Down dagger OB.

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Down dagger OB.

Post by Guest »

*Lanin* has arrived from the south.

HP:Healthy MV:Strong >
look
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
You feel the presence of someone nearby....
A tall white stallion is standing here.

HP:Healthy MV:Strong >
n
The Heated Plains
[ Exits: n e s ]
A small deer is here watching over herself.

HP:Healthy MV:Strong >
nar lanin
k human
You narrate, 'lanin'

HP:Healthy MV:Strong >
You try to thrash *Lanin*, but he parries the attack.

HP:Healthy MV:Strong - Lanin: Healthy>

You try to thrash *Lanin*, but he parries the attack.

HP:Healthy MV:Strong - Lanin: Healthy>
nar coe
You narrate, 'coe'

HP:Healthy MV:Strong - Lanin: Healthy>
change mood wimpy
stat

*Lanin* grins evilly.

HP:Healthy MV:Strong - Lanin: Healthy>
save
Mood changed to: Wimpy

HP:Healthy MV:Strong - Lanin: Healthy>
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Healthy MV:Strong - Lanin: Healthy>

*Lanin* tries to pierce you, but you dodge the attack.
*Lanin* tries to pierce you, but you parry the attack.
You try to thrash *Lanin*, but he parries the attack.

HP:Healthy MV:Strong - Lanin: Healthy>
snick
*Lanin* looks at you.
Saving Ravin.

HP:Healthy MV:Strong - Lanin: Healthy>
You snicker softly.

HP:Healthy MV:Strong - Lanin: Healthy>
look lanin
look
*Lanin* panics, and attempts to flee!
This handsom young man looks about himself with an arrogant pride. His name
suggests lineage from the King Roedran Almaric do Arreloa a'Naloy. The High
Seat of a prominent house in Murandy, he supports the King's right to the throne.
*Lanin* is in excellent condition.

*Lanin* is using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a sharp dagger of obsidian
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Healthy MV:Strong - Lanin: Healthy>

*Lanin* leaves south.

HP:Healthy MV:Strong >
The Heated Plains
Dry grass withered from the heat lays in small cropped over circles. The heat
from the sun bares down on you with no remorse. Corpse rotting all over the
place of animals that couldn't survive the heat, if your not carefull you could
be one.
[ Exits: n e s ]
A small deer is here watching over herself.

HP:Healthy MV:Strong >
skewer human
You begin charging towards Lanin.

HP:Healthy MV:Strong >
+ - -
*
You SKEWER *Lanin* right through the middle!
*Lanin* grimaces in pain.

HP:Healthy MV:Strong - Lanin: Battered>
nar charged
bash
You narrate, 'charged'

HP:Healthy MV:Strong - Lanin: Battered>

*Lanin* sinks deeply into his own thoughts.

HP:Healthy MV:Strong - Lanin: Battered>
HP:Healthy MV:Strong - Lanin: Battered>

* =
*Lanin* tries to pierce you, but you dodge the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Healthy MV:Strong - Lanin: Battered>
= + +
Gristlyn narrates, 'who'

HP:Healthy MV:Strong - Lanin: Battered>
- -
*
As *Lanin* avoids your bash, you topple over and fall to the ground!

HP:Healthy MV:Strong - Lanin: Battered>
stand

*Lanin* pierces you very hard.
*Lanin* pierces you hard.

HP:Scratched MV:Strong - Lanin: Battered>
Do you not consider fighting as standing?

HP:Scratched MV:Strong - Lanin: Battered>

A small deer leaves south.

HP:Scratched MV:Strong - Lanin: Battered>
nar lanin
change mood brave
bash
You narrate, 'lanin'

HP:Scratched MV:Strong - Lanin: Battered>

*Lanin* tries to pierce you, but you parry the attack.
You try to thrash *Lanin*, but he parries the attack.

HP:Scratched MV:Strong - Lanin: Battered>
Mood changed to: Brave

HP:Scratched MV:Strong - Lanin: Battered>
HP:Scratched MV:Strong - Lanin: Battered>

* = = + + - -
*
As *Lanin* avoids your bash, you topple over and fall to the ground!
*Lanin* pierces you extremely hard.
*Lanin* pierces you very hard.

HP:Hurt MV:Strong - Lanin: Battered>
stand

*Lanin* looks at you.
Gristlyn narrates, 'NICE!!! kill'

HP:Hurt MV:Strong - Lanin: Battered>
Do you not consider fighting as standing?

HP:Hurt MV:Strong - Lanin: Battered>
bash
HP:Hurt MV:Strong - Lanin: Battered>

* = = +
*Lanin* tries to pierce you, but you dodge the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Strong - Lanin: Battered>
TICK IN 3 SECONDS.
+ - -
*
As *Lanin* avoids your bash, you topple over and fall to the ground!

HP:Hurt MV:Strong - Lanin: Battered>
stand
change mood wimpy
f

A small deer has arrived from the south.

HP:Hurt MV:Strong - Lanin: Battered>
Do you not consider fighting as standing?

HP:Hurt MV:Strong - Lanin: Battered>

*Lanin* tries to pierce you, but you parry the attack.
*Lanin* tries to pierce you, but you parry the attack.
You try to thrash *Lanin*, but he parries the attack.

HP:Hurt MV:Fresh - Lanin: Wounded>
Mood changed to: Wimpy

HP:Hurt MV:Fresh - Lanin: Wounded>
HP:Hurt MV:Fresh - Lanin: Wounded>

The Dying Plains
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
A tall white stallion is standing here.
You flee head over heels.

HP:Hurt MV:Excellent >
skewer human
You begin charging towards Lanin.

HP:Hurt MV:Excellent >
+ -
Gristlyn narrates, 'knight is batt'

HP:Hurt MV:Excellent >

*Lanin* leaves south.

HP:Hurt MV:Excellent >
-
*
That person is not here.

HP:Hurt MV:Excellent >
skewer human
That person is not here.

HP:Hurt MV:Excellent >
skewer human
That person is not here.

HP:Hurt MV:Excellent >
stat
save
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent >
skewer human
Saving Ravin.

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
s
skewer human
A Stone Path
[ Exits: n e s ]

HP:Hurt MV:Excellent >

*Lanin* has arrived from the south.

HP:Hurt MV:Excellent >
You begin charging towards Lanin.

HP:Hurt MV:Excellent >
+
*Lanin* leaves south.

HP:Hurt MV:Excellent >
- -
*
That person is not here.

HP:Hurt MV:Excellent >
skewer human
That person is not here.

HP:Hurt MV:Excellent >
s
skewer human
A Stone Path
[ Exits: n s ]
*Lanin* is standing here.

HP:Hurt MV:Excellent >
You begin charging towards Lanin.

HP:Hurt MV:Excellent >
+ -
*Lanin* leaves north.

HP:Hurt MV:Excellent >
-
*
That person is not here.

HP:Hurt MV:Excellent >
n
skewer human
A Stone Path
[ Exits: n e s ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
s
skewer human
A Stone Path
[ Exits: n s ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
n
skewer human
A Stone Path
[ Exits: n e s ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
e
skewer human
The Beginning of a Long Stone Road
[ Exits: n w ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
w
A Stone Path
[ Exits: n e s ]

HP:Hurt MV:Excellent >
track lanin
HP:Hurt MV:Excellent >
-
*
You see fresh tracks of Lanin leaving north.
You see fresh tracks of Lanin leaving south.
You see fresh tracks of Lanin leaving south.
You see almost fresh tracks of Lanin leaving north.

HP:Hurt MV:Excellent >
n
The Dying Plains
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
*Lanin* is standing here, riding a white stallion.
A small deer is here watching over herself.

HP:Hurt MV:Excellent >
skewer human
*Lanin* tries to pierce you, but you parry the attack.
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
snick
You snicker softly.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* pierces you.

HP:Hurt MV:Excellent - Lanin: Wounded>
change mood wimpy
Mood changed to: Wimpy

HP:Hurt MV:Excellent - Lanin: Wounded>
stat
save
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent - Lanin: Wounded>
Saving Ravin.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he dodges the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
peer
You peer around you, uncertain that what you see is actually true.

HP:Hurt MV:Excellent - Lanin: Wounded>
stat
save
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
Saving Ravin.

HP:Hurt MV:Excellent - Lanin: Wounded>
look
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
*Lanin* is here, fighting YOU!, riding a white stallion.
A small deer is here watching over herself.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you parry the attack.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
stat
save
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent - Lanin: Wounded>
Saving Ravin.

HP:Hurt MV:Excellent - Lanin: Wounded>
look
The Dying Plains
The plains you are in are devastated from the heat and the blighted weather.
There is a small grasy mound in the middle of the area, and when you look
around all you see is plains. To the north and east the dead plains continues
for many leagues. Shadow spawn lurk in the shadows so be careful.
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
*Lanin* is here, fighting YOU!, riding a white stallion.
A small deer is here watching over herself.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he dodges the attack.
*Lanin* pierces you hard.

HP:Hurt MV:Excellent - Lanin: Wounded>
look lanin
This handsom young man looks about himself with an arrogant pride. His name
suggests lineage from the King Roedran Almaric do Arreloa a'Naloy. The High
Seat of a prominent house in Murandy, he supports the King's right to the throne.
*Lanin* has quite a few wounds.

*Lanin* is using:
<used as light> a small lantern
<worn around neck> a strange ruby necklace
<worn around neck> a strange ruby necklace
<worn on head> a rock colored shoufa
<worn about body> a long dark cloak
<worn on body> a worn animal hide vest
<worn on arms> a pair of golden silk sleeves
<worn about waist> a swordsman's belt
<worn around wrist> an iron bracelet with ancient engravings
<worn around wrist> an iron bracelet with ancient engravings
<worn on hands> a pair of swordsman gloves
<worn on finger> a ring of chunky stone
<worn on finger> a ring of chunky stone
<wielded> a sharp dagger of obsidian
<worn as shield> a crystal trimmed shield
<worn on legs> a pair of dark cloth leggings
<worn on feet> a pair of ranger boots

HP:Hurt MV:Excellent - Lanin: Wounded>
nar wtf
You narrate, 'wtf'

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
TICK IN 3 SECONDS.
stat
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he dodges the attack.
*Lanin* pierces you.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Fresh - Lanin: Wounded>
nar lanin pierced 294 def
You narrate, 'lanin pierced 294 def'

HP:Hurt MV:Fresh - Lanin: Wounded>

You try to thrash *Lanin*, but he dodges the attack.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Fresh - Lanin: Wounded>
change mood wimpy
f
Mood changed to: Wimpy

HP:Hurt MV:Fresh - Lanin: Wounded>
skewer human
HP:Hurt MV:Fresh - Lanin: Wounded>

A Stone Path
[ Exits: n e s ]
You flee head over heels.

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
s
skewer human
A Stone Path
[ Exits: n s ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
n
skewer human

Gristlyn narrates, 'ouch'

HP:Hurt MV:Excellent >
*Lanin* has arrived from the north, riding a white stallion.
A Stone Path
[ Exits: n e s ]

HP:Hurt MV:Excellent >
That person is not here.

HP:Hurt MV:Excellent >
skewer human
That person is not here.

HP:Hurt MV:Excellent >

*Lanin* has arrived from the south, riding a white stallion.

HP:Hurt MV:Excellent >

*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
f
HP:Hurt MV:Excellent - Lanin: Wounded>

The Dying Plains
[ Exits: n e s ]
The corpse of the sickly deer is lying here.
A small deer is here watching over herself.
You flee head over heels.

HP:Hurt MV:Excellent >

*Lanin* has arrived from the south, riding a white stallion.

HP:Hurt MV:Excellent >

*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you dodge the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
nar wtf down dagger ob
You narrate, 'wtf down dagger ob'

HP:Hurt MV:Excellent - Lanin: Wounded>
f
HP:Hurt MV:Excellent - Lanin: Wounded>

Scorched Plains
[ Exits: n e w ]
A small deer is here watching over herself.
You flee head over heels.

HP:Hurt MV:Excellent >
skewer human
That person is not here.

HP:Hurt MV:Excellent >

*Lanin* has arrived from the west, riding a white stallion.

HP:Hurt MV:Excellent >

*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
skewer human
f
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lanin: Wounded>
save
HP:Hurt MV:Excellent - Lanin: Wounded>

*Lanin* pierces you.
*Lanin* pierces you.

HP:Hurt MV:Excellent - Lanin: Wounded>
Heated Plains
[ Exits: n w ]
A scrawny sickly-looking deer limps here.
You flee head over heels.
Saving Ravin.

HP:Hurt MV:Excellent >

*Lanin* has arrived from the west, riding a white stallion.

HP:Hurt MV:Excellent >

*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
nar WTF
f
You narrate, 'WTF'

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you dodge the attack.
*Lanin* tries to pierce you, but you dodge the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
skewer human
HP:Hurt MV:Excellent - Lanin: Wounded>
Heated Plains
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A scrawny sickly-looking deer limps here.
You flee head over heels.
That person is not here.

HP:Hurt MV:Excellent >
n

*Lanin* has arrived from the south, riding a white stallion.

HP:Hurt MV:Excellent >

*Lanin* pierces you very hard.

HP:Hurt MV:Excellent - Lanin: Wounded>
No way! You're fighting for your life!

HP:Hurt MV:Excellent - Lanin: Wounded>

You try to thrash *Lanin*, but he parries the attack.
*Lanin* tries to pierce you, but you parry the attack.
*Lanin* tries to pierce you, but you parry the attack.

HP:Hurt MV:Excellent - Lanin: Wounded>
f
n
n
n
HP:Hurt MV:Excellent - Lanin: Wounded>
Heated Plains
[ Exits: n s w ]
You flee head over heels.
A Small Path
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Excellent >
A Broad Path
[ Exits: n s w ]
A small deer is here watching over herself.

HP:Hurt MV:Excellent >
A Broad Path
[ Exits: n s ]

HP:Hurt MV:Excellent >
n
A Path
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Hurt MV:Excellent >
w
Off the Path
[ Exits: e ]
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Hurt MV:Strong >
e
A Path
[ Exits: n s w ]
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Hurt MV:Strong >
s
A Broad Path
[ Exits: n s ]

HP:Hurt MV:Strong >
e
s
Alas, you cannot go that way...

HP:Hurt MV:Strong >
A Broad Path
[ Exits: n s w ]
You feel the presence of someone nearby....
A small deer is here watching over herself.
A small deer is here watching over herself.

HP:Hurt MV:Strong >
s
A Small Path
[ Exits: n s w ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >

*Lanin* has arrived from the north.

HP:Hurt MV:Strong >
w
Heated Plains
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
look
Heated Plains
This hot and humid plains strech as far as the eye can see. When darkness
falls on the plains the weather drops down into a coolness. The day is deadly
becuase of the heat, the night is deadly becuase of the unknown, both
dreadfull. If you use your five basic sences you should do fine.
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
stat
You are a 17 year old trolloc.
Your mood is currently: Wimpy
Height 173 cm, Weight 137 pounds, Weight carried 0 lbs, Worn: 40 lbs.
Offensive Bonus: 162, Dodge Bonus: 124, Parry Bonus: 170, Defense: 294.
Your abilities are: Str: 19, Int: 15, Wis: 11, Dex: 18, Con: 19
Your armor absorbs 8% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Hurt MV:Strong >
save
Saving Ravin.

HP:Hurt MV:Strong >
look

*Lanin* has arrived from the east.

HP:Hurt MV:Strong >
skewer human
Heated Plains
This hot and humid plains strech as far as the eye can see. When darkness
falls on the plains the weather drops down into a coolness. The day is deadly
becuase of the heat, the night is deadly becuase of the unknown, both
dreadfull. If you use your five basic sences you should do fine.
[ Exits: n e s w ]
*Lanin* is standing here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
You begin charging towards Lanin.

HP:Hurt MV:Strong >
+ -
*Lanin* leaves east.

HP:Hurt MV:Strong >
-
*
That person is not here.

HP:Hurt MV:Strong >
n
Plains of Writhing Grass
[ Exits: e s ]

HP:Hurt MV:Strong >
s
TICK IN 3 SECONDS.
skewer human
Heated Plains
[ Exits: n e s w ]
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Hurt MV:Strong >
You begin charging towards Lanin.

HP:Hurt MV:Strong >
+ -
*Lanin* leaves south.

HP:Hurt MV:Strong >
-
*
That person is not here.
You are hungry.
Timer now at 60 secs.



When a dismounted human wielding a non unique dagger can pierce 294 defense unbashed, there is something VERY wrong. A unique dagger shouldn't be able to do that either whether mounted or not.[/b]
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

dagger ob is fine atm, its not like he was fragging you every round, and daggers can only stab unlike spears and lances which charge and bash.
Guest

Post by Guest »

Aj wrote:dagger ob is fine atm, its not like he was fragging you every round, and daggers can only stab unlike spears and lances which charge and bash.
Lol, dagger ob being fine has nothing to do with 'fragging me every round'. Ob has nothing to do with damage :P. And arguably stab can be better or worse than charge and skewer depending on skill, and it doesnt need bash when it can easily pierce 294 defense. So your argument is not valid :)
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Ravin1 wrote:
Aj wrote:dagger ob is fine atm, its not like he was fragging you every round, and daggers can only stab unlike spears and lances which charge and bash.
Lol, dagger ob being fine has nothing to do with 'fragging me every round'. Ob has nothing to do with damage :P. And arguably stab can be better or worse than charge and skewer depending on skill, and it doesnt need bash when it can easily pierce 294 defense. So your argument is not valid :)

ob has everything to do with dmg. You think low dmg wpns have high ob for no specific reason? Ob has nothing to do with dmg? what game are you playing? They must use a different formula than waht we have.
Last let us not forget the dmg multiplier bash gives.

It appearred by your inital post you seek your own council, you only cemented that fact by trying to invalidate by view.
Guest

Post by Guest »

Dagger ob is too high period.
Laer
Posts: 13
Joined: Thu Dec 30, 2004 5:28 pm

dagger

Post by Laer »

ob is perfectly fine in this mud, he pierced you 11 times, and you barely were hurt, what are you b*tching about? that your not THE best dodgey char in the mud and if you get hit you think anything that hit you should be downed? You have a skill that can bring anyone you hit down to battered, the skill also stops stabbers from finishing there stab because of a 4 tick timer. if you dont want to get hit, why dont you run around with a tickle stick and have over 200 parry?
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

1) daggers are low dmg :P

2) dagger ob is fine like laer said you were HURT after being hit a few times. and plus the first few were from missing bashes and being sat down

3) sbladers are bad enough in a melee fight. next you'll complain that you weren't able to bash him with your lance. which any worse then a perfect set and you might have which i find complete bullshit.

4) and please people use correct jargon TICK = HOUR in the game PULSE is what you should be using.
Raiden
Posts: 315
Joined: Sun Nov 07, 2004 10:35 am

Post by Raiden »

3) sbladers are bad enough in a melee fight. next you'll complain that you weren't able to bash him with your lance. which any worse then a perfect set and you might have which i find complete bullshit.

Dont jump to conculsions that havnt been stated, i mean implementing next you'll complain that you weren't able to bash him with your lance is just basicly a flame.

Secondly sbladers are bad enough in a melee fight? i dunno about you but when i get bashed id rather have 3 bashers on me than 3 melee bladers.
The only way to basicly kill a dodger in 1 bash without mobs is with attack...
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

umm lemme rephrase 1 on 1 say a charger with dodge and a sblader. and i mean on 1 that daggers aren't low damage not are.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

the biggest problem lies not with dagger ob in itself nor any other weapon bonus, the biggest problem is the huge difference between 1 stat point in strength. a 19 str thief could pull over 200 ob brave with an obsid while with my 17 str I wasn't even breaking 180 now with sblades being downed I'm pulling 155 ob brave, that is simply horrible and with my 17 dex I cant afford to run around brave my 280 max def in a perfect set goes down below 260.

There should be a 3 point ob difference max between each str stat. This idea would include all other stats. This would help rid us of stat hunters as well, and please before you begin to form an arguement, are you intending to do so because you have a 19 19 18 etc? I as well have characters with near perfect stats.
Clark
Posts: 52
Joined: Sun Dec 05, 2004 3:53 am

Post by Clark »

If you did that, then you would also have to change dex and con too. There is a HUGE difference with only 1 stat point there too. To change str like this would also weaken those who chose to sacrifice con for more dex and str.
Guest

Post by Guest »

lances downed ob also.
Guest

Post by Guest »

downing ob on daggers is crap.now it sucks to play a char with 19 str that pulls 155 with an obsid ffs..

think about the stabbers!
Catti
Posts: 13
Joined: Sun Jan 23, 2005 6:13 pm

Post by Catti »

can't melee at all now as a stabber unless you're up against an abser who can't bash. stabbers can stab stabbers die to dodge bashers die to abs bashers die to channelers no matter what they are. i say up dagger ob again. only way to fight someone now is to fight stabbers. because they will try to stab you to. anyone else will just kick your ass. don't even have the option of blicking people. opal the 2nd best dagger in the game stabs about 1/4 of the time. and when you stab it goes to batt. obsidian isn't much better. hard to kill people with stab that have even half a brain. i say if ob is downed then they should up the stab dmg or % either or.
Guest

Post by Guest »

cant melee with a golden lacne either 154 ob brave. praced 99 % 18 str
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

I can live with the horrible ob on dagger if it means the big bashing weapons such as shim axe and claymore are gonna get balanced as well. I'm tired of being sat down by these 90% +. What I do disagree with is the huge difference between an obsid and opal dagger. obsid should stab for 400+ hps on low % and average 300 or so, an opal should stab for 350 on low % and avergae 250, and the difference between the two in melee shouldnt be considerable.

A request I do have, with the lowering of ob on daggers I would appreciate the introduction of a new one, something akin to the clear curved, it would pull nice ob, decent melee dmg but stab horribly.

I can't complain to much about lances ob being downed, charge and skewer is still the best combat tactic in the game, I would like to see the introduction of a heavy bashing spear and lance that gives no pb, and a set of the two with high ob but terrible charge and skewer.
Eltargrim
Posts: 70
Joined: Wed Nov 10, 2004 3:59 am

Post by Eltargrim »

most of your post is wrong or already exists Aj.
Aj
Posts: 809
Joined: Sun Dec 19, 2004 8:49 am

Post by Aj »

Eltargrim wrote:most of your post is wrong or already exists Aj.
Hmm I dont mind you disagreeing with me and I have been known to be wrong quite often, but would be cool if you would specify how and where I am wrong and how so.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

eltar likes doing that saying that you're wrong but never saying what's correct. btw i think he means NON UNIQUE/RARES.
Eltargrim
Posts: 70
Joined: Wed Nov 10, 2004 3:59 am

Post by Eltargrim »

There's very little difference between an opal and an obsidian dagger(having used and put 15+ of each of these into game easily).

all good weapons were once upon a time rares, i actually believe too many top items (weapons esp) load and not enough below top leaving us spoiled.

There's 3 i think, abs 17lb no parry lances in the game.

Yew spear is 17lb bashing spear, it's defence was lowered, don't know why people(Zarth) complained about that since it's still high defence, 17lbs, good damage and obs.

Shimm axe was rare for quite a while with only 1-2 in game, i just farmed the smobs that loaded good stuff a heap until i got some.
Claymore loads need to be downed, they load 100% or very high % in heap of places, or up exec sword to be best sword and only load it on whitecloak on %(hardest smob with no reason to hit).
Guest

Post by Guest »

There are definately way too many claymores/shimmering axes any game. About 9/10 of the pkers have topend trinks or full kits of abs, full abs are way to easy to get, trinkets arent as bad bc they barely load on smobs, but there are still alot of the them in game. I definately think claymores load too much and their are so many shimmering axes in game I think they should stop loading for a while until there % dies down. By people dting by accident and the mud crashing and the such. I think the number of obsidian daggers in game is good, I personally thik they should stop loading them or make it very low on sk, like 2%.
Lyr
Posts: 35
Joined: Sat Nov 06, 2004 8:53 pm

Post by Lyr »

Correction, Eltagrim. Yew spear is only 16 lbs. It's really not that awesome of a bashing weapon...
Guest

Post by Guest »

Yew is actually 14 lbs. now.
Catti
Posts: 13
Joined: Sun Jan 23, 2005 6:13 pm

Post by Catti »

you need topend trinkets/dodge to be able to dodge bashes period. in a set with all 2nd best stuff i got sat down a lot with a golden lance. of course they did down claymore and exec so i heard. i heard claymores are now 16 lbs...i find that really stupid with anything less than a full kilt claymores could bash a lot and with a full kit they could only bash a little so it seems to me.
Guest

Post by Guest »

yeah the way things are, it seems are contradicting the way you explain them. full dodge gets bashed too much by shimmering axes, claymores dont bash enough. all these weapons are getting downed and upped and tweaked, i think it will just take time for it to all settle itself out.
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