Balancing mobs
Posted: Sun Oct 01, 2006 12:20 pm
As many of you are probably aware, the defense and health of many PK related mobs are way out of balance. A prime example can be seen whenever wolves run into blood covered trollocs north of FD; they end up fighting forever, with neither able to hit the other. A similar phenomenon occurs when a player tries to melee one without bashing. I'm attempting to melee a gray wolf to dead right now, and it will probably still be alive when I'm finished writing this post.
This seems really unbalanced to me. I think mobs that are meant to be utilized in PK should be hittable by any character, and have less health than a character. This would make it possible for someone to actually spend time killing them if they wanted a strategic advantage.
This seems really unbalanced to me. I think mobs that are meant to be utilized in PK should be hittable by any character, and have less health than a character. This would make it possible for someone to actually spend time killing them if they wanted a strategic advantage.