Kick a little over the top?
Posted: Sun Jul 22, 2012 11:07 pm
HP:Beaten MV:Draining >
sc
z
0
You have 70(396) hit and 121(247) movement points.
You have scored 357085083 exp.
You need 18914917 exp to reach your next level.
You have been playing for 2 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Azrael (level 48)
You are in the following clans:
Your current Arena ranking is Unranked.
You are standing.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
s
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
n
Bash who?
HP:Beaten MV:Draining >
z
0
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving west.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
w
z
0
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
*Rex* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You try to slash *Rex*'s legs, but miss.
HP:Beaten MV:Draining - Rex: Battered>
*Rex* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Rex*'s legs, but miss.
HP:Critical MV:Draining - Rex: Battered>
* - % -
* As *Rex* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Draining - Rex: Battered>
f
*Rex* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
70 Hit points in 1 bash + 1 Melee? Landing two kicks between rounds not a little too ouch?
sc
z
0
You have 70(396) hit and 121(247) movement points.
You have scored 357085083 exp.
You need 18914917 exp to reach your next level.
You have been playing for 2 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Azrael (level 48)
You are in the following clans:
Your current Arena ranking is Unranked.
You are standing.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
s
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
n
Bash who?
HP:Beaten MV:Draining >
z
0
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving west.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
w
z
0
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
*Rex* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You try to slash *Rex*'s legs, but miss.
HP:Beaten MV:Draining - Rex: Battered>
*Rex* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Rex*'s legs, but miss.
HP:Critical MV:Draining - Rex: Battered>
* - % -
* As *Rex* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Draining - Rex: Battered>
f
*Rex* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
70 Hit points in 1 bash + 1 Melee? Landing two kicks between rounds not a little too ouch?