One, with narg seemingly gone (as of post in announcements) who will hand out clanning quest.
Two, bash
The Great Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. The hot and sweet air makes your lungs strain
and rebel in protest.
[ Exits: n e w ]
*Lyr* is here, fighting Invader!.
*Reioa* is here, fighting Invader!.
Invader the Vile Contagion is here, fighting *Lyr*!.
*Lyr* panics, and attempts to flee!
HP:Wounded MV:Strong >
bash
You try to crush *Lyr*, but he parries the attack.<-------engaged on Lyr
HP:Wounded MV:Strong - Lyr: Hurt --- Invader: Beaten
>
HP:Wounded MV:Strong - Lyr: Hurt --- Invader: Beaten
>
* = = <------bash timer
*Reioa* slashes Invader.
HP:Wounded MV:Strong - Lyr: Hurt --- Invader: Beaten
>
+ +
*Lyr* leaves west.<----he leaves
HP:Wounded MV:Strong >
-
Growler narrates, 'i got this feeling it got deleted'
HP:Wounded MV:Strong >
-
*Lyr* has arrived from the west.<----now he is back
HP:Wounded MV:Strong >
Invader panics, and attempts to flee!
Invader leaves north.
HP:Wounded MV:Strong >
*
Bash who?<-----timer ends
HP:Wounded MV:Strong >
5
*Lyr* leaves east.<----he leaves
the way it is now is that if they are not engaged on you, then your bash won't try to land. That means that chargers can just flee out and come in, and you can't let your timer run to try to land your bash, but i'm pretty sure charge timers and stab timers can still be let run. I think that timers should still go off even after the person leaves, as long as they re enter, like it was back in the day.
Clanning AND bash
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Guest