Chase dies again
Posted: Wed Jan 16, 2008 5:24 pm
Another battle in the epic Chase vs Lithium saga, posting it so people have something to read.
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Hurt MV:Burning >
i
You attempt to hide yourself.
HP:Hurt MV:Burning >
v
Backstab who?
HP:Hurt MV:Burning >
*Chase* has arrived from the south, riding a white stallion.
HP:Hurt MV:Burning >
v
HP:Hurt MV:Burning >
=
*
*Chase* tries to slash your arms, but you parry the attack.
HP:Hurt MV:Burning - Chase: Healthy>
+ - sinck
Cancelled...
What?!?
HP:Hurt MV:Burning - Chase: Healthy>
c
You close the gate.
HP:Hurt MV:Burning - Chase: Healthy>
sc
You pierce *Chase*'s hands.
You pierce *Chase*'s hands.
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Healthy>
snick
You snicker softly.
HP:Hurt MV:Draining - Chase: Healthy>
You tickle *Chase*'s body as you pierce him.
You barely pierce *Chase*'s legs.
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
Chase opens the gate.
HP:Hurt MV:Draining - Chase: Scratched>
c
You close the gate.
HP:Hurt MV:Draining - Chase: Scratched>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Scratched>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
c
You tickle *Chase*'s body as you pierce him.
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You tickle *Chase*'s body as you pierce him.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
were
Players in your Zone
--------------------
Lithium - Approaching the Fal Dara Gates
You hear and smell horses in the surrounding area.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
c
You pierce *Chase*'s head.
You pierce *Chase*'s shoulders very hard.
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Hurt>
c
You barely pierce *Chase*'s arms.
You pierce *Chase*'s feet.
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
You pierce *Chase*'s head.
HP:Hurt MV:Draining - Chase: Hurt>
l chase
A slightly aging man with knowing blue eyes stands here, his hardened gaze focused to the
north. Numerous insignias and medals adorn his silver lined cloak, and beneath his blue cloth
tunic lies polished steel armor. Behind him young officers scurry about, adding pieces to a
large battle map and receiving spy reports. Another campaign, another battle.
Time to toss the dice and pay for our land in blood.
*Chase* has some small wounds and bruises.
*Chase* is using:
<used as light> a small brass lantern
<held> a brown bag
<worn around neck> a delicate gold chain
<worn around neck> a polished amulet of onyx
<worn on head> a shimmering steel helmet
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a strange chain belt
<worn on hands> a pair of heavy metal gauntlets
<wielded with two hands> a long ebony studded bastard sword
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots
You attempt to peek at his inventory:
You can't see anything.
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* looks at you.
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* says 'Aahp'
HP:Hurt MV:Draining - Chase: Hurt>
c
*Chase* slashes your body extremely hard.
HP:Hurt MV:Draining - Chase: Hurt>
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
ponder
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Hurt>
cw
You pierce *Chase*'s head.
*Chase* tries to slash your legs, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Hurt>
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Hurt>
sc
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Hurt>
You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your body, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your hands, but you parry the attack.
HP:Hurt MV:Draining - Chase: Hurt>
You barely pierce *Chase*'s arms.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Wounded>
wo
-------------- Immortals --------------
Alder Marim
-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Blumkin is Mr. Lifestyles of the rich and famous
-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.
HP:Hurt MV:Draining - Chase: Wounded>
save
Saving Lithium.
HP:Hurt MV:Draining - Chase: Wounded>
sc
You pierce *Chase*'s head.
You barely pierce *Chase*'s legs.
*Chase* tries to slash your body, but you parry the attack.
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Wounded>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s arms.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* tries to slash your hands, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* snickers softly.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* slashes your hands into bloody fragments!
HP:Hurt MV:Draining - Chase: Wounded>
frolic
You frolic about happily.
HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* says '[pha'
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Draining - Chase: Wounded>
sc
You have 262(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Wounded MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s arms.
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Chase: Wounded>
stare
*Chase* slashes your hands into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* says 'r8Mo'
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Draining - Chase: Wounded>
You stare at the sky.
HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s feet.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your shoulders, but you dodge the attack.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Draining - Chase: Wounded>
f
*Chase* slashes your hands into bloody fragments!
HP:Battered MV:Draining - Chase: Wounded>
*Chase* tries to slash your waist, but you parry the attack.
HP:Battered MV:Draining - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You flee head over heels.
HP:Battered MV:Draining >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Draining >
n
Alas, you cannot go that way...
HP:Battered MV:Draining >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Draining >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Draining >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Draining >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Draining >
s
i
v
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
s
i
v
Backstab who?
HP:Battered MV:Draining >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
w
i
v
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Draining >
*Chase* has arrived from the west, riding a white stallion.
You attempt to hide yourself.
HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
*Chase* leaves east, riding a white stallion.
HP:Battered MV:Draining >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Good >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Good >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered MV:Good >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered MV:Good >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Battered MV:Good >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Battered MV:Good >
n
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Battered MV:Good >
w
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
sc
You have 158(417) hit and 129(241) movement points.
You have scored 396736938 exp, 866 total quest points
You need 603263061 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Good >
save
Saving Lithium.
HP:Battered MV:Good >
e
i
v
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
e
i
v
Backstab who?
HP:Battered MV:Good >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
i
v
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
s
i
v
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Battered MV:Draining >
n
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
HP:Battered MV:Draining >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Draining >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Battered MV:Draining >
n
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
e
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
HP:Battered MV:Draining >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
w
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
sc
You have 158(417) hit and 101(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dense Foliage
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
e
i
v
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
e
i
v
Backstab who?
HP:Battered MV:Draining >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
tr
HP:Battered MV:Draining >
- +
*
You see day old tracks of a human leaving west.
HP:Battered MV:Draining >
w
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
s
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
w
i
v
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
*Chase* has arrived from the south, riding a white stallion.
HP:Battered MV:Draining >
s
i
v
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
e
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
HP:Battered MV:Draining >
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
n
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
HP:Battered MV:Draining >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
HP:Battered MV:Draining >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
w
They don't seem to be here.
HP:Battered MV:Draining >
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
You have 180(417) hit and 115(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
Blumkin narrates, 'the mud didn't crash?!'
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
stat
*Chase* has arrived from the south, riding a white stallion.
HP:Battered MV:Draining >
j
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 21.2 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 123 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Draining >
j
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
not
You will now look around more carefully.
HP:Battered MV:Draining - Chase: Wounded>
nar nope
You narrate, 'nope'
HP:Battered MV:Draining - Chase: Wounded>
l
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
You pierce *Chase*'s feet.
HP:Battered MV:Draining - Chase: Wounded>
Blumkin narrates, 'haha'
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s hands.
Blumkin narrates, 'was about to come curse out alder'
HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You flee head over heels.
HP:Battered MV:Draining >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
HP:Battered MV:Draining >
e
Alas, you cannot go that way...
HP:Battered MV:Draining >
nar snicker
You narrate, 'snicker'
HP:Battered MV:Draining >
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
They don't seem to be here.
HP:Battered MV:Draining >
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
Blumkin narrates, 'did it freeze for you?!'
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
nar nope
You narrate, 'nope'
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
They don't seem to be here.
HP:Battered MV:Draining >
j
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Plains Bordering the Forest
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
l
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s hands.
Blumkin narrates, 'oh wow.'
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
l
Blumkin narrates, 'i've been frozen for the past 10ish minutes'
HP:Battered MV:Draining - Chase: Wounded>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
nar wow
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
You narrate, 'wow'
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Battered>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Battered>
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Battered>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
HP:Hurt MV:Burning >
i
You attempt to hide yourself.
HP:Hurt MV:Burning >
v
Backstab who?
HP:Hurt MV:Burning >
*Chase* has arrived from the south, riding a white stallion.
HP:Hurt MV:Burning >
v
HP:Hurt MV:Burning >
=
*
*Chase* tries to slash your arms, but you parry the attack.
HP:Hurt MV:Burning - Chase: Healthy>
+ - sinck
Cancelled...
What?!?
HP:Hurt MV:Burning - Chase: Healthy>
c
You close the gate.
HP:Hurt MV:Burning - Chase: Healthy>
sc
You pierce *Chase*'s hands.
You pierce *Chase*'s hands.
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Healthy>
snick
You snicker softly.
HP:Hurt MV:Draining - Chase: Healthy>
You tickle *Chase*'s body as you pierce him.
You barely pierce *Chase*'s legs.
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
Chase opens the gate.
HP:Hurt MV:Draining - Chase: Scratched>
c
You close the gate.
HP:Hurt MV:Draining - Chase: Scratched>
You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Scratched>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
c
You tickle *Chase*'s body as you pierce him.
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You tickle *Chase*'s body as you pierce him.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Scratched>
were
Players in your Zone
--------------------
Lithium - Approaching the Fal Dara Gates
You hear and smell horses in the surrounding area.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Scratched>
c
You pierce *Chase*'s head.
You pierce *Chase*'s shoulders very hard.
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Hurt>
c
You barely pierce *Chase*'s arms.
You pierce *Chase*'s feet.
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
You pierce *Chase*'s head.
HP:Hurt MV:Draining - Chase: Hurt>
l chase
A slightly aging man with knowing blue eyes stands here, his hardened gaze focused to the
north. Numerous insignias and medals adorn his silver lined cloak, and beneath his blue cloth
tunic lies polished steel armor. Behind him young officers scurry about, adding pieces to a
large battle map and receiving spy reports. Another campaign, another battle.
Time to toss the dice and pay for our land in blood.
*Chase* has some small wounds and bruises.
*Chase* is using:
<used as light> a small brass lantern
<held> a brown bag
<worn around neck> a delicate gold chain
<worn around neck> a polished amulet of onyx
<worn on head> a shimmering steel helmet
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a strange chain belt
<worn on hands> a pair of heavy metal gauntlets
<wielded with two hands> a long ebony studded bastard sword
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots
You attempt to peek at his inventory:
You can't see anything.
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* looks at you.
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* slashes your legs into bloody fragments!
HP:Hurt MV:Draining - Chase: Hurt>
*Chase* says 'Aahp'
HP:Hurt MV:Draining - Chase: Hurt>
c
*Chase* slashes your body extremely hard.
HP:Hurt MV:Draining - Chase: Hurt>
It's already closed!
HP:Hurt MV:Draining - Chase: Hurt>
ponder
You ponder over matters as they appear to you at this moment.
HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Hurt>
cw
You pierce *Chase*'s head.
*Chase* tries to slash your legs, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Hurt>
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Hurt>
sc
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Hurt>
You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your body, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Hurt>
You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your hands, but you parry the attack.
HP:Hurt MV:Draining - Chase: Hurt>
You barely pierce *Chase*'s arms.
You tickle *Chase*'s body as you pierce him.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Hurt MV:Draining - Chase: Wounded>
wo
-------------- Immortals --------------
Alder Marim
-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Blumkin is Mr. Lifestyles of the rich and famous
-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.
HP:Hurt MV:Draining - Chase: Wounded>
save
Saving Lithium.
HP:Hurt MV:Draining - Chase: Wounded>
sc
You pierce *Chase*'s head.
You barely pierce *Chase*'s legs.
*Chase* tries to slash your body, but you parry the attack.
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Hurt MV:Draining - Chase: Wounded>
c
It's already closed!
HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s arms.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* tries to slash your hands, but you dodge the attack.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* snickers softly.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* slashes your hands into bloody fragments!
HP:Hurt MV:Draining - Chase: Wounded>
frolic
You frolic about happily.
HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Hurt MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* says '[pha'
HP:Hurt MV:Draining - Chase: Wounded>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* slashes your body into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Draining - Chase: Wounded>
sc
You have 262(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Wounded MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Wounded MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s arms.
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Wounded MV:Draining - Chase: Wounded>
stare
*Chase* slashes your hands into bloody fragments!
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* says 'r8Mo'
HP:Wounded MV:Draining - Chase: Wounded>
*Chase* slashes your arms into bloody fragments!
HP:Battered MV:Draining - Chase: Wounded>
You stare at the sky.
HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s feet.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your shoulders, but you dodge the attack.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
*Chase* sends you sprawling with a powerful bash!
HP:Battered MV:Draining - Chase: Wounded>
f
*Chase* slashes your hands into bloody fragments!
HP:Battered MV:Draining - Chase: Wounded>
*Chase* tries to slash your waist, but you parry the attack.
HP:Battered MV:Draining - Chase: Wounded>
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You flee head over heels.
HP:Battered MV:Draining >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Draining >
n
Alas, you cannot go that way...
HP:Battered MV:Draining >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Draining >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Draining >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Draining >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Draining >
s
i
v
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
s
i
v
Backstab who?
HP:Battered MV:Draining >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
w
i
v
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]
HP:Battered MV:Draining >
*Chase* has arrived from the west, riding a white stallion.
You attempt to hide yourself.
HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
*Chase* leaves east, riding a white stallion.
HP:Battered MV:Draining >
* + - = % = - +
*
Backstab who?
HP:Battered MV:Good >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]
HP:Battered MV:Good >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
HP:Battered MV:Good >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]
HP:Battered MV:Good >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]
HP:Battered MV:Good >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]
HP:Battered MV:Good >
n
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Battered MV:Good >
w
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.
HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.
HP:Battered MV:Good >
sc
You have 158(417) hit and 129(241) movement points.
You have scored 396736938 exp, 866 total quest points
You need 603263061 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Good >
save
Saving Lithium.
HP:Battered MV:Good >
e
i
v
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
e
i
v
Backstab who?
HP:Battered MV:Good >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
i
v
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
s
i
v
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]
HP:Battered MV:Good >
You attempt to hide yourself.
HP:Battered MV:Good >
Backstab who?
HP:Battered MV:Good >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]
HP:Battered MV:Draining >
n
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]
HP:Battered MV:Draining >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Draining >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Battered MV:Draining >
n
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
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HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
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HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
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HP:Battered MV:Draining >
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HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
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HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
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HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
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They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
e
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
HP:Battered MV:Draining >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
w
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
sc
You have 158(417) hit and 101(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dense Foliage
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
e
i
v
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
e
i
v
Backstab who?
HP:Battered MV:Draining >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
tr
HP:Battered MV:Draining >
- +
*
You see day old tracks of a human leaving west.
HP:Battered MV:Draining >
w
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
s
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
w
i
v
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
*Chase* has arrived from the south, riding a white stallion.
HP:Battered MV:Draining >
s
i
v
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
HP:Battered MV:Draining >
You attempt to hide yourself.
HP:Battered MV:Draining >
Backstab who?
HP:Battered MV:Draining >
e
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]
HP:Battered MV:Draining >
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]
HP:Battered MV:Draining >
n
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]
HP:Battered MV:Draining >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]
HP:Battered MV:Draining >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
HP:Battered MV:Draining >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
w
They don't seem to be here.
HP:Battered MV:Draining >
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
You have 180(417) hit and 115(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
Blumkin narrates, 'the mud didn't crash?!'
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
stat
*Chase* has arrived from the south, riding a white stallion.
HP:Battered MV:Draining >
j
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 21.2 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 123 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
HP:Battered MV:Draining >
j
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
not
You will now look around more carefully.
HP:Battered MV:Draining - Chase: Wounded>
nar nope
You narrate, 'nope'
HP:Battered MV:Draining - Chase: Wounded>
l
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
You pierce *Chase*'s feet.
HP:Battered MV:Draining - Chase: Wounded>
Blumkin narrates, 'haha'
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s hands.
Blumkin narrates, 'was about to come curse out alder'
HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!
HP:Battered MV:Draining - Chase: Wounded>
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You flee head over heels.
HP:Battered MV:Draining >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
HP:Battered MV:Draining >
e
Alas, you cannot go that way...
HP:Battered MV:Draining >
nar snicker
You narrate, 'snicker'
HP:Battered MV:Draining >
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
They don't seem to be here.
HP:Battered MV:Draining >
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
Blumkin narrates, 'did it freeze for you?!'
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
nar nope
You narrate, 'nope'
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
sc
They don't seem to be here.
HP:Battered MV:Draining >
j
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
They don't seem to be here.
HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Plains Bordering the Forest
You hear and smell horses in the surrounding area.
HP:Battered MV:Draining >
j
j
They don't seem to be here.
HP:Battered MV:Draining >
j
They don't seem to be here.
HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!
HP:Battered MV:Draining - Chase: Wounded>
l
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
You barely pierce *Chase*'s legs.
You pierce *Chase*'s hands.
Blumkin narrates, 'oh wow.'
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
You tickle *Chase*'s body as you pierce him.
HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy
HP:Battered MV:Draining - Chase: Wounded>
l
Blumkin narrates, 'i've been frozen for the past 10ish minutes'
HP:Battered MV:Draining - Chase: Wounded>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.
HP:Battered MV:Draining - Chase: Wounded>
nar wow
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Wounded>
You narrate, 'wow'
HP:Battered MV:Draining - Chase: Wounded>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Wounded>
You pierce *Chase*'s head.
HP:Battered MV:Draining - Chase: Battered>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.
HP:Battered MV:Draining - Chase: Battered>
You dodge a bash from *Chase* who loses his balance and falls!
HP:Battered MV:Draining - Chase: Battered>
You barely pierce *Chase*'s legs.
HP:Battered MV:Draining - Chase: Battered>
l