I'm still kinda of dizzy trying to read and spam as waldo spammed at warp 9.
HP:Hurt MV:Faint >
Zarth leaves east.
You follow Zarth.
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
You see fresh tracks of a trolloc leaving west.
Zarth the Deathberry is standing here.
HP:Hurt MV:Faint >
Zarth leaves east.
You follow Zarth.
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
Zarth the Deathberry is standing here.
*Saiser* is here, fighting Waldo!.
Waldo bringing sexy back is here, fighting *Saiser*!.
HP:Hurt MV:Faint >
'haggy
*Lance* has arrived from the south, riding a black warhorse.
You growl 'haggy'
HP:Hurt MV:Faint >
Zarth tickles *Lance*'s legs as he blasts him.
HP:Hurt MV:Faint >
2
You strike *Lance*'s head.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
3
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
*
Waldo leaves west.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
-
*Saiser* leaves west.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
%
*Lance* tries to blast your body, but you dodge the attack.
*Lance* blasts Zarth's body hard.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
*Saiser* has arrived from the west.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
-
*Saiser* leaves south.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
Zarth sends *Lance* sprawling with a powerful bash!
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
*
They already seem stunned!
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
2
You do the best you can!
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
You do the best you can!
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
You tickle *Lance*'s body as you strike him.
Zarth blasts *Lance*'s shoulders hard.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
cb
*Saiser* has arrived from the south, riding a black warhorse.
Mood changed to: Brave
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
*Saiser* tries to slice your hands, but misses.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
cw
Mood changed to: Wimpy
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
Zarth looks at *Saiser*.
HP:Hurt MV:Faint - Lance: Wounded --- Zarth: Battered>
You strike *Lance*'s legs.
Zarth blasts *Lance*'s head very hard.
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
Waldo narrates, 'crit burning'
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
bash saiser
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*
Zarth narrates, 'we on '
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
-
Waldo narrates, 'shit
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* tries to slice your hands, but misses.
Zarth tickles *Lance*'s legs as he blasts him.
Zarth narrates, 'come'
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
% -
*Lance* sends Zarth sprawling with a powerful bash!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
Waldo narrates, 'now mvs'
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* tries to slice your arms, but misses.
*Lance* blasts your waist extremely hard.
*Lance* blasts Zarth's head extremely hard.
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* panics, and attempts to flee!
Waldo narrates, '1 tic'
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*
*Saiser* leaves west, riding a black warhorse.
*Saiser* has arrived from the west, riding a black warhorse.
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* tries to slice your body, but misses.
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
- % -
*Lance* sends you sprawling with a powerful bash!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
Zarth narrates, 'buffing for you'
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* slices your head into bloody fragments!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Lance* avoids being bashed by Zarth who loses his balance and falls!
*Lance* sends Zarth sprawling with a powerful bash!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
TICK IN 5 SECONDS (+/- drift)
*Lance* releases a blood freezing howl into the air!
HP:Hurt MV:Faint - Lance: Battered --- Zarth: Battered>
*Saiser* slices your head into bloody fragments!
*Lance* blasts your legs into bloody fragments!
*Lance* blasts Zarth's feet into bloody fragments!
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
b
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
*
*Lance* releases a blood freezing howl into the air!
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
*Lance* releases a blood freezing howl into the air!
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
*Lance* releases a blood freezing howl into the air!
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
-
*Lance* releases a blood freezing howl into the air!
HP:Wounded MV:Faint - Lance: Battered --- Zarth: Beaten>
% - Removed delay key: RegularTickTimer
Delay entry not found.
Delay entry added.
*Lance* blasts your legs extremely hard.
*Lance* blasts Zarth's feet into bloody fragments!
The night has begun.
You are hungry.
HP:Wounded MV:Draining - Lance: Battered --- Zarth: Beaten>
*
Your bash at *Lance* sends him sprawling!
HP:Wounded MV:Draining - Lance: Battered --- Zarth: Beaten>
l
A Block in the Northern Road
A massive section of the tall, city wall has fallen inwards here, completely
blocking the street ahead. The pile of rubble and larger, black bricks stands
so high that the street is effectively ended here. To the south, a run-down
house barely stands, but is open to enter due to wooden door ripped off of the
hinges.
[ Exits: s w ]
You see fresh tracks of a human leaving west.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving west.
*Saiser* is here, fighting YOU!, riding a black warhorse.
*Lance* is sitting here, riding a black warhorse.
Zarth the Deathberry is here, fighting *Lance*!.
HP:Wounded MV:Draining - Lance: Battered --- Zarth: Beaten>
cw
Mood changed to: Wimpy
HP:Wounded MV:Draining - Lance: Battered --- Zarth: Beaten>
*Saiser* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Lance: Battered --- Zarth: Beaten>
*Saiser* slices your legs into bloody fragments!
Zarth blasts *Lance*'s waist hard.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
sc
*Saiser* slices your legs into bloody fragments!
Zarth blasts *Lance*'s arms.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
Waldo narrates, '55 hps shit'
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
b
*Lance* looks at you.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
You have 164(407) hit and 75(245) movement points.
You have scored 396053038 exp, 0 total quest points
You need 603946961 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting *Lance*.
You are hungry.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
Cancelled...
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
Waldo narrates, 'need 1 more tic then ill hit'
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
* -
Zarth sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
% -
*
They already seem stunned!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
You dodge a bash from *Saiser* who loses his balance and falls!
You strike *Lance*'s shoulders very hard.
Zarth blasts *Lance*'s arms.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
2
You do the best you can!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
You do the best you can!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
Zarth narrates, 'we low too'
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
2
You do the best you can!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
You do the best you can!
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
You strike *Lance*'s legs.
Zarth tickles *Lance*'s body as he blasts him.
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
na come
*Lance* panics, and attempts to flee!
You narrate, 'come'
HP:Battered MV:Draining - Lance: Battered --- Zarth: Beaten>
*Lance* leaves south, riding a black warhorse.
HP:Battered MV:Draining - Saiser: Scratched>
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Draining - Saiser: Scratched>
2
You do the best you can!
HP:Battered MV:Draining - Saiser: Scratched>
You do the best you can!
HP:Battered MV:Draining - Saiser: Scratched>
b
*Lance* has arrived from the south, riding a black warhorse.
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* blasts Zarth's head very hard.
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* blasts Zarth's arms very hard.
HP:Battered MV:Draining - Saiser: Scratched>
*
Waldo narrates, 'coming'
HP:Battered MV:Draining - Saiser: Scratched>
-
Zarth sends *Lance* sprawling with a powerful bash!
HP:Battered MV:Draining - Saiser: Scratched>
Waldo narrates, 'where at'
HP:Battered MV:Draining - Saiser: Scratched>
% -
Zarth blasts *Lance*'s legs.
HP:Battered MV:Draining - Saiser: Scratched>
*
As *Saiser* avoids your bash, you topple over and fall to the ground!
HP:Battered MV:Draining - Saiser: Scratched>
Zarth narrates, 'n e corner'
HP:Battered MV:Draining - Saiser: Scratched>
You dodge a bash from *Saiser* who loses his balance and falls!
HP:Battered MV:Draining - Saiser: Scratched>
Zarth narrates, 'e of n gate'
HP:Battered MV:Draining - Saiser: Scratched>
Zarth blasts *Lance*'s arms.
You try to strike *Saiser*'s hands, but miss.
*Saiser* tries to slice your legs, but misses.
*Saiser* looks at you.
HP:Battered MV:Draining - Saiser: Scratched>
bash lance
You can't bash someone else while engaged!
HP:Battered MV:Draining - Saiser: Scratched>
b
HP:Battered MV:Draining - Saiser: Scratched>
* -
*Saiser* sends you sprawling with a powerful bash!
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* sends Zarth sprawling with a powerful bash!
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* releases a blood freezing howl into the air!
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* releases a blood freezing howl into the air!
HP:Battered MV:Draining - Saiser: Scratched>
*Lance* blasts Zarth's head very hard.
*Saiser* slices your shoulders into bloody fragments!
HP:Battered MV:Draining - Saiser: Scratched>
Waldo narrates, 'buring'
HP:Battered MV:Draining - Saiser: Scratched>
b
*Lance* blasts Zarth's body extremely hard.
*Saiser* slices your body into bloody fragments!
HP:Beaten MV:Draining - Saiser: Scratched>
HP:Beaten MV:Draining - Saiser: Scratched>
*
Zarth panics, and attempts to flee!
HP:Beaten MV:Draining - Saiser: Scratched>
Zarth narrates, 'i out'
HP:Beaten MV:Draining - Saiser: Scratched>
-
Zarth panics, and attempts to flee!
HP:Beaten MV:Draining - Saiser: Scratched>
%
Zarth leaves south.
HP:Beaten MV:Draining - Saiser: Scratched>
f
- Cancelled...
You panic and attempt to flee!
HP:Beaten MV:Draining - Saiser: Scratched>
Zarth has arrived from the south.
HP:Beaten MV:Draining - Saiser: Scratched>
*Lance* blasts Zarth's body hard.
HP:Beaten MV:Draining - Saiser: Scratched>
Within the Ruined Gates of Fal Dara
The ruined gates of Fal Dara stand here upon rusty hinges. The old, wrought
iron making up the gates is bent and mangled, and even torn apart in some
areas, but the blackened gates still manage to stand upright. Score marks and
nicks adorn almost every section of the metal, showing that they were well made
and able to withstand some abuse. Unfortunately, these gates did not prevent
the destruction of Fal Dara.
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving east.
You see almost fresh tracks of a human leaving east.
You flee head over heels.
HP:Beaten MV:Faint >
s
The Desolate Streets of Fal Dara
Fal Dara was never a beautiful place, but it was once safe and had a pristine
quality. Now, the ruined city streets are completely desolate. The
cobble-stone streets used to be bordered by small houses and shops, but those
same streets are now hedged by heaps of rubble or buildings that have collapsed
or burned to the ground.
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a human leaving south.
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
Waldo bringing sexy back is standing here.
HP:Beaten MV:Faint >
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving south.
HP:Beaten MV:Faint >
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Faint >
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
HP:Beaten MV:Faint >
Waldo narrates, 'i have no mvs'
HP:Beaten MV:Faint >
s
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Beaten MV:Faint >
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Faint >
e
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
TICK IN 5 SECONDS
Delay entry added.
Waldo narrates, 'we make a stand at the mobs?'
HP:Beaten MV:Faint >
You are hungry.
HP:Beaten MV:Faint >
na no mvs need food
You narrate, 'no mvs need food'
HP:Beaten MV:Faint >
in
You are carrying:
a blood covered flask of human flesh[2]
a short dagger[2]
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
You are hungry.
HP:Beaten MV:Faint >
na and beat :p
You narrate, 'and beat :p'
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - The Desolate Streets of Fal Dara
HP:Beaten MV:Faint >
Waldo narrates, 'zarth ripped damn'
HP:Beaten MV:Faint >
cw
Mood changed to: Wimpy
HP:Beaten MV:Faint >
na damn
You narrate, 'damn'
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - The Desolate Streets of Fal Dara
HP:Beaten MV:Faint >
na got meat w3aldo?
You narrate, 'got meat w3aldo?'
HP:Beaten MV:Faint >
Waldo narrates, 'nope'
HP:Beaten MV:Faint >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Beaten MV:Faint >
na ugg
You narrate, 'ugg'
HP:Beaten MV:Faint >
Waldo narrates, 'wait yeah'
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - Inside the Northern Gate of the Keep
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
l
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Faint >
q
Players in your Zone
--------------------
Aj - Within the Ruined Keep
Waldo - Turning the Corner of the Ruined Keep
You hear and smell horses in the surrounding area.
HP:Beaten MV:Faint >
Waldo narrates, 'come to nw corner of inner keep'
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 69(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
You are hungry.
HP:Beaten MV:Faint >
w
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Faint >
Within the Ruined Keep
A foul smell permeates the hallways of the Keep here, its source probably
drifting from the spoiled rug. The hallway is plunged in darkness without the
light that would normally be cast off by torches held in the empty iron sconces
set in the walls.
[ Exits: e w ]
HP:Beaten MV:Faint >
A Corner in the First Level of the Keep
Much of the south-western corner of the Keep is heavily damaged. It is
difficult to move from the southern halls to the western halls due to the heavy
chunks of stone that have fallen from the ceiling or caved in from the damaged
walls. It seems as though the south-western section of the Keep was under
heavy attack during one of the invasions of Fal Dara. Fortunately, some of the
larger slabs of stone that have fallen in can be climbed to access the
south-western turret, where a hatch can be used to enter the turret.
[ Exits: n e u ]
A lightly armored Borderlander warily patrols the area here.
HP:Beaten MV:Faint >
Alas, you cannot go that way...
HP:Beaten MV:Faint >
Alas, you cannot go that way...
HP:Beaten MV:Faint >
n
A Passage Through the Keep
This is one of the few passages that can still be used as many of the others in
the western side of the Keep have been blocked up due to the ceiling
collapsing. Nonetheless, much of the western wall is damaged and seems ready
to cave in if attacked again.
[ Exits: n s ]
HP:Beaten MV:Faint >
A Desolate Hall
The hallways of the Keep of Fal Dara had been bustling and full of activity.
Now the hallways are desolate and empty. An exquisite wall hanging used to
hang regally here, but now it is completely spoiled and torn. It is impossible
to determine what it is depicting due to the mutilation done to it.
[ Exits: n s ]
HP:Beaten MV:Faint >
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Faint >
nod
You nod agreeingly.
HP:Beaten MV:Faint >
Waldo gets a slab of raw meat from a moderate sized backpack.
HP:Beaten MV:Faint >
Waldo gets a large slab of meat from a moderate sized backpack.
HP:Beaten MV:Faint >
em
Waldo drops a large slab of meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
Waldo drops a slab of raw meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
Waldo looks at you.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
gm
You get a slab of raw meat.
HP:Beaten MV:Faint >
em
You get a large slab of meat.
HP:Beaten MV:Faint >
You eat a large slab of meat.
HP:Beaten MV:Faint >
You eat a slab of raw meat.
HP:Beaten MV:Faint >
You don't seem to have a meat.
HP:Beaten MV:Faint >
l
TICK IN 5 SECONDS (+/- drift)
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Beaten MV:Faint >
sle
You go to sleep.
HP:Beaten MV:Faint >
sc
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 108(407) hit and 57(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Beaten MV:Faint >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
wa
You awaken, and sit up.
HP:Battered MV:Draining >
l
You stand up.
HP:Battered MV:Draining >
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is sleeping here.
HP:Battered MV:Draining >
Waldo awakens.
HP:Battered MV:Draining >
q
Players in your Zone
--------------------
Aj - Turning the Corner of the Ruined Keep
Waldo - Turning the Corner of the Ruined Keep
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
Waldo clambers to his feet.
HP:Battered MV:Draining >
sc
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
Waldo growls 'how you getting owned with uber spear!'
HP:Battered MV:Draining >
'lance bash
You growl 'lance bash'
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 10.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 134 Dodge Bonus: 105, Parry Bonus: 133
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
drop flesh
You drop a blood covered flask of human flesh.
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger[2]
HP:Battered MV:Draining >
dw
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Draining >
Your stomach can't contain anymore!
HP:Battered MV:Draining >
exa flesj
You do not see that here.
HP:Battered MV:Draining >
exa flesjexa flesh
A swollen piece of flesh lies here with blood leaking out of seams. A small
wooden plug has been inserted into a gapping hole, which is a rich red. Parts
of a face can be seen on half of this crude flask, while the rest is smooth
skin.
When you look inside, you see:
It's about half full of a red liquid.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
exa 2.flesh
You do not see that here.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
Waldo bringing sexy back is standing here.
HP:Battered MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 9.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 135 Dodge Bonus: 106, Parry Bonus: 133
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger[2]
HP:Battered MV:Draining >
drop dagger
You drop a short dagger.
HP:Battered MV:Draining >
stat
You are a 29 year old male trolloc ranger.
Your mood is currently: Wimpy
Your height is 7 feet, 2 inches, weight 238 pounds, weight carried 5.0 lbs, worn: 22.1 lbs.
Offensive Bonus: 136 Dodge Bonus: 107, Parry Bonus: 134
Your abilities are: Str: 14, Int: 10, Wis: 10, Dex: 19, Con: 19
You have died 2 times, 2 times to other players, 0 times to monsters, and killed 0 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Battered MV:Draining >
in
You are carrying:
a blood covered flask of human flesh
a short dagger
HP:Battered MV:Draining >
eq
You are using:
<worn around neck> a necklace of heavy gold links
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a gold earring
<worn on head> a murky colored hood
<worn about body> a forest camouflage cloak
<worn on body> a thick green knit tunic
<worn on shoulders> a set of white leather shoulder pads with scales
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a sparkling golden armlet
<worn around wrist> a sparkling golden armlet
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> a thick golden spear with an enormous steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Draining >
Waldo growls 'can we win at ne tower with mobs?'
HP:Battered MV:Draining >
'maybe
You growl 'maybe'
HP:Battered MV:Draining >
TICK IN 5 SECONDS (+/- drift)
Waldo lies down and falls asleep.
HP:Battered MV:Draining >
l
Turning the Corner of the Ruined Keep
The north-western corner of the Keep is here, marking the intersection of the
two hallways. The brickwork of the walls is still quite good here, though
there are several long cracks in the wall, and a layer of dust hangs over
everything. There is a ladder here that can be used to climb up to the
north-western turret, where a hatch can be used to enter the turret.
[ Exits: e s u ]
A piece of flesh lies here, blood gushing from several places.
A plain dagger sits here.
Waldo bringing sexy back is sleeping here.
HP:Battered MV:Draining >
sle
You go to sleep.
HP:Battered MV:Draining >
sc
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
You have 141(407) hit and 104(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are sleeping.
HP:Battered MV:Draining >
*Saiser* slices your legs into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Draining - Saiser: Healthy>
You try to strike *Saiser*'s head, but miss.
*Saiser* tries to slice your arms, but misses.
HP:Beaten MV:Good - Saiser: Healthy>
You have 79(407) hit and 142(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are fighting *Saiser*.
HP:Beaten MV:Good - Saiser: Healthy>
f
PANIC! You couldn't escape!
HP:Beaten MV:Good - Saiser: Healthy>
You panic and attempt to flee!
HP:Beaten MV:Good - Saiser: Healthy>
Waldo awakens.
HP:Beaten MV:Good - Saiser: Healthy>
Waldo clambers to his feet.
HP:Beaten MV:Good - Saiser: Healthy>
Within the Ruined Keep
A torn tapestry hangs upon the cold walls here, slashed most of the way down
the middle of the fabric. The floor of the hallway is mostly empty besides a
thick layer of dust. The iron sconces in the wall are empty, providing no
light.
[ Exits: e w ]
A lightly armored Borderlander warily patrols the area here.
You flee head over heels.
HP:Beaten MV:Good >
e
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Good >
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Good >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
Alas, you cannot go that way...
HP:Beaten MV:Good >
u
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - Within the Ruined Keep
HP:Beaten MV:Good >
na im ne turet
You narrate, 'im ne turet'
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
sc
You have 79(407) hit and 132(245) movement points.
You have scored 396053010 exp, 0 total quest points
You need 603946989 exp to reach your next level.
You have been playing for 0 days and 3 hours.
You have gathered 0 Weave Points so far.
This ranks you as Aj Kno'mon Elite (level 50)
You are not a member of any clans.
You are standing.
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
Waldo narrates, 'im with mobs'
HP:Beaten MV:Good >
na 79 hps
You narrate, '79 hps'
HP:Beaten MV:Good >
Waldo narrates, 'ne tower'
HP:Beaten MV:Good >
na nod
You narrate, 'nod'
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - Climbing the Steps of the Tower
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
q
Players in your Zone
--------------------
Aj - The North-Eastern Turret
Waldo - On the Bleak Eastern Streets
You hear and smell horses in the surrounding area.
HP:Beaten MV:Good >
1
Obvious exits:
Down - A Sharp Corner within the Keep
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
l
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Good >
cw
Mood changed to: Wimpy
HP:Beaten MV:Good >
Waldo narrates, 'saiser bashed ne tower'
HP:Beaten MV:Good >
d
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Good >
s
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
Waldo narrates, 'come'
HP:Beaten MV:Good >
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Good >
A Corner in the Halls of the Keep
The south-eastern corner of the Keep exists here. The wooden ladder that used
to be here to climb up to the south-eastern turret is gone or probably
destroyed. However, in the walls it seems as though someone literally tore
bricks out at regular intervals. This has caused great damaged to the walls
here, but it could allow someone to climb up to the south-eastern turret, where
a hatch can be used to enter the turret.
[ Exits: n w u ]
HP:Beaten MV:Good >
w
Within the Ruined Keep
This hallway stretches along the southern end of the Keep. Rusty iron sconces
are set at regular intervals in the interior of the southern wall of the Keep.
A rug extends through the hallway here, and it looks as though it may have once
been quite regal, but now it is quite singed and spoiled.
[ Exits: e w ]
HP:Beaten MV:Draining >
Inside the Southern Gate of the Keep
The gate that protects the southern entrance to the Keep from outside attack is
made up of wrought iron. The gate is damaged, but it should be strong enough
maintain the defense of the Keep. The southern hallway meets the main central
hall here.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
n
The Central Hall of the First Level
The central hallway continues here. No part of this main hall lacks the signs
of damage and the tale they tell of the storming of the Keep of Fal Dara.
Every wallhanging has been ruined, the stone bricks of the walls riddled with
cracks and holes. This hallway connects the southern and northern gates, and
to the east a large stairwell leads to the lower and upper levels of the Keep.
A sturdy wooden door bound with iron reinforcements must be accessed to reach
the stairs.
[ Exits: n e s ]
A cracked fountain filled with a thick red substance stands here.
HP:Beaten MV:Draining >
The Central Hall of the First Level
This hallway extends from the northern entrance of the Keep to the southern
entrance, running through the center of the Keep. The hallway itself has not
sustained very much damage, but the floors and walls are cracked and filthy
with grime and dust and soot. The tapestries that adorned the walls of the
central hall have been shredded or incinerated.
[ Exits: n s ]
A cracked fountain filled with a murky substance stands here.
HP:Beaten MV:Draining >
n
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
Before the Ruined Keep
The streets run through the middle of Fal Dara and lead here to the Keep of Fal
Dara. The walls of the ruined Keep carry several black char marks and even
some holes, ranging from the size of a few bricks to the size of a man. A gate
of wrought iron marks the entrance of the keep, and despite some battered bars
of iron, it is in good shape. Blackened ramparts hang over the gate with
crumbling parapets sitting upon them.
[ Exits: n e s ]
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
You see fresh tracks of a human leaving north.
HP:Beaten MV:Draining >
s
e
Inside the Northern Gate of the Keep
The wrought iron gate is quite battered, but it still seems strong enough to
Keep invaders out without the proper key. Within the northern gate of the
Keep, a hallway here runs from east to west in the northern end of the keep and
meets with the main central hall that runs through the center of the keep.
[ Exits: n e s w ]
HP:Beaten MV:Draining >
Within the Ruined Keep
The empty hallways of the ruined Keep are dark due to the unlit sconces set in
the stone walls. Several cracks spider across the walls of the Keep, but the
masonry still seems mostly intact. A heap of rubbish has been left here,
probably discarded after the looting of the Keep.
[ Exits: e w ]
HP:Beaten MV:Draining >
s
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
e
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
Alas, you cannot go that way...
HP:Beaten MV:Draining >
s
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Draining >
n
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
Waldo narrates, 'bashed again'
HP:Beaten MV:Draining >
u
The North-Eastern Turret
A rampart of stone makes up the north-eastern turret here. Parapets have been
built atop the rampart for the defense of the soldiers defending this turret
and the Keep. From here, one can see much more clearly the damage done to the
north-eastern guard tower and the extent of its collapse.
[ Exits: d ]
HP:Beaten MV:Draining >
d
A Sharp Corner within the Keep
The north-eastern corner of the ruined Keep of Fal Dara is here, marking the
intersection of the two hallways. A rickety wooden ladder is here. This
ladder can be used to man the north-eastern turret in times of defense of the
Keep. A little light finally invades the halls of the Keep here, streaming
through the entrance to the turret, in the gaps left around a hatch that can be
used to enter the turret.
[ Exits: s w u ]
HP:Beaten MV:Draining >
s
A Disheveled Hall
The eastern hallway here used to have several items of furniture, but now they
are mostly hacked apart and strewn all throughout the disheveled hallway. A
large section of the wall seems very brittle and has several large holes in it.
It seems as though an invading force tried to hammer their way into the Keep
through the eastern wall using a battering ram, or some other power.
[ Exits: n s ]
HP:Beaten MV:Draining >
A Hallway Through the Keep
This hallway leads through the eastern side of the Keep of Fal Dara. Several
chunks of plaster and masonry from the ceiling lie all throughout the hallway
here, caused by the bombardment of the Keep during one of the invasions.
[ Exits: n s ]
HP:Beaten MV:Draining >