*Summer* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Summer: Wounded>
b
*Summer* barely stabs your body.
HP:Hurt MV:Good - Summer: Wounded>
*Summer* stabs your legs hard.
HP:Hurt MV:Good - Summer: Wounded>
HP:Hurt MV:Good - Summer: Wounded>
*
*Summer* panics, and attempts to flee!
HP:Hurt MV:Good - Summer: Wounded>
- % -
*Summer* leaves north, riding a white stallion.
*Summer* has arrived from the north, riding a white stallion.
HP:Hurt MV:Good >
*
Your bash at *Summer* sends her sprawling!
HP:Hurt MV:Good - Summer: Wounded>
You try to smash *Summer*'s body, but miss.
HP:Hurt MV:Good - Summer: Wounded>
cb
Mood changed to: Brave
HP:Hurt MV:Good - Summer: Wounded>
wher
Players in your Zone
--------------------
Crunch - Before Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good - Summer: Wounded>
You try to smash *Summer*'s body, but miss.
HP:Hurt MV:Good - Summer: Wounded>
*Summer* sighs loudly.
HP:Hurt MV:Good - Summer: Wounded>
b
HP:Hurt MV:Good - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 1
*Summer* sends you sprawling with a powerful bash!
HP:Hurt MV:Good - Summer: Wounded>
b
*Summer* stabs your body.
HP:Wounded MV:Good - Summer: Wounded>
*Summer* stabs your legs hard.
HP:Hurt MV:Excellent - Summer: Wounded>
HP:Hurt MV:Excellent - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground!
<---- 2
HP:Hurt MV:Excellent - Summer: Wounded>
*Summer* sends you sprawling with a powerful bash!
HP:Hurt MV:Excellent - Summer: Wounded>
b
*Summer* stabs your body.
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* stabs your feet hard.
HP:Wounded MV:Excellent - Summer: Wounded>
HP:Wounded MV:Excellent - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 3
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Excellent - Summer: Wounded>
b
*Summer* stabs your head very hard.
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* stabs your body.
HP:Wounded MV:Excellent - Summer: Wounded>
HP:Wounded MV:Excellent - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 4
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Excellent - Summer: Wounded>
b
*Summer* stabs your feet very hard.
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* stabs your legs hard.
HP:Wounded MV:Excellent - Summer: Wounded>
HP:Wounded MV:Excellent - Summer: Wounded>
* - %
*Summer* panics, and attempts to flee!
HP:Wounded MV:Excellent - Summer: Wounded>
-
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 5
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* leaves east, riding a white stallion.
HP:Wounded MV:Excellent >
b
st
e
Bash who?
HP:Wounded MV:Excellent >
a
You are already standing.
HP:Wounded MV:Excellent >
b
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see almost fresh tracks of Crunch leaving west.
You see fairly recent tracks of a white stallion (ridden) leaving west.
You see fairly recent tracks of Crunch leaving west.
You see fairly recent tracks of a white stallion (ridden) leaving east.
A small tombstone is here.
HP:Wounded MV:Excellent >
They don't seem to be here.
HP:Wounded MV:Excellent >
Bash who?
HP:Wounded MV:Excellent >
s
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see almost day old tracks of Volgar leaving north.
You see almost day old tracks of Volgar leaving south.
You see day old tracks of Crunch leaving north.
HP:Wounded MV:Excellent >
s
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
You see fresh tracks of a white stallion (ridden) leaving south.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see almost day old tracks of Volgar leaving north.
You see almost day old tracks of Volgar leaving south.
You see almost day old tracks of Volgar leaving south.
HP:Wounded MV:Excellent >
s
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of a white stallion (ridden) leaving west.
You see fresh tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see almost day old tracks of Volgar leaving north.
You see almost day old tracks of Volgar leaving west.
HP:Wounded MV:Excellent >
w
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a ridden mount leaving south.
You see almost day old tracks of a trolloc leaving south.
HP:Wounded MV:Excellent >
s
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see fresh tracks of a white stallion (ridden) leaving west.
You see fairly recent tracks of a white stallion (ridden) leaving east.
You see almost day old tracks of Volgar leaving east.
You see almost day old tracks of Volgar leaving west.
You see day old tracks of Crunch leaving east.
HP:Wounded MV:Strong >
wher
Players in your Zone
--------------------
Crunch - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Wounded MV:Strong >
n
Off the Road
Here in the wooded Borderlands, the thin dirt road that connects Fal Dara and
Tarwin's Gap abruptly ends. Sparse, but tall trees loom here. Though the
forest is quite thin here, it suddenly becomes much thicker to the north and
west, the trees cloistering off most exits. A path can be picked through the
closely spaced trees towards the east or the south.
[ Exits: e s ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
HP:Wounded MV:Strong >
e
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a white stallion (ridden) leaving west.
You see fresh tracks of a white stallion (ridden) leaving east.
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see almost day old tracks of Volgar leaving north.
HP:Wounded MV:Strong >
wher
Players in your Zone
--------------------
Crunch - The Road to Tarwin's Gap
You hear and smell horses in the surrounding area.
HP:Wounded MV:Fresh >
sc
*Summer* has arrived from the west, riding a white stallion.
HP:Wounded MV:Fresh >
You have 286(443) hit and 226(226) movement points.
You have scored 367532281 exp, 250 total quest points
You need 8467719 exp to reach your next level.
You have been playing for 1 days and 10 hours.
You have gathered 242 Weave Points so far.
This ranks you as Crunch 'n' Munch (level 48)
You are in the following clans:
Ghob'hlin : 250 Quest Points, rank 5, 50 Quest Points to rank.
You are standing.
HP:Wounded MV:Fresh >
a
b
You try to smash *Summer*'s body, but miss.
HP:Wounded MV:Fresh - Summer: Wounded>
HP:Wounded MV:Fresh - Summer: Wounded>
* - % -
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 6
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Summer: Wounded>
b
*Summer* stabs your legs very hard.
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* stabs your legs very hard.
You try to smash *Summer*'s feet, but miss.
HP:Wounded MV:Fresh - Summer: Wounded>
HP:Wounded MV:Fresh - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 7
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Summer: Wounded>
b
*Summer* stabs your arms.
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* stabs your hands hard.
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Summer: Wounded>
HP:Wounded MV:Fresh - Summer: Wounded>
*
*Summer* leaves south, riding a white stallion.
HP:Wounded MV:Fresh >
- % -
*
They must have left already...
HP:Wounded MV:Fresh >
*** RAID: The high lord Turak has gained a following throughout the land! ***
HP:Wounded MV:Fresh >
a
They don't seem to be here.
HP:Wounded MV:Fresh >
s
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You see fairly recent tracks of a white stallion (ridden) leaving north.
You see almost day old tracks of Volgar leaving north.
You see day old tracks of Volgar leaving north.
You see day old tracks of Crunch leaving north.
You see day old tracks of Crunch leaving west.
*Summer* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
a
You try to smash *Summer*'s waist, but miss.
HP:Wounded MV:Excellent - Summer: Wounded>
b
HP:Wounded MV:Excellent - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 8
You dodge a bash from *Summer* who loses her balance and falls!
HP:Wounded MV:Excellent - Summer: Wounded>
b
HP:Wounded MV:Excellent - Summer: Wounded>
* -
*Summer* stabs your shoulders.
HP:Wounded MV:Excellent - Summer: Wounded>
% -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 9
HP:Wounded MV:Excellent - Summer: Wounded>
b
You dodge a bash from *Summer* who loses her balance and falls!
HP:Wounded MV:Excellent - Summer: Wounded>
HP:Wounded MV:Excellent - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 10
HP:Wounded MV:Fresh - Summer: Wounded>
b
You dodge a bash from *Summer* who loses her balance and falls!
HP:Wounded MV:Fresh - Summer: Wounded>
HP:Wounded MV:Fresh - Summer: Wounded>
* - % -
*
As *Summer* avoids your bash, you topple over and fall to the ground! <--- 11
HP:Wounded MV:Fresh - Summer: Wounded>
b
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* stabs your arms.
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* barely stabs your body.
HP:Wounded MV:Fresh - Summer: Wounded>
HP:Wounded MV:Fresh - Summer: Wounded>
* - % -
*
Your bash at *Summer* sends her sprawling!
HP:Wounded MV:Fresh - Summer: Wounded>
You smash *Summer*'s head into bloody fragments!
HP:Wounded MV:Fresh - Summer: Wounded>
You smash *Summer*'s body into bloody fragments!
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* sniffs sadly.
HP:Wounded MV:Fresh - Summer: Wounded>
*Summer* panics, and attempts to flee!
HP:Wounded MV:Fresh - Summer: Wounded>
b
HP:Wounded MV:Fresh - Summer: Wounded>
* -
*Summer* leaves west, riding a white stallion.
HP:Wounded MV:Fresh >
% -
*
They must have left already...
HP:Wounded MV:Fresh >
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
You see almost fresh tracks of a white stallion (ridden) leaving north.
You see almost fresh tracks of Crunch leaving north.
You see almost fresh tracks of a white stallion (ridden) leaving west.
You see faint tracks of a white stallion (ridden) leaving east.
You see day old tracks of Volgar leaving east.
*Summer* is standing here, riding a white stallion.
HP:Wounded MV:Excellent >
a
You try to smash *Summer*'s body, but miss.
HP:Wounded MV:Excellent - Summer: Wounded>
b
HP:Wounded MV:Excellent - Summer: Wounded>
* - % -
*Summer* sends you sprawling with a powerful bash!
HP:Wounded MV:Excellent - Summer: Wounded>
*Summer* stabs your legs very hard.
HP:Battered MV:Excellent - Summer: Wounded>
b
*Summer* stabs your body.
HP:Battered MV:Excellent - Summer: Wounded>
*Summer* panics, and attempts to flee!
HP:Battered MV:Excellent - Summer: Wounded>
l summer
HP:Battered MV:Excellent - Summer: Wounded>
Cancelled...
*Summer* has quite a few wounds.
*Summer* is using:
<used as light> a lightstick made of crystal
<worn around neck> a shimmering pendant of heartstone
<worn around neck> a shimmering pendant of heartstone
<worn in right ear> a small diamond earring
<worn in left ear> a small diamond earring
<worn on head> a hat with white plumes
<worn about body> a cloak adorned with human bones
<worn on back> a moderate sized backpack
<worn on body> a black bra
<worn on shoulders> golden knots of rank
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a diamond wristcuff
<worn around wrist> a diamond wristcuff
<worn on hands> a pair of swordsman gloves
<worn on finger> a bright red heartstone ring
<worn on finger> a bright red heartstone ring
<wielded with two hands> a glittering golden spear with a fine, steel head
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of gold-fringed boots
HP:Battered MV:Excellent - Summer: Wounded>
*Summer* leaves east, riding a white stallion.
HP:Battered MV:Excellent >
e
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
You see fresh tracks of Crunch leaving west.
You see fresh tracks of a white stallion (ridden) leaving west.
You see faint tracks of a white stallion (ridden) leaving north.
You see day old tracks of Volgar leaving north.
You see day old tracks of Volgar leaving north.
*Summer* is standing here, riding a white stallion.
HP:Battered MV:Excellent >
ab
What?!?
HP:Battered MV:Excellent >
*Summer* begins charging towards you.
HP:Battered MV:Excellent >
a
You try to smash *Summer*'s arms, but miss.
HP:Battered MV:Excellent - Summer: Wounded>
b
HP:Battered MV:Excellent - Summer: Wounded>
*
*Summer* panics, and attempts to flee!
HP:Battered MV:Excellent - Summer: Wounded>
- % -
*Summer* leaves west, riding a white stallion.
HP:Battered MV:Excellent >
*
They must have left already...
HP:Battered MV:Excellent >
eq
You are using:
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn on head> a blackened steel horned helmet
<worn about body> a long, heavy black cape
<worn on back> a moderate sized backpack
<worn on body> a blackened steel spiked cuirass
<worn on shoulders> a set of blackened steel shoulder plates
<worn on arms> a pair of bladed black vambraces
<worn about waist> a notched steel black belt
<worn around wrist> a candy cane bracelet
<worn around wrist> a candy cane bracelet
<worn on hands> a pair of razored steel-backed gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> Cal'bekkar, the stained battle-maul of legends past
<worn on legs> a pair of razored black greaves
<worn on feet> a set of spiked black boots
HP:Battered MV:Excellent >
stat
You are a 232 year old male trolloc warrior.
Your mood is currently: Brave
Your height is 6 feet, 8 inches, weight 301 pounds, weight carried 0.0 lbs, worn: 75.7 lbs.
Offensive Bonus: 159 Dodge Bonus: 0, Parry Bonus: 0
Your abilities are: Str: 21, Int: 10, Wis: 10, Dex: 10, Con: 19
You have died 30 times, 15 times to other players, 15 times to monsters, and killed 35 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE
--------------------------------------------------------------------------
The club is 19 lbs.
Two out of 13 bashes land with a unique club. This thing is a piece of crap. The rest of the fight was very similar showing about a 10% landing rate. I was bashing much better with a claymore and bronze chain than this thing.
I think it should be re-evaluated.
Cal'bekkar, the stained battle-maul of legends past
Cal'bekkar, the stained battle-maul of legends past
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
I'm seriously considering giving this club away to someone I hate. Then killing them and returning it every time.
Wouldn't that be messed up =P
add about 15-20 ob on it and it would be cool, but until then I'm switching back to my bronze chain
Wouldn't that be messed up =P
add about 15-20 ob on it and it would be cool, but until then I'm switching back to my bronze chain
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
*Chase* is dead! R.I.P.
HP:Beaten MV:Draining > nar And now that I'm beat from pk watch harry show up in 3, 2, 1...
You narrate 'And now that I'm beat from pk watch harry show up in 3, 2, 1...'
HP:Beaten MV:Draining >
*Harry* has arrived from the east, riding a warhorse.
HP:Beaten MV:Draining >nar lol im a freakin psychic
Good, that thing was ridiculously overpowered. A hell of a lot of fun to smash stuff with though.Fogel wrote:I upped it a bit, for a unique it was pretty lame. For those keeping track, I also dropped the stats of the Age of Legends heron down a bit, as it was way out of whack compared to the rest of the game's weapons.