An archive of older topics.
Alder
Site Admin
Posts: 567 Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia
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by Alder » Fri Jun 13, 2008 12:36 am
Hopefully any issues with turning crossrace scalps in should be resolved. There were some conflicting scripts which were ironed out. However, if any problems still exist please post back on this thread. Also, any Queen's Guard can now turn in the scalp of a member of the Murandian Cavalry to the wandering Queen's Guard Captain in Caemlyn for quest points. Any Murandian Cavalry may do the same for Queen's Guard scalps at the wandering Captain of the Lugard Watch in Lugard. Once again, post back here if any problems persist. Thanks.
Lithium
Posts: 906 Joined: Wed Oct 15, 2003 3:43 pm
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by Lithium » Fri Jun 13, 2008 1:32 pm
WOOHOO ITS ALDER HALLELUJAH <3<3<3<3<3<3
Myra
Site Admin
Posts: 424 Joined: Sun Feb 24, 2008 10:55 pm
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by Myra » Sat Jun 14, 2008 8:45 am
brown noser
ÔÇ£Wherever you go, no matter what the weather, always bring your own sunshine.ÔÇØ ~Anthony J. DÔÇÖAngelo
Lithium
Posts: 906 Joined: Wed Oct 15, 2003 3:43 pm
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by Lithium » Sat Jun 14, 2008 1:18 pm
Sounds like someone is jealous!
Alder
Site Admin
Posts: 567 Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia
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by Alder » Sat Jun 14, 2008 5:06 pm
By the way Lithium, you should be able to get your master weapon stuff taken care of with the Ko'bal armorer instead of Kaedyn.
Chase
Posts: 1816 Joined: Wed Jun 07, 2006 3:48 pm
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by Chase » Sun Jun 15, 2008 6:18 pm
Scalp turn-in still not working with Teran.
Alder
Site Admin
Posts: 567 Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia
Post
by Alder » Sun Jun 15, 2008 10:39 pm
Okay, I think the problem is fixed. I changed the script which allows you to turn cross-race cloaks in for quest points so that the scalp doesn't mess it up. It worked when I tried it so it should work for you as well.
Heritage
Posts: 205 Joined: Tue Jan 15, 2008 5:30 am
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by Heritage » Tue Dec 16, 2008 5:04 pm
i tried to turn a murandian cavalry cloak into both tallanvor and qg captain and didnt receive any quest points from either...seems this doesnt work anymore?
Lithium
Posts: 906 Joined: Wed Oct 15, 2003 3:43 pm
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by Lithium » Wed Dec 17, 2008 8:35 pm
Clearly the problem is that Alder isn't around to fix everything anymore
Galnor
Site Admin
Posts: 3023 Joined: Wed Oct 23, 2002 12:37 pm
Location: On The Run
Contact:
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by Galnor » Wed Dec 17, 2008 9:07 pm
Wasn't that Koradin's job?
Aj
Posts: 809 Joined: Sun Dec 19, 2004 8:49 am
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by Aj » Thu Dec 18, 2008 11:28 am
Clearly Alder broke it, pretty sure it was Alders job.
Alder
Site Admin
Posts: 567 Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia
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by Alder » Fri Dec 19, 2008 12:08 am
Apparently the MC cloak and QG cloak vnums were removed from their scripts. Should be fixed now though.
Aj
Posts: 809 Joined: Sun Dec 19, 2004 8:49 am
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by Aj » Fri Dec 19, 2008 10:51 am
When you have some time can you take a look at mur cav scripts?
I mailed Myra two months ago asking for a questmaster mob for mc but apparently she is to busy irl, someone wanna throw one in for us?
Alder
Site Admin
Posts: 567 Joined: Fri Dec 14, 2007 5:14 pm
Location: Siberia
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by Alder » Fri Dec 19, 2008 11:18 pm
Say what?
Myra
Site Admin
Posts: 424 Joined: Sun Feb 24, 2008 10:55 pm
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by Myra » Mon Dec 22, 2008 12:15 pm
I'm going I'm going
ÔÇ£Wherever you go, no matter what the weather, always bring your own sunshine.ÔÇØ ~Anthony J. DÔÇÖAngelo
Aj
Posts: 809 Joined: Sun Dec 19, 2004 8:49 am
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by Aj » Tue Dec 23, 2008 11:36 pm
Thanks for the quest master, council, and quest to come Myra.
Myra
Site Admin
Posts: 424 Joined: Sun Feb 24, 2008 10:55 pm
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by Myra » Wed Dec 24, 2008 1:42 am
Galnor put in the clan council..I just nagged. So you can thank him.
Your welcome for the questmaster though...and the quest to come is in the works! As well as a few other things
ÔÇ£Wherever you go, no matter what the weather, always bring your own sunshine.ÔÇØ ~Anthony J. DÔÇÖAngelo
Aj
Posts: 809 Joined: Sun Dec 19, 2004 8:49 am
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by Aj » Wed Dec 24, 2008 5:02 pm
Thanks for the hard work G, if I may make one suggestion though. I don't think players should have the right to declan another player, I believe imm intervention should be called for in such a situation.
Myra
Site Admin
Posts: 424 Joined: Sun Feb 24, 2008 10:55 pm
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by Myra » Thu Dec 25, 2008 1:59 am
The declanning of anyone should involve the immortal over said clan (aka me..) as well as the entire clan.
ÔÇ£Wherever you go, no matter what the weather, always bring your own sunshine.ÔÇØ ~Anthony J. DÔÇÖAngelo