Dodge sucks

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Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Dodge sucks

Post by Sonea »

So I was pondering trying out a dodge non-bash channeling set up and decided to check out the state of dodge. I do have 16 dex but I shouldn't need the CHANNELER CAP of 17 dex to be able to compete. I dodged 4/8 bashes. Some of which were just plain random factors most likely do to bashing in the same instance. Thieves can get through my defense rather easily with precise strike. Bashers bash me. So what exactly is the point of dodge? I think you should get a dodge bonus for using a non bashing 2h weapon. I don't know how staff wielding channelers can compete.

HP:Hurt SP:Strong MV:Fresh >
w
A Clearing Within the Woods
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.

HP:Hurt SP:Strong MV:Fresh >
s
Looking Upon a Small Forest
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Hurt SP:Strong MV:Fresh >
e
A Small Path in the Woods
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Strong MV:Fresh >
track
HP:Hurt SP:Strong MV:Fresh >
- + #TICK+10

*
You see fresh tracks of a white stallion (ridden) leaving north.
You see fresh tracks of a white stallion (ridden) leaving east.
You see half day old tracks of a white stallion (ridden) leaving north.
You see half day old tracks of Kombat leaving east.
You see half day old tracks of Behemoth leaving north.
You see day old tracks of a black warhorse (ridden) leaving south.

HP:Hurt SP:Strong MV:Fresh >
n
Alongside a Clearing
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Hurt SP:Strong MV:Fresh >
e
In the Woods
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A white stallion is standing here, being ridden by you.
*Panzer* is here, fighting an angry elf!.
*Behemoth* is here, fighting an angry elf!.
An angry elf is sitting here.
A black feathered crow flies nearby.
A Ko'bal trolloc is here, fighting an angry elf!.

HP:Hurt SP:Strong MV:Fresh >
w
*Behemoth* mauls an angry elf's body into bloody fragments!
*Panzer* slices an angry elf's body into bloody fragments!
A Ko'bal trolloc pierces an angry elf's hands hard.
A Ko'bal trolloc pierces an angry elf's legs.
Alongside a Clearing
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
A crow has arrived from the east.

HP:Hurt SP:Strong MV:Fresh >

Raiden narrates, 'wtf dont my mobs assist me'

HP:Hurt SP:Strong MV:Fresh >

a crow stares at you with beady black eyes, almost as if it was waiting.

HP:Hurt SP:Strong MV:Fresh >

*Behemoth* has arrived from the east.

HP:Hurt SP:Strong MV:Fresh >

*Behemoth* tries to maul your hands, but misses.

HP:Hurt SP:Strong MV:Fresh - Behemoth: Healthy>
sc
You have 253(308) hit, 164(200) mana and 149(149) movement points.
You have scored 258472899 exp, 212 total quest points
You need 17527101 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a white stallion.
You are fighting *Behemoth*.

HP:Hurt SP:Strong MV:Fresh - Behemoth: Healthy>
b
HP:Hurt SP:Strong MV:Fresh - Behemoth: Healthy>

*
Raiden narrates, 'useless tallanvor'

HP:Hurt SP:Strong MV:Fresh - Behemoth: Healthy>
- % -
*Behemoth* sends you sprawling with a powerful bash!

HP:Hurt SP:Strong MV:Fresh - Behemoth: Healthy>
b

*Behemoth* mauls your hands into bloody fragments!

HP:Wounded SP:Strong MV:Fresh - Behemoth: Healthy>

*Behemoth* mauls your body into bloody fragments!

HP:Wounded SP:Strong MV:Fresh - Behemoth: Healthy>
Maybe you should get on your feet first?

HP:Wounded SP:Strong MV:Fresh - Behemoth: Healthy>

You strike *Behemoth*'s head hard.

HP:Wounded SP:Strong MV:Fresh - Behemoth: Scratched>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Fresh - Behemoth: Scratched>

A Small Path in the Woods
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Wounded SP:Strong MV:Fresh >
w
Looking Upon a Small Forest
[ Exits: n e ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.

HP:Wounded SP:Strong MV:Fresh >
w
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Fresh >
n
A Clearing Within the Woods
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.
A large elk stares at you.
A small buck is here, looking frisky.

HP:Wounded SP:Strong MV:Fresh >
sc
You have 196(308) hit, 164(200) mana and 149(149) movement points.
You have scored 258473658 exp, 212 total quest points
You need 17526342 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a white stallion.
You are standing.

HP:Wounded SP:Strong MV:Fresh >
n
Deep Within the Woods
[ Exits: n e s ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Strong MV:Fresh >
sc
You have 196(308) hit, 164(200) mana and 149(149) movement points.
You have scored 258473658 exp, 212 total quest points
You need 17526342 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a white stallion.
You are standing.

HP:Wounded SP:Strong MV:Fresh >
n
Amongst the Woods
[ Exits: s w ]
A white stallion is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Wounded SP:Strong MV:Fresh >
sc
You have 196(308) hit, 164(200) mana and 149(149) movement points.
You have scored 258473658 exp, 212 total quest points
You need 17526342 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
Your mount looks haggard and beaten.
You are riding a white stallion.
You are standing.

HP:Wounded SP:Strong MV:Fresh >

*Behemoth* has arrived from the south.

HP:Wounded SP:Strong MV:Fresh >
w
Off the Road
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Strong MV:Fresh >
z

*Behemoth* has arrived from the east.

HP:Wounded SP:Strong MV:Fresh >
HP:Wounded SP:Strong MV:Fresh >

*Behemoth* mauls your legs extremely hard.

HP:Wounded SP:Strong MV:Fresh - Behemoth: Scratched>

* - %
A frisky buck leaves east.

HP:Wounded SP:Strong MV:Fresh - Behemoth: Scratched>
-
*
As *Behemoth* avoids your bash, you topple over and fall to the ground!
*Behemoth* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Fresh - Behemoth: Scratched>
f

*Behemoth* mauls your hands into bloody fragments!

HP:Battered SP:Strong MV:Fresh - Behemoth: Scratched>
#TICK-10
nar man i do not like dodge...

*Behemoth* mauls your body into bloody fragments!

HP:Battered SP:Strong MV:Fresh - Behemoth: Scratched>
You panic and attempt to flee!

HP:Battered SP:Strong MV:Fresh - Behemoth: Scratched>
A Bend in the Road
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
You narrate, 'man i do not like dodge...'

HP:Battered SP:Strong MV:Fresh >
HP:Battered SP:Strong MV:Fresh >
n
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Battered SP:Strong MV:Fresh >
Your mount is too exhausted.

HP:Battered SP:Strong MV:Fresh >
dism

*Behemoth* has arrived from the south.

HP:Battered SP:Strong MV:Fresh >
n
You stop riding a white stallion.

HP:Battered SP:Strong MV:Fresh >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A large rat is here scurrying out of sight.

HP:Battered SP:Strong MV:Excellent >
The Road to Tarwin's Gap
[ Exits: e s ]

HP:Battered SP:Strong MV:Excellent >
e
The Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered SP:Strong MV:Excellent >
stat
You are a 238 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 147 pounds, weight carried 0.0 lbs, worn: 28.7 lbs.
Offensive Bonus: 144 Dodge Bonus: 117, Parry Bonus: 143
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 16, Con: 16
You have died 47 times, 36 times to other players, 11 times to monsters, and killed 35 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SANCTUARY
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Battered SP:Strong MV:Excellent >
e
On the Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered SP:Strong MV:Excellent >
#TICK!!!
e
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]

HP:Battered SP:Strong MV:Strong >
Beginning autosave. Please wait...

Autosave complete.
HP:Battered SP:Strong MV:Strong >
z
You are hungry.
Bash who?

HP:Battered SP:Full MV:Fresh >
w
On the Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered SP:Full MV:Excellent >
z

*Behemoth* has arrived from the west.

HP:Battered SP:Full MV:Excellent >
*Behemoth* leaves east.

HP:Battered SP:Full MV:Excellent >

* e
Cancelled...
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
*Behemoth* is standing here.

HP:Battered SP:Full MV:Excellent >

*Behemoth* tries to maul your body, but misses.

HP:Battered SP:Full MV:Excellent - Behemoth: Healthy>
z
HP:Battered SP:Full MV:Excellent - Behemoth: Healthy>

* - % -
*
You dodge a bash from *Behemoth* who loses his balance and falls!
Your bash at *Behemoth* sends him sprawling!

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>
emb
imm
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>
You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>
= =
* + #TICK+10
- = % = - +
*
You lose your concentration.

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>
nar what's the point if i can't dodge bashes!?
You narrate, 'what's the point if i can't dodge bashes!?'

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>

You strike *Behemoth*'s body.

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>
f
You panic and attempt to flee!

HP:Battered SP:Full MV:Excellent - Behemoth: Scratched>

An Abandoned Fortification on the Road
[ Exits: n s ]
You flee head over heels.

HP:Battered SP:Full MV:Excellent >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]

HP:Battered SP:Full MV:Excellent >
n
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.

HP:Battered SP:Full MV:Strong >
w
Up Along the Foothills
[ Exits: n e s ]
The corpse of a small deer is lying here. [2]
The corpse of a frisky buck is lying here.
A tiny, snarling elf glares about here.

HP:Battered SP:Full MV:Strong >
sc
You have 133(308) hit, 200(200) mana and 131(149) movement points.
You have scored 258474199 exp, 212 total quest points
You need 17525801 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
You are standing.
You are hungry.

HP:Battered SP:Full MV:Strong >
n
Climbing the Southern Foothills
[ Exits: e s u ]

HP:Battered SP:Full MV:Strong >
u

*Behemoth* has arrived from the south.

HP:Battered SP:Full MV:Strong >
High Among the Southern Foothills
[ Exits: u d ]

HP:Battered SP:Full MV:Strong >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Full MV:Strong >

*Behemoth* has arrived from below.

HP:Battered SP:Full MV:Strong >
u
Climbing a a Steep Path
[ Exits: e u d ]
A small buck is here, looking frisky.

HP:Battered SP:Full MV:Strong >
e
Near a Steep Precipice
[ Exits: w d ]

HP:Battered SP:Full MV:Strong >
d
Along a Steep Path
[ Exits: u d ]

HP:Battered SP:Full MV:Strong >
d
Climbing the Foothills
[ Exits: s w u ]

HP:Battered SP:Full MV:Good >
s
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.

HP:Battered SP:Full MV:Good >
w
Up Along the Foothills
[ Exits: n e s ]
The corpse of a small deer is lying here. [2]
The corpse of a frisky buck is lying here.
A tiny, snarling elf glares about here.

HP:Battered SP:Full MV:Good >
w

An angry elf pierces your head hard.

HP:Battered SP:Full MV:Good - an angry elf: Healthy>
s
No way! You're fighting for your life!

HP:Battered SP:Full MV:Good - an angry elf: Healthy>
No way! You're fighting for your life!

HP:Battered SP:Full MV:Good - an angry elf: Healthy>
f
You panic and attempt to flee!

HP:Battered SP:Full MV:Good - an angry elf: Healthy>

Climbing the Southern Foothills
[ Exits: e s u ]
You flee head over heels.

HP:Battered SP:Full MV:Good >
s
Up Along the Foothills
[ Exits: n e s ]
The corpse of a small deer is lying here. [2]
The corpse of a frisky buck is lying here.
A tiny, snarling elf glares about here.

HP:Battered SP:Full MV:Good >
w
Alas, you cannot go that way...

HP:Battered SP:Full MV:Good >
s
Off the Road to Tarwin's Gap
[ Exits: n e ]
A small deer is here watching over herself.

HP:Battered SP:Full MV:Good >
eq
You are using:
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a fur cloak, held by a silver brooch
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a golden heron marked belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a hard-grained mahogany lance with a heavy iron vamplate
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots

HP:Battered SP:Full MV:Good >
food
You begin channeling the appropriate flows...

HP:Battered SP:Full MV:Good >
- +
*
Okay.
You create a red apple.

HP:Battered SP:Excellent MV:Good >
eat apple
You eat a red apple.

HP:Battered SP:Excellent MV:Good >
sc
You have 122(308) hit, 195(200) mana and 94(149) movement points.
You have scored 258474199 exp, 212 total quest points
You need 17525801 exp to reach your next level.
You have been playing for 1 days and 6 hours.
You have gathered 207 Weave Points so far.
This ranks you as Sonea Sedai (level 43)
You are in the following clans:
Blue Ajah : 59 Quest Points, rank 1, -44 Quest Points to rank.
White Tower : 153 Quest Points, rank 5, 147 Quest Points to rank.
You are standing.

HP:Battered SP:Excellent MV:Good >

*Behemoth* has arrived from the north.

HP:Battered SP:Excellent MV:Good >
rel
You release the One Power.

HP:Battered SP:Excellent MV:Good >

*Behemoth* tries to maul your body, but misses.

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
e
No way! You're fighting for your life!

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
z
HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>

* f
Cancelled...
You panic and attempt to flee!

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
z
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
You flee head over heels.
Bash who?

HP:Battered SP:Excellent MV:Good >
z

*Behemoth* has arrived from the west.

HP:Battered SP:Excellent MV:Good >
*Behemoth* tries to maul your legs, but misses.
Adeline narrates, 'what raiden?'

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>

* -
Your blood freezes as you hear someone's death cry.

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
% -
*
You dodge a bash from *Behemoth* who loses his balance and falls!
Your bash at *Behemoth* sends him sprawling!

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
imm
You barely strike *Behemoth*'s body.
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
= =
* + - = %
Raiden narrates, '??'

HP:Battered SP:Excellent MV:Good - Behemoth: Scratched>
= - +
*
Okay.
*Behemoth* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>
#TICK-10
cw
Mood changed to: Wimpy

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>
f
You panic and attempt to flee!

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>
n

Adeline narrates, 'tallanvor?'

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>
n
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
You flee head over heels.
Climbing the Foothills
[ Exits: s w u ]

HP:Battered SP:Strong MV:Good >
Alas, you cannot go that way...

HP:Battered SP:Strong MV:Good >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Strong MV:Good >
s
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
*Behemoth* is standing here.
*Behemoth* leaves north.

HP:Battered SP:Strong MV:Good >
z
Bash who?

HP:Battered SP:Strong MV:Good >
n
z
Climbing the Foothills
[ Exits: s w u ]
*Behemoth* is standing here.

HP:Battered SP:Strong MV:Good >
HP:Battered SP:Strong MV:Good >

* -
*Behemoth* tries to maul your hands, but misses.

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>
% - #TICK!!!

*
Your bash at *Behemoth* sends him sprawling!

HP:Battered SP:Strong MV:Good - Behemoth: Hurt>

You strike *Behemoth*'s hands very hard.
The sun slowly disappears in the west.

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
imm
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
= =
* + - = % = - +
*
You lose your concentration.

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>

You strike *Behemoth*'s hands.
*Behemoth* tries to maul your body, but misses.

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
stare
You stare at the sky.

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
#TICK+10
b
HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>

* - %
You dodge a bash from *Behemoth* who loses his balance and falls!

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
-
*
Your bash at *Behemoth* sends him sprawling!

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
emb
imm
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Excellent MV:Good - Behemoth: Hurt>
= =
* + - = % = - +
*
Okay.
*Behemoth* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Battered SP:Strong MV:Good - Behemoth: Wounded>
fs
You begin channeling the appropriate flows...

HP:Battered SP:Strong MV:Good - Behemoth: Wounded>
= = +
Okay.
Your flows of Fire blossom into flames which hit *Behemoth*, causing his a lot of pain.

HP:Battered SP:Good MV:Good - Behemoth: Wounded>
rel
You release the One Power.

HP:Battered SP:Good MV:Good - Behemoth: Wounded>
f
You panic and attempt to flee!

HP:Battered SP:Good MV:Good - Behemoth: Wounded>

You dodge a bash from *Behemoth* who loses his balance and falls!
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
You flee head over heels.

HP:Battered SP:Good MV:Good >
emb
You surrender yourself to saidar as you embrace the True Source.

HP:Battered SP:Good MV:Good >
n
Climbing the Foothills
[ Exits: s w u ]
*Behemoth* is standing here.

HP:Battered SP:Good MV:Good >
c
You strike *Behemoth*'s legs.

HP:Battered SP:Good MV:Good - Behemoth: Battered>
b
HP:Battered SP:Good MV:Good - Behemoth: Battered>

*
*Behemoth* panics, and attempts to flee!

HP:Battered SP:Good MV:Good - Behemoth: Battered>
-
*Behemoth* leaves west.

HP:Battered SP:Good MV:Good >
% w
c
Cancelled...
Climbing the Southern Foothills
[ Exits: e s u ]
*Behemoth* is standing here.

HP:Battered SP:Good MV:Good >
b
You barely strike *Behemoth*'s shoulders.

HP:Battered SP:Good MV:Good - Behemoth: Battered>
HP:Battered SP:Good MV:Good - Behemoth: Battered>

*
*Behemoth* panics, and attempts to flee!

HP:Battered SP:Good MV:Good - Behemoth: Battered>
- %
*Behemoth* leaves east.

HP:Battered SP:Good MV:Good >
e
Cancelled...
Climbing the Foothills
[ Exits: s w u ]

HP:Battered SP:Good MV:Good >
c
They don't seem to be here.

HP:Battered SP:Good MV:Good >
b
Bash who?

HP:Battered SP:Good MV:Good >
s
s
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.

HP:Battered SP:Good MV:Good >
c
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A tiny, snarling elf glares about here.

HP:Battered SP:Good MV:Good >
They don't seem to be here.

HP:Battered SP:Good MV:Good >
track
HP:Battered SP:Good MV:Good >
- +
*
You see fresh tracks of Behemoth leaving south.
You see fresh tracks of Behemoth leaving north.
You see fresh tracks of Sonea leaving north.
You see almost fresh tracks of Behemoth leaving north.
You see almost fresh tracks of Sonea leaving north.
You see almost fresh tracks of a white stallion (ridden) leaving south.

HP:Battered SP:Good MV:Good >
c
They don't seem to be here.

HP:Battered SP:Good MV:Good >
s
An Abandoned Fortification on the Road
[ Exits: n s ]
*Behemoth* is standing here.

HP:Battered SP:Good MV:Good >
c
You barely strike *Behemoth*'s hands.

HP:Battered SP:Good MV:Good - Behemoth: Battered>
b
HP:Battered SP:Good MV:Good - Behemoth: Battered>

*
*Behemoth* panics, and attempts to flee!

HP:Battered SP:Good MV:Good - Behemoth: Battered>
- %
*Behemoth* leaves south.

HP:Battered SP:Good MV:Good >
s
Cancelled...
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
*Behemoth* is standing here.

HP:Battered SP:Good MV:Good >
c
b
You strike *Behemoth*'s legs.

HP:Battered SP:Good MV:Good - Behemoth: Battered>
HP:Battered SP:Good MV:Good - Behemoth: Battered>

*
*Behemoth* panics, and attempts to flee!

HP:Battered SP:Good MV:Good - Behemoth: Battered>
- %
*Behemoth* leaves west.

HP:Battered SP:Good MV:Good >
- w
Cancelled...
On the Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered SP:Good MV:Good >
c
They don't seem to be here.

HP:Battered SP:Good MV:Good >
b
Bash who?

HP:Battered SP:Good MV:Good >
w
The Road to Tarwin's Gap
[ Exits: e w ]

HP:Battered SP:Good MV:Good >
c
They don't seem to be here.

HP:Battered SP:Good MV:Good >
b
#TICK-10
Bash who?

HP:Battered SP:Good MV:Good >
w
The Road to Tarwin's Gap
[ Exits: e s ]

HP:Battered SP:Good MV:Draining >
c
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
b
Bash who?

HP:Battered SP:Good MV:Draining >
s
s
The Road Alongside the Forest Hedge
[ Exits: n s ]
A large rat is here scurrying out of sight.

HP:Battered SP:Good MV:Draining >
s
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
*Panzer* is here, fighting a white stallion!.
A white stallion is here, fighting *Panzer*!.

HP:Battered SP:Good MV:Draining >
A Bend in the Road
[ Exits: n s w ]

HP:Battered SP:Good MV:Draining >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
*Panzer* is here, fighting a white stallion!.
A white stallion is here, fighting *Panzer*!.

HP:Battered SP:Good MV:Draining >
c
A white stallion barely tickles *Panzer*'s body with his hit,
You strike *Panzer*'s hands.

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Scratched>
b
HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Scratched>

* -
*Panzer* sends a white stallion sprawling with a powerful bash!

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Scratched>
% -
*Panzer* slices a white stallion's body into bloody fragments!

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Hurt>

*
Your bash at *Panzer* sends him sprawling!

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Hurt>
emb
imm
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Hurt>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Draining - Panzer: Scratched --- a white stallion: Hurt>
= =
* + #TICK!!!
- = % = - +
*
Okay.
*Panzer* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>
b
They already seem stunned!

HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>

You strike *Panzer*'s body.
A white stallion barely hits *Panzer*'s head.

HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>
b
They already seem stunned!

HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>
b

*Panzer* panics, and attempts to flee!

HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>
HP:Wounded SP:Good MV:Good - Panzer: Hurt --- a white stallion: Scratched>

*
*Panzer* leaves north.

HP:Wounded SP:Good MV:Good >
- rh 1
Cancelled...
You begin riding a white stallion.

HP:Wounded SP:Good MV:Good >
n
The Road Alongside the Forest Hedge
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Panzer* is standing here.
A large rat is here scurrying out of sight.

HP:Wounded SP:Good MV:Good >
c
You strike *Panzer*'s head very hard.

HP:Wounded SP:Good MV:Good - Panzer: Hurt>
b
HP:Wounded SP:Good MV:Good - Panzer: Hurt>

*
*Panzer* tries to slice your head, but misses.

HP:Wounded SP:Good MV:Good - Panzer: Hurt>

*Panzer* panics, and attempts to flee!

HP:Wounded SP:Good MV:Good - Panzer: Hurt>
- % #TICK+10

*Panzer* panics, and attempts to flee!

HP:Wounded SP:Good MV:Good - Panzer: Hurt>

*Behemoth* has arrived from the south.

HP:Wounded SP:Good MV:Good - Panzer: Hurt>
-
*Panzer* leaves south.
*Behemoth* tries to maul your body, but misses.

HP:Wounded SP:Good MV:Good - Behemoth: Battered>

*
As *Behemoth* avoids your bash, you topple over and fall to the ground!

HP:Wounded SP:Good MV:Good - Behemoth: Battered>
f

*Panzer* has arrived from the south.

HP:Wounded SP:Good MV:Good - Behemoth: Battered>

*Panzer* tries to slice your hands, but misses.

HP:Wounded SP:Good MV:Good - Behemoth: Battered>
You panic and attempt to flee!

HP:Wounded SP:Good MV:Good - Behemoth: Battered>
s

Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Wounded SP:Good MV:Good >
A Bend in the Road
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Good >
s
Off the Road
[ Exits: n e w ]
A white stallion is standing here, being ridden by you.
A small buck is here, looking frisky.

HP:Wounded SP:Good MV:Good >
s
Alas, you cannot go that way...

HP:Wounded SP:Good MV:Good >
stat
You are a 238 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 147 pounds, weight carried 0.0 lbs, worn: 28.7 lbs.
Offensive Bonus: 151 Dodge Bonus: 112, Parry Bonus: 143
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 16, Con: 16
You have died 47 times, 36 times to other players, 11 times to monsters, and killed 35 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SANCTUARY
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Wounded SP:Good MV:Good >
n
A Bend in the Road
[ Exits: n s w ]
A white stallion is standing here, being ridden by you.

HP:Wounded SP:Good MV:Good >
n
Tarwin's Gap Road Before a Turn in the Road
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
*Behemoth* is standing here.
*Panzer* is standing here.
*Panzer* leaves south.

HP:Wounded SP:Good MV:Good >
c

*Behemoth* leaves south.

HP:Wounded SP:Good MV:Good >
b
They don't seem to be here.

HP:Wounded SP:Good MV:Good >
Bash who?

HP:Wounded SP:Good MV:Good >
c

*Panzer* has arrived from the south.

HP:Wounded SP:Good MV:Good >
b
You strike *Panzer*'s body hard.

HP:Wounded SP:Good MV:Good - Panzer: Wounded>
HP:Wounded SP:Good MV:Good - Panzer: Wounded>

*
*Behemoth* has arrived from the south.

HP:Wounded SP:Good MV:Good - Panzer: Wounded>

Raiden narrates, 'anyone got a spare weapon for daos?'

HP:Wounded SP:Good MV:Good - Panzer: Wounded>

*Behemoth* tries to maul your arms, but misses.

HP:Wounded SP:Good MV:Good - Panzer: Wounded>
- % -
You dodge a bash from *Panzer* who loses his balance and falls!
As *Panzer* avoids your bash, you topple over and fall to the ground!

HP:Wounded SP:Good MV:Good - Panzer: Wounded>
f
*Panzer* slices your legs very hard.
You strike *Panzer*'s legs very hard.
You panic and attempt to flee!

HP:Battered SP:Good MV:Good - Panzer: Wounded>

*Behemoth* sends you sprawling with a powerful bash!

HP:Battered SP:Good MV:Good - Panzer: Wounded>
n

*Behemoth* mauls your legs into bloody fragments!

HP:Battered SP:Good MV:Good - Panzer: Wounded>

*Behemoth* mauls your feet into bloody fragments!
*Panzer* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Good - Panzer: Wounded>
The Road Alongside the Forest Hedge
[ Exits: n s ]
A white stallion is standing here, being ridden by you.
A large rat is here scurrying out of sight.
You flee head over heels.
The Road to Tarwin's Gap
[ Exits: e s ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
stat
You are a 238 year old female human channeler.
Your mood is currently: Wimpy
Your height is 4 feet, 9 inches, weight 147 pounds, weight carried 0.0 lbs, worn: 28.7 lbs.
Offensive Bonus: 151 Dodge Bonus: 112, Parry Bonus: 143
Your abilities are: Str: 17, Int: 19, Wis: 18, Dex: 16, Con: 16
You have died 47 times, 36 times to other players, 11 times to monsters, and killed 35 other worthy players.
Your armor absorbs 3% damage on average.
You are affected by:
SANCTUARY
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH

HP:Beaten SP:Good MV:Good >
e
The Road to Tarwin's Gap
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
n
Alas, you cannot go that way...

HP:Beaten SP:Good MV:Good >
e
n
n
On the Road to Tarwin's Gap
[ Exits: e w ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
Alas, you cannot go that way...

HP:Beaten SP:Good MV:Good >
Alas, you cannot go that way...

HP:Beaten SP:Good MV:Good >

*Panzer* has arrived from the west.

HP:Beaten SP:Good MV:Good >

*Panzer* tries to slice your legs, but misses.

HP:Beaten SP:Good MV:Good - Panzer: Wounded>

*Behemoth* has arrived from the west.

HP:Beaten SP:Good MV:Good - Panzer: Wounded>
nar i really don't like dodge
You narrate, 'i really don't like dodge'
*Behemoth* leaves east.

HP:Beaten SP:Good MV:Good - Panzer: Wounded>
f
You panic and attempt to flee!

HP:Beaten SP:Good MV:Good - Panzer: Wounded>

*Behemoth* has arrived from the east.

HP:Beaten SP:Good MV:Good - Panzer: Wounded>

*Behemoth* tries to maul your head, but misses.

HP:Beaten SP:Good MV:Good - Panzer: Wounded>
e
e
The Road to Tarwin's Gap
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.
On the Road to Tarwin's Gap
[ Exits: e w ]
A white stallion is standing here, being ridden by you.
*Behemoth* is standing here.
*Panzer* is standing here.

HP:Beaten SP:Good MV:Good >
n
At a Bend in the Road to Tarwin's Gap
[ Exits: n w ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
An Abandoned Fortification on the Road
[ Exits: n s ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
n
A Bend in the Road to Tarwin's Gap
[ Exits: n e s w ]
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
n
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A white stallion is standing here, being ridden by you.
A tiny, snarling elf glares about here.

HP:Beaten SP:Good MV:Good >

An angry elf tries to pierce a white stallion's body, but misses.

HP:Beaten SP:Good MV:Good >
n
Your mount is currently engaged in combat!

HP:Beaten SP:Good MV:Good >
f
On a Heath Bald
[ Exits: e s w ]
A white stallion is standing here, being ridden by you.
You flee head over heels.

HP:Beaten SP:Good MV:Good >
n
Alas, you cannot go that way...

HP:Beaten SP:Good MV:Good >
w

*Behemoth* has arrived from the west.

HP:Beaten SP:Good MV:Good >
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A white stallion is standing here, being ridden by you.
A tiny, snarling elf glares about here.

HP:Beaten SP:Good MV:Good >
w
Up Along the Foothills
[ Exits: n e s ]
The corpse of a small deer is lying here. [2]
The corpse of a frisky buck is lying here.
A white stallion is standing here, being ridden by you.

HP:Beaten SP:Good MV:Good >
e
#TICK-10
A Path Between the Cliffs
[ Exits: n e s w ]
An enormous statue of Growler is carved into the rock here.
A white stallion is standing here, being ridden by you.
A tiny, snarling elf glares about here.

HP:Beaten SP:Good MV:Good >
z
Bash who?

HP:Beaten SP:Good MV:Good >
z
Bash who?

HP:Beaten SP:Good MV:Good >
z

*Behemoth* has arrived from the east.

HP:Beaten SP:Good MV:Good >
HP:Beaten SP:Good MV:Good >

*Behemoth* tries to maul your waist, but misses.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>

*
*Panzer* has arrived from the south.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>

An angry elf barely pierces *Panzer*'s body.
*Panzer* slices an angry elf's body very hard.
An angry elf pierces *Panzer*'s head.
An angry elf pierces *Panzer*'s legs.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
- %
*Panzer* panics, and attempts to flee!

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
-
*
Your bash at *Behemoth* sends him sprawling!
*Panzer* leaves south.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>

You strike *Behemoth*'s legs very hard.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
imm
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
=
*Panzer* has arrived from the south.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>

*Panzer* tries to slice your hands, but misses.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
=
* +
An angry elf pierces *Panzer*'s head.

HP:Beaten SP:Good MV:Good - Behemoth: Battered>
- #TICK!!!
=
An angry elf pierces *Panzer*'s head.
An angry elf pierces *Panzer*'s head.
The aura around you fades away.

HP:Beaten SP:Good MV:Strong - Behemoth: Wounded>
% = - +
*
Okay.
*Behemoth* screams in agony and tears at his skin as your flows of Fire char his insides.

HP:Beaten SP:Good MV:Strong - Behemoth: Battered>

*Panzer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Strong - Behemoth: Battered>
f

An angry elf pierces *Panzer*'s hands.
An angry elf pierces *Panzer*'s hands.
*Panzer* slices your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Behemoth* mauls your arms into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical SP:Good MV:Strong - Behemoth: Battered>

An angry elf barely pierces *Panzer*'s hands.
*Panzer* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Post by Syrik »

I like combo/bash setup, I get 85db/192 pb/38 abs, and can eat a fair amount of solo bashes.
Erurk
Posts: 28
Joined: Thu Mar 24, 2005 4:38 am

Post by Erurk »

Stats are vital for the dodge setup on a channeler..Your basically in the same setup as me but with diff weaves and I dont bash. Your 1 dex will lower your defense a little bit but yeah its hard to go up against bashers. I can honestly just suggest if your going to do it when it comes to certain bashers forget about outbashing them and use fast fast weaves to wittle em down while flee hitting. Also if your not charging go with a different weapon thatll offer better bash against an abser. I used versatile hatchet for a while and it rocks. Ill hop on a ls char one of these days if you need help smobbing up something.

Beyond that you were doing great when it was a 1v1 situation vs both of them. Manhandled panzer and behemoth was giving you trouble but he has prob the best non unique bashing weapon out there atm. But when reading this you handled it all well enough and did a good job of getting em both down. Once you get your setup tinkered out itll be nasty to watch you beat up several people at once.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Yea I thought you did rather well actually. You were fighting 2 bashers straight up. Thats where you messed up. Its not like old mud when one person in a good set can beat a group.
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