Page 1 of 1

Flee, Bash, Slow

Posted: Thu Jun 24, 2010 9:26 pm
by Fogel
A few things:
  • -The behavior of Flee has been changed. It will no longer be possible to fail a flee unless a door is in the way. Instead, extra flee lag will occur based on the number of exits a room has.
    -Slow will no longer instantly set a horse's moves to 0.
    -Heavy weapon users will receive a small boost during tied bashes.
Be sure to post in the forums or notify me directly if you have any comments/questions/complaints/bugs/other feedback regarding the changes.