Fun 1v1 (Syrik Vs. Sonea)

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Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Fun 1v1 (Syrik Vs. Sonea)

Post by Syrik »

So this started out with me trying to get 1v1 against Summer, but instead Sonea wanted 1v1. I thought I was pretty much doomed about 1/3 of the way through, cause she was bashing me a lot at the beginning. It was fun.


HP:Healthy SP:Full MV:Strong >
w
An Entrance to a Fort
The grasslands finally give up their attempt to conquer the stonework here.
The green fields give way to mossy rock and hard-packed dirt, the warning that
this place has seen travel. To the west, noises can be heard, and to the
south, more stone battlements rise out of the ground.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
A pale half-man gracefully moves about.

HP:Healthy SP:Full MV:Strong >
k
You try to strike *Sonea*'s feet, but miss.

HP:Healthy SP:Full MV:Strong - Sonea: Scratched>

*Sonea* tries to strike your waist, but misses.
You try to strike *Sonea*'s body, but miss.

HP:Healthy SP:Full MV:Strong - Sonea: Scratched>
cf
You begin channeling the appropriate flows...

HP:Healthy SP:Full MV:Strong - Sonea: Scratched>
=
A pale half-man tries to slash *Sonea*'s legs, but she parries the attack.

HP:Healthy SP:Full MV:Strong - Sonea: Scratched>
-
*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Healthy SP:Excellent MV:Strong - Sonea: Scratched>
fs
You begin channeling the appropriate flows...

HP:Healthy SP:Excellent MV:Strong - Sonea: Scratched>
=
A pale half-man slashes *Sonea*'s arms.

HP:Healthy SP:Excellent MV:Strong - Sonea: Hurt>
=
You dodge a bash from *Sonea* who loses her balance and falls!

HP:Healthy SP:Excellent MV:Strong - Sonea: Hurt>
+
Okay.
Your flows of Fire blossom into flames which hit *Sonea*, causing her a lot of pain.

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>

*Sonea* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
rend
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
+ =
A pale half-man tries to slash *Sonea*'s body, but she dodges the attack.

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
=
*Sonea* leaves south, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >

* + - = % = - +
*
Your target could not be found.

HP:Healthy SP:Strong MV:Strong >
s
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]
*Sonea* is standing here, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >
k

A pale half-man has arrived from the north.

HP:Healthy SP:Strong MV:Strong >
You strike *Sonea*'s waist hard.

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>

*Sonea* panics, and attempts to flee!

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>

You try to strike *Sonea*'s body, but miss.

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
b
HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>

*
*Sonea* leaves west, riding a black warhorse.
*Sonea* has arrived from the west, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >
-
*Sonea* leaves east, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >
% -
*
They must have left already...

HP:Healthy SP:Strong MV:Strong >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Healthy SP:Strong MV:Strong >
k
They don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
s
Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
e
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
n
nGrasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >

At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.

HP:Healthy SP:Strong MV:Strong >
s
k

*Sonea* has arrived from the south, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Healthy SP:Strong MV:Strong >
cThey don't seem to be here.

HP:Healthy SP:Strong MV:Strong >
f
Who do you wish to channel this weave upon?
*Sonea* has arrived from the north, riding a black warhorse.

HP:Healthy SP:Strong MV:Strong >

*Sonea* tries to strike your arms, but misses.

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
k
You do the best you can!

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
cf
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Strong - Sonea: Wounded>
= -
A rhinoceros has arrived from the south.

HP:Healthy SP:Strong MV:Excellent - Sonea: Hurt>

*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Healthy SP:Strong MV:Excellent - Sonea: Wounded>
cf
You begin channeling the appropriate flows...

HP:Healthy SP:Strong MV:Excellent - Sonea: Wounded>
= -
You are interrupted and stop what you are doing.
*Sonea* sends you sprawling with a powerful bash!

HP:Scratched SP:Strong MV:Excellent - Sonea: Wounded>

*Sonea* strikes your body hard.

HP:Scratched SP:Strong MV:Excellent - Sonea: Wounded>
f

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
Maybe you should get on your feet first?

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

You strike *Sonea*'s hands.
*Sonea* tries to strike your arms, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
stand
fDo you not consider fighting as standing?

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

You panic and attempt to flee!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* has arrived from the north, riding a black warhorse.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* tries to strike your arms, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

You try to strike *Sonea*'s arms, but miss.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
e
No way! You're fighting for your life!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]
You flee head over heels.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* has arrived from the west, riding a black warhorse.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* tries to strike your feet, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
s

You try to strike *Sonea*'s feet, but miss.
*Sonea* tries to strike your head, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
No way! You're fighting for your life!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
You flee head over heels.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* has arrived from the south, riding a black warhorse.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* tries to strike your body, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

You try to strike *Sonea*'s legs, but miss.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
b
HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

* f
- Cancelled...
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

Flames sent by *Sonea* cause your skin to blister and char.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

You try to strike *Sonea*'s legs, but miss.
*Sonea* tries to strike your head, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Wounded SP:Strong MV:Excellent >

*Sonea* has arrived from the east, riding a black warhorse.

HP:Wounded SP:Strong MV:Excellent >
e
*Sonea* tries to strike your arms, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

b
No way! You're fighting for your life!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

* - % -
*Sonea* sends you sprawling with a powerful bash!

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>
f

*Sonea* tries to strike your shoulders, but misses.

HP:Wounded SP:Strong MV:Excellent - Sonea: Wounded>

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
Maybe you should get on your feet first?

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
stand
Do you not consider fighting as standing?

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
f

You try to strike *Sonea*'s head, but miss.
*Sonea* tries to strike your body, but misses.

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
You panic and attempt to flee!

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>

At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.
You flee head over heels.

HP:Battered SP:Strong MV:Excellent >
al b bash
*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Strong MV:Excellent >

*Sonea* tries to strike your head, but misses.

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>

You try to strike *Sonea*'s feet, but miss.

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
human
Alias added.

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>
f
You panic and attempt to flee!

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>

You dodge a bash from *Sonea* who loses her balance and falls!

HP:Battered SP:Strong MV:Excellent - Sonea: Wounded>

Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Battered SP:Strong MV:Strong >
b
Bash who?

HP:Battered SP:Strong MV:Strong >

*Sonea* has arrived from the north, riding a black warhorse.

HP:Battered SP:Strong MV:Strong >

*Sonea* tries to strike your legs, but misses.

HP:Battered SP:Strong MV:Strong - Sonea: Wounded>
b
HP:Battered SP:Strong MV:Strong - Sonea: Wounded>

* - %
A rhinoceros leaves south.

HP:Battered SP:Strong MV:Strong - Sonea: Wounded>
-
You dodge a bash from *Sonea* who loses her balance and falls!
As *Sonea* avoids your bash, you topple over and fall to the ground!

HP:Battered SP:Strong MV:Strong - Sonea: Wounded>
b
You try to strike *Sonea*'s hands, but miss.
*Sonea* tries to strike your legs, but misses.

HP:Wounded SP:Strong MV:Fresh - Sonea: Wounded>

* - % -
You dodge a bash from *Sonea* who loses her balance and falls!
Your bash at *Sonea* sends her sprawling!

HP:Wounded SP:Strong MV:Fresh - Sonea: Wounded>
rend
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Fresh - Sonea: Wounded>
+ = =
* + - = % = - +
*Sonea* tries to strike your legs, but misses.

HP:Wounded SP:Strong MV:Fresh - Sonea: Wounded>

*
Okay.
Your net of Spirit, Air and Fire settles on *Sonea* who screams in agony as you crush her organs, boil her blood, and snap her bones.
*Sonea* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Sonea: Wounded>

*Sonea* leaves north, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh >
b
Bash who?

HP:Wounded SP:Good MV:Fresh >
b
Bash who?

HP:Wounded SP:Good MV:Fresh >

HP:Wounded SP:Good MV:Fresh >

*Sonea* has arrived from the north, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh >

*Sonea* tries to strike your legs, but misses.

HP:Wounded SP:Good MV:Fresh - Sonea: Wounded>
b
HP:Wounded SP:Good MV:Fresh - Sonea: Wounded>

* - % -
You dodge a bash from *Sonea* who loses her balance and falls!

HP:Wounded SP:Good MV:Fresh - Sonea: Wounded>

*
Your bash at *Sonea* sends her sprawling!

HP:Wounded SP:Good MV:Fresh - Sonea: Battered>
ren
You strike *Sonea*'s body.

HP:Wounded SP:Good MV:Fresh - Sonea: Battered>
d
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Sonea: Battered>
+ = =
* + - = % = - quic + k
*
Okay.
Your net of Spirit, Air and Fire settles on *Sonea* who screams in agony as you crush her organs, boil her blood, and snap her bones.
*Sonea* grimaces in pain.

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>

You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>
=
*Sonea* panics, and attempts to flee!

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>
=
* +
*Sonea* leaves south, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh >
- = % = - +
*
Your target could not be found.

HP:Wounded SP:Good MV:Fresh >

*Sonea* has arrived from the south, riding a black warhorse.

HP:Wounded SP:Good MV:Fresh >
s

*Sonea* tries to strike your body, but misses.

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>

A rhinoceros leaves south.

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>

You try to strike *Sonea*'s legs, but miss.

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>
f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>
f
PANIC! You couldn't escape!

HP:Wounded SP:Good MV:Fresh - Sonea: Beaten>

Flames sent by *Sonea* cause your skin to blister and char.

HP:Battered SP:Good MV:Fresh - Sonea: Beaten>
f

You try to strike *Sonea*'s head, but miss.

HP:Battered SP:Good MV:Fresh - Sonea: Beaten>
PANIC! You couldn't escape!

HP:Battered SP:Good MV:Fresh - Sonea: Beaten>
f
You panic and attempt to flee!

HP:Battered SP:Good MV:Fresh - Sonea: Beaten>

Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
You flee head over heels.

HP:Battered SP:Good MV:Excellent >
b
Bash who?

HP:Battered SP:Good MV:Excellent >
b
Bash who?

HP:Battered SP:Good MV:Excellent >
w
A Field Before the Fort
The fields start to thin out and become hard-packed dirt here, and much of the
vegetation has withered. Stone battlements can be see rising up to the west,
providing a makeshift fort for passing troops. Although it does not offer much
protection, you get the sense that this place has held many battles.
[ Exits: n e w ]

HP:Battered SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
e
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Battered SP:Good MV:Excellent >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Excellent >

*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Battered SP:Good MV:Excellent >

*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Good MV:Excellent >
k
You try to strike *Sonea*'s arms, but miss.

HP:Battered SP:Good MV:Excellent - Sonea: Beaten>
b
HP:Battered SP:Good MV:Excellent - Sonea: Beaten>

* - %
*Sonea* sends you sprawling with a powerful bash!
*Sonea* strikes your waist very hard.
You feel your extra strength fade.

HP:Battered SP:Good MV:Fresh - Sonea: Beaten>
fl

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.

HP:Beaten SP:Good MV:Fresh - Sonea: Beaten>
Maybe you should get on your feet first?
*Sonea* panics, and attempts to flee!

HP:Beaten SP:Good MV:Fresh - Sonea: Beaten>

You try to strike *Sonea*'s body, but miss.

HP:Beaten SP:Good MV:Fresh - Sonea: Beaten>

*Sonea* leaves south, riding a black warhorse.

HP:Beaten SP:Good MV:Fresh >
l
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Fresh >
stand
You are already standing.

HP:Beaten SP:Good MV:Fresh >
str
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh >
= % = -
*
Okay.

HP:Beaten SP:Good MV:Fresh >
stat
You are a 19 year old male dreadguard.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 248 pounds, weight carried 0.0 lbs, worn: 40.5 lbs.
Offensive Bonus: 149 Dodge Bonus: 80, Parry Bonus: 176
Your abilities are: Str: 17, Int: 17, Wis: 18, Dex: 17, Con: 16
You have died 15 times, 4 times to other players, 11 times to monsters, and killed 2 other worthy players.
Your armor absorbs 32% damage on average.
You are affected by:
SANCTUARY
AGILITY
NO QUIT
STRENGTH

HP:Beaten SP:Good MV:Fresh >
where
Players in your Zone
--------------------
Syrik - Grasslands Off the Road

HP:Beaten SP:Good MV:Fresh >
l
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Fresh >
s
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >
e
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Beaten SP:Good MV:Excellent >
w
wGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >

Grasslands at a Cliff
Suddenly a sheer rock wall rises out of the grass, the first landmark you've
seen in quite some time. Vines and roots spill over the edge high above,
making a waterfall of vegetation into the swarming sea of grass below. The
cliff offers some shade from the beating sun overhead, making this place a good
spot for a rest.
[ Exits: n e s ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >
n
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >

*Sonea* has arrived from the west, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >

*Sonea* tries to strike your hands, but misses.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
f
You panic and attempt to flee!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Beaten SP:Good MV:Excellent >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >
k
cf
You try to strike *Sonea*'s head, but miss.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
= -
*Sonea* panics, and attempts to flee!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*Sonea* leaves east, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Beaten SP:Good MV:Excellent >
k
cThey don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
^R
s

*Sonea* has arrived from the south, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Beaten SP:Good MV:Excellent >

*Sonea* has arrived from the north, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >
k
cf
You try to strike *Sonea*'s head, but miss.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
= -
*
You lose your concentration.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
f

*Sonea* sends you sprawling with a powerful bash!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*Sonea* tries to strike your legs, but misses.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
yell out?
*Sonea* strikes your hands hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
Maybe you should get on your feet first?

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

You yell, 'out?'

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*Sonea* panics, and attempts to flee!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
stand
Do you not consider fighting as standing?

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*Sonea* leaves west, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >

Sonea yells, 'sup?'

HP:Beaten SP:Good MV:Excellent >
yell or death?
You yell, 'or death?'

HP:Beaten SP:Good MV:Excellent >
sctBeginning autosave. Please wait...

Autosave complete.
HP:Beaten SP:Good MV:Excellent >
^R
s
The aura around you fades away.

HP:Beaten SP:Good MV:Fresh >
tat
You are a 19 year old male dreadguard.
Your mood is currently: Brave
Your height is 6 feet, 9 inches, weight 248 pounds, weight carried 0.0 lbs, worn: 40.5 lbs.
Offensive Bonus: 149 Dodge Bonus: 80, Parry Bonus: 176
Your abilities are: Str: 17, Int: 17, Wis: 18, Dex: 17, Con: 16
You have died 15 times, 4 times to other players, 11 times to monsters, and killed 2 other worthy players.
Your armor absorbs 32% damage on average.
You are affected by:
AGILITY
NO QUIT
STRENGTH

HP:Beaten SP:Good MV:Fresh >
sanc
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh >
= =
Sonea yells, 'death! i need qps :P'

HP:Beaten SP:Good MV:Fresh >

* + - = % = - +
*
You lose your concentration.

HP:Beaten SP:Good MV:Fresh >
sanc
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Fresh >
= =
* + - = % = - ye + ll
*
Okay.

HP:Beaten SP:Good MV:Fresh >
ok
You yell, 'ok'

HP:Beaten SP:Good MV:Fresh >
re
You release the One Power.

HP:Beaten SP:Good MV:Fresh >
where
Players in your Zone
--------------------
Syrik - Tar Valon Road Through the Plains

HP:Beaten SP:Good MV:Fresh >
sei
You grasp for saidin and feel it surge through your body.

HP:Beaten SP:Good MV:Fresh >
w
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
n
k
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Excellent >
You try to strike *Sonea*'s shoulders, but miss.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

Sonea yells, 'and you might win'

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

*Sonea* tries to strike your body, but misses.
You try to strike *Sonea*'s head, but miss.
*Sonea* panics, and attempts to flee!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
quick
*Sonea* leaves east, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >

Who do you wish to channel this weave upon?

HP:Beaten SP:Good MV:Excellent >
e
kIntersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Beaten SP:Good MV:Excellent >

They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
s
*Sonea* has arrived from the south, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >

Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Beaten SP:Good MV:Excellent >
n
kIntersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Sonea* is standing here, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >

You try to strike *Sonea*'s arms, but miss.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
cuck
What?!?

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

You try to strike *Sonea*'s body, but miss.

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>
f
You panic and attempt to flee!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

You dodge a bash from *Sonea* who loses her balance and falls!

HP:Beaten SP:Good MV:Excellent - Sonea: Beaten>

The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
You flee head over heels.

HP:Beaten SP:Good MV:Excellent >
e
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]

HP:Beaten SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
w
w
kThe Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
*Sonea* is standing here, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >


*Sonea* leaves east, riding a black warhorse.

HP:Beaten SP:Good MV:Excellent >
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Beaten SP:Good MV:Excellent >
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Beaten SP:Good MV:Excellent >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Excellent >
al g channel 'quicksand'
Alias added.

HP:Beaten SP:Good MV:Excellent >
w
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Beaten SP:Good MV:Excellent >
s
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Beaten SP:Good MV:Excellent >
e
Alas, you cannot go that way...

HP:Beaten SP:Good MV:Excellent >
w
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Strong >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Strong >

*Sonea* leaves west, riding a black warhorse.

HP:Beaten SP:Good MV:Strong >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Strong >

HP:Beaten SP:Good MV:Strong >
g
Who do you wish to channel this weave upon?

HP:Beaten SP:Good MV:Strong >
w
k
g
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
*Sonea* leaves east, riding a black warhorse.

HP:Beaten SP:Good MV:Strong >
They don't seem to be here.

HP:Beaten SP:Good MV:Strong >
Who do you wish to channel this weave upon?

HP:Beaten SP:Good MV:Strong >

*Sonea* has arrived from the east, riding a black warhorse.

HP:Beaten SP:Good MV:Strong >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Beaten SP:Good MV:Strong >
k
They don't seem to be here.

HP:Beaten SP:Good MV:Strong >
g
Who do you wish to channel this weave upon?

HP:Beaten SP:Good MV:Strong >

*Sonea* has arrived from the west, riding a black warhorse.

HP:Beaten SP:Good MV:Strong >
k
You try to strike *Sonea*'s arms, but miss.

HP:Beaten SP:Good MV:Strong - Sonea: Beaten>
g
You begin channeling the appropriate flows...

HP:Beaten SP:Good MV:Strong - Sonea: Beaten>
= =
* + - = % =
You dodge a bash from *Sonea* who loses her balance and falls!

HP:Beaten SP:Good MV:Strong - Sonea: Beaten>
- +
*
Okay.

HP:Beaten SP:Weakening MV:Strong - Sonea: Beaten>
ren
*Sonea* tries to strike your shoulders, but misses.
You try to strike *Sonea*'s body, but miss.

HP:Battered SP:Weakening MV:Fresh - Sonea: Battered>
d
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Fresh - Sonea: Battered>
+
*Sonea* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Fresh - Sonea: Battered>
=
*Sonea* leaves south, riding a black warhorse.

HP:Battered SP:Weakening MV:Fresh >
=
* + - =
*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Weakening MV:Fresh >

*Sonea* tries to strike your arms, but misses.

HP:Battered SP:Weakening MV:Fresh - Sonea: Battered>
% = - +
*
Okay.
Your net of Spirit, Air and Fire settles on *Sonea* who screams in agony as you crush her organs, boil her blood, and snap her bones.

HP:Battered SP:Weakening MV:Fresh - Sonea: Critical>
f
You panic and attempt to flee!

HP:Battered SP:Weakening MV:Fresh - Sonea: Critical>

Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
You flee head over heels.

HP:Battered SP:Weakening MV:Excellent >
n
k
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >

*Sonea* leaves east, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
They don't seem to be here.

HP:Battered SP:Weakening MV:Excellent >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Weakening MV:Excellent >
k
They don't seem to be here.

HP:Battered SP:Weakening MV:Excellent >
e
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]
*Sonea* has arrived from the east, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >

*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
w
k
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Weakening MV:Excellent >
They don't seem to be here.

HP:Battered SP:Weakening MV:Excellent >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
s
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
e
Tar Valon Road Through the Plains
The road continues to the north and south without visible end. To the west the
Caralain plains are still the only thing visible. Shapes and forms are seen
stalking the Caralain grass, and the wildlife is livid.
[ Exits: n s w ]

HP:Battered SP:Weakening MV:Excellent >
w
Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
k
cYou try to strike *Sonea*'s body, but miss.

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>
f
You begin channeling the appropriate flows...
*Sonea* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>
= -
*Sonea* leaves south, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >

*
Your target could not be found.

HP:Battered SP:Weakening MV:Excellent >

*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
s
*Sonea* leaves north, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
^R
n
k
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
They don't seem to be here.

HP:Battered SP:Weakening MV:Excellent >
e
k
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Sonea* is standing here, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >
You try to strike *Sonea*'s feet, but miss.

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>

*Sonea* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>
c
You try to strike *Sonea*'s arms, but miss.

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>
f
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Excellent - Sonea: Critical>
= -
*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Weakening MV:Excellent >

*
Your target could not be found.

HP:Battered SP:Weakening MV:Excellent >
w
k
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Excellent >
They don't seem to be here.

HP:Battered SP:Weakening MV:Excellent >
w
Grasslands
The plains stretch on to the east and south, but to the north and west you can
see them thinning out, creating a clearing. To the far west, stone brickwork
rises into view. Maybe you should check it out.
[ Exits: n e s w ]

HP:Battered SP:Weakening MV:Strong >
k
They don't seem to be here.

HP:Battered SP:Weakening MV:Strong >
e
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Weakening MV:Strong >
n
At a Small Stream
The fields run right up to a trickling stream here, almost engulfing it
completely. Grass and weeds grow from under the water, stirring up the dirt
bottom and making the water look dark and murky. It does not look as if it
would be a good idea to stop to get a drink here... noises float on the breeze
from the west.
[ Exits: s w ]
A dark, murky stream trickles along the ground.
*Sonea* is standing here, riding a black warhorse.

HP:Battered SP:Weakening MV:Strong >
k
You strike *Sonea*'s feet.

HP:Battered SP:Weakening MV:Strong - Sonea: Critical>

*Sonea* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Strong - Sonea: Critical>

*Sonea* panics, and attempts to flee!

HP:Battered SP:Weakening MV:Strong - Sonea: Critical>

You try to strike *Sonea*'s feet, but miss.

HP:Battered SP:Weakening MV:Strong - Sonea: Critical>
cf
You begin channeling the appropriate flows...

HP:Battered SP:Weakening MV:Strong - Sonea: Critical>
=
*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Weakening MV:Strong >
-
*
Your target could not be found.

HP:Battered SP:Weakening MV:Strong >

----------------Really long spam of me trying to find her(having no track sucks)--------------

HP:Wounded SP:Strong MV:Good >
s
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]
*Sonea* is standing here, riding a black warhorse.

HP:Wounded SP:Strong MV:Good >


*Sonea* tries to strike your arms, but misses.

HP:Wounded SP:Strong MV:Good - Sonea: Beaten>
HP:Wounded SP:Strong MV:Good - Sonea: Beaten>
k

You try to strike *Sonea*'s feet, but miss.
*Sonea* tries to strike your shoulders, but misses.

HP:Wounded SP:Strong MV:Good - Sonea: Beaten>
You do the best you can!

HP:Wounded SP:Strong MV:Good - Sonea: Beaten>
cf
You are not in touch with the True Source.

HP:Wounded SP:Strong MV:Good - Sonea: Beaten>
f
You panic and attempt to flee!

HP:Wounded SP:Strong MV:Good - Sonea: Beaten>

The Tar Valon Road
The road continues north and south here, to the north it goes and goes until
traveling beyond the horizon. To the south a small bend in the road can be
seen.
[ Exits: n s ]
You flee head over heels.

HP:Wounded SP:Strong MV:Draining >
sei
You grasp for saidin and feel it surge through your body.

HP:Wounded SP:Strong MV:Draining >
s
Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]

HP:Wounded SP:Strong MV:Draining >
n
nThe Tar Valon Road
The road continues north and south here, to the north it goes and goes until
traveling beyond the horizon. To the south a small bend in the road can be
seen.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >

The Tar Valon Road
The road travels north and south from this point. To the south its still a
long trek to Caemlyn, to the north you are fast approaching Tar Valon.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Strong MV:Draining >
n
Approaching Tar Valon
To the north a small bend in the road can be seen. To the south the road
travels beyond sight. To the southwest the Caralain grass is dissapearing
beyond view.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >
n
The Tar Valon Road
To the north the small bend in the road is coming closer and closer. While to
the south the road continues without stop and beyond sight. To the southwest
the Caralain plains have finally dissapeared from view.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >
n
A Bend in the Road
You are at a bend in the Tar Valon road. To the east the road travels as
always, but you feel that you are closer and closer to Tar Valon. To the south
the road travels beyond sight.
[ Exits: e s ]

HP:Wounded SP:Strong MV:Draining >
n
e
e
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Draining >
The Tar Valon Road
You are near a small bend in the Tar Valon road. To the east the road
continues beyond the end of your vision. To the west only the small bend in
the road is visible.
[ Exits: e w ]

HP:Wounded SP:Strong MV:Draining >
The Tar Valon Road
To the east and west the Tar Valon road continues unchangingly. Faint city
alarm horns reach your ears from the northeast as you come closer and closer to
Tar Valon, your final destination.
[ Exits: e w ]
A large rat is here scurrying out of sight.

HP:Wounded SP:Strong MV:Draining >
e
Curve in the Road
You are at a small curve in the Tar Valon road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]

HP:Wounded SP:Strong MV:Draining >
n
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >
n
Outside of Tar Valon
You are at the gates of Tar Valon, just outside the western gate of the city.
The sounds of the city easily reach you here and the Tar Valon road travels
south here, where it finally dissapears around a bend.
[ Exits: e s ]
A tall post stands here holding a torch to create a lamp.

HP:Wounded SP:Strong MV:Draining >
n
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Draining >
s
Approaching Tar Valon
The sounds of the city can be seen from the northeast, and as you round a bend,
the glorious city of Tar Valon comes insight itself. In the middle of the mass
a Tower of white marble stands strong, the glorious White Tower.
[ Exits: n s ]

HP:Wounded SP:Strong MV:Draining >
s
Curve in the Road
You are at a small curve in the Tar Valon road. The road continues north and
west to both sides beyond sight. You are closer and closer to Tar Valon, and
the faint city horn can be heard in the distance.
[ Exits: n w ]

HP:Wounded SP:Strong MV:Draining >
s
Alas, you cannot go that way...

HP:Wounded SP:Strong MV:Draining >
w
The Tar Valon Road
To the east and west the Tar Valon road continues unchangingly. Faint city
alarm horns reach your ears from the northeast as you come closer and closer to
Tar Valon, your final destination.
[ Exits: e w ]
*Sonea* is standing here, riding a black warhorse.
A large rat is here scurrying out of sight.

HP:Wounded SP:Strong MV:Draining >
w

*Sonea* leaves east, riding a black warhorse.

HP:Wounded SP:Strong MV:Draining >
The Tar Valon Road
You are near a small bend in the Tar Valon road. To the east the road
continues beyond the end of your vision. To the west only the small bend in
the road is visible.
[ Exits: e w ]

HP:Wounded SP:Strong MV:Draining >
e
kThe Tar Valon Road
To the east and west the Tar Valon road continues unchangingly. Faint city
alarm horns reach your ears from the northeast as you come closer and closer to
Tar Valon, your final destination.
[ Exits: e w ]
A large rat is here scurrying out of sight.
*Sonea* has arrived from the east, riding a black warhorse.

HP:Wounded SP:Strong MV:Draining >


*Sonea* tries to strike your hands, but misses.

HP:Wounded SP:Strong MV:Draining - Sonea: Beaten>
You do the best you can!

HP:Wounded SP:Strong MV:Draining - Sonea: Beaten>
cf
You begin channeling the appropriate flows...

HP:Wounded SP:Strong MV:Draining - Sonea: Beaten>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>

You try to strike *Sonea*'s body, but miss.
*Sonea* tries to strike your feet, but misses.

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>

*Sonea* panics, and attempts to flee!

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>

*Sonea* leaves west, riding a black warhorse.

HP:Wounded SP:Good MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
w
k
The Tar Valon Road
You are near a small bend in the Tar Valon road. To the east the road
continues beyond the end of your vision. To the west only the small bend in
the road is visible.
[ Exits: e w ]

HP:Wounded SP:Good MV:Draining >
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
k
They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
w
A Bend in the Road
You are at a bend in the Tar Valon road. To the east the road travels as
always, but you feel that you are closer and closer to Tar Valon. To the south
the road travels beyond sight.
[ Exits: e s ]

HP:Wounded SP:Good MV:Draining >
k

They don't seem to be here.

HP:Wounded SP:Good MV:Draining >
HP:Wounded SP:Good MV:Draining >
s
The Tar Valon Road
To the north the small bend in the road is coming closer and closer. While to
the south the road continues without stop and beyond sight. To the southwest
the Caralain plains have finally dissapeared from view.
[ Exits: n s ]

HP:Wounded SP:Good MV:Draining >
s

*Sonea* has arrived from the south, riding a black warhorse.

HP:Wounded SP:Good MV:Draining >

*Sonea* tries to strike your feet, but misses.

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>
No way! You're fighting for your life!

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>
k
You do the best you can!

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>
cf

You try to strike *Sonea*'s feet, but miss.

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>
You begin channeling the appropriate flows...

HP:Wounded SP:Good MV:Draining - Sonea: Beaten>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Wounded SP:Good MV:Draining - Sonea: Critical>
f
You panic and attempt to flee!

HP:Wounded SP:Good MV:Draining - Sonea: Critical>

*Sonea* sends you sprawling with a powerful bash!

HP:Wounded SP:Good MV:Draining - Sonea: Critical>

*Sonea* tries to strike your feet, but misses.

HP:Wounded SP:Good MV:Draining - Sonea: Critical>

The feeling of molten lava inside of you causes your vision to blur, and the feeling quickly dissipates, but not the pain left behind.

HP:Battered SP:Good MV:Draining - Sonea: Critical>

*Sonea* looks at you.

HP:Battered SP:Good MV:Draining - Sonea: Critical>
f

A Bend in the Road
You are at a bend in the Tar Valon road. To the east the road travels as
always, but you feel that you are closer and closer to Tar Valon. To the south
the road travels beyond sight.
[ Exits: e s ]
You flee head over heels.

HP:Battered SP:Good MV:Draining >
PANIC! You couldn't escape!

HP:Battered SP:Good MV:Draining >
n
Alas, you cannot go that way...

HP:Battered SP:Good MV:Draining >
e
The Tar Valon Road
You are near a small bend in the Tar Valon road. To the east the road
continues beyond the end of your vision. To the west only the small bend in
the road is visible.
[ Exits: e w ]
A large rat is here scurrying out of sight.

HP:Battered SP:Good MV:Draining >
w
A Bend in the Road
You are at a bend in the Tar Valon road. To the east the road travels as
always, but you feel that you are closer and closer to Tar Valon. To the south
the road travels beyond sight.
[ Exits: e s ]

HP:Battered SP:Good MV:Draining >
s
The Tar Valon Road
To the north the small bend in the road is coming closer and closer. While to
the south the road continues without stop and beyond sight. To the southwest
the Caralain plains have finally dissapeared from view.
[ Exits: n s ]

HP:Battered SP:Good MV:Draining >
k
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
s
Approaching Tar Valon
To the north a small bend in the road can be seen. To the south the road
travels beyond sight. To the southwest the Caralain grass is dissapearing
beyond view.
[ Exits: n s ]

HP:Battered SP:Good MV:Faint >
s
The Tar Valon Road
The road travels north and south from this point. To the south its still a
long trek to Caemlyn, to the north you are fast approaching Tar Valon.
[ Exits: n s ]

HP:Battered SP:Good MV:Faint >
s
The Tar Valon Road
The road continues north and south here, to the north it goes and goes until
traveling beyond the horizon. To the south a small bend in the road can be
seen.
[ Exits: n s ]

HP:Battered SP:Good MV:Faint >
s
Sonea yells, 'i hate missing on you'

HP:Battered SP:Good MV:Faint >

Bend in the Road
You are at a bend in the Tar Valon road once again. To the north the Tar Valon
road travels north beyond sight, to the west an intersection in the road can be
barely seen. The plains are still visible on the western horizon.
[ Exits: n w ]
*Sonea* is standing here, riding a black warhorse.
*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
w
The Tar Valon Road
The Tar Valon road travels east from the junction in the road here, fast
approaching Tar Valon. To the west you can see the intersection in the road
and beyond that the Caralain plains.
[ Exits: e w ]

HP:Battered SP:Good MV:Faint >
k
w
They don't seem to be here.

HP:Battered SP:Good MV:Faint >
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]

HP:Battered SP:Good MV:Faint >
w
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Faint >

*Sonea* leaves east, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
e
Intersection in the Road
For the first time you feel as if you are approaching Tar Valon. To the east
the road continues on to Tar Valon, to the west the Caralain grass is moving as
ever. To the south the road travels towards Caemlyn.
[ Exits: e s w ]
*Sonea* is standing here, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
k

*Sonea* leaves west, riding a black warhorse.

HP:Battered SP:Good MV:Faint >
They don't seem to be here.

HP:Battered SP:Good MV:Faint >
k
k
k
k
k
The sun slowly disappears in the west.
The aura around you fades away.
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
They don't seem to be here.

HP:Battered SP:Good MV:Draining >
w
HP:Battered SP:Good MV:Faint >

----------More spams of me running around tv plains trying to find her---------
Last edited by Syrik on Wed Dec 23, 2009 4:38 am, edited 1 time in total.
Syrik
Posts: 88
Joined: Fri Dec 04, 2009 5:11 pm

Post by Syrik »

Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Burning >

*Sonea* leaves south, riding a black warhorse.

HP:Battered SP:Good MV:Burning >
k
s
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
k
*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Good MV:Burning >

Grasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Burning >
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
k
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
k
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
k
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
n
Grasslands Off the Road
On the side of the road you walk into plains of high grass and low trees.
Lions roam the plains along with other creatures. Tar Valon is to the north
and the city of Caemlyn is south following the road.
[ Exits: n e s w ]
*Sonea* is standing here, riding a black warhorse.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
a rhinoceros is grazing here.
*Sonea* leaves south, riding a black warhorse.

HP:Battered SP:Good MV:Burning >
k
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
g
Who do you wish to channel this weave upon?

HP:Battered SP:Good MV:Burning >
k
They don't seem to be here.

HP:Battered SP:Good MV:Burning >
s
kGrasslands Off the Road
Centuries of natural evolution have enabled these plains to overgrow many of
the roads that once ran through this place. The grass grows high enough here
that shorter people could become lost fairly easily if they are not careful...
[ Exits: n e s w ]
a rhinoceros is grazing here.
a rhinoceros is grazing here.

HP:Battered SP:Good MV:Burning >


*Sonea* has arrived from the south, riding a black warhorse.

HP:Battered SP:Good MV:Burning >
g
You try to strike *Sonea*'s legs, but miss.

HP:Battered SP:Good MV:Burning - Sonea: Beaten>
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Burning - Sonea: Beaten>
= =
* + - = % = -
You dodge a bash from *Sonea* who loses her balance and falls!

HP:Battered SP:Good MV:Burning - Sonea: Beaten>
+
*
Okay.
You gesture at *Sonea* while weaving Earth under her, turning the ground to quicksand.

HP:Battered SP:Good MV:Burning - Sonea: Beaten>
cf
You strike *Sonea*'s body.

HP:Battered SP:Good MV:Burning - Sonea: Beaten>

You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Burning - Sonea: Beaten>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Sonea*'s skin.

HP:Battered SP:Good MV:Burning - Sonea: Critical>
fs
You begin channeling the appropriate flows...

HP:Battered SP:Good MV:Burning - Sonea: Critical>
= = +
Okay.
Your flames surround *Sonea* and then disappear, leaving a crispy corpse behind.
You receive some experience points!
You rise a level!
Your fame around the world has increased.
Your blood freezes as you hear *Sonea*'s death cry.
*Sonea* is dead! R.I.P.
Sonea
Posts: 191
Joined: Thu Oct 28, 2004 4:19 pm

Post by Sonea »

Yea was a fun fight. I had like weakening sps at the very beginning and didn't get much better. There were a couple bashes where I couldn't even weave in and your pb is so high I missed at least one hit a bash.
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