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Balancing mobs

Posted: Sun Oct 01, 2006 12:20 pm
by Lithium
As many of you are probably aware, the defense and health of many PK related mobs are way out of balance. A prime example can be seen whenever wolves run into blood covered trollocs north of FD; they end up fighting forever, with neither able to hit the other. A similar phenomenon occurs when a player tries to melee one without bashing. I'm attempting to melee a gray wolf to dead right now, and it will probably still be alive when I'm finished writing this post.

This seems really unbalanced to me. I think mobs that are meant to be utilized in PK should be hittable by any character, and have less health than a character. This would make it possible for someone to actually spend time killing them if they wanted a strategic advantage.

Posted: Sun Oct 01, 2006 10:20 pm
by Chase
Ive alwayrs believed that. Make solo mobs hurt sorta ob and dmg wise, and let large patties' mobs been not as strong tho. I think you should be able to kill most soldier mobs in about 8-10 hits. The exception being gate mobs and rooms of importance, ie. Easar, Murash, DL, and a few random, moving strong patties in each city.

Posted: Sun Oct 01, 2006 11:13 pm
by Lithium
Wolf mobs, Caemlyn cityguards, Tar Valon cityguards to start with. I don't know trolloc mobs too much, I'll check some when I get a chance

Posted: Tue Oct 03, 2006 4:39 pm
by Lithium
Everything in Lugard is ridiculously strong

Posted: Fri Nov 03, 2006 1:14 am
by Lithium
Caemlyn cityguards still have too many hps, too high of a defense, and do too much damage.

Posted: Fri Nov 03, 2006 1:02 pm
by Trin
can ogier be improved to do better damage and have better ob. i don't know about their hps.

Posted: Tue Nov 07, 2006 10:41 am
by Zarth
Up the EXP on the lions in the pass!