HP:Battered MV:Fresh - Callisto: Battered>
0
f
*Crunch* smites your feet extremely hard.
*Nyoga* pierces your feet hard.
*Nyoga* pierces your body.
HP:Battered MV:Fresh - Callisto: Battered>
*Jinn* leaves south.
HP:Battered MV:Fresh - Callisto: Battered>
w
s
s
A Shienaran scout tries to slash *Nyoga*'s arms, but he dodges the attack.
HP:Battered MV:Fresh - Callisto: Battered>
s
*Obould* outstretches his arm and your direction and soon a shower of rocks crash into you, bruising and breaking your body.
HP:Beaten MV:Fresh - Callisto: Battered>
w
w
You scream and tear your own flesh apart as you try to reach the intense pain you feel inside.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Callisto: Battered>
A Shienaran scout tries to slash *Nyoga*'s hands, but he parries the attack.
*Crunch* smites your feet very hard.
You wish that your wounds would stop BLEEDING so much!
*Nyoga* pierces your head very hard.
You wish that your wounds would stop BLEEDING so much!
*Nyoga* pierces your body.
You wish that your wounds would stop BLEEDING so much!
*Callisto* strikes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them. To receive
a kit, simply type kit.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
You feel completely drained of all of your strength...
HP:Critical MV:Burning >
Mood changed to: Wimpy
HP:Critical MV:Burning >
You attempt to flee, but are too exhausted to move.
HP:Critical MV:Burning >
A Clearing In The Swamp
An unusually large clearing is here, there is obvious trace of many and more
animals. It seems this is the place where all the swamp creatures find refuge
from the harsh predators contained deeper within.
[ Exits: n ]
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of Robin leaving ^^north^^
Shining as if polished, a delicious red apple is here. [5]
A large barrel stands here, held together with beaten iron rings.
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
Faywin the grizzled warrior stands here, practicing how to fight.
HP:Critical MV:Burning >
Alas, you cannot go that way...
HP:Critical MV:Burning >
Alas, you cannot go that way...
HP:Critical MV:Burning >
Alas, you cannot go that way...
HP:Critical MV:Burning >
Alas, you cannot go that way...
HP:Critical MV:Burning >
Alas, you cannot go that way...
HP:Critical MV:Burning >
s
Alas, you cannot go that way...
HP:Critical MV:Burning >
s
Alas, you cannot go that way...
HP:Critical MV:Burning >
l
A Clearing In The Swamp
An unusually large clearing is here, there is obvious trace of many and more
animals. It seems this is the place where all the swamp creatures find refuge
from the harsh predators contained deeper within.
[ Exits: n ]
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of a white stallion (ridden) leaving ^^north^^
You see two days old tracks of Robin leaving ^^north^^
Shining as if polished, a delicious red apple is here. [5]
A large barrel stands here, held together with beaten iron rings.
A tall white stallion is standing here.
A tall white stallion is standing here.
A tall white stallion is standing here.
Faywin the grizzled warrior stands here, practicing how to fight.
Instant exit from circle.
Instant exit from circle.
First, circle exit from a pk rip.