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Where have all the tunnels gone?
Posted: Thu Mar 17, 2005 2:20 pm
by Guest
On my last vist to west of TV, I planned to stop at the tunnels NE of Caemlyn. Image my shock when I arrived to find the room description describing a cave but the tunnel entrance gone! Now the tunnels come in really useful when TV west gate is blocked and you need to shake those pesky humans. If we had another way past TV I would not complain but at the moment baring the Fort patrol (which is limited) we are royally screwed. Is the removal intentional and aimed at balance or just a mistake?
The Angri One
Posted: Thu Mar 17, 2005 2:27 pm
by Aj
It's been stated in the past that the tunnels were only temporary, there are to many of them but I really do love em. was gonna name my firstborn tunnel.
its your fault galnor, when my yet to be conceived son becomes a man and ask me "dad why is my name gate I will have to explain how you took our tunnels and corrupted our souls with you ideals of fighting above ground" *spit* a poxy on you all.
Posted: Thu Mar 17, 2005 2:50 pm
by Raiden
I miss them already.
Posted: Thu Mar 17, 2005 2:58 pm
by Galnor
Aj wrote:It's been stated in the past that the tunnels were only temporary, there are to many of them but I really do love em. was gonna name my firstborn tunnel.
its your fault galnor, when my yet to be conceived son becomes a man and ask me "dad why is my name gate I will have to explain how you took our tunnels and corrupted our souls with you ideals of fighting above ground" *spit* a poxy on you all.
I have very little to do with building. But don't sit back and expect things to magically finish overnight with our current lack of active builders.

The main reason they were removed was because they were a mess and there was no one to take care of them if I remember correctly.
Posted: Thu Mar 17, 2005 3:32 pm
by Ravir
They were taken out on purpose due to zone re-organizing. I've been trying to slowly take out zones that I find which are not complete, and simply don't make sense (Running from TV to WhiteBridge). An extensive tunnel zone like it was will most likely not return.
A way around Tar Valon will be implemented when the current zone project is completed, the next major zone release that is.
Posted: Fri Mar 18, 2005 8:33 am
by Scream
wish I had read this thread before trying to run to tunnels to lose humans today, totally got me killed -
Can we have some other sort of horseless area somewhere, doesnt have to be as big just somewhere to lose pursuers - preferred pk around there to around blght to be honest
Posted: Sat Mar 19, 2005 12:51 am
by Trin
can we have horse loads up north in blight as well?
Posted: Sat Mar 19, 2005 10:05 am
by Galnor
Hey, if you want to come build a zone that would allow interesting PK down south, feel free to apply and we'll see what you can start doing. Otherwise, we don't have the builders to do it.
Posted: Sat Mar 19, 2005 2:22 pm
by Wreven
yeah and while those horse loads are in blight can we get an outpost in fal dara?
Posted: Sun Mar 20, 2005 8:51 am
by Scream
you have a patty in gap , not that far from blight, plus outpost of course. Plus horses will stay where you leave them until killed so hide them well and you have that option.
Plus of course channies have refresh and port.
All this besides the point tho, I much prefer pkilling down south than hanging around blight so surely you should encourage ways for me to do that Trin seeing as how pkilling in blight isn't in favour of humans.
I will help building, limited time tho to do anything outside work, but will do whatever I can for this game, really enjoy it and would like to put something back
Posted: Sun Mar 20, 2005 2:00 pm
by Aj
tunnels did encourage south pk, without them trolls dont stand a chance down south, patties aren't worth much considering the mobs slow reaction time so the fortress patty isnt much protection.