HP:Beaten MV:Draining >
sc
z
0
You have 70(396) hit and 121(247) movement points.
You have scored 357085083 exp.
You need 18914917 exp to reach your next level.
You have been playing for 2 days and 18 hours.
You have gathered 9 Weave Points so far.
This ranks you as Azrael (level 48)
You are in the following clans:
Your current Arena ranking is Unranked.
You are standing.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
s
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving north.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
n
Bash who?
HP:Beaten MV:Draining >
z
0
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving west.
You see fresh tracks of Azrael leaving south.
You see fresh tracks of Azrael leaving south.
A large bowl filled with blood sits upon an altar here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten MV:Draining >
They don't seem to be here.
HP:Beaten MV:Draining >
Bash who?
HP:Beaten MV:Draining >
w
z
0
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Azrael leaving north.
*Rex* is standing here, riding a white stallion.
HP:Beaten MV:Draining >
You try to slash *Rex*'s legs, but miss.
HP:Beaten MV:Draining - Rex: Battered>
*Rex* slashes your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You try to slash *Rex*'s legs, but miss.
HP:Critical MV:Draining - Rex: Battered>
* - % -
* As *Rex* avoids your bash, you topple over and fall to the ground!
HP:Critical MV:Draining - Rex: Battered>
f
*Rex* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your feet extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Rex: Battered>
*Rex* slashes your legs extremely hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Shadows
70 Hit points in 1 bash + 1 Melee? Landing two kicks between rounds not a little too ouch?
Kick a little over the top?
Re: Kick a little over the top?
Sigh, more of the same, lemme break this down for you.
a heron-marked longsword 16 -26 dmg
he melee hit you
then bashed you
bash is 1.5 dmg multiplier which means 24 - 39 dmg per round for 2 rounds plus he can kick.
so at minimum we have 16+24+24+kick which would equal 64+ dmg plus kick dmg.
Can you guys whine about something constructive?
a heron-marked longsword 16 -26 dmg
he melee hit you
then bashed you
bash is 1.5 dmg multiplier which means 24 - 39 dmg per round for 2 rounds plus he can kick.
so at minimum we have 16+24+24+kick which would equal 64+ dmg plus kick dmg.
Can you guys whine about something constructive?
Re: Kick a little over the top?
I merely said it is something that seemed awkward how you can time kicks. I'm hardly whining about it. Although I have looked around forums and you seem to whine quite a bit yourself so..
And also, you forgot to incorporate combo abs %, since he didn't frag me unbashed it was fairly obvious I wasn't dodge.
And also, you forgot to incorporate combo abs %, since he didn't frag me unbashed it was fairly obvious I wasn't dodge.
Re: Kick a little over the top?
Hey Azhole, I am welcome to whine about what ever i want to cause i am admiral general Sean the great dicktator, you on the other hand are some unknown dude cause you had your name changed to a girls name.
Re: Kick a little over the top?
Isn't Evilina a girl..?
Re: Kick a little over the top?
more woman than you will every be honey.