Flee, Bash, Slow
Posted: Thu Jun 24, 2010 9:26 pm
A few things:
- -The behavior of Flee has been changed. It will no longer be possible to fail a flee unless a door is in the way. Instead, extra flee lag will occur based on the number of exits a room has.
-Slow will no longer instantly set a horse's moves to 0.
-Heavy weapon users will receive a small boost during tied bashes.