Defense overnerfed?
Defense overnerfed?
I'm currently pulling about 270 defense (97 db, 170 pb) and found that I was getting hit almost every round by a solo Nicotine or Viral. I was also eating Nicotine alive with my 175ish ob, and his defense is probably pretty high as well. Seems like defensive setups were hit a little too hard?
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
change mood brave
Mood changed to: Brave
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*
Nicotine's shield reflects the sunlight, momentarily blinding you!
Cancelled...
You yell, 'Arrrgh!'
*Nicotine* tries to pierce your head, but you parry the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
You try to slice *Nicotine*'s feet, but miss.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
* - %
*Nicotine* tries to pierce your arms, but you dodge the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
-
*
As *Nicotine* avoids your bash, you topple over and fall to the ground!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*
*Nicotine* pierces your hands hard.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
-
*Nicotine* looks at you.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
% -
*
As *Nicotine* avoids your bash, you topple over and fall to the ground!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* tries to pierce your arms, but you parry the attack.
*Nicotine* tries to pierce your feet, but you parry the attack.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
ponder
Nicotine's shield reflects the sunlight, momentarily blinding you!
You yell, 'Arrrgh!'
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
snick
You snicker softly.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* tries to pierce your body, but you parry the attack.
You slice *Nicotine*'s arms into bloody fragments!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
change mood brave
Mood changed to: Brave
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
stat
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* leaves south.
HP:Hurt SP:Full MV:Excellent >
n
k dark
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
*Nicotine* leaves north.
HP:Hurt SP:Full MV:Excellent >
s
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
n
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt SP:Full MV:Excellent >
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
sc
A veteran shienaran soldier quickly leaves east.
You have 242(312) hit, 196(196) mana and 130(131) movement points.
You have scored 389650045 exp, 60 total quest points
You need 6349955 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 52 Weave Points so far.
This ranks you as Jaina Proudmoore (level 49)
You are in the following clans:
White Tower : 60 Quest Points, rank 3, 15 Quest Points to rank.
Your mount is full of energy.
You are riding a white stallion.
You are standing.
HP:Hurt SP:Full MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Excellent >
l
k dark
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
c
You close the gate.
HP:Hurt SP:Full MV:Excellent >
c
c
It's already closed!
HP:Hurt SP:Full MV:Excellent >
It's already closed!
HP:Hurt SP:Full MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent >
l
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Excellent >
str
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent >
= % = -
*
You lose your concentration.
HP:Hurt SP:Full MV:Excellent >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
str
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent >
= % = -
*
Okay.
Your muscles flare with a sudden boost in efficiency.
HP:Hurt SP:Excellent MV:Excellent >
open gate
n
You open the gate.
HP:Hurt SP:Excellent MV:Excellent >
k dark
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Excellent >
You slice *Nicotine*'s arms into bloody fragments!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
c
You close the gate.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
-
*Nicotine* leaves east.
HP:Hurt SP:Excellent MV:Excellent >
e
k dark
e
k dark
Cancelled...
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
tr
HP:Hurt SP:Excellent MV:Excellent >
- +
*
You see almost fresh tracks of a trolloc leaving south.
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 183 Dodge Bonus: 91, Parry Bonus: 157
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Hurt SP:Excellent MV:Excellent >
l
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
change mood brave
Mood changed to: Brave
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
You try to slice *Nicotine*'s body, but miss.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
k dark
You slice *Nicotine*'s body extremely hard.
You do the best you can!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
stat
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
l
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 183 Dodge Bonus: 91, Parry Bonus: 157
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
channel 'air scythe' dark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Nicotine* is here, fighting YOU!.
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
You begin channeling the appropriate flows...
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
e
k dark
- *Nicotine* leaves east.
Cancelled...
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Excellent >
You slice *Nicotine*'s feet into bloody fragments!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
n
k dark
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
n
k dark
n
k dark
Nicotine's shield reflects the sunlight, momentarily blinding you!
You yell, 'Arrrgh!'
You slice *Nicotine*'s shoulders extremely hard.
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
*Nicotine* leaves north.
HP:Hurt SP:Full MV:Fresh >
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
You try to slice *Nicotine*'s shoulders, but miss.
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
*Nicotine* pierces your body.
*Nicotine* pierces your head hard.
You slice *Nicotine*'s head very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
-
*Nicotine* leaves east.
HP:Hurt SP:Full MV:Fresh >
e
k dark
* e
k dark
e
k dark
Your target could not be found.
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Full MV:Fresh >
e
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Fresh >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
*Nicotine* leaves east.
They don't seem to be here.
HP:Hurt SP:Full MV:Fresh >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
You slice *Nicotine*'s arms very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* tries to pierce your hands, but you dodge the attack.
You slice *Nicotine*'s body very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* leaves west.
HP:Hurt SP:Excellent MV:Fresh >
*Nicotine* leaves north.
HP:Hurt SP:Excellent MV:Fresh >
n
k dark
n
k dark
n
k dark
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
a white stallion is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Fresh >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Fresh >
You try to slice *Nicotine*'s head, but miss.
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
No way! You're fighting for your life!
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
You do the best you can!
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
*Nicotine* pierces your head hard.
*Nicotine* pierces your head hard.
You slice *Nicotine*'s hands into bloody fragments!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
Nicotine's shield reflects the sunlight, momentarily blinding you!
Cancelled...
You yell, 'Arrrgh!'
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* leaves south.
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Excellent MV:Fresh >
You try to slice *Nicotine*'s shoulders, but miss.
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* pierces your hands hard.
*Nicotine* tries to pierce your legs, but you parry the attack.
You slice *Nicotine*'s head into bloody fragments!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
A shienaran scout assists you!
A shienaran scout assists a shienaran scout.
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* leaves north.
*Nicotine* has arrived from the north.
You slice *Nicotine*'s feet very hard.
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
n
k dark
*Nicotine* tries to pierce your hands, but you parry the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
You try to slice *Nicotine*'s body, but miss.
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
-
Draqis narrates, 'Nico Deep in Forest'
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
n
k dark
n
k dark
*Nicotine* leaves north.
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Wounded SP:Strong MV:Fresh >
n
k dark
You try to slice *Nicotine*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
*Nicotine* tries to pierce your hands, but you parry the attack.
You try to slice *Nicotine*'s head, but miss.
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
I think that happened approximately at the same time you posted
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
change mood brave
Mood changed to: Brave
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*
Nicotine's shield reflects the sunlight, momentarily blinding you!
Cancelled...
You yell, 'Arrrgh!'
*Nicotine* tries to pierce your head, but you parry the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
You try to slice *Nicotine*'s feet, but miss.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
* - %
*Nicotine* tries to pierce your arms, but you dodge the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
-
*
As *Nicotine* avoids your bash, you topple over and fall to the ground!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
bash
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*
*Nicotine* pierces your hands hard.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
-
*Nicotine* looks at you.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
% -
*
As *Nicotine* avoids your bash, you topple over and fall to the ground!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* tries to pierce your arms, but you parry the attack.
*Nicotine* tries to pierce your feet, but you parry the attack.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
ponder
Nicotine's shield reflects the sunlight, momentarily blinding you!
You yell, 'Arrrgh!'
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
You ponder over matters as they appear to you at this moment.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
snick
You snicker softly.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* tries to pierce your body, but you parry the attack.
You slice *Nicotine*'s arms into bloody fragments!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
change mood brave
Mood changed to: Brave
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
l
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
*Nicotine* is here, fighting YOU!.
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
stat
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent - Nicotine: Hurt>
*Nicotine* leaves south.
HP:Hurt SP:Full MV:Excellent >
n
k dark
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
*Nicotine* leaves north.
HP:Hurt SP:Full MV:Excellent >
s
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
Fork in the Lane
The road forks into three different branches here. Northward, the Malkier gate
can be clearly seen. To the south, the wall of the Fal Dara keep blocks all
passage. The second road moves both east and west, around the keep.
[ Exits: n e s w ]
An old wooden bell tower leans to one side as if about to collapse.
An ancient iron bell hangs from the tower, covered in faded scrollwork.
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
n
n
A Cobblestone Lane
This road is easily wide enough for four carts to travel abreast. Soldiers
wearing the sigil of House Jagad can be seen constantly moving through the
street. Drab barracks line both sides of the road, providing housing for
Sheinaran soldiers.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A hardened Shienaran soldier stands here on guard.
HP:Hurt SP:Full MV:Excellent >
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
sc
A veteran shienaran soldier quickly leaves east.
You have 242(312) hit, 196(196) mana and 130(131) movement points.
You have scored 389650045 exp, 60 total quest points
You need 6349955 exp to reach your next level.
You have been playing for 0 days and 0 hours.
You have gathered 52 Weave Points so far.
This ranks you as Jaina Proudmoore (level 49)
You are in the following clans:
White Tower : 60 Quest Points, rank 3, 15 Quest Points to rank.
Your mount is full of energy.
You are riding a white stallion.
You are standing.
HP:Hurt SP:Full MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Excellent >
l
k dark
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
c
You close the gate.
HP:Hurt SP:Full MV:Excellent >
c
c
It's already closed!
HP:Hurt SP:Full MV:Excellent >
It's already closed!
HP:Hurt SP:Full MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 182 Dodge Bonus: 91, Parry Bonus: 155
Your abilities are: Str: 15, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
HP:Hurt SP:Full MV:Excellent >
l
k dark
The Massive Northern Gates of Fal Dara
Dominated by the large, iron bound gates to the north, this stone courtyard is
used as a marshalling ground for the soldiers of Shienar. The uneven stones
that make up the ground are worn smooth from centuries of use by both man and
beast.
[ Exits: n e s w ]
a white stallion is standing here, being ridden by you.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
A high-rank Shienaran soldier is standing here.
The gatekeeper is here, watching over the gate.
HP:Hurt SP:Full MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
emb
You are in touch with the True Source already. Can you not feel the surge of power through you?
HP:Hurt SP:Full MV:Excellent >
str
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent >
= % = -
*
You lose your concentration.
HP:Hurt SP:Full MV:Excellent >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
str
They don't seem to be here.
HP:Hurt SP:Full MV:Excellent >
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Excellent >
= % = -
*
Okay.
Your muscles flare with a sudden boost in efficiency.
HP:Hurt SP:Excellent MV:Excellent >
open gate
n
You open the gate.
HP:Hurt SP:Excellent MV:Excellent >
k dark
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, bordered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Excellent >
You slice *Nicotine*'s arms into bloody fragments!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
c
You close the gate.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
-
*Nicotine* leaves east.
HP:Hurt SP:Excellent MV:Excellent >
e
k dark
e
k dark
Cancelled...
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
tr
HP:Hurt SP:Excellent MV:Excellent >
- +
*
You see almost fresh tracks of a trolloc leaving south.
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
stat
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 183 Dodge Bonus: 91, Parry Bonus: 157
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Hurt SP:Excellent MV:Excellent >
l
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
k dark
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Excellent >
change mood brave
Mood changed to: Brave
HP:Hurt SP:Excellent MV:Excellent >
k dark
k dark
You try to slice *Nicotine*'s body, but miss.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
k dark
You slice *Nicotine*'s body extremely hard.
You do the best you can!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
stat
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
l
You are a 18 year old female human channeler.
Your mood is currently: Brave
Your height is 5 feet, 7 inches, weight 201 pounds, weight carried 0.0 lbs, worn: 40.3 lbs.
Offensive Bonus: 183 Dodge Bonus: 91, Parry Bonus: 157
Your abilities are: Str: 16, Int: 19, Wis: 18, Dex: 17, Con: 16
You have died 17 times, 11 times to other players, 6 times to monsters, and killed 14 other worthy players.
Your armor absorbs 46% damage on average.
You are affected by:
AGILITY
NO QUIT
NOTICE
NIGHT VISION
STRENGTH
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
channel 'air scythe' dark
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
*Nicotine* is here, fighting YOU!.
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
You begin channeling the appropriate flows...
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
e
k dark
- *Nicotine* leaves east.
Cancelled...
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Excellent >
You slice *Nicotine*'s feet into bloody fragments!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
n
k dark
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Excellent MV:Excellent - Nicotine: Wounded>
n
k dark
n
k dark
Nicotine's shield reflects the sunlight, momentarily blinding you!
You yell, 'Arrrgh!'
You slice *Nicotine*'s shoulders extremely hard.
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
n
k dark
*Nicotine* leaves north.
HP:Hurt SP:Full MV:Fresh >
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
You try to slice *Nicotine*'s shoulders, but miss.
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
*Nicotine* pierces your body.
*Nicotine* pierces your head hard.
You slice *Nicotine*'s head very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Nicotine: Wounded>
-
*Nicotine* leaves east.
HP:Hurt SP:Full MV:Fresh >
e
k dark
* e
k dark
e
k dark
Your target could not be found.
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
a white stallion is standing here, being ridden by you.
HP:Hurt SP:Full MV:Fresh >
e
k dark
They don't seem to be here.
HP:Hurt SP:Full MV:Fresh >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
*Nicotine* leaves east.
They don't seem to be here.
HP:Hurt SP:Full MV:Fresh >
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Full MV:Fresh >
You slice *Nicotine*'s arms very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
No way! You're fighting for your life!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
You do the best you can!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* tries to pierce your hands, but you dodge the attack.
You slice *Nicotine*'s body very hard.
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
*Nicotine* panics, and attempts to flee!
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
You begin channeling the appropriate flows...
HP:Hurt SP:Full MV:Fresh - Nicotine: Battered>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
*Nicotine* leaves west.
HP:Hurt SP:Excellent MV:Fresh >
*Nicotine* leaves north.
HP:Hurt SP:Excellent MV:Fresh >
n
k dark
n
k dark
n
k dark
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
a white stallion is standing here, being ridden by you.
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Hurt SP:Excellent MV:Fresh >
They don't seem to be here.
HP:Hurt SP:Excellent MV:Fresh >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Hurt SP:Excellent MV:Fresh >
You try to slice *Nicotine*'s head, but miss.
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
No way! You're fighting for your life!
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
You do the best you can!
HP:Hurt SP:Excellent MV:Fresh - Nicotine: Battered>
*Nicotine* pierces your head hard.
*Nicotine* pierces your head hard.
You slice *Nicotine*'s hands into bloody fragments!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
Nicotine's shield reflects the sunlight, momentarily blinding you!
Cancelled...
You yell, 'Arrrgh!'
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
e
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* leaves south.
They don't seem to be here.
HP:Wounded SP:Excellent MV:Fresh >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
a white stallion is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.
HP:Wounded SP:Excellent MV:Fresh >
You try to slice *Nicotine*'s shoulders, but miss.
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* pierces your hands hard.
*Nicotine* tries to pierce your legs, but you parry the attack.
You slice *Nicotine*'s head into bloody fragments!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
A shienaran scout assists you!
A shienaran scout assists a shienaran scout.
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Beaten>
*Nicotine* leaves north.
*Nicotine* has arrived from the north.
You slice *Nicotine*'s feet very hard.
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
n
k dark
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
n
k dark
*Nicotine* tries to pierce your hands, but you parry the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
You try to slice *Nicotine*'s body, but miss.
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
*Nicotine* panics, and attempts to flee!
You do the best you can!
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
channel 'air scythe' dark
You begin channeling the appropriate flows...
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
-
Draqis narrates, 'Nico Deep in Forest'
HP:Wounded SP:Excellent MV:Fresh - Nicotine: Critical>
*
Okay.
You channel flows of air as they scythe *Nicotine*.
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
n
k dark
n
k dark
*Nicotine* leaves north.
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
a white stallion is standing here, being ridden by you.
*Nicotine* is standing here.
HP:Wounded SP:Strong MV:Fresh >
n
k dark
You try to slice *Nicotine*'s legs, but miss.
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
*Nicotine* tries to pierce your hands, but you parry the attack.
You try to slice *Nicotine*'s head, but miss.
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
No way! You're fighting for your life!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
You do the best you can!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
channel 'air scythe' dark
*Nicotine* panics, and attempts to flee!
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
You begin channeling the appropriate flows...
HP:Wounded SP:Strong MV:Fresh - Nicotine: Critical>
-
*
Okay.
You channel flows of air as they scythe *Nicotine*.
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Nicotine*'s death cry.
*Nicotine* is dead! R.I.P.
I think that happened approximately at the same time you posted
I agree, being able to parry every single roll for umpteen thousand rounds is a little absurd, and not very in line with roleplay. However...pulling 115 db and 180 pb, i should be able to buff 3 or 4 TV guards easily (not gaidin or AS, stern patrolmen and the like). Now i understand you're messing with the melee system atm, but this could just be something you may wish to look at.
I've messed with a few more mobs, since I've been dinking with the melee formula, it's going to take some dinking around to try and find a nice balance. However, as I previously stated, I'm more concerned with player versus player balance, so, if I can't get mobs changed to perfection, then we'll just have to deal with it, I think.
"just dealing with it" may end up (from a dodger's standpoint) may end pk, if i have someone beat or crit, i'll normally run into any city to chase, but if mobs are like what i noted in my last post, there's no chance. So (when you get the time, obviously) dinking with mobs will go hand in hand with pvp, granted i enjoy pk within human cities more than i do gap or blight (more exciting for me, not always more beneficial though) most pk does take place outside the walls.
I guess what I meant by "just dealing with it" is that dodgers will no longer be able to buff a gate without getting hit.
I've done some changes to the mobs in fd and gatekeep and I think I have them where I want them. I've also done some tweaks to Caemlyn, Fal Moran, and Tar Valon, but I haven't tested those. By all means, if you feel a certain area is over the top, or not balanced, post a log of what happened and I'll be glad to look at it.
I've done some changes to the mobs in fd and gatekeep and I think I have them where I want them. I've also done some tweaks to Caemlyn, Fal Moran, and Tar Valon, but I haven't tested those. By all means, if you feel a certain area is over the top, or not balanced, post a log of what happened and I'll be glad to look at it.
As i've never asked to be able to buff a gate (defense was never THAT powerful since i've played dodgers), i've never asked to do so. What i mentioned was merely that in TV, 3 stern patrolmen ripped me apart all 3 fragging me through 295 def with crap weapons, which should not be possible for those mobs. A gate patty however, should be more robust and skilled, though still not being able to hit 295 def with every mob in every single round, save the possibility of wandering guardsmen also being there to assist the gate patty in breaking said defense. Gaidin should have more OB, obviously, since they are regarded as the most skilled of fighters, this side of blademasters, in the land. In roleplay, guardsmen were never "Elite." They were everyday soldiers in a said nation's armed forces who guarded the land. That being said, their OB should definately not be as high asa Gaidin, or a Blademaster, or a city head mob.Vyldav wrote:I guess what I meant by "just dealing with it" is that dodgers will no longer be able to buff a gate without getting hit.
I should take this time, also, to mention that i appreciate the time you put in here, and the work that you do trying to make things the way they should be.
Melee between thieves might be a bit too much right now. Seems like fighting Nicotine is more dangerous just for the sheer fact that he breaks my defense quite regularly with a dagger rather than dangerous just from stab. I understand making combat so that someone can't dodge every single attack, but right now it's too often.
You are interrupted and stop what you are doing.
*Nicotine* pierces your feet extremely hard.
HP:Battered MV:Excellent - Nicotine: Wounded>
You try to pierce *Nicotine*'s legs, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* pierces your feet very hard.
You pierce *Nicotine*'s arms very hard.
You try to pierce *Nicotine*'s legs, but he dodges the attack.
*Nicotine* tries to pierce your feet, but you dodge the attack.
*Nicotine* pierces your body very hard.
*Nicotine* tries to pierce your feet, but you parry the attack.
HP:Beaten MV:Good - Nicotine: Battered>
You try to pierce *Nicotine*'s arms, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he dodges the attack.
*Nicotine* pierces your body very hard.
*Nicotine* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Nicotine*'s arms, but he dodges the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* pierces your shoulders extremely hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your arms, but you dodge the attack.
HP:Critical MV:Good - Nicotine: Battered>
HP:Critical MV:Good - Nicotine: Battered>
You try to pierce *Nicotine*'s body, but he parries the attack.
*Nicotine* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your hands, but you dodge the attack.
You pierce *Nicotine*'s body very hard.
*Nicotine* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
You have 8(409) hit and 0(147) movement points.
You have scored 396147001 exp, 0 total quest points
You need 603852998 exp to reach your next level.
You have been playing for 1 days and 3 hours.
You have gathered 48 Weave Points so far.
This ranks you as Kiril dur Ahmid (level 50)
You are not a member of any clans.
You are fighting *Nicotine*.
HP:Critical MV:Burning - Nicotine: Battered>
wave
You try to pierce *Nicotine*'s arms, but he dodges the attack.
*Nicotine* tries to pierce your hands, but you parry the attack.
HP:Critical MV:Burning - Nicotine: Battered>
You try to pierce *Nicotine*'s feet, but he dodges the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* pierces you. You are no longer a living member of this world -- R.I.P.!
*Nicotine* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
I personally don't think a thief should be able to kill another through one on one melee.
You are interrupted and stop what you are doing.
*Nicotine* pierces your feet extremely hard.
HP:Battered MV:Excellent - Nicotine: Wounded>
You try to pierce *Nicotine*'s legs, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* pierces your feet very hard.
You pierce *Nicotine*'s arms very hard.
You try to pierce *Nicotine*'s legs, but he dodges the attack.
*Nicotine* tries to pierce your feet, but you dodge the attack.
*Nicotine* pierces your body very hard.
*Nicotine* tries to pierce your feet, but you parry the attack.
HP:Beaten MV:Good - Nicotine: Battered>
You try to pierce *Nicotine*'s arms, but he dodges the attack.
You try to pierce *Nicotine*'s legs, but he dodges the attack.
*Nicotine* pierces your body very hard.
*Nicotine* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Nicotine*'s arms, but he dodges the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* pierces your shoulders extremely hard.
You wish that your wounds would stop BLEEDING so much!
You try to pierce *Nicotine*'s legs, but he parries the attack.
*Nicotine* pierces your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your arms, but you dodge the attack.
HP:Critical MV:Good - Nicotine: Battered>
HP:Critical MV:Good - Nicotine: Battered>
You try to pierce *Nicotine*'s body, but he parries the attack.
*Nicotine* pierces your legs very hard.
You wish that your wounds would stop BLEEDING so much!
*Nicotine* tries to pierce your hands, but you dodge the attack.
You pierce *Nicotine*'s body very hard.
*Nicotine* pierces your hands very hard.
You wish that your wounds would stop BLEEDING so much!
You have 8(409) hit and 0(147) movement points.
You have scored 396147001 exp, 0 total quest points
You need 603852998 exp to reach your next level.
You have been playing for 1 days and 3 hours.
You have gathered 48 Weave Points so far.
This ranks you as Kiril dur Ahmid (level 50)
You are not a member of any clans.
You are fighting *Nicotine*.
HP:Critical MV:Burning - Nicotine: Battered>
wave
You try to pierce *Nicotine*'s arms, but he dodges the attack.
*Nicotine* tries to pierce your hands, but you parry the attack.
HP:Critical MV:Burning - Nicotine: Battered>
You try to pierce *Nicotine*'s feet, but he dodges the attack.
*Nicotine* tries to pierce your body, but you parry the attack.
*Nicotine* pierces you. You are no longer a living member of this world -- R.I.P.!
*Nicotine* pierces your arms very hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You are dead! Sorry...
Crossroads of Fate
I personally don't think a thief should be able to kill another through one on one melee.
That log cut out a lot of running and chasing and rounds in between... Very doctored. It took a long time to chase you hagg and finally get you.
We started in blight, chased to scout, regenned a bit, then chased all the way back down to gap while fighting the whole time in order for me to get him. Yeah, I broke defense probably every 4 rounds or so, but I was berserk with lion etched dagger, too.
We started in blight, chased to scout, regenned a bit, then chased all the way back down to gap while fighting the whole time in order for me to get him. Yeah, I broke defense probably every 4 rounds or so, but I was berserk with lion etched dagger, too.
I cut out the fleeing because it was me getting bad flees and running into your spam. Yes I made one run down to gap where I hagged. I don't see why that is even important. I was just showing the majority of the combat to point out the ridiculousness of dagger melee.
Offensive Bonus: 154 Dodge Bonus: 120, Parry Bonus: 143
Offensive Bonus: 154 Dodge Bonus: 120, Parry Bonus: 143
Your parry is too low. Before Vyldav began trying to balance out melee combat, I had a discussion with him and we determined that dodge bonus played too much of a role in avoiding hits, and that he was going to have its importance decreased. Whether or not it actually happened I don't know, but I strongly suspect that it was.