Burn gaidin burn!

An archive of older topics.
Post Reply
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Burn gaidin burn!

Post by Vurek »

HP:Wounded MV:Fresh >
Outside a Massive Gate
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
The corpse of a black warhorse is lying here.
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >
You barely slash *Chase*.

HP:Wounded MV:Excellent - Chase: Scratched>
HP:Wounded MV:Excellent - Chase: Scratched>

* = = + +
*Chase* tries to blast you, but you dodge the attack.
*Chase* snickers softly.

HP:Wounded MV:Excellent - Chase: Scratched>

*Chase* closes the gate.

HP:Wounded MV:Excellent - Chase: Scratched>
-
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Scratched>
-
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Scratched>

*
Your bash at *Chase* sends him sprawling!

HP:Wounded MV:Excellent - Chase: Scratched>
nar hit 1s bashed
You narrate, 'hit 1s bashed'

HP:Wounded MV:Excellent - Chase: Scratched>

The gate is opened from the other side.


HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>

Phantasm has arrived from the north.

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>

You slash *Chase*.

HP:Wounded MV:Excellent - Chase: Scratched>

Phantasm barely pierces *Chase*.

HP:Wounded MV:Excellent - Chase: Scratched>
555555
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
What?!?

HP:Wounded MV:Excellent - Chase: Scratched>
snick
You snicker softly.

HP:Wounded MV:Excellent - Chase: Scratched>
lick
q
You lick your lips and smile.

HP:Wounded MV:Excellent - Chase: Scratched>
l
Players in your Zone
--------------------
Phantasm - Outside a Massive Gate
Vodka - Beneath a Vine Covered Wall
Borgg - Outside a Massive Gate
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent - Chase: Scratched>
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
The corpse of a black warhorse is lying here.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.
*Chase* is sitting here, riding a black warhorse.

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
They already seem stunned!

HP:Wounded MV:Excellent - Chase: Scratched>

Phantasm looks at *Chase*.

HP:Wounded MV:Excellent - Chase: Scratched>

Phantasm tickles *Chase* as he pierces him.
You slash *Chase* hard.

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
They already seem stunned!

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
Phantasm licks *Chase*.
They already seem stunned!

HP:Wounded MV:Excellent - Chase: Scratched>

*Chase* leaves east, riding a black warhorse.

HP:Wounded MV:Excellent >

*Chase* has arrived from the east, riding a black warhorse.

HP:Wounded MV:Excellent >
*Chase* leaves south, riding a black warhorse.
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
Beneath a Vine Covered Wall
[ Exits: e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]

HP:Wounded MV:Excellent >
Deep in the Blighted Forest
[ Exits: n e s w ]

HP:Wounded MV:Excellent >
Deeper into the Blighted Forest
[ Exits: n e s w ]
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >

*Chase* tries to blast you, but you dodge the attack.

HP:Wounded MV:Excellent - Chase: Scratched>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Scratched>
HP:Wounded MV:Excellent - Chase: Scratched>

* = = + +
Phantasm has arrived from the north.

HP:Wounded MV:Excellent - Chase: Scratched>
-
Vodka has arrived from the north.

HP:Wounded MV:Excellent - Chase: Scratched>
-
*
*Chase* sends you sprawling with a powerful bash! ------->i got owned.
Maybe you should get on your feet first?
*Chase* blasts you hard.

HP:Wounded MV:Excellent - Chase: Scratched>

Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Excellent - Chase: Hurt>
nar on 2s bashed.

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Excellent - Chase: Hurt>

Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.
*Chase* blasts you very hard.

HP:Wounded MV:Excellent - Chase: Hurt>

Vodka tries to backstab a black warhorse but nearly cuts his own finger!

HP:Wounded MV:Excellent - Chase: Hurt>

Phantasm starts following you.

HP:Wounded MV:Excellent - Chase: Hurt>
nar WHOA, I'm bashed my bad!

*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Hurt>

A black warhorse tries to hit Vodka, but he dodges the attack.
Phantasm tickles *Chase* as he pierces him.
*Chase* blasts you.
*Chase* leaves west, riding a black warhorse.

HP:Wounded MV:Excellent >

*Chase* has arrived from the west, riding a black warhorse.

HP:Wounded MV:Excellent >
*Chase* leaves south, riding a black warhorse.
You narrate, 'on 2s bashed.'

HP:Wounded MV:Excellent >
You narrate, 'WHOA, I'm bashed my bad!'------->hehe!

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Vodka narrates, 'i am a gay'
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Vodka narrates, 'lol'
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Path into the Blighted Forest
[ Exits: n s ]
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >

*Chase* leaves south, riding a black warhorse.
Phantasm narrates, 'lol vod'

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Rancid Field
[ Exits: n e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Bloody Mound
[ Exits: n e s w d ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Rancid Field
[ Exits: n e w ]
*Chase* is standing here, riding a black warhorse.

HP:Wounded MV:Excellent >

Phantasm barely pierces *Chase*.----------->spamming fast for once! dial up roxors!

HP:Wounded MV:Excellent >
You tickle *Chase* as you slash him.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
No way! You're fighting for your life!

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
*Chase* panics, and attempts to flee!
You do the best you can!

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>

* =
Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
=
*Chase* leaves west, riding a black warhorse.

HP:Wounded MV:Excellent >

*Chase* has arrived from the west, riding a black warhorse.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Excellent >
+ +
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent >
- -
*
Your bash at *Chase* sends him sprawling!------->bwha!

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
55555252525256205
You do the best you can!

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
You slash *Chase*.
Phantasm barely pierces *Chase*.
What?!?

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
snick
You snicker softly.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
stat

Vodka places a sharp dagger of obsidian in the back of a black warhorse, resulting in some strange noises and some blood!---------->......
A black warhorse grimaces in pain.
Phantasm narrates, 'heh'

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
q
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 6 feet, 3 inches, Weight 245 pounds, Weight carried 0 lbs, Worn: 73 lbs.
Offensive Bonus: 174 Dodge Bonus: 113, Parry Bonus: 183
Your abilities are: Str: 18, Int: 12, Wis: 11, Dex: 19, Con: 19
Your armor absorbs 52% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
l
Players in your Zone
--------------------
Phantasm - A Rancid Field
Vodka - A Rancid Field
Borgg - A Rancid Field
You hear and smell horses in the surrounding area.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
7
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A black warhorse is here, fighting Vodka!.
*Chase* is sitting here, riding a black warhorse.
Vodka and Cranberry Juice is here, fighting a black warhorse!.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
save
Mood changed to: Wimpy

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>

Vodka narrates, 'hahaha'

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
Saving Borgg.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>
laugh
You fall down laughing.

HP:Wounded MV:Excellent - Chase: Hurt --- Phantasm: Healthy
>

A black warhorse tries to hit Vodka, but he dodges the attack.
Vodka pierces a black warhorse.
Vodka pierces a black warhorse hard.
A black warhorse is stunned, but will probably regain consciousness again.
You slash *Chase*.
Phantasm pierces *Chase*.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
They already seem stunned!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
They already seem stunned!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>

Vodka narrates, 'rip horse'

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
*Chase* is unable to move his mount.
*Chase* tries to flee, but can't!
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>

*
*Chase* panics, and attempts to flee!
*Chase* is unable to move his mount.
*Chase* is unable to move his mount.
*Chase* is unable to move his mount.

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
=
Vodka pierces a black warhorse whose suddenly lifeless body falls to the ground!
Vodka pierces a black warhorse into bloody fragments!
Your blood freezes as you hear a black warhorse's death cry.
A black warhorse is dead! R.I.P.
*Chase* tries to blast Phantasm, but he parries the attack.
Phantasm tickles *Chase* as he pierces him.
The sun rises in the east.

HP:Wounded MV:Fresh - Chase: Hurt --- Phantasm: Healthy
>
= + +
*Chase* panics, and attempts to flee!

HP:Wounded MV:Fresh - Chase: Hurt --- Phantasm: Healthy
>

*Chase* leaves east.

HP:Wounded MV:Fresh >
-
*Chase* has arrived from the east.

HP:Wounded MV:Fresh >
- Cancelled.
A Blighted Field
[ Exits: n s w ]
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

Vodka has arrived from the west.

HP:Wounded MV:Excellent >

Vodka leaves west.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Through a Desolate Blighted Plains
[ Exits: n e s ]

HP:Wounded MV:Excellent >
A sinuous worm has arrived from the east.
They don't seem to be here.

HP:Wounded MV:Excellent >
A Desolate Blighted Plains
[ Exits: n e ]
A sinuous worm of enormous size is slithering here.
Phantasm has arrived from the north.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Across the Blighted Plains
[ Exits: n e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Blighted Plains
[ Exits: n e w ]
A sinuous worm of enormous size is slithering here.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >

Phantasm narrates, 'we are asshoels'---------->correction, xxxx is! I don't need to kill chase's pony to keel him! He haggs anyways!

HP:Wounded MV:Excellent >
A Blighted Plains
[ Exits: e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Outskirts of a Blighted Plains
[ Exits: n e s ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
A Blighted Pass
[ Exits: n s ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >----->comon chase...your being slow today.
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
550006552525652565255255555555555555555555555555555
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
q
What?!?

HP:Wounded MV:Excellent >
Players in your Zone
--------------------
Phantasm - A Blighted Pass
Vodka - A Bloody Mound
Borgg - A Blighted Pass

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >-------->very slow.
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
555555
They don't seem to be here.

HP:Wounded MV:Excellent >
t
What?!?

HP:Wounded MV:Excellent >

Vodka narrates, 'nod'

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
-
*
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving north.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
5555555
*Chase* has arrived from the north, riding a rough gray stallion.
Phantasm barely pierces *Chase*.
You slash *Chase*.------------------------>that'a boy.

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
What?!?

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
l
HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
*Chase* is here, fighting Phantasm!, riding a rough gray stallion.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>

*
*Chase* tries to blast Phantasm, but he dodges the attack.
Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.
*Chase* panics, and attempts to flee!

HP:Wounded MV:Excellent - Chase: Wounded --- Phantasm: Healthy
>
= = +
*Chase* leaves south, riding a rough gray stallion.
*Chase* has arrived from the south, riding a rough gray stallion.

HP:Wounded MV:Excellent >

*Chase* leaves south, riding a rough gray stallion.------->good spamming.. :roll:

HP:Wounded MV:Excellent >
+ Cancelled.
The Great Blight
[ Exits: n s ]

HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n s ]

HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n s w ]
*Chase* is standing here, riding a rough gray stallion.

HP:Wounded MV:Excellent >
The Great Blight
[ Exits: n w ]

HP:Wounded MV:Strong >
*Chase* has arrived from the north, riding a rough gray stallion.
You tickle *Chase* as you slash him.

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Strong - Chase: Wounded>

* Cancelled.
You do the best you can!

HP:Wounded MV:Strong - Chase: Wounded>
HP:Wounded MV:Strong - Chase: Wounded>

*
Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.
*Chase* tries to blast you, but you dodge the attack.

HP:Wounded MV:Strong - Chase: Wounded>
= =
*Chase* glares around him.------------>he knows hes fucked :P

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Wounded>
+ + - -
*
Your bash at *Chase* sends him sprawling!

HP:Wounded MV:Strong - Chase: Wounded>

Phantasm pierces *Chase*.
Phantasm tickles *Chase* as he pierces him.
You slash *Chase*.

HP:Wounded MV:Strong - Chase: Wounded>
0222200
What?!?

HP:Wounded MV:Strong - Chase: Wounded>

Vodka narrates, 'rip remount almost'

HP:Wounded MV:Strong - Chase: Wounded>
snick

Vodka narrates, 'god damnit'

HP:Wounded MV:Strong - Chase: Wounded>
l
You snicker softly.

HP:Wounded MV:Strong - Chase: Wounded>
7
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
*Chase* is sitting here, riding a rough gray stallion.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.

HP:Wounded MV:Strong - Chase: Wounded>
save
q
Vodka narrates, 'theres a white here'
Mood changed to: Wimpy

HP:Wounded MV:Strong - Chase: Wounded>

Phantasm narrates, 'snicker'

HP:Wounded MV:Strong - Chase: Wounded>
Saving Borgg.

HP:Wounded MV:Strong - Chase: Wounded>
Players in your Zone
--------------------
Phantasm - The Great Blight
Borgg - The Great Blight
You hear and smell horses in the surrounding area.

HP:Wounded MV:Strong - Chase: Wounded>

Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.
You slash *Chase*.

HP:Wounded MV:Strong - Chase: Wounded>

Phantasm looks at *Chase*.

HP:Wounded MV:Strong - Chase: Wounded>
nar COME FOL ME VODKA
You narrate, 'COME FOL ME VODKA'---------->I feel caps are the only way to get through to certain ppl...forgive me.

HP:Wounded MV:Strong - Chase: Wounded>
nar god
You narrate, 'god'

HP:Wounded MV:Strong - Chase: Wounded>
You do the best you can!

HP:Wounded MV:Strong - Chase: Wounded>
They already seem stunned!

HP:Wounded MV:Strong - Chase: Wounded>

*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.

HP:Wounded MV:Strong >
Phantasm barely pierces *Chase*.
You barely slash *Chase*.

HP:Wounded MV:Strong - Chase: Wounded --- Phantasm: Healthy
>
You barely slash *Chase*.
*Chase* tries to blast Phantasm, but he dodges the attack.
Phantasm barely tickles *Chase* with his pierce,
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Strong - Chase: Wounded --- Phantasm: Healthy
>

* =
*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong - Chase: Wounded --- Phantasm: Healthy
>
= + + - -
*
Your bash at *Chase* sends him sprawling!
You slash *Chase* very hard.
Phantasm tickles *Chase* as he pierces him.
Phantasm barely pierces *Chase*.
Vodka narrates, 'where'

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
00
What?!?

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
nar all s blight
You narrate, 'all s blight'

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

The shrieking sound of death fills the area.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
nar NOW
You narrate, 'NOW'

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

You slash *Chase* hard.
Phantasm pierces *Chase*.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

Phantasm narrates, 'seirously boro'

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
nar k HUMAN
You narrate, 'k HUMAN'

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
l
The Great Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ Exits: n w ]
*Chase* is sitting here, riding a rough gray stallion.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
Phantasm narrates, 'rbo'
They already seem stunned!

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
They already seem stunned!

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

You slash *Chase*.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.

HP:Wounded MV:Strong >
*Chase* leaves west, riding a rough gray stallion.--------->nice spamming again!
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
Phantasm has arrived from the east.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n w ]
Phantasm has arrived from the north.

HP:Wounded MV:Strong >

Vodka narrates, 'yum'

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: e s w ]
A blighted bear is sitting here, licking his bloody paws.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n s ]

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n s w ]

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e ]
*Chase* is standing here, riding a rough gray stallion.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
Phantasm tickles *Chase* as he pierces him.------->again, i expected chase to be 1e 1s. :P
Vodka narrates, 'blightpat ish'
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e ]
Phantasm is straight outta COMPTON is here, fighting *Chase*!.
*Chase* is here, fighting Phantasm!, riding a rough gray stallion.
Kicking the dirt, a rough gray stallion waits here, ready to move.

HP:Wounded MV:Strong >
You barely slash *Chase*.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

* = =
*Chase* leaves east, riding a rough gray stallion.

HP:Wounded MV:Strong >
+
An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Strong >
+ Cancelled.
The Great Blight
[ Exits: s w ]
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e w ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]
*Chase* is standing here, riding a rough gray stallion.
Phantasm has arrived from the west.

HP:Wounded MV:Strong >

*Chase* leaves west, riding a rough gray stallion.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: e w ]

HP:Wounded MV:Strong >
The Great Blight
[ Exits: s w ]
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n w ]
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A trolloc stands here, snarling at all who pass by.
A tall fade stands here, cloaked in shadow.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
The Great Blight
[ Exits: e w ]
Phantasm has arrived from the east.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
The day has begun.
You are hungry.
The Great Blight
[ Exits: e s w ]

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
000452525254222222620080406020666622040040555555555555555555
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >---------->comon chase.
t
They don't seem to be here.

HP:Wounded MV:Excellent >
What?!?

HP:Wounded MV:Excellent >
HP:Wounded MV:Excellent >
-
*
You see almost fresh tracks of a human leaving south.
You see almost fresh tracks of a human leaving south.
You see very recent tracks of a human leaving south.

HP:Wounded MV:Excellent >
tmp
You get a large slab of meat from a backpack.

HP:Wounded MV:Excellent >
tmp
You get a large slab of meat from a backpack.

HP:Wounded MV:Excellent >
eme
What?!?

HP:Wounded MV:Excellent >
m
You look around less carefully.

HP:Wounded MV:Excellent >
em
You eat the meat.

HP:Wounded MV:Excellent >
em
You eat the meat.
You are full.

HP:Wounded MV:Excellent >
m
You will now look around more carefully.

HP:Wounded MV:Excellent >
l
g
g
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Phantasm is straight outta COMPTON is standing here.

HP:Wounded MV:Excellent >
g
Phantasm stares at the sky.----------->.....
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
save
They don't seem to be here.

HP:Wounded MV:Excellent >
q
Saving Borgg.

HP:Wounded MV:Excellent >
Players in your Zone
--------------------
Phantasm - The Great Blight
Vodka - The Great Blight
Borgg - The Great Blight

HP:Wounded MV:Excellent >
say not past
g
You say 'not past'

HP:Wounded MV:Excellent >
g
g
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
g
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
l
They don't seem to be here.

HP:Wounded MV:Excellent >
7
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Phantasm is straight outta COMPTON is standing here.

HP:Wounded MV:Excellent >
save
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
g
Saving Borgg.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
g
They don't seem to be here.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
l
The Great Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ Exits: e s w ]
Phantasm is straight outta COMPTON is standing here.

HP:Wounded MV:Excellent >
7
Mood changed to: Wimpy

HP:Wounded MV:Excellent >
save
Saving Borgg.

HP:Wounded MV:Excellent >
say spam
You say 'spam'

HP:Wounded MV:Excellent >
f
The Great Blight
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >

*Chase* has arrived from the north, riding a rough gray stallion.

HP:Wounded MV:Excellent >
08
*Chase* leaves east, riding a rough gray stallion.----->heh, gettin a remounT!
The Great Blight
[ Exits: e s w ]
Phantasm is straight outta COMPTON is standing here.

HP:Wounded MV:Excellent >
What?!?

HP:Wounded MV:Excellent >
Phantasm narrates, 'chase him here v'
The Great Blight
[ Exits: n e w ]
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Excellent >
They don't seem to be here.

HP:Wounded MV:Excellent >
Bash who?

HP:Wounded MV:Excellent >
Vodka narrates, 'trying to killremounts'
The Great Blight
[ Exits: s w ]

HP:Wounded MV:Strong >

Phantasm leaves south.

HP:Wounded MV:Strong >
Alas, you cannot go that way...

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n s ]
Phantasm is straight outta COMPTON is standing here.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s w ]
Phantasm has arrived from the north.

HP:Wounded MV:Strong >
The Great Blight
[ Exits: n e s ]
A bundle of cloth sits to the side.
A strong leather tunic made for battle is here.
A worn in pair of gloves sit here in the dirt.
A pair of thick leather hunting boots are tossed aside here.
A pair of leggings have been abandoned here.
A spiked mace of deadly proportions lies here.
A finely crafted shield decorated with spikes all over is setting to the side.

HP:Wounded MV:Strong >
Path to the Blight
[ Exits: n e s ]
*Chase* is standing here, riding a rough gray stallion.

HP:Wounded MV:Strong >

Phantasm barely tickles *Chase* with his pierce,

HP:Wounded MV:Strong >
A Path Through the Hills
[ Exits: n s ]

HP:Wounded MV:Strong >
A Path Through the Hills
[ Exits: n e s ]

HP:Wounded MV:Strong >
In Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Strong >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.

HP:Wounded MV:Strong >
Base of a Hill
[ Exits: n s ]

HP:Wounded MV:Strong >
Bushy Path
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
Base of a Hill
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
In Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
A Path Through the Hills
[ Exits: n e s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
A Path Through the Hills
[ Exits: n s ]

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
Path to the Blight
[ Exits: n e s ]
Phantasm is straight outta COMPTON is here, fighting *Chase*!.
*Chase* is here, fighting Phantasm!, riding a rough gray stallion.

HP:Wounded MV:Strong >
You slash *Chase*.

HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>
HP:Wounded MV:Strong - Chase: Battered --- Phantasm: Healthy
>

*
*Chase* leaves north, riding a rough gray stallion.
*Chase* has arrived from the north, riding a rough gray stallion.
Phantasm tickles *Chase* as he pierces him.----->YES thats how you do it!

HP:Wounded MV:Strong >
=
*Chase* tries to blast Phantasm, but he dodges the attack.
Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Strong >
= + +
*Chase* stops riding a rough gray stallion.

HP:Wounded MV:Strong >

*Chase* panics, and attempts to flee!

HP:Wounded MV:Strong >
- -
*
Your bash at *Chase* sends him sprawling!------>that is the result!

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
2066222222222208080808080805
You do the best you can!

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
You slash *Chase* hard.
Phantasm barely pierces *Chase*.
Phantasm barely pierces *Chase*.
What?!?

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
l
Path to the Blight
Mountains rise in the distance. To the south the most passable way lies,
Tarwin's Gap. The foothills lie to the south and the blight to the north.
The ground shows many tracks, animal and man.
[ Exits: n e s ]
Kicking the dirt, a rough gray stallion waits here, ready to move.
*Chase* is sitting here.
Phantasm is straight outta COMPTON is here, fighting *Chase*!.

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>

Vodka has arrived from the north.

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>

Vodka leaves south.

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
say your dead.
You say 'your dead.'

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>

Phantasm narrates, 'grin'

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>

Vodka has arrived from the south.

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
nar K HUMAN

You slash *Chase* hard.
Phantasm barely pierces *Chase*.

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
You narrate, 'K HUMAN'

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
nar FFS
You narrate, 'FFS'

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
nar K HUMAN
You narrate, 'K HUMAN'

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
You do the best you can!

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>
They already seem stunned!

HP:Wounded MV:Strong - Chase: Beaten --- Phantasm: Healthy
>

*Chase* leaves south.

HP:Wounded MV:Strong >

Vodka places a sharp dagger of obsidian in the back of a rough gray stallion, resulting in some strange noises, a lot of blood, and a corpse.
A rough gray stallion grimaces in pain.
Your blood freezes as you hear a rough gray stallion's death cry.
A rough gray stallion is dead! R.I.P.-------------->....sometimes...and it makes me wonder.

HP:Wounded MV:Strong >
They don't seem to be here.

HP:Wounded MV:Strong >
Bash who?

HP:Wounded MV:Strong >
A Path Through the Hills
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
A Path Through the Hills
[ Exits: n e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
In Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
Rising Foothills
[ Exits: n e s ]
A tall tombstone is setting above a grave.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
Base of a Hill
[ Exits: n s ]
Phantasm has arrived from the north.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
Bushy Path
[ Exits: n s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
In the Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
002020202020202020
Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
t
What?!?

HP:Wounded MV:Good >
HP:Wounded MV:Good >
-
*
You see fresh tracks of a human leaving south.
You see very recent tracks of a human leaving south.
You see very recent tracks of a human leaving south.

HP:Wounded MV:Good >

Vodka has arrived from the north.

HP:Wounded MV:Good >

Vodka leaves south.

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s w ]

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s w ]
A wicked Kno'mon hunterkiller checks for tracks.

HP:Wounded MV:Good >
Middle of the Gap
[ Exits: n e s w ]

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n e s w ]

HP:Wounded MV:Good >
Tarwin's Gap
[ Exits: n s w ]
Vodka and Cranberry Juice is standing here.

HP:Wounded MV:Good >
Vodka leaves south.
Tarwin's Gap
[ Exits: n s w ]
Vodka and Cranberry Juice is standing here.

HP:Wounded MV:Good >
In the Gap
[ Exits: n s ]

HP:Wounded MV:Good >
Vodka has arrived from the north.
In the Gap
[ Exits: n s ]
*Chase* is standing here.

HP:Wounded MV:Good >
Vodka has arrived from the north.
Alas, you cannot go that way...

HP:Wounded MV:Good >
Phantasm narrates, 'go'
Vodka tickles *Chase* as he pierces him.
Between the Foothills
[ Exits: n e w ]

HP:Wounded MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.

HP:Wounded MV:Good >
Path to the Gap
[ Exits: n e s ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >

Vodka narrates, 'on'

HP:Wounded MV:Good >
Foothills of Tarwin's Gap
[ Exits: e s ]
A small pool of water has collected on the ground here.
Phantasm has arrived from the south.

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
Alas, you cannot go that way...

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
Between the Foothills
[ Exits: n e w ]

HP:Wounded MV:Good >
They don't seem to be here.

HP:Wounded MV:Good >
Bash who?

HP:Wounded MV:Good >
In the Gap
[ Exits: n s ]
Vodka and Cranberry Juice is here, fighting *Chase*!.
*Chase* is here, fighting Vodka!.
Phantasm has arrived from the south.

HP:Wounded MV:Good >
You slash *Chase*.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
Phantasm tickles *Chase* as he pierces him.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>

* = =
Phantasm tickles *Chase* as he pierces him.
Phantasm tickles *Chase* as he pierces him.
Vodka barely pierces *Chase*.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
+ + - -
*
Vodka avoids being bashed by *Chase* who loses his balance and falls!
Your bash at *Chase* sends him sprawling!

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
22222222224242080806080

Vodka wipes his boots in the face of *Chase*!

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
What?!?

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>

Phantasm barely pierces *Chase*.
You slash *Chase*.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
spit vodka
No way! You're fighting for your life!

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>

Vodka starts following you.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>

Vodka says 'group'

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
slap vodka

Vodka narrates, 'group me'

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
You slap Vodka.

HP:Wounded MV:Good - Chase: Critical --- Vodka: Healthy
>
!
!
Phantasm tickles *Chase* as he pierces him.
You slash *Chase*.
Vodka pierces *Chase*.
*Chase* is incapacitated and will slowly die, if not aided.
Vodka pierces *Chase* whose suddenly lifeless body falls to the ground!
Vodka pierces *Chase* extremely hard.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
You slap Vodka.-------------------> yah.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Shrug. Not much I can do to escape 3 trolls when Ive got low mvs mounts. Whats the point of posting this? Unless I have a set I actually care about, Im not gonna worry about farming mal for vials. I had a blast today killing and being killed. So I lost like 300wps over the past few days, I still had fun.

Btw, I was 'slow' because I didnt want to just run straight to where you were blocking. Also finding horses.
Vurek
Posts: 868
Joined: Sun Jan 16, 2005 7:24 pm

Post by Vurek »

I know bro :P

Can't remember point posting. Shrug. :D
Post Reply