, both
soldier and pedestrian. Large brass lanterns line both sides of the road,
throwing away the shadows at all hours. The bulk of the stone keep to the
south looms over all who pass through.
[ Exits: e w ]
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
w
h
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
n
h
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
n
h

The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Semper* is standing here.
*Tamira* is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Beaten MV:Strong >
You attempt to hide yourself.

HP:Beaten MV:Strong >
HP:Beaten MV:Strong >
*Tamira* hugs *Semper*.

HP:Beaten MV:Strong >
1
HP:Beaten MV:Strong >
=
* + - = % = - +
* *Semper* notices your attempt to backstab him!

HP:Beaten MV:Strong - Semper: Healthy>
*Semper* tries to strike your hands, but misses.

HP:Beaten MV:Strong - Semper: Healthy>
narr semper brick
f
A high-rank Shienaran soldier assists *Semper*.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
The north gate keeper assists a high-rank Shienaran soldier.

HP:Beaten MV:Strong - Semper: Healthy>
narr FUCK
s
s
w
w
w
The north gate keeper tries to slash your legs, but misses.
A high-rank Shienaran soldier cleaves your hands.
A high-rank Shienaran soldier barely cleaves your hands.
A high-rank Shienaran soldier cleaves your hands.
A high-rank Shienaran soldier tries to cleave your head, but misses.
*Semper* tries to strike your head, but misses.

HP:Beaten MV:Strong - Semper: Healthy>
Evilina narrates, 'free qps'

HP:Beaten MV:Strong - Semper: Healthy>
*Semper* giggles.

HP:Beaten MV:Strong - Semper: Healthy>
You narrate, 'semper brick'

HP:Beaten MV:Strong - Semper: Healthy>
You panic and attempt to flee!

HP:Beaten MV:Strong - Semper: Healthy>
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
You see almost fresh tracks of a human leaving south.
You see fairly recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving south.
A short wooden torch has been left here. [4]
A small brass lantern is sitting here.
A tall post stands here holding a torch to create a lamp.
You flee head over heels.
You narrate, 'FUCK'

HP:Beaten MV:Strong >
narr that'd be hilarious
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Semper* is standing here.
*Tamira* is standing here, riding a black warhorse.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Beaten MV:Strong >
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
You narrate, 'that'd be hilarious'

HP:Beaten MV:Strong >
s
Phantasm narrates, 'ask if it could just be honor and not death'

HP:Beaten MV:Strong >
w
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.

HP:Beaten MV:Strong >
w
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Beaten MV:Strong >
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]

HP:Beaten MV:Strong >
narr roflllll
You narrate, 'roflllll'

HP:Beaten MV:Strong >
l
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]

HP:Beaten MV:Strong >
*Semper* has arrived from the east.

HP:Beaten MV:Strong >
s
s
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A stout woman shouts her list of knives she is offering to the passerbys.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
s
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A large rat is here scurrying out of sight.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
e
e
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A large rat is here scurrying out of sight.
A hardened Shienaran soldier stands here on guard.

HP:Beaten MV:Strong >
n
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.
n

HP:Beaten MV:Strong >
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Beaten MV:Strong >
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Strong >
n
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Good >
n
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]

HP:Beaten MV:Good >
u
n
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Beaten MV:Good >
n
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]

HP:Beaten MV:Good >
n
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.

HP:Beaten MV:Good >
The carveddoor seems to be closed.

HP:Beaten MV:Good >

HP:Beaten MV:Good >
e
h
Antechamber before the Study
Adorned with trophies of military victory, this is the entrance to Lord
Agelmar's study. All who wish to speak with the Lord must wait here for his
summons. Lanterns hang in every corner, keeping the room well lit on even the
darkest of nights.
[ Exits: e w ]
The corpse of a Shienaran door guard is lying here.
The corpse of a burly keep guard is lying here. [4]

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
1
Backstab who?

HP:Battered MV:Strong >
1
Backstab who?

HP:Battered MV:Strong >
1
Bubonic leaves west.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
Phantasm narrates, 'tam stabbed crit'

HP:Battered MV:Strong >
narr bricked on him
w
You narrate, 'bricked on him'

HP:Battered MV:Strong >
s
Flagstone Walk
The long hallway stretched to the west, its tile floor amplifying the sound of
every footstep. Arrow slits in the walls provide constant sight of the land
outside the gates of Fal Dara. To the east lies the office of the keep's lord,
Agelmar Jagad.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
s

HP:Battered MV:Strong >
Intersecting Hallways
Guards constantly march this area on their patrols through the keep. To the
north lies the entrance to Lord Agelmar's study, while the library of the city
can be glimpsed to the west. The stairwell back down to the lower level lies
to the south
[ Exits: n s w ]

HP:Battered MV:Strong >
Stairwell on the Second Floor
This area is dominated by the stone spiral staircase that leads down to the
first level. Constantly traveled by guardsman, every corner and crevice is
well lit by bright lanterns. Servants scurry through the area, attending to
the needs of their master and checking the fuel level of the ever burning
lights.
[ Exits: n d ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
d
h
Base of a Spiraling Staircase
Here the hallway ends in a narrow stone staircase to the second level of the
keep. Off to the east lie one of the several storage areas of the keep.
Lights flicker as you pass, keeping away all shadows.
[ Exits: e s u ]

HP:Battered MV:Strong >
You attempt to hide yourself.
s

HP:Battered MV:Strong >
Semper yells, 'niUW sbCD'
Evilina narrates, 'lol'

HP:Battered MV:Strong >
Junction of Two Halls
Here the entry hall splits into two stone corridors. To the north, one can
find the entry to the second floor of the keep and eventually Lord Agelmar's
study. To the west, the smaller hallway leads to the women's quarters . To the
south lies the exit from the keep.
[ Exits: n s w ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
s
s
s
Stone Entry Hall
The entrance hall to the keep of Fal Dara is almost disappointingly plain.
The only ornamentation in the area consists of the ironwork that holds the
lanterns to the walls, and even that is plain. To the north the inner parts of
the keep can be seen.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
h
Entering the Keep
The massive keep looms directly ahead, if anything bigger than you thought.
The entrance is dominated by a large stone arch, along which carvings show
knights battling trollocs.
[ Exits: n s ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Battered MV:Strong >
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Battered MV:Strong >
You attempt to hide yourself.
You can't find a good place to hide!

HP:Battered MV:Strong >
1
Backstab who?

HP:Battered MV:Strong >
s
h
Road through the City
Leaving the market near the keep and going south, this road is filled with
people bustling around. To the west, the street is lined with houses with
roofs sloping down to the ground. To the east are some stables, holding the
Kings horses.
[ Exits: n e s ]

HP:Battered MV:Strong >
You attempt to hide yourself.
n

HP:Battered MV:Strong >
w
Courtyard Before the Keep
Two large oaken doors stand open before the keep. A gentle fountain bubbles in
the center of the courtyard, providing a peaceful respite from the violence.
Large iron lanterns swing in the breeze, always burning.
[ Exits: n e s w ]
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A burly guard of the Fal Dara keep stands here.
A rough looking guard stands here, patrolling the Fal Dara keep's gate.

HP:Battered MV:Strong >
h
Nearing the Keep
You are rapidly closing in on the gates of the Keep of Fal Dara. A crowd
bustles by, as everyone hustles to get to market and do other errands. An
occasional city guard walks by patrolling the area and you see that gates
guarded by the elite guards.
[ Exits: e w ]
A large rat is here scurrying out of sight.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
w
h
Rounding the Keep
A bend in the path to the entrance to the keep rounds the great pillar of the
Keep's guard tower. Seemingly hundreds of feet above you can see a banner wave
the sigil of the Swooping Hawk. Judging from the crowd, the entrance to the
Keep is near.
[ Exits: n e ]
A large rat is here scurrying out of sight.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
n
h
Road Along the Keep
The impenetrable walls of the Fal Dara Keep are a barrier to the fierce winds
that sweep over the city. Walking on the slightly uneven lane, you hear the
crunch of lose pebbles beneath you feet. Looking south, you see what seems to
be a bend in the road.
[ Exits: n s ]
A proud veteran Shienaran soldier stands here, ready for battle.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
n
h
Road Alongside the Keep
Following the keep's looming walls is a small path. High above are archers
peering down from battlements watching for incursions from the Great Blight.
Suddenly a holler goes down the battlements and you hear the sturdy gates of
Fal Dara rumble shut.
[ Exits: n s ]
A stout woman shouts her list of knives she is offering to the passerbys.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
n
`
Curve Around the Keep
The cobbled road curves here around a magnificent towering keep chiseled from
dark gray stone. The keep was at one time perfectly smooth, but now pockmarks
and holes are evident from countless sieges and outright attacks.
[ Exits: e s w ]

HP:Battered MV:Strong >
1
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
e
`
A Cobblestone Lane
The northern gate of Fal Dara recedes in the distance and the road slowly gets
closer the heart of the city. To the east, you see a fork in the road leading
to the gates and to the west is a path to the Keep.
[ Exits: e w ]

HP:Battered MV:Strong >
1
You attempt to hide yourself.

HP:Battered MV:Strong >
Backstab who?

HP:Battered MV:Strong >
e
`
1
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
Phantasm deletes System 32. is here, fighting *Tamira*!.
*Tamira* is here, fighting Phantasm!, riding a black warhorse.

HP:Battered MV:Strong >
You attempt to hide yourself.

HP:Battered MV:Strong >
You can't sneak up on a fighting target.

HP:Battered MV:Strong >
1
You can't sneak up on a fighting target.

HP:Battered MV:Strong >
1
You can't sneak up on a fighting target.

HP:Battered MV:Strong >
*Tamira* is thrown to the ground as Phantasm's shield forcefully deflects her attack!

HP:Battered MV:Strong >
Phantasm pierces *Tamira*'s head very hard.
Phantasm pierces *Tamira*'s hands very hard.
Your blood freezes as you hear *Tamira*'s death cry.
*Tamira* is dead! R.I.P.

HP:Battered MV:Strong >
*Semper* has arrived from the east.

HP:Battered MV:Strong >
*Semper* leaves north.

HP:Battered MV:Strong >
Phantasm narrates, 'rip tam'

HP:Battered MV:Strong >
narr
Yes, narrate, fine, narrate we must, but WHAT???

HP:Battered MV:Strong >
n
`
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Good >
1
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
n
*Semper* has arrived from the north.

HP:Battered MV:Good >
`
*Semper* leaves south.

HP:Battered MV:Good >
1
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
s
Backstab who?

HP:Battered MV:Good >
s
`
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Good >
1
Bubonic narrates, 'nice'
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
The corpse of Tamira is lying here.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
An old wooden bell tower leans to one side as if about to collapse.
*Semper* is standing here.
A strong, black warhorse stands here, full of energy.

HP:Battered MV:Good >
You attempt to hide yourself.
*Semper* leaves north.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
m
You start to moan.

HP:Battered MV:Good >
n
`
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
A hardened Shienaran soldier stands here on guard.
A hardened Shienaran soldier stands here on guard.

HP:Battered MV:Good >
1
You attempt to hide yourself.
n

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
`
Evilina narrates, 'nice'

HP:Battered MV:Good >
1
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
*Semper* is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
HP:Battered MV:Good >
= *Semper* tries to strike Someone's legs, but misses.

HP:Battered MV:Good >

* + Phantasm panics, and attempts to flee!

HP:Battered MV:Good >
- Phantasm leaves west.

HP:Battered MV:Good >
= % = - A high-rank Shienaran soldier tries to cleave your body, but misses.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
A high-rank Shienaran soldier assists a high-rank Shienaran soldier.
The north gate keeper assists a high-rank Shienaran soldier.

HP:Battered MV:Good - a high-rank Shienaran soldier: Healthy>
+ The gate is opened from the other side.

HP:Battered MV:Good - a high-rank Shienaran soldier: Healthy>

* *Semper* makes a strange sound but is suddenly very silent as you place a glimmering topaz pommeled baselard in his back.
*Semper* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Semper*'s death cry.
*Semper* is dead! R.I.P.

HP:Battered MV:Good >
The north gate keeper slashes your shoulders very hard.
A high-rank Shienaran soldier cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier cleaves your feet.
You wish that your wounds would stop BLEEDING so much!
A high-rank Shienaran soldier tries to cleave your head, but misses.
A high-rank Shienaran soldier tries to cleave your body, but misses.

HP:Beaten MV:Good - the north gate keeper: Healthy>
narr semper rip
You narrate, 'semper rip'
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Semper's Challenge

Post by Semper »

yeah... mobs hit you and I couldn't engage you at the end, died like a newb.

As for the Challenge, you took Tamira's Sword, so I challenged you to get it back... But you were stab :p and when you ran that stab I was still writing a global.
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Semper's Challenge

Post by Semper »

After:


* Okay.

HP:Scratched SP:Good MV:Excellent >
rel
You release the One Power.
You feel the taint slowly fade away.

HP:Scratched SP:Good MV:Excellent >
'o
You say 'o'

HP:Scratched SP:Good MV:Excellent >
'ok
You say 'ok'

HP:Scratched SP:Good MV:Excellent >
'hit
You say 'hit'

HP:Scratched SP:Good MV:Excellent >
Tamira leaves south, riding a black warhorse.
You follow Tamira.
Curve in the Road
Leaves flutter endlessly in the wind as the forest continues to run thick here.
The road curves to the north as passage to the south and east are impossible.
Darkness still covers most of the road, shutting out the sunlight that is
trying to get through.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
Tamira is standing here, riding a black warhorse.
...Tamira glows with a bright light!

HP:Scratched SP:Good MV:Excellent >
smile
Tamira leaves west, riding a black warhorse.
You follow Tamira.
Narrow Road Through the Forest
The road cuts through heavy forest on either side. The way is dark with
shadows extending across the road. Ahead a curve in the road marks a north
turn towards Fal Dara. A heavy boulder sits inanimate on the south side of the
road.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
Tamira is standing here, riding a black warhorse.
...Tamira glows with a bright light!
*Bubonic* is standing here.
*Phantasm* is standing here.
*Azrael* is standing here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
*Evilina* is standing here.

HP:Scratched SP:Good MV:Excellent >
x
You smile happily.

HP:Scratched SP:Good MV:Excellent >
You try to strike *Bubonic*'s legs, but miss.

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
Tamira tries to slash *Phantasm*'s head, but misses.

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
*Evilina* slices your waist hard.

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
z
You are not in touch with the True Source.

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
*Phantasm* pierces Tamira's legs.
*Phantasm* tries to pierce Tamira's body, but misses.
*Bubonic* tries to pierce your arms, but misses.
You try to strike *Bubonic*'s body, but miss.

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
*Bubonic* misses a kick at your groin, you breathe lighter now...

HP:Scratched SP:Good MV:Excellent - Bubonic: Battered>
*Azrael* slices your head extremely hard.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
sei
z
You grasp for saidin and feel it surge through your body.
You feel the filth of the taint seep through your body.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
% = *Phantasm* hefts his shield and takes up a defensive stance.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
+ Okay.
Your flows of Fire burst into existance, and lick at *Azrael*'s skin.
Tamira is thrown to the ground as *Phantasm*'s shield forcefully deflects her attack!

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
z
*Bubonic* pierces your hands very hard.
*Phantasm* barely pierces Tamira's body.
*Phantasm* pierces Tamira's legs hard.
You try to strike *Bubonic*'s head, but miss.
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
% You dodge a bash from *Evilina* who loses her balance and falls!

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
= You dodge a bash from *Azrael* who loses his balance and falls!

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
+ Okay.
Your flows of Fire burst into existance, and lick at *Azrael*'s skin.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
You're hit in solar plexus, wow, this is breathtaking!!

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
z
*Azrael* panics, and attempts to flee!

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
You begin channeling the appropriate flows...

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
% = You are interrupted and stop what you are doing.
*Bubonic* pierces your body hard.
*Phantasm* pierces Tamira's legs.
*Phantasm* tickles Tamira's body as he pierces her.
Tamira tries to slash *Phantasm*'s hands, but misses.
You try to strike *Bubonic*'s body, but miss.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
z
*Azrael* leaves west.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
Your target could not be found.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
z
Your target could not be found.

HP:Hurt SP:Good MV:Excellent - Bubonic: Battered>
*Azrael* slices your head very hard.

HP:Wounded SP:Good MV:Excellent - Bubonic: Battered>
z
*Evilina* sends you sprawling with a powerful bash!
*Phantasm* hefts his shield and takes up a defensive stance.

HP:Wounded SP:Good MV:Excellent - Bubonic: Battered>
e
*Evilina* slices your legs very hard.
*Evilina* slices your hands very hard.
*Bubonic* pierces your body very hard.
Tamira tries to slash *Phantasm*'s arms, but misses.

HP:Wounded SP:Good MV:Excellent - Bubonic: Battered>
f
*Phantasm* lowers his shield, becoming vulnerable once more.

HP:Wounded SP:Good MV:Excellent - Bubonic: Battered>
*Phantasm* hefts his shield and takes up a defensive stance.

HP:Wounded SP:Good MV:Excellent - Bubonic: Battered>
*Azrael* slices your legs into bloody fragments!
*Evilina* tries to slice your head, but misses.
*Evilina* slices your body extremely hard.
*Bubonic* pierces your body extremely hard.

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
Tamira is thrown to the ground as *Phantasm*'s shield forcefully deflects her attack!

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
e
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
%
e
Cancelled...
No way! You're fighting for your life!

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
You panic and attempt to flee!

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
*Bubonic* tries to pierce your arms, but misses.
*Phantasm* pierces Tamira's head hard.
*Phantasm* pierces Tamira's legs hard.

HP:Beaten SP:Good MV:Excellent - Bubonic: Battered>
narr off
Road Beside a Path
The road connects to a dusty path to the north as traffic is spread out in the
nearby travel. The forest to the south is too thick to see through. Howls
disturbing the silence makes for quicker travel along the road. To the east
the road cuts through a narrow line in the forest.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Narrow Road Through the Forest
The road cuts through heavy forest on either side. The way is dark with
shadows extending across the road. Ahead a curve in the road marks a north
turn towards Fal Dara. A heavy boulder sits inanimate on the south side of the
road.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Azrael* is standing here.
Tamira is sitting here, riding a black warhorse.
...Tamira glows with a bright light!
*Bubonic* is standing here.
*Phantasm* is here, fighting Tamira!.
A tainted shadow stallion snorts and stamps a hoof impatiently.
*Evilina* is standing here.

HP:Beaten SP:Good MV:Excellent >
Curve in the Road
Leaves flutter endlessly in the wind as the forest continues to run thick here.
The road curves to the north as passage to the south and east are impossible.
Darkness still covers most of the road, shutting out the sunlight that is
trying to get through.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.

HP:Beaten SP:Good MV:Excellent >
You narrate, 'off'

HP:Beaten SP:Good MV:Excellent >
w
z
Narrow Road Through the Forest
The road cuts through heavy forest on either side. The way is dark with
shadows extending across the road. Ahead a curve in the road marks a north
turn towards Fal Dara. A heavy boulder sits inanimate on the south side of the
road.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
*Azrael* is standing here.
Tamira is sitting here, riding a black warhorse.
...Tamira glows with a bright light!
*Bubonic* is standing here.
*Phantasm* is here, fighting Tamira!.
A tainted shadow stallion snorts and stamps a hoof impatiently.
*Evilina* is standing here.
*Bubonic* leaves east.

HP:Beaten SP:Good MV:Excellent >
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Excellent >
% Tamira panics, and attempts to flee!

HP:Beaten SP:Good MV:Excellent >
= You dodge a bash from *Azrael* who loses his balance and falls!

HP:Beaten SP:Good MV:Excellent - Azrael: Beaten>
You are interrupted and stop what you are doing.
*Evilina* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Evilina* slices your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Evilina* slices your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Phantasm* tickles Tamira's body as he pierces her.
*Phantasm* pierces Tamira's arms.

HP:Critical SP:Good MV:Excellent - Azrael: Beaten>
*Bubonic* has arrived from the east.

HP:Critical SP:Good MV:Excellent - Azrael: Beaten>
*Bubonic* pierces your arms extremely hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Good MV:Excellent - Azrael: Beaten>
z
f
Tamira leaves east, riding a black warhorse.
Tamira has arrived from the east, riding a black warhorse.
*Phantasm* pierces Tamira's arms hard.

HP:Critical SP:Good MV:Excellent - Azrael: Beaten>
e
e
e
*Evilina* aims a kick at your face which splits your head in two!
You are incapacitated an will slowly die, if not aided.

HP:Incapacitated SP:Good MV:Excellent - Azrael: Beaten>
*Bubonic* pierces your shoulders into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Semper
Posts: 263
Joined: Mon May 16, 2011 8:27 pm

Re: Semper's Challenge

Post by Semper »

Tamira says 'i just want my sword back!'

HP:Beaten SP:Full MV:Strong >
Tamira bursts into tears.

HP:Beaten SP:Full MV:Strong >
l
Crossroads of Fate
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Semper's Challenge

Post by Evilina »

Azrael gave it back.
Tamira
Posts: 33
Joined: Fri Feb 12, 2010 6:47 pm

Re: Semper's Challenge

Post by Tamira »

Indeed he did!

:D
Tamira
Posts: 33
Joined: Fri Feb 12, 2010 6:47 pm

Re: Semper's Challenge

Post by Tamira »

Oh! but he (or someone) got my stupid dumb avril doll
but its all good. it was just an investment anyways ;)
Tyson
Posts: 424
Joined: Sat May 15, 2010 7:21 am

Re: Semper's Challenge

Post by Tyson »

lol he only gave it back because he upgraded to Rex's heron.
Tamira
Posts: 33
Joined: Fri Feb 12, 2010 6:47 pm

Re: Semper's Challenge

Post by Tamira »

well there's two happy campers then ;)
Tyson
Posts: 424
Joined: Sat May 15, 2010 7:21 am

Re: Semper's Challenge

Post by Tyson »

You're an idiot.
Abdul
Posts: 29
Joined: Thu Nov 01, 2012 12:45 am

Re: Semper's Challenge

Post by Abdul »

Most happy reflection camping abreast home.

Text adventure present camping opportunity?
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Semper's Challenge

Post by Evilina »

Why call them an idiot skippy, you lured me into agel 4ish months ago to acquire teh heron and I took it back as soon as you felt confident enough to actually pk with it.

I took it back, no one else, I did!
Evilina
Posts: 1437
Joined: Wed Jan 25, 2006 8:42 am
Contact:

Re: Semper's Challenge

Post by Evilina »

but for reals Tyson no joke read my new thread in fb group.
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