Heap of pk, most fun I've had since mud came back up, just the ending. Found Sartak and thump killing dragonsworn, couldn't take them together and made them chase me to trees south gap/north fd, finally got them to separate and trees helped me beat up thump, i chase him north. I incapped thump at gap patty but had to flee crit before patty had another round at me, accidently double fled and then horse hagged giving sartak time to come to him.
Your mount is too exhausted.
HP:Critical MV:Fresh >
dism
s
s
You stop riding a black warhorse.
HP:Critical MV:Fresh >
w
n
A Long Road
A well traveled path continues to the south, leading the way to Tarwin's Gap.
The sounds of ancient battles fill your ears and the screams of the dead, now
long gone seem to echo across the land and ring faintly at the edge of hearing.
[ Exits: n s ]
HP:Critical MV:Excellent >
A Curve in the Foothills
The path bends to the west, curving with the rising foothills. Trampled grass
marks the way and unknown hills block your way to the east and south. One
would be wise to continue on the path.
[ Exits: n w ]
HP:Critical MV:Excellent >
kill thump
Before the Hill
A large hill looms before you to the north. The dead grass gives way to rocks
under you. The way is clear all around you and mountains rise in the south
shadowing the valley.
[ Exits: n e s w ]
A heavy shield trimmed from a piece of steel is here.
A chain coif is setting here.
A earthen cloak with a hood blends into the background here.
A shirt of silver splintmail reflects the light brightly.
A pair of studded leather sleeves have been abandoned here.
A pair of studded gloves lie in the dirt.
Leggings of chainmail sit here.
A pair of thin metal boots sits here.
The bloody scalp of a strong soldier.
A small lantern lies here.
HP:Critical MV:Excellent >
On a Hill
You have a clear view from all around you on top of this small hill before the
Gap. Jagged rocks lie all around you leaving only one way clear to the south.
This would be an easy place to trap or to be trapped.
[ Exits: s ]
A heavy looking breastplate rests to the side.
A pair of thin metal boots sits here. [2]
A pair of thick iron gauntlets sit here, gathering rust. [2]
A pair of thin metal leggings lay here.
Some thin metal armguards lay here reflecting light.
A full helm is here, gleaming slightly. [2]
A small scimitar is here, on the ground. [4]
A pile of chainmail sleeves sit here.
A light vest made of leather is here on the ground.
Leggings of chainmail sit here.
*Sartak* is standing here.
*Thump* is lying here, stunned.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A tall fade stands here, cloaked in shadow.
HP:Critical MV:Excellent >
s
You do the best you can!<<<< my last chance at thump foiled by instant agro mobs!
HP:Critical MV:Excellent - a huge trolloc: Healthy>
A shadowy fade barely slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
A huge trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
You blast a huge trolloc hard.
A huge trolloc tickles you as he slashes you.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
f
s
s
PANIC! You couldn't escape!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
f
s
s
PANIC! You couldn't escape!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
No way! You're fighting for your life!
HP:Critical MV:Fresh - a huge trolloc: Healthy>
f
s
s
HP:Critical MV:Fresh - a huge trolloc: Healthy>
Before the Hill
ZOOOOOM I run with my tail between my legs.
Lots more of me running around trying to beat them up north of fal dara crit/beaten.
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
A shienaran scout has arrived from the east.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
scan s
k dark
bash dark
A tall white stallion is standing here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
You try to blast *Thump*, but he dodges the attack.
HP:Critical MV:Fresh - Thump: Beaten>
HP:Critical MV:Fresh - Thump: Beaten>
* = = + + -
A shienaran scout assists you!
HP:Critical MV:Fresh - Thump: Beaten>
-
*
As *Thump* avoids your bash, you topple over and fall to the ground!
sta
HP:Critical MV:Fresh - Thump: Beaten>
*Thump* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
A shienaran scout tries to pierce *Thump*, but he dodges the attack.
An ancient tree thrashes *Thump*.
An ancient tree thrashes *Thump* hard.
*Thump* pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
change mood wimpy
f
n
e
e
A shienaran scout tries to pierce *Thump*, but he parries the attack.
An ancient tree thrashes *Thump* hard.
An ancient tree thrashes *Thump* hard.
*Thump* pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
sco
Do you not consider fighting as standing?
HP:Critical MV:Fresh - Thump: Beaten>
Mood changed to: Wimpy
HP:Critical MV:Fresh - Thump: Beaten>
HP:Critical MV:Fresh - Thump: Beaten>
A shienaran scout tries to pierce *Thump*, but he dodges the attack.
An ancient tree thrashes *Thump* hard.
An ancient tree thrashes *Thump* very hard.
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A shienaran scout is here, fighting *Thump*!.
An ancient tree is here, fighting *Thump*!.
An ancient tree is here, fighting *Thump*!.
HP:Critical MV:Fresh >
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
You have 36(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
kill thump
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
w
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
A shienaran scout is here, fighting *Thump*!.
An ancient tree is here, fighting *Thump*!.
An ancient tree is here, fighting *Thump*!.
HP:Critical MV:Fresh >
A shienaran scout tries to pierce *Thump*, but he dodges the attack.
A shienaran scout tries to pierce *Thump*, but he parries the attack.
An ancient tree thrashes *Thump*.
An ancient tree thrashes *Thump* hard.
HP:Critical MV:Fresh >
You try to blast *Thump*, but he parries the attack.
HP:Critical MV:Fresh - Thump: Critical --- a shienaran scout: Healthy
>
HP:Critical MV:Fresh - Thump: Critical --- a shienaran scout: Healthy
>
*
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical --- a shienaran scout: Healthy
>
=
*Thump* leaves south.
HP:Critical MV:Fresh >
= + + - -
*
Bash who?
HP:Critical MV:Fresh >
s
k dark
bash dark
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree
are more sinister looking and seem to want to move in and cage you up Vines can
be seen moving because of the eerie wind or by some other unseen forces.
Little eyes peek out at you from behind the darkness.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
*Sartak* is standing here.
*Thump* is standing here.
A tall white stallion is standing here.
HP:Critical MV:Fresh >
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
You can't bash someone else while engaged!
HP:Critical MV:Fresh - Thump: Critical>
TICK IN 5 SECONDS.
*Sartak* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
f
A shienaran scout has arrived from the north.
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
w
*Sartak* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Sartak* pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
n
w
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
You flee head over heels.
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Twisted Path
This dark and twisted path leads northeast into Tarwin's Gap and southwest into
Fal Dara. To the east there is a dense area full of foliage, some has actually
blown from the east, covering this path intensly. As you look around you see
mangled limbs from various types of beings. It almost repulses you as much as
the blighted stentch, but not quite as much.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
w
Curvy Road
The road bends here, leading to the south and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
Narrow Path
The smell of decaying matter is strong even this far south from the Great
Blight to the far north. As you follow the road to the northeast it leads into
Tarwin's Gap, and to the southwest leads to Fal Dara. The air is dry and dusty
leaving the road underfoot cracked and beaten.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
n
Bend in the Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the fallen
remains of war. A few skeletons rest between the wagons from both human and
trolloc, already half buried in the earth. To the west is the remainder of an
old Shienarian watchtower.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
Well Traveled Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to maintain
the once great road.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
It starts to rain.
A Sharp Bend in the Road
The road bends east and south here, around a hill. The road has been packed
hard beneath the hooves of many a horse, and the boot of many an infantryman.
To the southwest, crowning the hill, are the broken remains of a Shienaran
watchtower, now all but useless.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
e
e
e
Overgrown Bend
Bending to the north and west the road continues to hug the cliff as if seeking
its protection from the elements. Small indentations in the cliff face once
provided temporary protection for resting soldiers and travellers alike from
the harsh elements.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Receding Grass
You notice that the grass all but disappear as you go west onto the road.
You notice many different tracks imprinted on the grassy area. Ome of those
tracks are human and animals but there are some odd tracks of giant animal like
feet. What could this be and mean?
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Grass Plain
The grass are getting smaller and smaller as you proceed to the west and are
growing gigantic as you proceed to the east. There's a hill rising directly to
the east of you. Little creatures start to show themselves around you.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
e
e
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
sco
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
You have 51(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
e
e
North Side of a Hill
The grassy hill drops off here suddenly with a huge cliff sperating you from
the plains below. From here you can look out over the grassy plains the seem
to extend as far as the horizon. The steep rock face is unpassable and the
only way is to go back.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
HP:Critical MV:Fresh >
s
s
A Grassy Hill
What an odd hill. It seems to be man made entirely out of grass. You can
see for miles around. To the east is the road and to the west are the plains.
Southwest are some spooky forests and to the northwest area are the plains.
You notice rustling sound and decide I better get a move on.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
s
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
e
s
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you
notice plain and flat land. You rejoice at the thought of no more forest.
You relax a little but the eerie wind coming in from the north make you
unrelax. Rustling noise remind you 'Your not out of the woods yet'.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
s
Deep in the Forest
As you proceed on there is more shadow and darkness. You are in dispare
because you don't know when this is going to end or are you going to die here
like so many others. There is a glimmer of light to the north and than it
disappears. Is this your imagination playing trick on you or are you almost
out?
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
sco
Bash who?
HP:Critical MV:Fresh >
w
You have 51(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount is full of energy.
You are standing.
HP:Critical MV:Fresh >
k dark
bash dark
Thick Forest
You notice that this room has fewer trees than the other but has a lot more
vines. The vines are thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
stat
You are a 1517 year old human.
Your mood is currently: Wimpy
Height 193 cm, Weight 144 pounds, Weight carried 0 lbs, Worn: 109 lbs.
Offensive Bonus: 174 Dodge Bonus: 34, Parry Bonus: 12
uber super duper great stats
Your armor absorbs 73% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
w
kill thump
bash thump
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notices the stagnate air has a funny
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
kill thump
bash thump
Twisted Path
This dark and twisted path leads northeast into Tarwin's Gap and southwest into
Fal Dara. To the east there is a dense area full of foliage, some has actually
blown from the east, covering this path intensly. As you look around you see
mangled limbs from various types of beings. It almost repulses you as much as
the blighted stentch, but not quite as much.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
kill thump
bash thump
Twisted Road
A pool of water has collected on the side of the road from where it has rained
many times. Far to the southwest Fal Dara peeks barely over the thorny hedges.
A canyon wall peeks high in the air to the northeast, it is the retched
Tarwin's Gap, a ruff canyon trail that leads deeply into the bowels of The
Great Blight.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
kill thump
bash thump
Long and Curvy Road
The road is in good condition here, with many signs of work. The sides of the
road are kept clear of debris, and the wagon ruts are smoothed over. To the
northeast, the road continues towards Tarwin's Gap. A watchtower can be seen
in the distance, standing silent guard over the road.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
kill thump
bash thump
Bush Covered Road
You see a bunch of animal just to the west of you. You wonder what can so
many animals be interested in. You ponder this question as you suddenly notice
the smell of water. Could it be after this long travel or is it your
imagination?
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
s
kill thump
bash thump
Long Dirt Road
You look at the brush the is in the middle of the road that is straight ahead
of you. You sigh at the thought of having to travel threw that but it is the
only way that is the clearest. Hills and a canyon wall raises deeply into the
black sky to the northeast and to the far southwest the walls of Fal Dara can
be seen. You travel on in hope of finding water.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
change mood brave
s
kill thump
bash thump
Mood changed to: Brave
HP:Critical MV:Fresh >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
kill thump
bash thump
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical
retreat. Bushes also hold rats as the trees hold raven so watch out for the
dark one's spies. You are near Fal Dara now and are almost home free but do be
careful for traps.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
s
kill thump
bash thump
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
s
kill thump
bash thump
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w'
*Thump* has arrived from the north.
HP:Critical MV:Fresh >
What?!?
HP:Critical MV:Fresh >
kill thump
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
f
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical MV:Fresh >
e
kill thump
s
Alas, you cannot go that way...
HP:Critical MV:Fresh >
kill thump
kill thump
kill thump
They don't seem to be here.
HP:Critical MV:Fresh >
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
kill thump
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
*Thump* has arrived from the west.
HP:Critical MV:Fresh >
You try to blast *Thump*, but he parries the attack.
HP:Critical MV:Fresh - Thump: Critical>
kill thump
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
An ancient tree thrashes *Thump*.
An ancient tree thrashes *Thump* hard.
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
You blast *Thump* extremely hard.
HP:Critical MV:Fresh - Thump: Critical>
kill thump
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
kill thump
kill thump
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
kill thump
*Thump* leaves west.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill thump
They don't seem to be here.
HP:Critical MV:Fresh >
kill thump
w
They don't seem to be here.
HP:Critical MV:Fresh >
kill thump
They don't seem to be here.
HP:Critical MV:Fresh >
b
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
*Thump* pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
*
*Thump* tickles you as he pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
= =
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
+ +
*Thump* leaves south.
HP:Critical MV:Fresh >
- -
* s
Bash who?
HP:Critical MV:Fresh >
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
kill thump
b
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
No way! You're fighting for your life!
HP:Critical MV:Fresh - Thump: Critical>
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
f
w
* w
w
w
TICK IN 5 SECONDS.
= Cancelled.
HP:Critical MV:Fresh - Thump: Critical>
Shienaran Forest
The forest here borders the road to the south, which is in clear view from
where the forest stands now. You can also barely make out the city of Fal Dara
just to the south, and the gate leading in to the city. To the west, a road
leads on for as far as you can see. And do the north, the path through the
forest becomes blocked by bushes.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
You flee head over heels.
HP:Critical MV:Fresh >
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
The corpse of a small deer is lying here.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
s
s
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
sco
s
s
The Small Woods near some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
You have 25 hit and 126(126) movement points.
You need 4887909 exp to reach your next level.
You have been playing for 12751 days and 6 hours.
You have gathered 12 Weave Points so far.
This ranks you as Nadir (level 50)
You are in the following clans:
Borderguards : 0 Quest Points, rank 1, 15 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
A Twisting Path
The path while twisting south then west leads directly to Fal Dara which can be
seen immediately to the east, while to the north a smoking chimney can be
spotted far in the distance, possibly belonging to on if the local villagers.
[ Exits: n e ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
n
The Small Woods near some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Beaten MV:Fresh >
n
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
A small deer is here watching over herself.
HP:Beaten MV:Fresh >
e
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
HP:Beaten MV:Fresh >
e
e
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
The corpse of a small deer is lying here.
A strong, black warhorse stands here, full of energy.
HP:Beaten MV:Fresh >
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Beaten MV:Fresh >
Shienaran Forest
The forest here borders the road to the south, which is in clear view from
where the forest stands now. You can also barely make out the city of Fal Dara
just to the south, and the gate leading in to the city. To the west, a road
leads on for as far as you can see. And do the north, the path through the
forest becomes blocked by bushes.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Beaten MV:Fresh >
kill thump
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash dark
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash dark
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash dark
Bash who?
HP:Beaten MV:Fresh >
They don't seem to be here.
HP:Beaten MV:Fresh >
k dark
bash dark
Bash who?
HP:Beaten MV:Fresh >
*Thump* has arrived from the west.
HP:Beaten MV:Fresh >
*Thump* tickles you as he pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* leaves south.
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
k dark
bash dark
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
*Thump* leaves south.
HP:Critical MV:Fresh >
* =
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
=
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
+ +
*Thump* leaves east.
HP:Critical MV:Fresh >
- -
*
Bash who?
HP:Critical MV:Fresh >
*Thump* has arrived from the east.
HP:Critical MV:Fresh >
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
k dark
bash dark
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
You do the best you can!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
* =
*Thump* leaves west.
HP:Critical MV:Fresh >
= + +
*Thump* has arrived from the west.
HP:Critical MV:Fresh >
-
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Critical>
-
*
As *Thump* avoids your bash, you topple over and fall to the ground!
sta
HP:Critical MV:Fresh - Thump: Critical>
*Thump* leaves south.
HP:Critical MV:Fresh >
sta
w
w
w
You stand up.
HP:Critical MV:Fresh >
You are already standing.
HP:Critical MV:Fresh >
Along the Dirt Trail
A well travelled dirt path leads east to west, through the forest. It seems to
be the trail a farmer follows bringing his produce east to Fal Dara to sell.
The forest continues on to the north, as far as the eye can see.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Along the Dirt Trail
The trail continues on here, through the Shienaran forest. Leaves litter the
ground, and small weeds poke up through the trail, which continues eastward to
Fal Dara. The forest stretches out far to the north, the underbrush too thick
to traverse.
[ Exits: e w ]
The corpse of a small deer is lying here.
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
s
s
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
e
The Small Woods near some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
A small deer is here watching over herself.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
s
A small deer leaves north.
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
e
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
e
Outside the Gate
Cleared of all tress and shurbs, nothing but short grass is allowed to grow so
close to the gates of Fal Dara.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
The gate seems to be closed.
HP:Critical MV:Fresh >
cal
e
Sorry, but you cannot do that here!
HP:Critical MV:Fresh >
The gate seems to be closed.
HP:Critical MV:Fresh >
open stoneplate
e
There doesn't seem to be a stoneplate here.
HP:Critical MV:Fresh >
o
The gate seems to be closed.
HP:Critical MV:Fresh >
open gate
Order who to do what?
HP:Critical MV:Fresh >
open gate
Okay.
HP:Critical MV:Fresh >
e
e
But it's currently open!
HP:Critical MV:Fresh >
Fal Dara's Western Gate
Twin oaken gates tower over you, creaking as the gate guards manipulate them.
Stone bulwarks provide defense against anything the dark can throw at them.
Lights hang all along the walls, and guards scan the faces of all passerby.
To the east the great fortress of the city can be made out.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A sturdy shienaran soldier is standing here.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is here, waiting for battle.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical MV:Fresh >
sco
Approaching the Western Gate
You are rapidly closing in on the West Gate, and the cobble stone path gets
smoother as you near the fortified walls surrounding the city. Directly to the
west you see gates manned by grizzled soldiers closing after a merchant comes
though.
[ Exits: e s w ]
A strong, black warhorse stands here, full of energy.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical MV:Fresh >
You have 38(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
A shienaran soldier leaves east.
HP:Critical MV:Fresh >
w
kill thump
Fal Dara's Western Gate
Twin oaken gates tower over you, creaking as the gate guards manipulate them.
Stone bulwarks provide defense against anything the dark can throw at them.
Lights hang all along the walls, and guards scan the faces of all passerby.
To the east the great fortress of the city can be made out.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
A sturdy shienaran soldier is standing here.
An elite Shienaran soldier stands here, protecting Fal Dara.
An elite Shienaran soldier stands here, protecting Fal Dara.
A sturdy shienaran soldier is standing here.
A sturdy shienaran soldier is here, waiting for battle.
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
kill dark
They don't seem to be here.
HP:Critical MV:Fresh >
scan w
*Thump* is standing here.
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
change mood brave
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
Mood changed to: Brave
HP:Critical MV:Fresh >
sco
You have 38 hit and 126(126) movement points.
You need 4887909 exp to reach your next level.
You have been playing for 12751 days and 6 hours.
You have gathered 12 Weave Points so far.
This ranks you as Nadir (level 50)
You are in the following clans:
Borderguards : 0 Quest Points, rank 1, 15 Quest Points to rank.
You are riding a black warhorse. Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
k dark
bash dark
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
w
k dark
bash dark
Outside the Gate
Cleared of all tress and shurbs, nothing but short grass is allowed to grow so
close to the gates of Fal Dara.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
*Thump* is standing here.
HP:Critical MV:Fresh >
You try to blast *Thump*, but he dodges the attack.
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
* = = +
*Sartak* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
+ -
*Sartak* pierces you.
You wish that your wounds would stop BLEEDING so much!
*Thump* tickles you as he pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Critical>
-
*
As *Thump* avoids your bash, you topple over and fall to the ground!
sta
HP:Critical MV:Fresh - Thump: Critical>
f
n
Do you not consider fighting as standing?
HP:Critical MV:Fresh - Thump: Critical>
HP:Critical MV:Fresh - Thump: Critical>
Intersection Between the Roads
The long road to the south meets up with a four way intersection, three
directions which lead to an extention of the road. The city of Fal Dara and
it's western gates are clearly in view from this point just to the east. The
west leads to a smaller road which looks more like a path than a road, while
the south leads to a road much like here.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Corner of the Woods
The woods run up against the Fal Dara road here, and suddenly cut off. To the
east the massive walls of Fal Dara can be seen, as well as the men manning
them. Trees block the passage north, and the forest continues on to the west.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
w
n
n
The Small Woods near some Bushes
A few trees still block out the sun here, but most of the plantlife in this
spot seems to be large, tangled bushes. Wolves prowl around the area, but run
off as they smell some potential prey.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
n
In the Small Woods
Though still full of trees, the forest is alot less thick and confining here.
Trees are shorter, and less undergrowth blocks passage, though its still a bit
too thick to the west. A dirt trail can be seen to the north, and the woods
stretch on southwards.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A tough grey wolf is here, growling at you.
HP:Critical MV:Fresh >
n
n
Twist in the Dirt Trail
Here the dirt trail takes a turn to the north, as the forest grows too thick to
continue on westward. A faint trail of smoke can be seen in the sky to the
northeast, the sign of some sort of a local settlement. To the south the
forest lightens up a little.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
n
The Dirt Road Bordering a Forest
As the trail continues on north, it broadens slightly and the dirt begins to
feel more compact, forming an actual road into the woods. Massive trees tower
above you, making you feel small and insignificant.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
e
The Large Forest Bordering a Dirt Road
A large forest is here, forming a canopy of branches overhead. Winding though
it is a gravel road cut into the dense forest by many laborer's axes. The light
filtering though the canopy is dim, and your eyes strain for a moment before
adjusting.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
The Heavy Forest
Deep in a crowded forest is an eerie silence, only broken by occasional sounds
from birds and animals. As you draw near, a deafening silence rushes though
the forest. To the south, you see a gravel road.
[ Exits: e s ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
n
A small deer has arrived from the south.
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
TICK IN 5 SECONDS.
n
The Forest Nearing a Small Trail
Into the lighter forest now, the light gets brighter, and you can start to see
the sky though the canopy. A faint, winding trail makes it way though the
brush. Hoof marks can be seen imprinted in the ground.
[ Exits: e w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
n
Alas, you cannot go that way...
HP:Critical MV:Fresh >
e
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
n
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
n
A Small Trail Near a Forest
The trail winding it way though the forest starts to widen as the forest is
left behind. Looking to the west you can see the trail narrow and grow dim as
it goes deeper into the forest.
[ Exits: n w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
n
A Small Trail Nearing the Forest
The trail winding its way through the forest starts to widen as the forest is
left behind. Looking to the south you can see the trail narrow and grow dim as
it goes deeper into the forest.
[ Exits: n e s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
A Small Trail Bordering the Forest
This winding trail curves around the uneven edge of the forest it surrounds.
The road is rutted and looks like it is commonly used. At uneven intervals,
you see small path breaking away and going into the forest. A large slab of
smooth stone stands here, one side covered in vines, with a trefoil leaf carved
into the center.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Overgrown Trail
On this trail leading down though the forest, creepers of foliage encroach upon
the main trail. The trail looks like it was unused up until recently
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
An Obscured Trail
The trail here is covered in leaves and other rubbage so it is obscured to the
untrained eye. The trees to both sides loom and you see far to the north a
clearing crowned with a lake.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
w
n
Off the Trail
Here you go off the trail and deeper into the dense woods. You see a clear to
the north with a lake in the center. Far to the south is Fal Dara and the
Blight Border is many, many miles to the north.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A tough grey wolf is here, growling at you.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
n
n
A Small Clearing
You are in a small clearing that is lush and feels peaceful. The sun shines
down and a rabbit or two hops past as you approach. To the north the clearing
extends until it enters a lake.
[ Exits: n e s ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
n
n
A Clearing Nearing a Lake
Just yards to the north is a sparkling, crystal clear lake filled with fish and
a couple ducks dotting its waters. The clearing here is lush and is a nice
change from the dense tree that seem to be everywhere.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
Around a Lake
The lake here is crystal clear and you can see al the way to the bottom of its
sparkling waters. A few fish swim around in its depths but are scared off as
you approach. There is a clearing to the south.
[ Exits: n s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
HP:Critical MV:Fresh >
In a Grove of Trees
You are now deep in a large grove of oak trees. The center of it seems close
to you but it is hard to tell with walls of trees on all sides. A bit to the
south, you see a clear lake by clearing.
[ Exits: s w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
Alas, you cannot go that way...
HP:Critical MV:Fresh >
w
n
sco
Deep In A Grove
You are now deep in a large grove of oak trees. The center of it seems close
to you but it is hard to tell with walls of trees on all sides. A bit to the
south, you see a clear lake by clearing.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
In the Center of A Grove
You have now entered the center of a large grove of ancient oak trees. They
are thick in all directions, but you seem to be in the densest part. A few
deer wander around nibbling at the grass.
[ Exits: s ]
A strong, black warhorse stands here, full of energy.
A small deer is here watching over herself.
A tawny lion is prowling around looking for prey.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
You have 21(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount looks haggard and beaten.
You are standing.
HP:Critical MV:Fresh >
sco
You have 59(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount looks strong.
You are fighting a sleek gold lion.
HP:Critical MV:Fresh - a sleek gold lion: Healthy>
f
HP:Critical MV:Fresh - a sleek gold lion: Healthy>
Deep In A Grove
You are now deep in a large grove of oak trees. The center of it seems close
to you but it is hard to tell with walls of trees on all sides. A bit to the
south, you see a clear lake by clearing.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
You flee head over heels.
HP:Critical MV:Fresh >
w
n
A Peaceful Glade
Here you enter a peaceful glade in the grove of trees. Some innocent deer are
here and a tree or two dots is landscape. There is a thickening grove of giant
oak tree on all sides of you and you feel dwarfed.
[ Exits: n e w ]
A strong, black warhorse stands here, full of energy.
HP:Critical MV:Fresh >
A Grove of Oak Trees
You are now in a grove of giant oak trees. They seem to loom over you and have
the feeling of ancient statues watching your every move. A cave in a hill is a
couple hundred feet away and to the south, the grove thickens.
[ Exits: n s w ]
A strong, black warhorse stands here, full of energy.
An ancient tree is here, blowing in the wind.
An ancient tree is here, blowing in the wind.
HP:Critical MV:Fresh >
sco
You have 59(xxx) hit and 126(126) movement points.
You are riding a black warhorse. Your mount looks strong.
You are standing.
HP:Critical MV:Fresh >
stat
kill thump
You are a 1517 year old human.
Your mood is currently: Brave
Height 193 cm, Weight 144 pounds, Weight carried 0 lbs, Worn: 109 lbs.
Offensive Bonus: 184 Dodge Bonus: 32, Parry Bonus: 0
uber super duper great stats
Your armor absorbs 73% damage on average.
You are affected by:
NO QUIT
NOTICE
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
change mood brave
Mood changed to: Brave
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
They don't seem to be here.
HP:Critical MV:Fresh >
k dark
bash dark
Bash who?
HP:Critical MV:Fresh >
They don't seem to be here.
HP:Critical MV:Fresh >
Bash who?
HP:Critical MV:Fresh >
k dark
bash dark
*Thump* has arrived from the south.
HP:Critical MV:Fresh >
You try to blast *Thump*, but he dodges the attack.
HP:Critical MV:Fresh - Thump: Beaten>
HP:Critical MV:Fresh - Thump: Beaten>
*
*Thump* barely pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
=
*Thump* panics, and attempts to flee!
HP:Critical MV:Fresh - Thump: Beaten>
=
*Thump* leaves north.
HP:Critical MV:Fresh >
+ + -
*Thump* has arrived from the north.
HP:Critical MV:Fresh >
-
*Thump* tickles you as he pounds you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
*
Your bash at *Thump* sends him sprawling!
HP:Critical MV:Fresh - Thump: Beaten>
You blast *Thump* into bloody fragments!
HP:Critical MV:Fresh - Thump: Beaten>
*Sartak* has arrived from the south.
HP:Critical MV:Fresh - Thump: Beaten>
*Sartak* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
HP:Critical MV:Fresh - Thump: Beaten>
*Sartak* pierces you.
You wish that your wounds would stop BLEEDING so much!
An ancient tree thrashes *Thump* very hard.
An ancient tree thrashes *Thump* into bloody fragments!
You blast *Thump* into bloody fragments!
*Thump* is incapacitated and will slowly die, if not aided.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
get all corpse
get all corpse
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
You don't have a corpse.
HP:Critical MV:Fresh - Thump: Incapacitated>
*Sartak* barely pierces you.
You wish that your wounds would stop BLEEDING so much!
*Sartak* tickles you as he pierces you.
You wish that your wounds would stop BLEEDING so much!
With a horrible thrashing, *Thump* falls lifeless under an ancient tree's blows!
An ancient tree thrashes *Thump* into bloody
Full abs, a struggle but gets there in the end.
-
Guest
Your blood freezes as you hear *Thump*'s death cry.
*Thump* is dead! R.I.P.
HP:Critical MV:Fresh >
get all corpse
You get a huge mound of gold coins from the corpse of Thump.
There were 11310 coins.
You get a pair of thick leather hunting boots from the corpse of Thump.
You get a pair of dark cloth leggings from the corpse of Thump.
You get a bright silver shield from the corpse of Thump.
You get a club of fine ash from the corpse of Thump.
You get a ring of chunky stone from the corpse of Thump.
You get a ring of chunky stone from the corpse of Thump.
You get a pair of swordsman gloves from the corpse of Thump.
You get an iron bracelet with ancient engravings from the corpse of Thump.
You get an iron bracelet with ancient engravings from the corpse of Thump.
You get a fine silken sash from the corpse of Thump.
You get a pair of golden silk sleeves from the corpse of Thump.
You get a worn animal hide vest from the corpse of Thump.
You get a long dark cloak from the corpse of Thump.
You get a rock colored shoufa from the corpse of Thump.
You get a necklace of shiny emerald from the corpse of Thump.
You get a necklace of shiny emerald from the corpse of Thump.
You get a burlap sack from the corpse of Thump.
Wore the bracelets and 1 chunky and returned the rest, quite liked the look of that 1handed clubs dodge despite the bad damage on ash club.
*Thump* is dead! R.I.P.
HP:Critical MV:Fresh >
get all corpse
You get a huge mound of gold coins from the corpse of Thump.
There were 11310 coins.
You get a pair of thick leather hunting boots from the corpse of Thump.
You get a pair of dark cloth leggings from the corpse of Thump.
You get a bright silver shield from the corpse of Thump.
You get a club of fine ash from the corpse of Thump.
You get a ring of chunky stone from the corpse of Thump.
You get a ring of chunky stone from the corpse of Thump.
You get a pair of swordsman gloves from the corpse of Thump.
You get an iron bracelet with ancient engravings from the corpse of Thump.
You get an iron bracelet with ancient engravings from the corpse of Thump.
You get a fine silken sash from the corpse of Thump.
You get a pair of golden silk sleeves from the corpse of Thump.
You get a worn animal hide vest from the corpse of Thump.
You get a long dark cloak from the corpse of Thump.
You get a rock colored shoufa from the corpse of Thump.
You get a necklace of shiny emerald from the corpse of Thump.
You get a necklace of shiny emerald from the corpse of Thump.
You get a burlap sack from the corpse of Thump.
Wore the bracelets and 1 chunky and returned the rest, quite liked the look of that 1handed clubs dodge despite the bad damage on ash club.