PS: Take some risks sometime. Running into FD/FM with it crit v crit or beat v beat is just boring.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Kerian leaving north.
You see fresh tracks of Azrael leaving east.
You see half day old tracks of Azrael leaving west.
You see half day old tracks of a black warhorse (ridden) leaving west.
You see half day old tracks of a black warhorse (ridden) leaving east.
*Kerian* is standing here.
HP:Critical MV:Burning >
*Kerian* leaves east.
HP:Critical MV:Burning >
e
You are too exhausted.
HP:Critical MV:Burning >
z
*Kerian* has arrived from the east.
HP:Critical MV:Burning >
0
You try to slash *Kerian*'s body, but miss.
HP:Critical MV:Burning - Kerian: Beaten>
HP:Critical MV:Burning - Kerian: Beaten>
* You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Burning - Kerian: Beaten>
- *Kerian* panics, and attempts to flee!
HP:Critical MV:Burning - Kerian: Beaten>
% *Kerian* leaves west.
HP:Critical MV:Burning >
A black warhorse has arrived from the south.
HP:Critical MV:Burning >
-
* They must have left already...
HP:Critical MV:Burning >
e
You are too exhausted.
HP:Critical MV:Burning >
e
z
0
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Kerian leaving west.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see almost fresh tracks of a Dhjin'nen trolloc leaving north.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Critical MV:Faint >
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
sc
Bash who?
HP:Critical MV:Faint >
z
You have 44(381) hit and 45(247) movement points.
HP:Critical MV:Faint >
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
l
z
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Kerian leaving west.
You see fresh tracks of Azrael leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see fresh tracks of a Dhjin'nen trolloc leaving north.
You see almost fresh tracks of a Dhjin'nen trolloc leaving north.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
HP:Critical MV:Faint >
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
HP:Critical MV:Faint >
z
0
They don't seem to be here.
HP:Critical MV:Faint >
Bash who?
w
HP:Critical MV:Faint >
z
0
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Azrael leaving east.
You see fresh tracks of Kerian leaving west.
You see fresh tracks of Kerian leaving east.
You see fresh tracks of Kerian leaving north.
You see fresh tracks of Azrael leaving east.
*Kerian* is standing here.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Faint >
You try to slash *Kerian*'s arms, but miss.
HP:Critical MV:Faint - Kerian: Battered>
HP:Critical MV:Faint - Kerian: Battered>
* - *Kerian* misses a kick at your groin, you breathe lighter now...
HP:Critical MV:Faint - Kerian: Battered>
% *Kerian* panics, and attempts to flee!
HP:Critical MV:Faint - Kerian: Battered>
- *Kerian* leaves north.
HP:Critical MV:Faint >
*
e
They must have left already...
HP:Critical MV:Faint >
