= =
*Sophia* has arrived from the south, riding a black warhorse.
HP:Wounded MV:Draining - Doman: Battered>
*Sophia* leaves north, riding a black warhorse..
HP:Wounded MV:Draining - Doman: Battered>
+
*Doman* panics, and attempts to flee!
*Rasten* tries to pierce Bleed, but he parries the attack.
Emu has arrived from the south.
HP:Wounded MV:Draining - Doman: Battered>
Emu blasts *Doman*.
HP:Wounded MV:Draining - Doman: Battered>
+
*Doman* leaves north, riding a black warhorse..
*Doman* has arrived from the north, riding a black warhorse.
*Sophia* has arrived from the north, riding a black warhorse.
HP:Wounded MV:Draining >
*Doman* begins charging towards Emu.
HP:Wounded MV:Draining >
-
Trahi places a sharp dagger of obsidian in the back of *Doman*, resulting in some
strange noises, a lot of blood, and a corpse.
*Doman* grimaces in pain.
Your blood freezes as you hear *Doman*'s death cry.
*Doman* is dead! R.I.P.
*Sophia* barely tickles Emu with his thrash,
*Damned nice stab by Trahi*
HP:Wounded MV:Draining >
-
*
They must have left already...
Bleed narrates, 'i here'
HP:Wounded MV:Draining >
Trahi tries to pierce *Sophia*, but she dodges the attack.
HP:Wounded MV:Draining >
*Sophia* gets a little pile of gold coins from the corpse of Doman.
*Sophia* gets a pair of thin metal boots from the corpse of Doman.
*Sophia* gets a pair of thin metal leggings from the corpse of Doman.
*Sophia* gets a heavy steel spear from the corpse of Doman.
*Sophia* gets a pair of thick iron gauntlets from the corpse of Doman.
*Sophia* gets a pair of thin metal armguards from the corpse of Doman.
*Sophia* gets a heavy metal breastplate from the corpse of Doman.
*Sophia* gets a hooded cloak of earthen hues from the corpse of Doman.
*Sophia* gets a full helm from the corpse of Doman.
*Sophia* gets a small lantern from the corpse of Doman.
*Sophia* gets a dark oak staff from the corpse of Doman.
*Sophia Loots Doman, its crap abs, weighs roughly 65 lbs, should reduce her defense?*
HP:Wounded MV:Draining >
nar
Bleed tries to thrash *Sophia*, but she parries the attack.
HP:Wounded MV:Draining >
nar hahahah
2You narrate, 'hahahah' < Laughing at Doman.. =P
HP:Wounded MV:Draining >
2
3
You stop using a shimmering steel axe.
HP:Wounded MV:Draining >
4You wield a silver curving dagger.
HP:Wounded MV:Draining >
4
5You sever a bloody scalp from the corpse of Doman.
HP:Wounded MV:Draining >
5
6You stop using a silver curving dagger.
HP:Wounded MV:Draining >
6
*Rasten* smirks as his fireball explodes into the face of Emu!
Bleed tries to thrash *Sophia*, but she dodges the attack.
Trahi tries to pierce *Sophia*, but she parries the attack.
Trahi tries to pierce *Sophia*, but she parries the attack.
Emu tries to blast *Sophia*, but she dodges the attack.
*Rasten* tries to pierce Bleed, but he dodges the attack.
HP:Wounded MV:Draining >
p
oYou wield a shimmering steel axe.
HP:Wounded MV:Draining >
o
You'd probably get killed before you reached him it is so crowded!
HP:Wounded MV:Draining >
HP:Wounded MV:Draining >
*
Bleed narrates, 'bash'
HP:Wounded MV:Draining >
= =
*Sophia* smirks as her fireball explodes into the face of Emu!
HP:Wounded MV:Draining >
+ + - -
Bleed tries to thrash *Sophia*, but she dodges the attack.
Trahi tries to pierce *Sophia*, but she parries the attack.
Emu tries to blast *Sophia*, but she dodges the attack.
HP:Wounded MV:Draining >
*
Your bash at *Sophia* sends her sprawling!
HP:Wounded MV:Draining - Sophia: Scratched --- Emu: Critical
>
Emu panics, and attempts to flee!
HP:Wounded MV:Draining - Sophia: Scratched --- Emu: Critical
>
Emu leaves west.
HP:Wounded MV:Draining - Sophia: Scratched>
HP:Wounded MV:Draining - Sophia: Scratched>
nar
You blast *Sophia* very hard. Hrm.. 19 str, shimm axe, very hard?
Bleed tries to thrash *Sophia*, but she parries the attack.
19 Str, gold lances? no hit?!
Trahi tries to pierce *Sophia*, but she parries the attack.
Trahi tries to pierce *Sophia*, but she dodges the attack.
19 str, obsid dagger, no hits?!
HP:Wounded MV:Draining - Sophia: Scratched>
nar bashed
You narrate, 'bashed'
HP:Wounded MV:Draining - Sophia: Scratched>
b
Mood changed to: Brave
HP:Wounded MV:Draining - Sophia: Scratched>
l
Bleed narrates, 'eat soph' Wish we could.
HP:Wounded MV:Draining - Sophia: Scratched>
l sophia
nar
Blue Ajah
*Sophia* has a few scratches.
*Sophia* is using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> the shawl of an Aes Sedai
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on back> a backpack
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a simple leather cord
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded with two hands> an intricately-carved mahogony staff
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots
HP:Wounded MV:Draining - Sophia: Scratched>
nar
Emu narrates, 'i am crit'
HP:Wounded MV:Draining - Sophia: Scratched>
nar peer
You blast *Sophia* hard. Hard?! are you kidding?!
Bleed tries to thrash *Sophia*, but she parries the attack. Stare!
Trahi tries to pierce *Sophia*, but she parries the attack.
Trahi pierces *Sophia*. Finally!
And now comes the shocked expressions of the trolls, whom just hit a channie three times, doing a grand total of 50 hps while bashed!
Bleed narrates, 'wtf'
HP:Wounded MV:Draining - Sophia: Hurt>
You narrate, 'peer'
HP:Wounded MV:Draining - Sophia: Hurt>
*Rasten* smirks as his fireball explodes into the face of Bleed!
Bleed grimaces in pain.
*Sophia* panics, and attempts to flee!
HP:Wounded MV:Draining - Sophia: Hurt>
*Sophia* leaves north, riding a black warhorse..
HP:Wounded MV:Draining >
nar
Trahi tries to pierce *Rasten*, but he parries the attack.
HP:Wounded MV:Draining >
nar nof
Eunich narrates, ':P'
HP:Wounded MV:Draining >
nar nof
You narrate, 'nof'
HP:Wounded MV:Draining >
p
You try to blast *Rasten*, but he dodges the attack.
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
p
Bleed leaves north.
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
o
You do the best you can!
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
*
Trahi tries to pierce *Rasten*, but he parries the attack.
Trahi tries to pierce *Rasten*, but he dodges the attack.
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
Bleed tries to thrash *Rasten*, but he parries the attack.
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
= = + + - -
*
Your bash at *Rasten* sends him sprawling!
HP:Wounded MV:Draining - Rasten: Hurt --- Bleed: Wounded
>
Bleed thrashes *Rasten* extremely hard.
You blast *Rasten* extremely hard.
Trahi pierces *Rasten* very hard.
Trahi pierces *Rasten* hard.
HP:Wounded MV:Draining - Rasten: Wounded --- Bleed: Wounded
>
Bleed narrates, 'she parried all bashed hit'
HP:Wounded MV:Draining - Rasten: Wounded --- Bleed: Wounded
>
Bleed thrashes *Rasten* very hard.
You blast *Rasten* very hard.
Trahi pierces *Rasten* very hard.
Trahi pierces *Rasten* very hard.
HP:Wounded MV:Draining - Rasten: Battered --- Bleed: Wounded
>
Emu narrates, 'i gap patty'
HP:Wounded MV:Draining - Rasten: Battered --- Bleed: Wounded
>
Trahi narrates, 'she has sick defense' True That!
HP:Wounded MV:Draining - Rasten: Battered --- Bleed: Wounded
>
*Rasten* panics, and attempts to flee!
HP:Wounded MV:Draining - Rasten: Battered --- Bleed: Wounded
>
*Rasten* leaves east, riding a black warhorse..
*Rasten* has arrived from the east, riding a black warhorse.
HP:Wounded MV:Draining >
*Rasten* leaves west, riding a black warhorse..
Agradoldan narrates, 'yeah aint that fubar'd' True that!
HP:Wounded MV:Draining >
Bleed leaves west.
Trahi leaves west.
HP:Hurt MV:Good >
p
They don't seem to be here.
HP:Hurt MV:Good >
p
They don't seem to be here.
HP:Hurt MV:Good >
p
They don't seem to be here.
HP:Hurt MV:Good >
Emu narrates, 'i rip sigh'
HP:Hurt MV:Good >
Trahi narrates, 'all s e'
HP:Hurt MV:Good >
Emu narrates, 'gpatty'
HP:Hurt MV:Good >
Bleed narrates, 'thatsa still stupid 4 peopel o nher'
HP:Hurt MV:Good >
l
Tarwin's Gap
To the south is a four way intersection. As you look north, the road in
Tarwin's Gap towards the Blight lengthens. An eerie howl shatters the silence.
It possibly could be a wolf. Or perhaps something much worse?
[ Exits: n e s w ]
The corpse of Doman is lying here.
A strong, black warhorse stands here, full of energy.
HP:Hurt MV:Good >
Emu narrates, 'fuck this lag'
HP:Hurt MV:Good >
n
Tarwin's Gap
Traveling along the road in the canyon of Tarwin's Gap, you notice a message
written in a different language. You try to read it but the blood washes away
as the rain begins. You have an eerie feeling that it might have been a
warning.
[ Exits: n e s w ]
HP:Hurt MV:Good >
n
nTarwin's Gap
To the north you can see an upcoming hill. The pass is covered in shadows and
eerie howls fill the air. A chilling wind causes a tingle to course down your
spine. To the south you notice woodland areas that are covered in shadows but
there seems to be something lurking in those shadows.
[ Exits: n e s ]
Bleed Profusely is standing here.
HP:Hurt MV:Good >
n
nIn the Gap
Bushes and rocks litter the side of this hardened road. Tracks of horses,
animals, and something else can be vaguely seen on the dirt road. To the
north, the stench of blood, sweat, and death get more and more distinct.
Corpses of animals foul the air and leave a rotten taste in your mouth.
[ Exits: n e s ]
HP:Hurt MV:Good >
n
Bushy Path
Bushes and plants surround the area making it almost impossible to see the
path. Be careful or you will trip. Animals and insects pop out of nowhere to
obstruct your path and bother you. Bushes cut at you while you try to make
your way. You notice that the stench of blood surrounds the area.
[ Exits: n s ]
HP:Hurt MV:Good >
n
Base of a Hill
A steep incline becomes evident to the north as you proceed along this road.
Mounds of dirt and rock grow on the northern horizon. To the south you see a
more distinct road and more bushes and trees. All your instincts tell you to
run south away from the impending doom.
[ Exits: n s ]
HP:Hurt MV:Good >
n
eRising Foothills
Dirt and rock cover the path as you go on your way. Stones and dirt tumble
southward making the road very dangerous and difficult to travel. Be careful
of flying boulders and rocks.
[ Exits: n e s ]
A tall tombstone is setting above a grave.
HP:Hurt MV:Good >
e
n
A Turn in the Gap
You've arived at a tight turn in the Gap. Mountains block the way east and to
the west lie more mountains. Jagged rocks block any who would attempt to climb
them. You dare not to stray from the path, for that would most likely mean
death.
[ Exits: n w ]
HP:Hurt MV:Good >
n
Closing on a Turn
The blight is to the north of you. A heavy stench floats on the wind, filled
with death and pain. The plants seem to be a little stronger as you move
further into Tarwins Gap. To the south of you, you can see the start of a turn
in the road.
[ Exits: n s w ]
HP:Hurt MV:Good >
p
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
HP:Hurt MV:Good >
o
They don't seem to be here.
HP:Hurt MV:Good >
n
Bash who?
HP:Hurt MV:Good >
p
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
The corpse of Emu is lying here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Good >
o
They don't seem to be here.
HP:Hurt MV:Good >
Bash who?
HP:Hurt MV:Good >
l
jOn a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
The corpse of Emu is lying here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Good >
j
The corpse of Emu seems to be empty.
HP:Hurt MV:Good >
l
whOn a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
The corpse of Emu is lying here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Good >
where
Players in your Zone
--------------------
Bleed - In the Gap
Osis - On a Hill
Arkoth - Foothills of the Gap
Trahi - Tarwin's Gap
Bradash - In the Gap
You hear and smell horses in the surrounding area.
HP:Hurt MV:Good >
not
nYou look around less carefully.
HP:Hurt MV:Good >
not
lYou will now look around more carefully.
HP:Hurt MV:Good >
l
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
The corpse of Emu is lying here.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Hurt MV:Good >
s
eBefore the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
HP:Hurt MV:Good >
e
eA Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
HP:Hurt MV:Good >
e
eAlas, you cannot go that way...
HP:Hurt MV:Good >
e
Alas, you cannot go that way...
HP:Hurt MV:Good >
n
nA Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.
[ Exits: n s ]
HP:Hurt MV:Good >
n
nPath to the Blight
All around the grass is dying, carpeting the slowly rising foothills. Many
have traveled this way and died, yet some live. Are you one of those? A
shrill scream is heard to the south. Man or beast, you know not.
[ Exits: n s w ]
HP:Hurt MV:Good >
n
The Great Blight
The stench of the Blight surrounds you as you pass through. Flowers and trees
grow here but they seem sickly and bloated. Looking closely, these plants seem
to be decaying even as you watch them.
[ Exits: n s w ]
HP:Hurt MV:Good >
n
n
The Great Blight
The air is thick, and the smell of the over-ripe vegetation is still present.
Sickly and pale, every inch of the terrain surrounding you reflects the
creeping disease of the Blight.
[ Exits: s w ]
HP:Hurt MV:Good >
nAlas, you cannot go that way...
HP:Hurt MV:Good >
n
nAlas, you cannot go that way...
HP:Hurt MV:Good >
n
Alas, you cannot go that way...
HP:Hurt MV:Good >
Bleed narrates, 'sop ran'
HP:Hurt MV:Good >
Bradash narrates, 'jesus they run'
HP:Hurt MV:Good >
Uhh...
-
Guest