i get bashed in full dodge a fair bit but i shouldn't get hit unbashed by a non master zerk or not
can we look at upping parry on dodge kits please ?
dodge
Re: dodge
haha nods was a good fight barf, i dont mean any pun intended to you, i really enjoyed it.
its just frustrating that my only option of pk is to sneak on someone and stab them, after that its a non event.
pstrike is useless against dodge, shield block can be timed as you have shown so unless i spam shield block i will always have a bash landing/missing on me and i get bashed heaps, i know your a 1h lb user and you bash me a fair bit considering but a abser i cant fight against, flee hit dosn't work cause flee lag builds up past one round way too quickly
its just frustrating that my only option of pk is to sneak on someone and stab them, after that its a non event.
pstrike is useless against dodge, shield block can be timed as you have shown so unless i spam shield block i will always have a bash landing/missing on me and i get bashed heaps, i know your a 1h lb user and you bash me a fair bit considering but a abser i cant fight against, flee hit dosn't work cause flee lag builds up past one round way too quickly
Re: dodge
I like the concept of two handed weapons bashing better than one handers and having to sacrifice pb for the ability to bash better, don't think 1 handed defensive weapons shouldn't bash well at all no matter the mood, only exception should be uniques of course.
Re: dodge
High ob weapons SHOULD be able to break high defense occasionally. That's the way life works and I have no complaints. I have the highest defense of any active player in game at the moment, and i still get my shit eaten. It's the rolls that count. I Do agree, however, that 1h weapons should not bash so well. Period. That was supposed to have been tweaked already.