stab some kid crit so i chase him gk, im hungry so i go butcher a deer.
This shows a little log, nothing extraordinary, just a very nice tactic, surprised it worked so well
HP:Hurt SP:Full MV:Good >
e
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A scrawny sickly-looking deer limps here.
HP:Hurt SP:Full MV:Good >
e
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Hurt SP:Full MV:Good >
e
Your mount is too exhausted.
HP:Hurt SP:Full MV:Good >
dism
You stop riding a black warhorse.
HP:Hurt SP:Full MV:Good >
e
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
HP:Hurt SP:Full MV:Good >
n
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
A small deer is here watching over herself.
HP:Hurt SP:Full MV:Good >
n
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
HP:Hurt SP:Full MV:Good >
A small deer has arrived from the south.
HP:Hurt SP:Full MV:Good >
s
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
HP:Hurt SP:Full MV:Good >
kill
Hit who?
HP:Hurt SP:Full MV:Good >
n
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
A small deer is here watching over herself.
HP:Hurt SP:Full MV:Good >
kill deer
You pierce a small deer.
A small deer grimaces in pain.
HP:Hurt SP:Full MV:Good - a small deer: Beaten>
stat
You are a 34 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 189 pounds, Weight carried 0 lbs, Worn: 44 lbs.
Offensive Bonus: 158 Dodge Bonus: 131, Parry Bonus: 188
You are warranted by the following clans: White Tower,
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
AGILITY
NO QUIT
HP:Hurt SP:Full MV:Good - a small deer: Beaten>
not
You will now look around more carefully.
HP:Hurt SP:Full MV:Good - a small deer: Beaten>
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
A small deer is here, fighting YOU!.
HP:Hurt SP:Full MV:Good - a small deer: Beaten>
You pierce a small deer.
A small deer is mortally wounded, and will die soon, if not aided.
HP:Hurt SP:Full MV:Good - a small deer: Incapacitated>
butcher corpse
l
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Good - a small deer: Incapacitated>
kill deer
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
A small deer is lying here, mortally wounded.
HP:Hurt SP:Full MV:Good - a small deer: Incapacitated>
You do the best you can!
HP:Hurt SP:Full MV:Good - a small deer: Incapacitated>
You pierce a small deer's heart, you heartbreaker you...
You pierce a small deer into bloody fragments!
A small deer grimaces in pain.
A small deer panics, and attempts to flee!
You receive some experience points.
Your blood freezes as you hear a small deer's death cry.
A small deer is dead! R.I.P.
HP:Hurt SP:Full MV:Good >
butcher corpse
You lean over and butcher a piece of meat from the corpse of a small deer.
HP:Hurt SP:Full MV:Good >
eat meat
You eat the meat.
HP:Hurt SP:Full MV:Good >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
The corpse of a small deer is lying here.
HP:Hurt SP:Full MV:Good >
l
A Stone Path
This dark cold stone path leads north onto the dying plains. To the south
there is a dead-end. If you listen closely you can hear the wind whispering.
Becareful of wich way you go any slip could be your last.
[ Exits: n e s ]
The corpse of a small deer is lying here.
HP:Hurt SP:Full MV:Good >
butcher corpse
You can't carve any more food from it.
HP:Hurt SP:Full MV:Good >
eat meat
You don't seem to have a meat.
HP:Hurt SP:Full MV:Good >
s
A Stone Path
You are at a dead-end of a stone path. The only way out is threw the north, to
the dying plains where carnage is the plenty. There is a large solid stone
wall to the south of you, maybe if you search around a bit it could lead
somewhere.
[ Exits: n s ]
HP:Hurt SP:Full MV:Good >
s
A Corner of a Crumbling Wall
A wall of jagged stones turns here as it makes its way around the city. Thin,
sickly yellow vines climb up the crumbling wall, nearly covering it. The wall
continues on to the north, completely surrounding the Trolloc city. A massive
gate lays to the west, the cities main entrance. The decaying, blighted forest
grows right up to the edge of the wall.
[ Exits: n w ]
HP:Hurt SP:Full MV:Good >
w
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
*Growler* is standing here.
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Hurt SP:Full MV:Good >
*Growler* leaves east.
HP:Hurt SP:Full MV:Good >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A scrawny sickly-looking deer limps here.
HP:Hurt SP:Full MV:Draining >
e
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Hurt SP:Full MV:Draining >
rw
You try to mount him and fall right off of his back!
HP:Hurt SP:Full MV:Draining >
rw
You try to mount him and fall right off of his back!
HP:Hurt SP:Full MV:Draining >
rw
You begin riding a black warhorse.
HP:Hurt SP:Full MV:Draining >
rw
You're already riding a black warhorse
HP:Hurt SP:Full MV:Draining >
rw
You're already riding a black warhorse
HP:Hurt SP:Full MV:Draining >
2
Mood changed to: Wimpy
HP:Hurt SP:Full MV:Draining >
l
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Hurt SP:Full MV:Draining >
stat
You are a 34 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 189 pounds, Weight carried 0 lbs, Worn: 44 lbs.
Offensive Bonus: 165 Dodge Bonus: 126, Parry Bonus: 188
You are warranted by the following clans: White Tower,
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
AGILITY
NO QUIT
NOTICE
HP:Hurt SP:Full MV:Draining >
channel 'fireball' deer
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining >
channel 'fireball' deer
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining >
kill dark
They don't seem to be here.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
l
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm is here, fighting YOU!.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
se
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'fireball' dark
You try to pierce a sinuous worm, but it parries the attack.
A sinuous worm tries to thrash you, but you parry the attack.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
2
Mood changed to: Wimpy
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
You begin to weave the appropriate flows.
*Growler* leaves west.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
+ Cancelled.
Whom do you wish to channel this weave apon?
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
*Growler* has arrived from the west.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dark
You try to pierce a sinuous worm, but it dodges the attack.
A sinuous worm tries to thrash you, but you parry the attack.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
+ - -
Kerie narrates, 'on lith s pat'
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
*
*
*Growler* says 'MR>['
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
*Growler* leaves east.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
= = +
A sinuous worm tries to thrash you, but you dodge the attack.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
*Dimmu* tries to blast you, but you parry the attack.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
+ - -
*
They must have left already...
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
f
Your mount is too exhausted.
Your mount is too exhausted.
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
channel 'call lightning' dimmu
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
+
A sinuous worm tries to thrash you, but you dodge the attack.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
- channel 'fireball' dimmu
Cancelled.
You begin to weave the appropriate flows.
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
-
You are interupted and stop what you are doing.
*Dimmu* sends you sprawling with a powerful bash!
HP:Hurt SP:Full MV:Draining - a sinuous worm: Healthy>
*Dimmu* blasts you very hard.
A sinuous worm thrashes you into bloody fragments!
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
*Growler* tries to pierce you, but you parry the attack.
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
*Growler* tries to pierce you, but you dodge the attack.
*Dimmu* blasts you into bloody fragments!
A sinuous worm thrashes you into bloody fragments!
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
look dimmu
2
You see nothing special about him.
*Dimmu* has a few scratches.
*Dimmu* is using:
<worn on head> a great helm
<worn about body> a jet black cape
<worn on back> a backpack
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a tough leather belt
<worn on hands> a pair of shimmering steel gauntlets
<wielded with two hands> a shimmering steel axe
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
Mood changed to: Wimpy
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
f
Your mount is too exhausted.
Your mount is too exhausted.
Your mount is too exhausted.
Your mount is too exhausted.
PANIC! You couldn't escape!
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
dism
You stop riding a black warhorse.
*Growler* throws back his head and cackles with insane glee!
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
f
HP:Wounded SP:Full MV:Draining - a sinuous worm: Healthy>
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A scrawny sickly-looking deer limps here.
You flee head over heels.
HP:Wounded SP:Full MV:Draining >
channel 'fireball' dimmu
Whom do you wish to channel this weave apon?
HP:Wounded SP:Full MV:Draining >
channel 'fireball' dimmu
*Growler* tries to pierce you, but you dodge the attack.
HP:Wounded SP:Full MV:Draining - Growler: Wounded>
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Draining - Growler: Wounded>
*Dimmu* tries to blast you, but you parry the attack.
HP:Wounded SP:Full MV:Draining - Growler: Wounded>
- channel 'fireball' dimmu
Cancelled.
You begin to weave the appropriate flows.
HP:Wounded SP:Full MV:Draining - Growler: Wounded>
-
*
* = = + + - -
* channel 'fireball' dimmu
Okay.
You throw a fireball at *Dimmu* and have the satisfaction of seeing him enveloped in flames!
You dodge a bash from *Dimmu* who loses his balance and falls!
HP:Wounded SP:Strong MV:Good - Growler: Wounded>
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Good - Growler: Wounded>
-
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
-
*Dimmu* tries to blast you, but you parry the attack.
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
*
* = = + + -
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
You pierce *Growler*.
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Draining - Growler: Wounded>
-
*
*
You are interupted and stop what you are doing.
*Growler* wipes his boots in your face!
HP:Wounded SP:Strong MV:Faint - Growler: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Faint - Growler: Wounded>
-
*
* = = + +
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Wounded SP:Strong MV:Burning - Growler: Wounded>
f
rw
HP:Wounded SP:Strong MV:Burning - Growler: Wounded>
rw
A Sickly Cluster of Fruit Trees
Deep within the blighted forest, a sickly cluster of fruit trees grow. Though
the highest branch reaches only five feet into the air, not a single fruit
seems to be missing from the trees. Each red fruit is pitted where it isnt
crusted with a yellow decay. A few thorny leaves grow around each fruit, as if
to protect them from a hunter that will never come.
[ Exits: n s w ]
You flee head over heels.
They aren't here!
HP:Wounded SP:Strong MV:Burning >
They aren't here!
HP:Wounded SP:Strong MV:Burning >
e
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Burning >
n
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
*Dimmu* is standing here.
A scrawny sickly-looking deer limps here.
HP:Wounded SP:Strong MV:Burning >
e
Along a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west, the wall
extends to a massive gate seemingly made of bone rises out of the forest. A
decaying blighted forest grows out in the distant land.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Strong MV:Burning >
rw
You begin riding a black warhorse.
HP:Wounded SP:Strong MV:Burning >
rw
You're already riding a black warhorse
HP:Wounded SP:Strong MV:Burning >
rw
You're already riding a black warhorse
HP:Wounded SP:Strong MV:Burning >
w
Beneath a Vine Covered Wall
A high wall climbs three spans into the air, capped with large iron spikes.
Blighted foliage grows right up to the edge of the wall, staining it with
splotches of red, yellow, and black. Long thorned vines grow up to nearly the
top of the wall, so many that it covers entire sections. To the west a massive
gate seemingly made of bone rises out of the forest. A decaying blighted
forest grows southwardly.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here.
A scrawny sickly-looking deer limps here.
HP:Wounded SP:Strong MV:Burning >
w
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
A long black chain is here, attached to the gate.
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
s
Deep in the Blighted Forest
Disgusting trees oozing puss wrap around each other almost entirely blocking
passage. Massive razor sharp thorns jut out of many of the twisted branches.
Sickly colored leaves seem to bleed as a dark liquid drips to the ground below.
Black moss surrounds the trees, thin and sharp like a multitude of needles.
To the north a ruined city gate can be seen towering over the blighted trees.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
s
Deeper into the Blighted Forest
Blighted trees grow thicker and more gnarled, the deeper into the forest the
are. Many are covered in half-decayed fungi, slowly eating away at they
spoiled foilage. Red pocks-marks cover the trees, some of which have popped,
oozing out a black and foul smelling liquid. Claw and teeth marks cover many
roots and trunks from the tainted wildlife that resides here.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
s
Path into the Blighted Forest
Thick growths of sickly trees cover the ground to the north where a blighted
forest grows. Yellow, red and black splotches cover the few leaves that can
grow there. Spiny grasses, sharp as glass, grow along the forest floor.
Cutting at the feet and paws of passerbyers. To the south a stunted field lays
in decay, while to the north a ruined city rises from amidst the forest.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.
HP:Wounded SP:Strong MV:Burning >
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the south, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the far south lies the Mountains of
Dhoom surrounded by a deadly blight.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
s
A Bloody Mound
A mound of rancid soil rises out of the ground here. Gnarled stunted roots
twist around each other where they pierce the mounds serface. Strange insects
flecked with red enter the mound through small holes, that drip the blood of
the days meal. To the south the great mountains of Dhoom raise high, shadowing
the land. A city of jagged cut stones can be seen to the north.
[ Exits: n e s w d ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
e
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound
raisesup to the west, bleeding red from insect holes. To the north a city
rises out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
HP:Wounded SP:Strong MV:Burning >
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
s
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
w
Alas, you cannot go that way...
HP:Wounded SP:Strong MV:Burning >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
narrate need help blight
You narrate, 'need help blight'
HP:Wounded SP:Strong MV:Burning >
l
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
n
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Wounded SP:Strong MV:Burning >
n
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
n
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Healthy>
e
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Healthy>
l
You pierce a tall trolloc spy hard.
A tall trolloc spy tries to slash you, but you parry the attack.
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
sc
You have 202xxx hit, 181(216) mana and 4(150) movement points.
You have scored 85000000 exp, 0 total quest points, and have 2597278 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12896 days and 20 hours.
You have gathered 233 Weave Points so far.
This ranks you as Engel Wood, the Fallen Jedi (level 50)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks haggard and beaten.
You are fighting a tall trolloc spy.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
stat
You are a 34 year old human.
Your mood is currently: Wimpy
Height 6 feet, 4 inches, Weight 189 pounds, Weight carried 0 lbs, Worn: 44 lbs.
Offensive Bonus: 165 Dodge Bonus: 126, Parry Bonus: 188
You are warranted by the following clans: White Tower,
Your armor absorbs 8% damage on average.
You are affected by:
SNEAK
AGILITY
NO QUIT
NOTICE
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
f
The shrieking sound of death fills the area.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
PANIC! You couldn't escape!
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
se
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
l
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
f
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
kill dark
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Wounded SP:Strong MV:Burning >
They don't seem to be here.
HP:Wounded SP:Strong MV:Burning >
n
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
n
Your mount is too exhausted.
HP:Wounded SP:Strong MV:Burning >
Cyrus narrates, 'on lith'
HP:Wounded SP:Strong MV:Burning >
l
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Wounded SP:Strong MV:Burning >
kill dark
They don't seem to be here.
HP:Wounded SP:Strong MV:Burning >
where
Players in your Zone
--------------------
Engel - A Blighted Field
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
sc
You have 202(xxxx) hit, 181(216) mana and 4(150) movement points.
You have scored 85000000 exp, 0 total quest points, and have 2597278 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12896 days and 20 hours.
You have gathered 233 Weave Points so far.
This ranks you as Engel Wood, the Fallen Jedi (level 50)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks haggard and beaten.
You are fighting a tall trolloc spy.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
l
You pierce a tall trolloc spy.
A tall trolloc spy tries to slash you, but you parry the attack.
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
kill dark
They don't seem to be here.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
l
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is here, fighting YOU!.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
*Growler* has arrived from the west.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
kill dark
You do the best you can!
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
*Growler* leaves north.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
-
*
*
A tall trolloc spy tries to slash you, but you parry the attack.
*Dimmu* has arrived from the west.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
= =
*Dimmu* tries to blast you, but you dodge the attack.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
+ + - -
*
They must have left already...
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Scratched>
You pierce a tall trolloc spy hard.
A tall trolloc spy tries to slash you, but you parry the attack.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Hurt>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Hurt>
-
*
* = = +
A tall trolloc spy tries to slash you, but you parry the attack.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Hurt>
+
*Growler* has arrived from the north.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Hurt>
- -
*Dimmu* makes a nice balletstep which plants his foot a mile above your head.
HP:Wounded SP:Strong MV:Burning - a tall trolloc spy: Hurt>
*
Okay.
You throw a fireball at *Dimmu* and have the satisfaction of seeing him enveloped in flames!
*Dimmu* grimaces in pain.
HP:Wounded SP:Good MV:Burning - a tall trolloc spy: Hurt>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Wounded SP:Good MV:Burning - a tall trolloc spy: Hurt>
-
*
A tall trolloc spy tries to slash you, but you dodge the attack.
HP:Wounded SP:Good MV:Burning - a tall trolloc spy: Hurt>
*
You are interupted and stop what you are doing.
*Growler* wipes his boots in your face!
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
-
*
* = =
A tall trolloc spy tries to slash you, but you parry the attack.
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
+
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
-
*
* = =
You are interupted and stop what you are doing.
*Growler* wipes his boots in your face!
HP:Battered SP:Good MV:Burning - a tall trolloc spy: Hurt>
You barely pierce a tall trolloc spy.
A tall trolloc spy tries to slash you, but you dodge the attack.
HP:Battered SP:Strong MV:Faint - a tall trolloc spy: Scratched>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Faint - a tall trolloc spy: Scratched>
-
*
* f
= s
Cancelled.
HP:Battered SP:Strong MV:Faint - a tall trolloc spy: Scratched>
s
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Faint >
e
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Faint >
s
A Blighted Field
The spoiled foilage thins to almost nothing as the field is overtaken by the
blight . Red pasty dust covers the ground, riddled with insect holes
overflowing with blood. A field of sickly bushes and short sprouts lays ahead
to the north and west. To the northeast a steaming bog boils continuesly like
a living furnace. A great blight grows larger to the south where it passes
through the Mountains of Dhoom.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
*Growler* is standing here.
*Dimmu* is standing here.
A tall trolloc spy is standing here, sneaking around.
HP:Battered SP:Strong MV:Faint >
Through a Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
s
A Desolate Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
s
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Faint >
s
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Faint >
e
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
l
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
l
Across the Blighted Plains
Nothing grows in the desolate plains, though it is by no means empty. Shadow
twisted creatures wander the plains searching for flesh. Pock marks cover the
ground from age old geizers. Skeletons can be found all over, most of them
cleanly scavanged of any meat. The desolate plains grow into a great blight to
the south, while to the north a wide wield stretches between a tainted bog and
blighted brambles.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
s
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A tall trolloc spy is standing here, sneaking around.
HP:Battered SP:Strong MV:Faint >
s
Alas, you cannot go that way...
HP:Battered SP:Strong MV:Faint >
e
A Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
A sinuous worm of enormous size is slithering here.
HP:Battered SP:Strong MV:Faint >
s
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
s
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
se
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Battered SP:Strong MV:Faint >
l
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
You begin to weave the appropriate flows.
*Growler* leaves south.
HP:Battered SP:Strong MV:Faint >
- channel 'fireball' dark
Cancelled.
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
kill dark
They don't seem to be here.
HP:Battered SP:Strong MV:Faint >
se
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Battered SP:Strong MV:Faint >
l
A Blighted Pass
Here the desert plains begin to subside as disfigured blighted foilage stretch
their thorny roots over the land. Leaves and fruits grow already spoiled and
sickly on these plants. Black puss oozing out them. To the north a vast
blighted plains spreads far as the eye can see. A great blight grows to the
south, pushing its way past the Mountains of Dhoom to the west.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dark
- kill dark
Cancelled.
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Faint >
*Dimmu* tries to blast you, but you parry the attack.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
- *Dimmu* tries to blast you, but you dodge the attack.
Cancelled.
You do the best you can!
*Growler* has arrived from the south.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
-
* f
Cancelled.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Battered SP:Strong MV:Faint >
kill dimmu
They don't seem to be here.
HP:Battered SP:Strong MV:Faint >
l
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
channel 'fireball' dimmu
Whom do you wish to channel this weave apon?
HP:Battered SP:Strong MV:Faint >
l
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint >
kill dimmu
They don't seem to be here.
*Dimmu* has arrived from the south.
HP:Battered SP:Strong MV:Faint >
*Dimmu* tries to blast you, but you dodge the attack.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
l
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
You feel the presence of someone nearby....
*Dimmu* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
kill dimmu
You do the best you can!
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Faint - Dimmu: Wounded>
-
*
* = = + + - -
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
*Dimmu* sends you sprawling with a powerful bash!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
f
s
s
e
s
*Dimmu* blasts you very hard.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
*Dimmu* nods agreeingly.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
*Dimmu* blasts you very hard.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
You attempt to flee, but are too exhausted to move.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
No way! You're fighting for your life!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
l
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
*Growler* is here, fighting YOU!.
*Dimmu* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
-
*
* = = + +
*Growler* misses a kick at your groin, you breathe lighter now...
You dodge a bash from *Dimmu* who loses his balance and falls!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
- narrate fuck i need help badly
Cancelled.
You narrate, 'fuck i need help badly'
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
You barely pierce *Dimmu*.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
-
*
* = = +
You dodge a bash from *Dimmu* who loses his balance and falls!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
+
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Battered SP:Strong MV:Burning - Dimmu: Wounded>
-
*
* = = + + - -
*
Okay.
You throw a fireball at *Dimmu* and have the satisfaction of seeing him enveloped in flames!
*Dimmu* sends you sprawling with a powerful bash!
HP:Battered SP:Good MV:Burning - Dimmu: Battered>
channel 'fireball' dimmu
*Dimmu* blasts you.
HP:Beaten SP:Good MV:Burning - Dimmu: Battered>
*Growler* wipes his boots in your face!
HP:Beaten SP:Good MV:Burning - Dimmu: Battered>
*Dimmu* blasts you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Burning - Dimmu: Battered>
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Burning - Dimmu: Battered>
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Burning - Dimmu: Battered>
-
*
* = = + + -
You dodge a bash from *Dimmu* who loses his balance and falls!
HP:Beaten SP:Strong MV:Faint - Dimmu: Battered>
-
*
Okay.
You throw a fireball at *Dimmu* and have the satisfaction of seeing him enveloped in flames!
HP:Beaten SP:Good MV:Faint - Dimmu: Beaten>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Faint - Dimmu: Beaten>
-
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Beaten SP:Good MV:Burning - Dimmu: Beaten>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Burning - Dimmu: Beaten>
-
*Dimmu* sighs loudly.
HP:Beaten SP:Good MV:Burning - Dimmu: Beaten>
*
*
*Dimmu* tries to blast you, but you parry the attack.
HP:Beaten SP:Good MV:Burning - Dimmu: Beaten>
= = + + - -
*
Okay.
You throw a fireball at *Dimmu* and have the satisfaction of seeing him enveloped in flames!
HP:Beaten SP:Good MV:Burning - Dimmu: Critical>
channel 'fireball' dimmu
You begin to weave the appropriate flows.
HP:Beaten SP:Good MV:Burning - Dimmu: Critical>
-
You are interupted and stop what you are doing.
*Growler* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
*Dimmu* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
*Dimmu* blasts you into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Burning - Dimmu: Critical>
*Dimmu* panics, and attempts to flee!
HP:Critical SP:Good MV:Burning - Dimmu: Critical>
*Dimmu* leaves north.
HP:Critical SP:Good MV:Burning >
Cyrus narrates, 'afk'
HP:Critical SP:Good MV:Burning >
*Growler* tries to pierce you, but you parry the attack.
HP:Critical SP:Good MV:Burning - Growler: Wounded>
*Dimmu* has arrived from the north.
HP:Critical SP:Good MV:Burning - Growler: Wounded>
*Dimmu* tries to blast you, but you parry the attack.
HP:Critical SP:Good MV:Burning - Growler: Wounded>
channel 'air scythe' dimmu
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Burning - Growler: Wounded>
*Dimmu* tries to blast you, but you parry the attack.
HP:Critical SP:Good MV:Burning - Growler: Wounded>
You begin to weave the appropriate flows.
HP:Critical SP:Good MV:Burning - Growler: Wounded>
= + + - -
*
Okay.
You channel flows of air as they scythe *Dimmu*.
You receive some experience points.
The Wheel weaves around you more tightly.
Your blood freezes as you hear *Dimmu*'s death cry.
*Dimmu* is dead! R.I.P.
HP:Critical SP:Weakening MV:Burning >
channel 'air scythe' dimmu
Whom do you wish to channel this weave apon?
HP:Critical SP:Weakening MV:Burning >
s
You are too exhausted.
HP:Critical SP:Weakening MV:Burning >
kill dark
You barely pierce *Growler*.
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
*Growler* gets a pair of steel-plated war boots from the corpse of Dimmu.
*Growler* gets a pair of shimmering steel greaves from the corpse of Dimmu.
*Growler* gets a shimmering steel axe from the corpse of Dimmu.
*Growler* gets a pair of shimmering steel gauntlets from the corpse of Dimmu.
*Growler* gets a tough leather belt from the corpse of Dimmu.
*Growler* gets a pair of shimmering steel vambraces from the corpse of Dimmu.
*Growler* gets a shimmering steel breastplate from the corpse of Dimmu.
*Growler* gets a backpack from the corpse of Dimmu.
*Growler* gets a jet black cape from the corpse of Dimmu.
*Growler* gets a great helm from the corpse of Dimmu.
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
l
Outskirts of a Blighted Plains
Black sand covers the ground in the scorched desert. Very few of even the
shadow-twisted can live in these lands. Small stalks grow sparingly here that
ooze a red and green liquid. Sinuous tracks can be seen crossing the plains,
spotted with red from where sharp rocks cut at the creatures underside. To the
south a great blight rises out of the plains, and passes through the Mountains
of Dhoom.
[ Exits: n e s ]
The corpse of Dimmu is lying here.
*Growler* is here, fighting YOU!.
A strong, black warhorse stands here, full of energy.
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
channel 'air scythe' dark
You begin to weave the appropriate flows.
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
= + + - -
*Growler* makes a nice balletstep which plants his foot a mile above your head.
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
Kerie narrates, 'lith beat'
HP:Critical SP:Weakening MV:Burning - Growler: Wounded>
*
Okay.
You channel flows of air as they scythe *Growler*.
HP:Critical SP:Flickering MV:Burning - Growler: Wounded>
sc
You have 24(xxx) hit, 63(216) mana and 0(150) movement points.
You have scored 85000000 exp, 0 total quest points, and have 2597278 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12896 days and 20 hours.
You have gathered 236 Weave Points so far.
This ranks you as Engel Wood, the Fallen Jedi (level 50)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks weary.
You are fighting *Growler*.
HP:Critical SP:Flickering MV:Burning - Growler: Wounded>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Burning - Growler: Wounded>
-
*
* = = + + - -
*
Okay.
You throw a fireball at *Growler* and have the satisfaction of seeing him enveloped in flames!
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
-
You are interupted and stop what you are doing.
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
You pierce *Growler*.
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
channel 'fireball' dark
You begin to weave the appropriate flows.
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
-
*
* = = + + - -
*
You haven't the energy to cast that spell!
HP:Critical SP:Flickering MV:Burning - Growler: Battered>
channel 'fireball' dark
*Growler* wipes his boots in your face!
You're stunned, but will probably regain consciousness again.
All you can do right now is think about the stars!
HP:Critical SP:Flickering MV:Burning >
sc
You have 0(xxx) hit, 28(216) mana and 0(150) movement points.
You have scored 85000000 exp, 0 total quest points, and have 2597278 gold coins.
You need 5000000 exp to reach your next level.
You have been playing for 12896 days and 20 hours.
You have gathered 236 Weave Points so far.
This ranks you as Engel Wood, the Fallen Jedi (level 50)
You are not a member of any clans.
You are riding a black warhorse. Your mount looks weary.
You are stunned! You can't move!
HP:Critical SP:Flickering MV:Burning >
sc
You have 0(xxx) hit, 28(216) mana and 0(