First time out pking as a trolloc and when i got on that mob... i thought i was going to die for sure!
HP:Critical MV:Burning >
sco
You have 51(362) hit and 10(233) movement points.
You have scored 387992200 exp, 0 total quest points
You need 8007800 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are standing.
You are thirsty.
Timer now at 60 secs.
HP:Critical MV:Burning >
n
Southward Along the Caemlyn Road
Nearing a heavily forested area to the south and a sharp twist in the road to
the south you see more and more big game coming onto the road. You can smell
the damp forest giving off its essence to all who pass by.
[ Exits: n s ]
HP:Critical MV:Burning >
n
Twist Along the Caemlyn Road
At this sharp twist in the thoroughfare you can tell the distinct difference
between the way to the south and the road to the west. The way to east is much
smoother and seems much more traveled while the way to the south gives way to
large areas of green forest.
[ Exits: e s ]
HP:Critical MV:Burning >
e
Along the Caemlyn Road
Not far in the distance to the west you can see the small city of Four Kings.
While to the west you can make out a sharp turn that heads obviously into more
wooded areas and continuing the way towards Whitebridge.
[ Exits: e w ]
HP:Critical MV:Burning >
e
A Thin Section of the Caemlyn Road
Just west of a small city the road begins to smooth and level. Obviously this
is where the road crews begin there work to keep things in a condition for the
traveling merchants and traders. As you glance around a small path branches
toward the north the smell of wildflowers wafts from a northern wind.
[ Exits: n e w ]
North: The gate obstructs your view.
East : An officer of the Murandian Cavalry is here, sneering at you.
HP:Critical MV:Burning >
e
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Critical MV:Burning >
e
You are too exhausted.
HP:Critical MV:Burning >
look
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Critical MV:Burning >
who
-------------- Immortals --------------
Alder Marim (linkless)
-------------- Players --------------
Jinn
Hulder
Asylum Keeper of the Insane [Ko'bal]
-------------- Statistics --------------
Players: 2 humans, 3 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 6 players.
Yesterday there was a high of 11 players, achieved at 19:23:16.
The greatest high on record was 20 players on 11-30-09.
HP:Critical MV:Burning >
A scarred Murandian officer tries to slash your hands, but you dodge the attack.
You try to pierce a scarred Murandian officer's legs, but miss.
You try to pierce a scarred Murandian officer's body, but miss.
A scarred Murandian officer tries to slash your body, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Healthy>
nar bah im hag
You narrate, 'bah im hag'
HP:Critical MV:Burning - a scarred Murandian officer: Healthy>
You try to pierce a scarred Murandian officer's body, but miss.
You try to pierce a scarred Murandian officer's body, but miss.
A scarred Murandian officer tries to slash your body, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Healthy>
nar 4k
You narrate, '4k'
HP:Critical MV:Burning - a scarred Murandian officer: Healthy>
You barely pierce a scarred Murandian officer's head.
You pierce a scarred Murandian officer's head hard.
A scarred Murandian officer tries to slash your legs, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
nar 2rooms from patty
You narrate, '2rooms from patty'
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
You pierce a scarred Murandian officer's head.
A scarred Murandian officer tries to slash your feet, but you dodge the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
sco
You have 51(362) hit and 0(233) movement points.
You have scored 387994600 exp, 0 total quest points
You need 8005400 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are fighting a scarred Murandian officer.
You are thirsty.
Timer now at 60 secs.
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
look
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
A scarred Murandian officer is here, fighting YOU!.
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
inv
You are carrying:
a large traveler's backpack
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
You try to pierce a scarred Murandian officer's shoulders, but miss.
A scarred Murandian officer tries to slash your hands, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
nar with no blood snicker
You narrate, 'with no blood snicker'
HP:Critical MV:Burning - a scarred Murandian officer: Scratched>
You pierce a scarred Murandian officer's feet.
You pierce a scarred Murandian officer's head.
A scarred Murandian officer tries to slash your hands, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
Asylum leaves east.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
look
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
A scarred Murandian officer is here, fighting YOU!.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
You pierce a scarred Murandian officer's arms hard.
You try to pierce a scarred Murandian officer's legs, but miss.
A scarred Murandian officer tries to slash your body, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
nar toss me blood?
You narrate, 'toss me blood?'
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
*Heritage* has arrived from the west.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
*Heritage* leaves east.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
You pierce a scarred Murandian officer's shoulders.
You pierce a scarred Murandian officer's body.
A scarred Murandian officer tries to slash your arms, but you dodge the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
*Heritage* has arrived from the east.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
*Heritage* tries to smite Asylum's hands, but misses.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
Asylum drops a blood covered flask of human flesh.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
Asylum pierces *Heritage*'s head.
You barely pierce a scarred Murandian officer's body.
You barely pierce a scarred Murandian officer's legs.
A scarred Murandian officer tries to slash your body, but you dodge the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
get flask
You get a blood covered flask of human flesh.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
Asylum avoids being bashed by *Heritage* who loses his balance and falls!
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
drink flask
You drink the blood.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
drink flask
You drink the blood.
You don't feel thirsty any more.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
drop flask
You drop a blood covered flask of human flesh.
HP:Critical MV:Burning - a scarred Murandian officer: Hurt>
Asylum barely pierces *Heritage*'s legs.
Asylum pierces *Heritage*'s shoulders.
You pierce a scarred Murandian officer's feet hard.
You try to pierce a scarred Murandian officer's body, but miss.
A scarred Murandian officer tries to slash your arms, but you dodge the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
sco
You have 51(362) hit and 0(233) movement points.
You have scored 388001600 exp, 0 total quest points
You need 7998400 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are fighting a scarred Murandian officer.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
nar get flask
Asylum avoids being bashed by *Heritage* who loses his balance and falls!
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
You narrate, 'get flask'
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
Asylum barely pierces *Heritage*'s legs.
You try to pierce a scarred Murandian officer's hands, but miss.
A scarred Murandian officer tries to slash your body, but you dodge the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
Asylum growls 'movs?'
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
Asylum gets a blood covered flask of human flesh.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
Asylum barely pierces *Heritage*'s arms.
You pierce a scarred Murandian officer's body.
You pierce a scarred Murandian officer's arms hard.
A scarred Murandian officer tries to slash your legs, but you parry the attack.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
sa none
You growl 'none'
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
*Heritage* sends Asylum sprawling with a powerful bash!
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
sco
You have 51(362) hit and 0(233) movement points.
You have scored 388003700 exp, 0 total quest points
You need 7996300 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are fighting a scarred Murandian officer.
HP:Critical MV:Burning - a scarred Murandian officer: Wounded>
*Heritage* smites Asylum's hands into bloody fragments!
You pierce a scarred Murandian officer's shoulders.
You pierce a scarred Murandian officer's body.
A scarred Murandian officer tries to slash your body, but you dodge the attack.
HP:Beaten MV:Faint - a scarred Murandian officer: Hurt>
*Heritage* smites Asylum's arms into bloody fragments!
You pierce a scarred Murandian officer's arms.
You pierce a scarred Murandian officer's legs.
A scarred Murandian officer tries to slash your legs, but you dodge the attack.
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
nar if u can hol dout for 10 secc for tic..
You narrate, 'if u can hol dout for 10 secc for tic..'
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
look
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
*Heritage* is here, fighting Asylum!.
Asylum Keeper of the Insane is here, fighting *Heritage*!.
A scarred Murandian officer is here, fighting YOU!.
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
Asylum panics, and attempts to flee!
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
sco
You have 72(362) hit and 41(233) movement points.
You have scored 388007200 exp, 0 total quest points
You need 7992800 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are fighting a scarred Murandian officer.
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
flee
Asylum tickles *Heritage*'s body as he pierces him.
You pierce a scarred Murandian officer's body.
A scarred Murandian officer tries to slash your head, but you dodge the attack.
You panic and attempt to flee!
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
hide
Asylum panics, and attempts to flee!
HP:Beaten MV:Faint - a scarred Murandian officer: Wounded>
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is here, fighting Asylum!.
You flee head over heels.
You attempt to hide yourself.
HP:Beaten MV:Faint >
nar nice
look
You narrate, 'nice'
HP:Beaten MV:Faint >
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
HP:Beaten MV:Faint >
look
*Heritage* has arrived from the north.
HP:Beaten MV:Faint >
*Heritage* tries to smite your body, but misses.
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
*Heritage* is here, fighting YOU!.
HP:Beaten MV:Faint - Heritage: Hurt>
n
TICK IN 5 SECONDS.
No way! You're fighting for your life!
HP:Beaten MV:Faint - Heritage: Hurt>
flee
PANIC! You couldn't escape!
HP:Beaten MV:Faint - Heritage: Hurt>
e
No way! You're fighting for your life!
HP:Beaten MV:Faint - Heritage: Hurt>
flee
You panic and attempt to flee!
HP:Beaten MV:Faint - Heritage: Hurt>
e
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
North: *Heritage* is standing here.
South: A sly looking lord of Murandy is here looking for a fight.
You flee head over heels.
Alas, you cannot go that way...
HP:Beaten MV:Faint >
look
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
North: *Heritage* is standing here.
South: A sly looking lord of Murandy is here looking for a fight.
HP:Beaten MV:Faint >
s
A Small Camp Fire
A small fire burns low after being discarded by some traveling group or perhaps
wandering bandits. Scraps of food lie about and hoof prints of horses a
visible in the surounding area. The smell of smoke still lingers in the air.
[ Exits: n ]
A sly looking lord of Murandy is here looking for a fight.
There is a half-hidden man crouching here, wearing a tattered cloak.
HP:Beaten MV:Faint >
look
A Small Camp Fire
A small fire burns low after being discarded by some traveling group or perhaps
wandering bandits. Scraps of food lie about and hoof prints of horses a
visible in the surounding area. The smell of smoke still lingers in the air.
[ Exits: n ]
North: *Heritage* is standing here.
A sly looking lord of Murandy is here looking for a fight.
There is a half-hidden man crouching here, wearing a tattered cloak.
HP:Beaten MV:Faint >
look
*Heritage* has arrived from the north.
A Small Camp Fire
A small fire burns low after being discarded by some traveling group or perhaps
wandering bandits. Scraps of food lie about and hoof prints of horses a
visible in the surounding area. The smell of smoke still lingers in the air.
[ Exits: n ]
*Heritage* is standing here.
A sly looking lord of Murandy is here looking for a fight.
There is a half-hidden man crouching here, wearing a tattered cloak.
HP:Beaten MV:Faint >
n
*Heritage* tries to smite your body, but misses.
HP:Beaten MV:Faint - Heritage: Hurt>
n
No way! You're fighting for your life!
HP:Beaten MV:Faint - Heritage: Hurt>
No way! You're fighting for your life!
HP:Beaten MV:Faint - Heritage: Hurt>
flee
PANIC! You couldn't escape!
HP:Beaten MV:Faint - Heritage: Hurt>
flee
You panic and attempt to flee!
HP:Beaten MV:Faint - Heritage: Hurt>
n
n
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
South: *Heritage* is standing here.
You flee head over heels.
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: An officer of the Murandian Cavalry is here, sneering at you.
HP:Beaten MV:Burning >
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Beaten MV:Burning >
look
A scarred Murandian officer tries to slash your shoulders, but you dodge the attack.
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
A scarred Murandian officer is here, fighting YOU!.
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
e
No way! You're fighting for your life!
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
flee
You panic and attempt to flee!
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
*Heritage* has arrived from the south.
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
A scarred Murandian officer tries to slash your body, but you parry the attack.
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
*Heritage* tries to smite your legs, but misses.
HP:Beaten MV:Burning - a scarred Murandian officer: Wounded>
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: *Heritage* is standing here.
You flee head over heels.
HP:Beaten MV:Burning >
s
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
South: A sly looking lord of Murandy is here looking for a fight.
HP:Beaten MV:Burning >
west
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
HP:Beaten MV:Burning >
look
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
HP:Beaten MV:Burning >
look
The Road Nearing The Four Kings
Just ahead on the road you can see the town of Four Kings, the sounds of
merchants yelling about their products and children playing now faintly fill
the air.
[ Exits: e s ]
HP:Beaten MV:Burning >
e
*Heritage* has arrived from the east.
Nearing the Four Kings
The sounds around you are now very audible, you cant quite make out what the
people are saying. Bandits are probably camping just off of the road. The
area around the road is more traveled as well.
[ Exits: n s w ]
South: A sly looking lord of Murandy is here looking for a fight.
West : *Heritage* is standing here.
HP:Beaten MV:Burning >
n
Entering Four Kings
Just to the north the small town of the Four Kings starts. The Four Kings sits
on the long Caemlyn Road which crosses all of Andor from Baerlon to the White
Bridge to Caemlyn and continues to Aringill. This road continues to the south
toward Lugard.
[ Exits: n s ]
North: An officer of the Murandian Cavalry is here, sneering at you.
HP:Beaten MV:Burning >
n
Western Entrance to Four Kings
This area shows that while Four Kings may be bustling at times it still very
much relies on the farming in the area to prosper. Just to the east you can
see the beginning of a more mercantile area.
[ Exits: e s w ]
The corpse of a white stallion is lying here.
A copper knife lies forgotten here.
An officer of the Murandian Cavalry is here, sneering at you.
HP:Beaten MV:Burning >
e
Western Side of Four Kings
On the western side of this small city, one can hear the sounds of commotion
coming from the nearby inn and the grocer. The road leads west towards
Whitebridge. The paving here is wonderfully constructed of all different
styles and colors of flagstones.
[ Exits: n e s w ]
North: A furtive man is standing here.
West : An officer of the Murandian Cavalry is here, sneering at you.
The corpse of a white stallion is lying here.
The corpse of a white stallion is lying here.
The corpse of a white stallion is lying here.
HP:Beaten MV:Burning >
e
n
Intersection of Four Kings
Coming to the intersection in the middle of Four Kings one notices the bustling
people and the seemingly wonderful way in the which the people greet you. The
buildings are strong and sturdy and the road devoid of dirt or grime except for
a small section to the south.
[ Exits: n e s w ]
An iron knife lies forgotten here.
A tin knife lies forgotten here.
HP:Beaten MV:Burning >
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s d ]
Down : Asylum Keeper of the Insane is standing here.
HP:Beaten MV:Burning >
open floortrap
d
It's already open!
HP:Beaten MV:Burning >
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is standing here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Burning >
close floortrap up
You close the floortrap.
HP:Beaten MV:Burning >
res
draw
sa cheers
You sit down and rest your tired bones.
Asylum sits down and rests.
HP:Beaten MV:Burning >
NOTICE Disabled
NOTICE Disabled
You are already wielding a weapon.
HP:Beaten MV:Burning >
You growl 'cheers'
HP:Beaten MV:Burning >
sco
Asylum nods in agreement.
HP:Beaten MV:Burning >
You have 72(362) hit and 9(233) movement points.
You have scored 388007496 exp, 0 total quest points
You need 7992504 exp to reach your next level.
You have been playing for 0 days and 14 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are resting.
HP:Beaten MV:Burning >
Asylum stops resting, and clambers on his feet.
HP:Beaten MV:Burning >
Asylum beckons everyone to follow him.
HP:Beaten MV:Burning >
sa 9 mvs
You growl '9 mvs'
HP:Beaten MV:Burning >
stand
You stop resting, and stand up.
HP:Beaten MV:Burning >
fol asylum
You now follow Asylum.
HP:Beaten MV:Burning >
You are now a member of Asylum's group.
HP:Beaten MV:Burning >
look
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
Up : The floortrap obstructs your view.
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is standing here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Burning >
close floortrap up
It's already closed!
HP:Beaten MV:Burning >
close floortrap up
It's already closed!
HP:Beaten MV:Burning >
close floortrap up
close floortrap up
It's already closed!
HP:Beaten MV:Burning >
close floortrap up
It's already closed!
HP:Beaten MV:Burning >
close floortrap up
It's already closed!
Asylum sits down and rests.
HP:Beaten MV:Burning >
close floortrap up
It's already closed!
HP:Beaten MV:Burning >
It's already closed!
HP:Beaten MV:Burning >
close floortrap up
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
Asylum is now a member of Asylum's group.
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
close floortrap up
close floortrap up
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
It's already closed!
HP:Beaten MV:Faint >
It's already closed!
HP:Beaten MV:Faint >
It's already closed!
HP:Beaten MV:Faint >
look
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
Up : The floortrap obstructs your view.
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is resting here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Faint >
drink well
Your stomach can't contain anymore!
HP:Beaten MV:Faint >
who
-------------- Immortals --------------
Alder Marim (linkless)
-------------- Players --------------
Jinn
Hulder
Asylum Keeper of the Insane [Ko'bal]
-------------- Statistics --------------
Players: 3 humans, 3 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 6 players.
Yesterday there was a high of 11 players, achieved at 19:23:16.
The greatest high on record was 20 players on 11-30-09.
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
close floortrap up
It's already closed!
HP:Beaten MV:Faint >
look
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
Up : The floortrap obstructs your view.
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is resting here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Faint >
l u
The floortrap is closed.
Door 1 set to floortrap
HP:Beaten MV:Faint >
open floortrap up
You open the floortrap.
HP:Beaten MV:Faint >
scan u
You cannot make anything out in that direction.
HP:Beaten MV:Faint >
look
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is resting here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Faint >
scan u
You cannot make anything out in that direction.
HP:Beaten MV:Faint >
res
draw
TICK IN 5 SECONDS.
scan u
Asylum growls 'this isnt so good.'
HP:Beaten MV:Faint >
You sit down and rest your tired bones.
HP:Beaten MV:Faint >
NOTICE Disabled
NOTICE Disabled
You are already wielding a weapon.
HP:Beaten MV:Faint >
Nah... You feel too relaxed to do that..
HP:Beaten MV:Faint >
stand
You stop resting, and stand up.
HP:Beaten MV:Faint >
close floortrap up
You close the floortrap.
HP:Beaten MV:Faint >
res
draw
You sit down and rest your tired bones.
HP:Beaten MV:Faint >
NOTICE Disabled
NOTICE Disabled
You are already wielding a weapon.
HP:Beaten MV:Faint >
look
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
Asylum Keeper of the Insane is resting here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
HP:Beaten MV:Faint >
sco
You have 93(362) hit and 50(233) movement points.
You have scored 388007496 exp, 0 total quest points
You need 7992504 exp to reach your next level.
You have been playing for 0 days and 15 hours.
You have gathered 0 Weave Points so far.
This ranks you as Jinn (level 49)
You are not a member of any clans.
You are resting.
HP:Beaten MV:Faint >
The floortrap is opened from the other side.
HP:Beaten MV:Faint >
*Heritage* has arrived from above.
*Tiberius* has arrived from above.
HP:Beaten MV:Faint >
*Heritage* smites your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten MV:Faint - Heritage: Hurt>
Heritage closes the floortrap.
HP:Beaten MV:Faint - Heritage: Hurt>
stand
The gongs of the Caemlyn city alarm sound off in the distance.
HP:Beaten MV:Faint - Heritage: Hurt>
flee
Do you not consider fighting as standing?
HP:Beaten MV:Faint - Heritage: Hurt>
PANIC! You couldn't escape!
HP:Beaten MV:Faint - Heritage: Hurt>
look
*Tiberius* takes aim and fires an arrow from a gnarled thick wooden bow!
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
*Tiberius* is standing here.
*Heritage* is here, fighting YOU!.
Asylum Keeper of the Insane is resting here.
A drooling trolloc is standing here, blood dripping from its tusks.
An ugly, mud covered trolloc stands here, sniffing for blood.
A tall fade stands here, cloaked in shadow.
Asylum stops resting, and clambers on his feet.
HP:Beaten MV:Faint - Heritage: Hurt>
open floortrap up
You open the floortrap.
HP:Beaten MV:Faint - Heritage: Hurt>
flee
PANIC! You couldn't escape!
HP:Beaten MV:Faint - Heritage: Hurt>
A gargantuan tusked trolloc barely blasts *Tiberius*'s legs.
A mud covered trolloc tries to pound *Tiberius*'s hands, but misses.
A shadowy fade slashes *Heritage*'s legs.
A shadowy fade tickles *Heritage*'s body as he slashes him.
A mud covered trolloc barely pounds *Tiberius*'s arms.
*Tiberius* tries to bludgeon a gargantuan tusked trolloc's shoulders, but misses.
A gargantuan tusked trolloc barely blasts *Tiberius*'s hands.
You tickle *Heritage*'s legs as you pierce him.
You tickle *Heritage*'s legs as you pierce him.
HP:Beaten MV:Faint - Heritage: Hurt>
flee
An arrow flies through the air...
HP:Beaten MV:Faint - Heritage: Hurt>
You panic and attempt to flee!
HP:Beaten MV:Faint - Heritage: Hurt>
*Tiberius* steps back from the fight long enough to fire an arrow into the air!
HP:Beaten MV:Faint - Heritage: Hurt>
*Heritage* sends a shadowy fade sprawling with a powerful bash!
You dodge a bash from *Heritage* who loses his balance and falls!
HP:Beaten MV:Faint - Heritage: Hurt>
d
You swiftly dodge an arrow with your name on it.
HP:Beaten MV:Faint - Heritage: Hurt>
An arrow flies through the air...
HP:Beaten MV:Faint - Heritage: Hurt>
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s d ]
South: Kicking the dirt, a rough grey stallion waits here, ready to move.
Down : *Tiberius* is here, fighting a gargantuan tusked trolloc!.
You flee head over heels.
The Dank Cellar
As soon as one steps down the rickety stairs, it becomes apparently that this
cellar is no ordinary one. The rank smell of rotting meat permeates the cold,
wet air down here in the darkness. A large black cook pot is hanging above a
nearly burned down fire, and the slightly glowing embers below still radiate a
faint heat. Suddenly, a guttural snarl can be heard from somewhere further
back in the shadows.
[ Exits: u ]
A crumbling stone well is here, ready to collapse.
*Tiberius* is here, fighting a gargantuan tusked trolloc!.
*Heritage* is here, fighting a shadowy fade!.
Asylum Keeper of the Insane is standing here.
A gargantuan tusked trolloc is here, fighting *Tiberius*!.
A mud covered trolloc is here, fighting *Tiberius*!.
A shadowy fade is sitting here.
HP:Beaten MV:Faint >
Heritage closes the floortrap.
HP:Beaten MV:Faint >
k human
An arrow hits a gargantuan tusked trolloc.
HP:Beaten MV:Faint >
*Heritage* smites a shadowy fade's body extremely hard.
A mud covered trolloc pounds *Tiberius*'s shoulders.
*Tiberius* barely tickles a gargantuan tusked trolloc's head with his bludgeon,
A gargantuan tusked trolloc barely blasts *Tiberius*'s legs.
You barely pierce *Heritage*'s hands.
HP:Beaten MV:Faint - Heritage: Hurt --- a shadowy fade: Scratched>
close floortrap up
It's already closed!
Asylum pierces *Tiberius*'s hands.
Asylum pierces *Tiberius*'s arms.
You tickle *Heritage*'s arms as you pierce him.
You barely pierce *Heritage*'s head.
*Heritage* smites a shadowy fade's hands extremely hard.
A shadowy fade slashes *Heritage*'s head.
A mud covered trolloc barely pounds *Tiberius*'s legs.
*Tiberius* barely tickles a gargantuan tusked trolloc's body with his bludgeon,
A gargantuan tusked trolloc blasts *Tiberius*'s hands.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
You close the floortrap.
Tiberius opens the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
You close the floortrap.
Tiberius opens the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
You close the floortrap.
Tiberius opens the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
You close the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
Asylum closes the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
close floortrap up
close floortrap up
Tiberius opens the floortrap.
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
Asylum tickles *Tiberius*'s body as he pierces him.
Asylum barely pierces *Tiberius*'s legs.
You tickle *Heritage*'s feet as you pierce him.
*Heritage* tries to smite a shadowy fade's body, but misses.
A shadowy fade slashes *Heritage*'s head.
A mud covered trolloc pounds *Tiberius*'s waist.
*Tiberius* barely tickles a gargantuan tusked trolloc's legs with his bludgeon,
A gargantuan tusked trolloc blasts *Tiberius*'s hands.
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
close floortrap up
close floortrap up
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* panics, and attempts to flee!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
*Heritage* panics, and attempts to flee!
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
It's already closed!
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
close floortrap up
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining - Heritage: Wounded --- a shadowy fade: Hurt>
*Heritage* leaves up.
*Heritage* has arrived from above.
You close the floortrap.
HP:Beaten MV:Draining >
Asylum pierces *Tiberius*'s hands.
Asylum pierces *Tiberius*'s hands.
A mud covered trolloc barely pounds *Tiberius*'s feet.
*Tiberius* tries to bludgeon a gargantuan tusked trolloc's body, but misses.
A gargantuan tusked trolloc barely blasts *Tiberius*'s legs.
*Heritage* panics, and attempts to flee!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
*Heritage* panics, and attempts to flee!
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
An arrow flies through the air...
*Heritage* panics, and attempts to flee!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
*Heritage* panics, and attempts to flee!
You close the floortrap.
HP:Beaten MV:Draining >
*Heritage* panics, and attempts to flee!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
*Heritage* panics, and attempts to flee!
*Heritage* leaves up.
You close the floortrap.
HP:Beaten MV:Draining >
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
It's already closed!
HP:Beaten MV:Draining >
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
You close the floortrap.
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
Asylum closes the floortrap.
HP:Beaten MV:Draining >
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
An arrow hits a gargantuan tusked trolloc hard.
A shadowy fade slashes *Tiberius*'s waist hard.
Asylum closes the floortrap.
HP:Beaten MV:Draining >
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
Asylum closes the floortrap.
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
close floortrap up
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
You close the floortrap.
HP:Beaten MV:Draining >
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
close floortrap up
You close the floortrap.
HP:Beaten MV:Draining >
It's already closed!
Tiberius opens the floortrap.
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
You close the floortrap.
HP:Beaten MV:Draining >
The floortrap is opened from the other side.
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
The floortrap is opened from the other side.
You close the floortrap.
*Tiberius* panics, and attempts to flee!
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
close floortrap up
close floortrap up
close floortrap up
close floortrap up
The floortrap is opened from the other side.
You close the floortrap.
*Tiberius* panics, and attempts to flee!
*Tiberius* panics, and attempts to flee!
HP:Beaten MV:Draining >
close floortrap up
close floortrap up
close floortrap up
A shadowy fade barely slashes *Tiberius*'s legs.
Asylum pierces *Tiberius*'s waist hard.
A mud covered trolloc pounds *Tiberius*'s waist.
*Tiberius* tries to bludgeon a gargantuan tusked trolloc's feet, but misses.
A gargantuan tusked trolloc blasts *Tiberius*'s feet.
The floortrap is opened from the other side.
You close the floortrap.
HP:Beaten MV:Draining >
close floortrap up
A shadowy fade slashes *Tiberius*'s shoulders hard.
Asylum pierces *Tiberius*'s arms.
A mud covered trolloc tickles *Tiberius*'s body as she pounds him.
*Tiberius* tries to bludgeon a gargantuan tusked trolloc's body, but misses.
A gargantuan tusked trolloc blasts *Tiberius*'s hands.
*Tiberius* is incapacitated and will slowly die, if not aided.
It's already closed!
HP:Beaten MV:Draining >
It's already closed!
HP:Beaten MV:Draining >
It's already closed!
HP:Beaten MV:Draining >
You briefly feel the sensation of flight as a shadowy fade slices your head cleanly
A shadowy fade slashes *Tiberius*'s body extremely hard.
Your blood freezes as you hear *Tiberius*'s death cry.
*Tiberius* is dead! R.I.P.
It's already closed!
HP:Beaten MV:Draining >
A Large Home
Coming into a small foyer you can see the beautifully woven rugs gracing the
floors and high hung tapestries decorating the walls. It seems this is the
home of some wealthy merchant and his family, as a few child's toys are
scattered about the area. A small outline in the dust on the floor indicates
there is a seldom used trapdoor in the corner.
[ Exits: s d ]
South: Kicking the dirt, a rough grey stallion waits here, ready to move.
Down : Asylum Keeper of the Insane is standing here.
*Heritage* is standing here.
HP:Beaten MV:Draining >
You attempt to hide yourself.
HP:Beaten MV:Draining >
HP:Beaten MV:Draining >
=
* + - = % = - +
*
*Heritage* makes a strange sound but is suddenly very silent as you place an opallescent crystalline dagger in his back.
*Heritage* grimaces in pain.
You receive your share of experience.
Your fame around the world has increased.
Your blood freezes as you hear *Heritage*'s death cry.
*Heritage* is dead! R.I.P.
HP:Beaten MV:Draining >
nar rip heritage
You narrate, 'rip heritage'
The dark one's luck!
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