Chase dies again

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Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Chase dies again

Post by Lithium »

Another battle in the epic Chase vs Lithium saga, posting it so people have something to read.


Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.

HP:Hurt MV:Burning >
i
You attempt to hide yourself.

HP:Hurt MV:Burning >
v
Backstab who?

HP:Hurt MV:Burning >

*Chase* has arrived from the south, riding a white stallion.

HP:Hurt MV:Burning >
v
HP:Hurt MV:Burning >
=
*
*Chase* tries to slash your arms, but you parry the attack.

HP:Hurt MV:Burning - Chase: Healthy>
+ - sinck
Cancelled...
What?!?

HP:Hurt MV:Burning - Chase: Healthy>
c
You close the gate.

HP:Hurt MV:Burning - Chase: Healthy>
sc
You pierce *Chase*'s hands.
You pierce *Chase*'s hands.
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Hurt MV:Draining - Chase: Healthy>
snick
You snicker softly.

HP:Hurt MV:Draining - Chase: Healthy>

You tickle *Chase*'s body as you pierce him.
You barely pierce *Chase*'s legs.

HP:Hurt MV:Draining - Chase: Scratched>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>

Chase opens the gate.

HP:Hurt MV:Draining - Chase: Scratched>
c
You close the gate.

HP:Hurt MV:Draining - Chase: Scratched>

You pierce *Chase*'s hands.
You tickle *Chase*'s body as you pierce him.

HP:Hurt MV:Draining - Chase: Scratched>
cw
Mood changed to: Wimpy

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Draining - Chase: Scratched>
c
You tickle *Chase*'s body as you pierce him.
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Scratched>
sc
You have 373(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>

You tickle *Chase*'s body as you pierce him.
You tickle *Chase*'s body as you pierce him.

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Draining - Chase: Scratched>
were
Players in your Zone
--------------------
Lithium - Approaching the Fal Dara Gates
You hear and smell horses in the surrounding area.

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Scratched>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Scratched>
c
You pierce *Chase*'s head.
You pierce *Chase*'s shoulders very hard.
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Draining - Chase: Hurt>
c
You barely pierce *Chase*'s arms.
You pierce *Chase*'s feet.
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>

You pierce *Chase*'s head.

HP:Hurt MV:Draining - Chase: Hurt>
l chase
A slightly aging man with knowing blue eyes stands here, his hardened gaze focused to the
north. Numerous insignias and medals adorn his silver lined cloak, and beneath his blue cloth
tunic lies polished steel armor. Behind him young officers scurry about, adding pieces to a
large battle map and receiving spy reports. Another campaign, another battle.
Time to toss the dice and pay for our land in blood.
*Chase* has some small wounds and bruises.

*Chase* is using:
<used as light> a small brass lantern
<held> a brown bag
<worn around neck> a delicate gold chain
<worn around neck> a polished amulet of onyx
<worn on head> a shimmering steel helmet
<worn on body> a shimmering steel breastplate
<worn on arms> a pair of shimmering steel vambraces
<worn about waist> a strange chain belt
<worn on hands> a pair of heavy metal gauntlets
<wielded with two hands> a long ebony studded bastard sword
<worn on legs> a pair of shimmering steel greaves
<worn on feet> a pair of steel-plated war boots

You attempt to peek at his inventory:
You can't see anything.

HP:Hurt MV:Draining - Chase: Hurt>

*Chase* sends you sprawling with a powerful bash!

HP:Hurt MV:Draining - Chase: Hurt>

*Chase* looks at you.

HP:Hurt MV:Draining - Chase: Hurt>

*Chase* slashes your legs into bloody fragments!

HP:Hurt MV:Draining - Chase: Hurt>

*Chase* says 'Aahp'

HP:Hurt MV:Draining - Chase: Hurt>
c

*Chase* slashes your body extremely hard.

HP:Hurt MV:Draining - Chase: Hurt>
It's already closed!

HP:Hurt MV:Draining - Chase: Hurt>
ponder
You ponder over matters as they appear to you at this moment.

HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Hurt>
cw

You pierce *Chase*'s head.
*Chase* tries to slash your legs, but you dodge the attack.

HP:Hurt MV:Draining - Chase: Hurt>
Mood changed to: Wimpy

HP:Hurt MV:Draining - Chase: Hurt>
sc
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Hurt MV:Draining - Chase: Hurt>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Hurt>

You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your body, but you dodge the attack.

HP:Hurt MV:Draining - Chase: Hurt>

You tickle *Chase*'s body as you pierce him.
*Chase* tries to slash your hands, but you parry the attack.

HP:Hurt MV:Draining - Chase: Hurt>

You barely pierce *Chase*'s arms.
You tickle *Chase*'s body as you pierce him.

HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Draining - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Hurt MV:Draining - Chase: Wounded>
wo
-------------- Immortals --------------
Alder Marim

-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Blumkin is Mr. Lifestyles of the rich and famous


-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.

HP:Hurt MV:Draining - Chase: Wounded>
save
Saving Lithium.

HP:Hurt MV:Draining - Chase: Wounded>
sc
You pierce *Chase*'s head.
You barely pierce *Chase*'s legs.
*Chase* tries to slash your body, but you parry the attack.
You have 326(417) hit and 77(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Hurt MV:Draining - Chase: Wounded>
c
It's already closed!

HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s arms.

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* sends you sprawling with a powerful bash!

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* tries to slash your hands, but you dodge the attack.

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* snickers softly.

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* slashes your hands into bloody fragments!

HP:Hurt MV:Draining - Chase: Wounded>
frolic
You frolic about happily.

HP:Hurt MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Hurt MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Hurt MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s legs.
You pierce *Chase*'s head.

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* sends you sprawling with a powerful bash!

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* says '[pha'

HP:Hurt MV:Draining - Chase: Wounded>

*Chase* slashes your body into bloody fragments!

HP:Wounded MV:Draining - Chase: Wounded>

*Chase* slashes your body into bloody fragments!

HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Wounded MV:Draining - Chase: Wounded>
sc
You have 262(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Wounded MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Wounded MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Wounded MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s arms.

HP:Wounded MV:Draining - Chase: Wounded>

*Chase* sends you sprawling with a powerful bash!

HP:Wounded MV:Draining - Chase: Wounded>
stare

*Chase* slashes your hands into bloody fragments!

HP:Wounded MV:Draining - Chase: Wounded>

*Chase* says 'r8Mo'

HP:Wounded MV:Draining - Chase: Wounded>

*Chase* slashes your arms into bloody fragments!

HP:Battered MV:Draining - Chase: Wounded>
You stare at the sky.

HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Draining - Chase: Wounded>

You pierce *Chase*'s head.

HP:Battered MV:Draining - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s feet.
You barely pierce *Chase*'s arms.
*Chase* tries to slash your shoulders, but you dodge the attack.

HP:Battered MV:Draining - Chase: Wounded>
sc
You have 179(417) hit and 119(241) movement points.
You have scored 396737093 exp, 866 total quest points
You need 603262906 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>
l
Approaching the Fal Dara Gates
Here are the mighty gates of Fal Dara which have withstood battle after
countless battle against the minions of the Dark One. Leading away from the
gates, a road travels toward the east, boredered by the Shienaran Forest. The
road is rutted from traveling wagons and horses.
[ Exits: n e s ]
A tall post stands here holding a torch to create a lamp.
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s legs.

HP:Battered MV:Draining - Chase: Wounded>

*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Draining - Chase: Wounded>
f

*Chase* slashes your hands into bloody fragments!

HP:Battered MV:Draining - Chase: Wounded>

*Chase* tries to slash your waist, but you parry the attack.

HP:Battered MV:Draining - Chase: Wounded>
You panic and attempt to flee!

HP:Battered MV:Draining - Chase: Wounded>

Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]
You flee head over heels.

HP:Battered MV:Draining >
e
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Battered MV:Draining >
n
Alas, you cannot go that way...

HP:Battered MV:Draining >
e
e
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Battered MV:Draining >
n
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]

HP:Battered MV:Draining >
n
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Battered MV:Draining >
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Battered MV:Draining >
s
i
v
Path to Fal Dara
The path narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the road seem to be somewhat darker, and more twisted than that
to the south. Larger ruts grace the ground here, as all wagons must pass at
this point.
[ Exits: n s ]

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
s
i
v
Backstab who?

HP:Battered MV:Draining >
Bend in the Road
The path heading to Fal Dara takes a bend here. Wind devils blow across the
road, created from northern winds swirling off a large hills to the northeast.
The ground has seen flooding here, the water long since evaporated leaving
behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused
with a broken axel. Any valuable wood has been stripped from the now hollow
shell.
[ Exits: n w ]

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >
w
i
v
Path to Fal Dara
The hot and humid weather here has you sweating. You look around and dont see
much but road and trees bordeing it. The north edge of the road is bordered by
thorny hedges that you don't care to venture near, and the south is blocked by
a thick growth of trees. You don't have much option but to continue along the
road to the east and west.
[ Exits: e w ]

HP:Battered MV:Draining >
*Chase* has arrived from the west, riding a white stallion.
You attempt to hide yourself.

HP:Battered MV:Draining >
HP:Battered MV:Draining >
=
*Chase* leaves east, riding a white stallion.

HP:Battered MV:Draining >

* + - = % = - +
*
Backstab who?

HP:Battered MV:Good >
w
Road to Fal Dara
You stand on an old road, bordered by trees to the north and thick hedges to
the south. To both the east and west, the dusty road leads you to some where.
The tip of a Fal Dara can be seen poking pokeing over the hedges to the
southwest. The sun barly shines against the backdrop of dark and foreboding
peaks far to the northeast.
[ Exits: e w ]

HP:Battered MV:Good >
w
Road to Fal Dara
As you move along down the dusty road to Fal Dara, you notice that there is a
smalle glade to the north of you. To the north-east Tarwin's Gap awaits you
soon. The heat from the sun makes you drys your tounge quickly. But it seldom
rains on this long and dusty road. The sun is beating down on you, makes you
weary and confused. You look around to see if there might be a place for you
to stop, and get a nice drink of water.
[ Exits: n e w ]

HP:Battered MV:Good >
n
Shienaran Glade
Here the forest continues to stretch out to the east and west, along the
winding road to Fal Dara. Birds can be heard chirping softly, and deer are
prancing among the underbrush. To the southwest the massive gates of Fal Dara
are just discernible through the trees.
[ Exits: e s w ]

HP:Battered MV:Good >
e
Shienaran Forest
Trees run all along the view from this point, blocking most of the sky above
and most of the nearby surrounding. The east is blocked off by toppled trees
and stone, as well as the south by torn bushes which would take hours to pass
by. The forest continues to the west and to the north.
[ Exits: n w ]

HP:Battered MV:Good >
n
Shienaran Forest
Frequent tracks can bee seen on the floor if one where to look hard enough.
Scout from Fal Dara are lurking around to check up on the northern land and to
report any strange moments or sighting of trolls. Best be weary especial in
crowded area.
[ Exits: n s ]

HP:Battered MV:Good >
n
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]

HP:Battered MV:Good >
w
A Small Hideout
A small cave is cut in the hill here. Perhaps it was the hideout for an outlaw
some time in the past, but it now looks long deserted.
[ Exits: e ]
A large bowl filled with blood sits upon an altar here.

HP:Battered MV:Good >
drink bowl
You drink the blood.
You don't feel thirsty any more.

HP:Battered MV:Good >
sc
You have 158(417) hit and 129(241) movement points.
You have scored 396736938 exp, 866 total quest points
You need 603263061 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Battered MV:Good >
save
Saving Lithium.

HP:Battered MV:Good >
e
i
v
Shienaran Forest
The trees provide the perfect covering for scout missions and tactical retreat.
Bushes also hold rats as the trees hold raven so watch out for the dark one's
spies. You are near Fal Dara now and are almost home free but do be careful
for traps.
[ Exits: e s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
e
i
v
Backstab who?

HP:Battered MV:Good >
Twist in the Road
To the west lies the dark Shienaran Forest. To the northeast the deadly
Tarwin's Gap, and then to the southwest the unpenitrable fortress of Fal Dara.
Large ruts in the road make it hard to travel on but you keep on going.
[ Exits: n e w ]
A grizzled and shaggy gray wolf moves silently through the shadows, golden eyes gleaming.

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
i
v
A Dirt Bend in the Road
Here the road takes a deep bend to the west and to the west and south. As you
follow the road to the west you will find the way into the dark and weary
Tarin's Gap. But if you follow the long dusty road to the south you will reach
the keep city of Fal Dara. Make your decision wisely.
[ Exits: s w ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
s
i
v
Path toward Fal Dara
This path continues on to the north and south here, going steadily to and from
Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to
traffic and the constant, biting wind. To the east, green and brown grass can
be seen, as well as a ring of stones.
[ Exits: n e s ]

HP:Battered MV:Good >
You attempt to hide yourself.

HP:Battered MV:Good >
Backstab who?

HP:Battered MV:Good >
e
Vine Covered Trees
Tall trees stand here covered in vines. Some of the vines look like ivy vines.
You hack carefully through the vines as you travel across this area. You hear
the vines rustle and you look around wearily. All of a sudden a lizard lands
next to you scaring you half to death.
[ Exits: n w ]

HP:Battered MV:Draining >
n
e
Forest
This is a beginning of a dark and mysterious forest. You try to look past the
first few trees but all you see is shadow and sinister looking trees. You
ponder if you should continue on or go back toward the road. You notice an
eerie rustling should as you listen intently at your surrounding.
[ Exits: e s ]

HP:Battered MV:Draining >
e
Dense Forest
The trees here grow so densely that they block out most of the sun. When you
look up all you can see are tree's leaves and little rays of light. You see
shadows moving at an animalistic rate but you wonder was that an animal or my
mind playing trick on me.
[ Exits: e w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Draining >
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]

HP:Battered MV:Draining >
n
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.

HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>

You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s head.

HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Draining - Chase: Wounded>
e
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]
Sneaking around in the shadows stands a shienaran scout.
You flee head over heels.
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]

HP:Battered MV:Draining >
n
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]

HP:Battered MV:Draining >
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Battered MV:Draining >
w
Dense Foliage
The air is damp with humidity as the wind sweep in from the west. You notice
that there is no wind coming out of the forest only going in and you wonder
why. As you proceed into the forest you notice the stagnate air has a funny
[ Exits: e s w ]

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
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HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
sc
You have 158(417) hit and 101(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Dense Foliage
You hear and smell horses in the surrounding area.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
e
i
v
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
e
i
v
Backstab who?

HP:Battered MV:Draining >
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >
tr
HP:Battered MV:Draining >
- +
*
You see day old tracks of a human leaving west.

HP:Battered MV:Draining >
w
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Battered MV:Draining >
s
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]

HP:Battered MV:Draining >
w
i
v
Shadowy Forest
Plants and trees tower over you as you make your way through the forest. As
you hold up a light you create more shadows but these shadows move and flicker
creating a gloomy feeling. Small rustling sound can be heard as animals and
things move in the dark to hide from the light.
[ Exits: n e s ]
Sneaking around in the shadows stands a shienaran scout.

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >

*Chase* has arrived from the south, riding a white stallion.

HP:Battered MV:Draining >
s
i
v
Thick Foliage
When you look around all you see are shadows of things. Giant ferns, and
flowers growing on the floor covers almost all of the area. You travel very
carefully making sure you don't step on anything dangerous looking. A giant
flower snap close as you look closely at it. Things are not as the seem.
[ Exits: n e w ]

HP:Battered MV:Draining >
You attempt to hide yourself.

HP:Battered MV:Draining >
Backstab who?

HP:Battered MV:Draining >
e
Giant Trees
Giant trees tower over everything and blocking out the sun. The shadows play
with your imagination as they move ever so slightly as the sun moves. The
darkness seep through your body, making you very weary of what to come. A erie
sound follow you as you travel through this forest.
[ Exits: n w ]

HP:Battered MV:Draining >
n
Shadow Covered Tree
Trees leaves cover the sun as well as any storm clouds can. But these tree are
more sinister looking and seem to want to move in and cage you up Vines can be
seen moving because of the eerie wind or by some other unseen forces. Little
eyes peek out at you from behind the darkness.
[ Exits: n s w ]

HP:Battered MV:Draining >
n
Thick Forest
You notice that this room has fewer trees than the others but has a lot more
vines. The vines are as thick as some of the trees and seem to have swallowed up
the trees. You can't cut through these trees so you are force to go around
them. You look around nervously as one of the giant vines topples a sapling
tree.
[ Exits: e s w ]

HP:Battered MV:Draining >
e
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]

HP:Battered MV:Draining >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]

HP:Battered MV:Draining >
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
w
They don't seem to be here.

HP:Battered MV:Draining >
Grassy Plain
You are surrounded by grass that reaches over most normal human. You tread
carefully through the grass weary of any sound that might indicate something
big. You hear the sound of many grass stems being broken and you stop. All of
a sudden the sound stop and start to move away. What could it be a lion, some
else or something more sinister?
[ Exits: n e w ]

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
e
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
sc
You have 180(417) hit and 115(241) movement points.
You have scored 396736788 exp, 866 total quest points
You need 603263211 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
Blumkin narrates, 'the mud didn't crash?!'
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
stat

*Chase* has arrived from the south, riding a white stallion.

HP:Battered MV:Draining >
j
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 21.2 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 123 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT

HP:Battered MV:Draining >
j
You pierce *Chase*'s head.

HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
not
You will now look around more carefully.

HP:Battered MV:Draining - Chase: Wounded>
nar nope
You narrate, 'nope'

HP:Battered MV:Draining - Chase: Wounded>
l
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>

You pierce *Chase*'s head.
You pierce *Chase*'s feet.

HP:Battered MV:Draining - Chase: Wounded>

Blumkin narrates, 'haha'

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Wounded>

You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s hands.
Blumkin narrates, 'was about to come curse out alder'

HP:Battered MV:Draining - Chase: Wounded>
f
You panic and attempt to flee!

HP:Battered MV:Draining - Chase: Wounded>

Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You flee head over heels.

HP:Battered MV:Draining >
e
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]

HP:Battered MV:Draining >
e
Alas, you cannot go that way...

HP:Battered MV:Draining >
nar snicker
You narrate, 'snicker'

HP:Battered MV:Draining >
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
sc
They don't seem to be here.

HP:Battered MV:Draining >
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
Blumkin narrates, 'did it freeze for you?!'
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
nar nope
You narrate, 'nope'

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
sc
They don't seem to be here.

HP:Battered MV:Draining >
j
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
They don't seem to be here.

HP:Battered MV:Draining >
were
Players in your Zone
--------------------
Lithium - Plains Bordering the Forest
You hear and smell horses in the surrounding area.

HP:Battered MV:Draining >
j
j
They don't seem to be here.

HP:Battered MV:Draining >
j
They don't seem to be here.

HP:Battered MV:Draining >
j
*Chase* has arrived from the south, riding a white stallion.
You barely pierce *Chase*'s legs.

HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
j
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
You do the best you can!

HP:Battered MV:Draining - Chase: Wounded>
l
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Draining - Chase: Wounded>

You barely pierce *Chase*'s legs.
You pierce *Chase*'s hands.
Blumkin narrates, 'oh wow.'

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Wounded>

You pierce *Chase*'s head.
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Draining - Chase: Wounded>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Draining - Chase: Wounded>
cw
Mood changed to: Wimpy

HP:Battered MV:Draining - Chase: Wounded>
l

Blumkin narrates, 'i've been frozen for the past 10ish minutes'

HP:Battered MV:Draining - Chase: Wounded>
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Wounded>
nar wow

You barely pierce *Chase*'s legs.

HP:Battered MV:Draining - Chase: Wounded>
You narrate, 'wow'

HP:Battered MV:Draining - Chase: Wounded>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Wounded>

You pierce *Chase*'s head.

HP:Battered MV:Draining - Chase: Battered>
sc
You have 180(417) hit and 109(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Draining - Chase: Battered>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Battered>

You barely pierce *Chase*'s legs.

HP:Battered MV:Draining - Chase: Battered>
l
Last edited by Lithium on Wed Jan 16, 2008 5:26 pm, edited 1 time in total.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Draining - Chase: Battered>

You barely pierce *Chase*'s arms.
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Draining - Chase: Battered>

Blumkin narrates, 'all other internet worked heh'

HP:Battered MV:Draining - Chase: Battered>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Draining - Chase: Battered>

You barely pierce *Chase*'s legs.
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Good - Chase: Battered>
nar weird
You narrate, 'weird'

HP:Battered MV:Good - Chase: Battered>

You pierce *Chase*'s hands.

HP:Battered MV:Good - Chase: Battered>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Good - Chase: Battered>
sc
You have 202(417) hit and 151(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Good - Chase: Battered>
l
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Battered>

You barely pierce *Chase*'s legs.
You pierce *Chase*'s hands.

HP:Battered MV:Good - Chase: Battered>

Blumkin narrates, 'indeed.'

HP:Battered MV:Good - Chase: Battered>

*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Chase: Battered>

*Chase* slashes your legs into bloody fragments!

HP:Battered MV:Good - Chase: Battered>

*Chase* slashes your body into bloody fragments!

HP:Battered MV:Good - Chase: Battered>
sc
You have 140(417) hit and 151(241) movement points.
You have scored 396736623 exp, 866 total quest points
You need 603263376 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Good - Chase: Battered>
l
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Battered>

You barely pierce *Chase*'s feet.

HP:Battered MV:Good - Chase: Battered>
f
You panic and attempt to flee!

HP:Battered MV:Good - Chase: Battered>

Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]
You flee head over heels.

HP:Battered MV:Good >
j
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
j
j
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
w
j
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
s
Deep in the Forest
As you proceed on, there is more shadow and darkness. You are in despair
because you don't know when this is going to end or if you are going to die here
like so many others. There is a glimmer of light to the north, and then it
disappears. Is this your imagination playing tricks on you, or are you almost
out?
[ Exits: n w ]

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
n
n
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
j
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
e
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Battered MV:Good >
j
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
w
j
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
You pierce *Chase*'s feet.

HP:Battered MV:Good - Chase: Battered>

*Chase* tries to slash your head, but you parry the attack.
You pierce *Chase*'s feet.
You barely pierce *Chase*'s arms.

HP:Battered MV:Good - Chase: Battered>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Chase: Battered>
l
Plain Edgeline
A gentle breeze flows in from the west. It's bringing with it a refreshing
smell of grass. From the south you get no breeze but a kind of stagnate warm
air, that signal something wrong with that forest. Harsh wind flows in from
the east bring with it the smell of burnt flesh and fir. Hmm which way to go?
[ Exits: e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Battered MV:Good - Chase: Battered>
sc
You have 140(417) hit and 137(241) movement points.
You have scored 396736384 exp, 866 total quest points
You need 603263615 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Good - Chase: Battered>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Chase: Battered>

You barely pierce *Chase*'s arms.
You barely pierce *Chase*'s arms.

HP:Battered MV:Good - Chase: Battered>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Good - Chase: Battered>

*Chase* tries to slash your hands, but you parry the attack.
You barely pierce *Chase*'s arms.

HP:Battered MV:Good - Chase: Battered>
wo
-------------- Immortals --------------
Alder Marim

-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Blumkin is Mr. Lifestyles of the rich and famous


-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.

HP:Battered MV:Good - Chase: Battered>
sc
You have 140(417) hit and 137(241) movement points.
You have scored 396736384 exp, 866 total quest points
You need 603263615 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Battered MV:Good - Chase: Battered>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Chase: Battered>

You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Good - Chase: Battered>

*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Chase: Battered>

*Chase* slashes your legs into bloody fragments!

HP:Beaten MV:Good - Chase: Battered>
f
e

*Chase* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Good - Chase: Battered>
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Battered>
e
*Chase* tries to slash your arms, but you parry the attack.
You tickle *Chase*'s body as you pierce him.
Forest Bordering the Plains
There's a light to the north of you. For as far as the eyes can see you notice
plain and flat land. You rejoice at the thought of no more forest. You relax
a little but the eerie wind coming in from the north make you unrelax.
Rustling noises remind you 'You're not out of the woods yet.'
[ Exits: n e s ]
You flee head over heels.
Trees Bordering the Plains
There's a light to the north of you. For as far as the eyes can see, you
notice plain and flat land. You see green grass ahead of you and think no more
watching to see if something would pop out of the trees. But be weary, there
are other things lurking in the tall grass that are just as bad.
[ Exits: n w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
n
Plains Bordering the Forest
To the south you notice a dark and dank forest but to the north the scorching
plains are not pleasant either. To the west though you see grasslands and
think maybe there's a road or an easier path that way. As you stand in the
tall grass you try to decide which way to go.
[ Exits: e s w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >

*Chase* has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >

*Chase* tries to slash your legs, but you dodge the attack.

HP:Beaten MV:Good - Chase: Battered>
e
e
No way! You're fighting for your life!

HP:Beaten MV:Good - Chase: Battered>
No way! You're fighting for your life!

HP:Beaten MV:Good - Chase: Battered>

You pierce *Chase*'s waist hard.

HP:Beaten MV:Good - Chase: Battered>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Battered>

Green Plain
The grasses here grow in abundances but all of a suddenly stop in the northern
area. Heat waves flow in from the north causing things to die by dehydration
causes you to thirst. The smells of burnt things fill your nostrils, as you
get closer to the northern area.
[ Exits: n w ]
You flee head over heels.

HP:Beaten MV:Good >
n
n
Barren Plain
Heat waves assault you during the day and freezing winds assault you during the
night you as you travel through this area. Nothing seems to grow for miles
around. You see some animals but your never sure if they are real or a figment
of you imagination.
[ Exits: n s ]

HP:Beaten MV:Good >
Scorch Plain
Everything around you seems dead. You notice some grass that use to be alive
but now they are brown and so dry that the turn to dust at a touch. The land
for miles are scorched from the heat of the sun by day and frozen by the night.
[ Exits: n e s w ]

HP:Beaten MV:Good >
e
e
Inside a Small Desert
The ground here has turn to sand from the heat that it get in the day and the
contrasting coldness it get at night. The heat is everywhere no matter how
hard you try to get away from it. You see a pool but as soon as you walk up to
it, it turns out to be a mirage and you despair.
[ Exits: n w ]

HP:Beaten MV:Good >
Alas, you cannot go that way...

HP:Beaten MV:Good >
n
Heated Ground
Heat wave after heat wave comes up from the ground. It's hot enough to cook an
egg on. A wind flow in from the north but all it does is making it worse by
covering you with hot sandy dirt. The heat wave are starting to make you see
mirages and to stumble around stupidly.
[ Exits: s w ]
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
w
Scorched Grassland
Scorched land to the south but there is hope yet as you travel northward. A
rustle of air come in from the north cooling you down a bit. The grass are
still brown and dry but toward the northern front you notice that even though
the grass is brown they still have some life.
[ Exits: n e s w ]

HP:Beaten MV:Good >
n
n
Plains Bordering a Road
Oppressive heat waves coming from the south deter your notion of traveling that
way. The road is just ahead to the north and you can almost see the darkness
of the gap. The ground start to bloom with grass as you travel north and start
to die as you travel south.
[ Exits: n s ]

HP:Beaten MV:Good >
The Way to Tarwin's Gap
The path you were traveling has now become dark. Here the sun shone once dark
and rainy clouds now cover. Lightning is the only thing that brightens the
sky. Thunder and howls of beasts are the only sounds heard around. Slightly
to the north-east lies the grusome Tarwin's Gap. To the south of here lies the
plains that border this path. To the south-west is the long and dusty trail
that eventually leads to Fal Dara.
[ Exits: e s w ]

HP:Beaten MV:Good >
e
e
Trail to Tarwin's Gap
A large canyon lies ahead of you. You see a group of figures in the distant,
in a way they look evil from the lightning above their heads. Dark clouds loom
over the canyon and heavy rain pours out in a heap. Thunder claps loud as
lightning strikes. You seem a little weary about going ahead.
[ Exits: e w ]

HP:Beaten MV:Good >
A Path towards Tarwin's Gap
You are heading into Tarwin's Gap. It is a old rugged path in a canyon where
many battles have taken place. The carnage that awaits you will probbaly be
unbarable lets just hope your stomach is empty becuase you will lose your
lunch. The area around you is dark, rancid and cold.
[ Exits: n w ]

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
The paved road continues on, from Fal Dara to Tarwin's Gap. Though the road
here is paved, it is falling into disrepair because this road receives much
travel and is well trodden. Forests border the road on either side as it
continues north.
[ Exits: n s ]

HP:Beaten MV:Good >
n
The Road to Tarwin's Gap
As the road continues north towards Tarwin's Gap, the thick woods that
encompass it let up a bit. To the east, a path can be traversed through the
closely spaced pine trees and the taller, less prevalent spruce trees.
Further towards the north, a small edifice can be seen.
[ Exits: n e s ]

HP:Beaten MV:Good >
e
e
Off the Main Road
The spruce and pine are closely gathered here, just off of the road to Tarwin's
Gap. It becomes difficult to see very far, as the forest is still very thick
here, but the small path off the road still continues eastwards through some
bear pine shrubbery. Beyond the waist-high shrubberies, though, visibility
remains dim.
[ Exits: e w ]
A small buck is here, looking frisky.

HP:Beaten MV:Good >
Along a Dirth Path
A dirt path emerges from the thick woods to the west, and it continues on
eastwards, though the distance eastwards cannot be determined due to the
density of the pine and spruce trees in this forest.
[ Exits: e w ]

HP:Beaten MV:Good >
e
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]

HP:Beaten MV:Good >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
Sneaking around in the shadows stands a shienaran scout.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Beaten MV:Good >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Good >
i
You attempt to hide yourself.

HP:Beaten MV:Good >
sc
You have 106(417) hit and 137(241) movement points.
You have scored 396735830 exp, 866 total quest points
You need 603264169 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
w
i
v
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
v
Blumkin narrates, 'fuck worms and their fast agro'
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
nar snicker
You narrate, 'snicker'

HP:Beaten MV:Good >
i
You attempt to hide yourself.

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v

*Chase* has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
HP:Beaten MV:Good >
=
* + - = %
*Chase* leaves west, riding a white stallion.

HP:Beaten MV:Good >
= - +
*
Backstab who?

HP:Beaten MV:Good >
e
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Good >
sc
You have 106(417) hit and 133(241) movement points.
You have scored 396735830 exp, 866 total quest points
You need 603264169 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are standing.

HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 21.2 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 123 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Good >
sneak
Okay, you'll try to move silently for a while.

HP:Beaten MV:Good >
stat
You are a 199 year old male trolloc thief.
Your mood is currently: Wimpy
Your height is 6 feet, 10 inches, weight 32 pounds, weight carried 0.0 lbs, worn: 21.2 lbs.
Offensive Bonus: 142 Dodge Bonus: 129, Parry Bonus: 148
Your abilities are: Str: 18, Int: 12, Wis: 0, Dex: 20, Con: 19
You have died 70 times, 32 times to other players, 38 times to monsters, and killed 123 other worthy players.
Your armor absorbs 2% damage on average.
You are affected by:
SNEAK
NO QUIT
NOTICE

HP:Beaten MV:Good >
l
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Good >
w
i
v
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Beaten MV:Good >
You attempt to hide yourself.

HP:Beaten MV:Good >
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v
Backstab who?

HP:Beaten MV:Good >
v

*Chase* has arrived from the west, riding a white stallion.

HP:Beaten MV:Good >
*Chase* tries to slash your arms, but you dodge the attack.
No way! You're fighting for your life here!

HP:Beaten MV:Good - Chase: Battered>

You pierce *Chase*'s head.
You pierce *Chase*'s feet.

HP:Beaten MV:Good - Chase: Battered>
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
*Chase* is here, fighting YOU!, riding a white stallion.

HP:Beaten MV:Good - Chase: Battered>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Battered>

Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
They don't seem to be here.

HP:Beaten MV:Good >
j
*Chase* has arrived from the south, riding a white stallion.
You tickle *Chase*'s body as you pierce him.

HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Battered>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Battered>

You tickle *Chase*'s body as you pierce him.
You pierce *Chase*'s hands.

HP:Beaten MV:Good - Chase: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Good - Chase: Beaten>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Beaten MV:Good - Chase: Beaten>

A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You flee head over heels.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
They don't seem to be here.

HP:Beaten MV:Good >
j
*Chase* has arrived from the north, riding a white stallion.
You barely pierce *Chase*'s legs.

HP:Beaten MV:Good - Chase: Beaten>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>
sc
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>
You have 106(417) hit and 127(241) movement points.
You have scored 396735241 exp, 866 total quest points
You need 603264758 exp to reach your next level.
You have been playing for 8 days and 4 hours.
You have gathered 65 Weave Points so far, ranking you Legend 1.
This ranks you as Lithium Hydroxide, Lord of the Kho'mon (level 50)
You are in the following clans:
Ko'bal : 866 Quest Points, rank 7, 234 Quest Points to rank.
You are fighting *Chase*.

HP:Beaten MV:Good - Chase: Beaten>
cw
Mood changed to: Wimpy

HP:Beaten MV:Good - Chase: Beaten>
j
You do the best you can!

HP:Beaten MV:Good - Chase: Beaten>

Blumkin narrates, 'damn i'm tired'

HP:Beaten MV:Good - Chase: Beaten>

You barely pierce *Chase*'s legs.
You pierce *Chase*'s hands.

HP:Battered MV:Good - Chase: Beaten>
cw
Mood changed to: Wimpy

HP:Battered MV:Good - Chase: Beaten>

*Chase* sends you sprawling with a powerful bash!

HP:Battered MV:Good - Chase: Beaten>

*Chase* tries to slash your arms, but you parry the attack.

HP:Battered MV:Good - Chase: Beaten>

*Chase* sighs loudly.

HP:Battered MV:Good - Chase: Beaten>

*Chase* tries to slash your head, but you dodge the attack.

HP:Battered MV:Good - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Beaten>

*Chase* leaves west, riding a white stallion.

HP:Battered MV:Good >
lol
You laugh out loud.

HP:Battered MV:Good >
w
j
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
You barely pierce *Chase*'s legs.

HP:Battered MV:Good - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Beaten>
lol
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Beaten>
wo
-------------- Immortals --------------
Alder Marim

-------------- Players --------------
Lithium Hydroxide, Lord of the Kho'mon Legend: 1
Blumkin is Mr. Lifestyles of the rich and famous


-------------- Statistics --------------
Players: 2 humans, 2 trollocs, 0 seanchan, and 0 aiel roaming the world.
Today there was a high of 8 players.

HP:Battered MV:Good - Chase: Beaten>
e
j
*Chase* leaves east, riding a white stallion.
*Chase* has arrived from the east, riding a white stallion.
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Battered MV:Good >
e
j
They don't seem to be here.

HP:Battered MV:Good >
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
w
w
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]

HP:Battered MV:Good >
j
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
n
j
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
You pierce *Chase*'s shoulders very hard.

HP:Battered MV:Good - Chase: Beaten>

Blumkin narrates, 'should i watch some planet earth in blu-ray or the fifth harry potter movie in blu-ray!'

HP:Battered MV:Good - Chase: Beaten>
s
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Beaten>
You do the best you can!

HP:Battered MV:Good - Chase: Beaten>
s
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Beaten>
You do the best you can!

HP:Battered MV:Good - Chase: Beaten>
s
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Beaten>
You do the best you can!

HP:Battered MV:Good - Chase: Beaten>

You barely pierce *Chase*'s arms.
You pierce *Chase*'s hands.

HP:Battered MV:Good - Chase: Beaten>

You dodge a bash from *Chase* who loses his balance and falls!

HP:Battered MV:Good - Chase: Beaten>

Someone speaks loudly to the Dark 'Go to bed.'

HP:Battered MV:Good - Chase: Beaten>

*Chase* tries to slash your body, but you dodge the attack.
You pierce *Chase*'s head.
You barely pierce *Chase*'s legs.

HP:Battered MV:Good - Chase: Beaten>

*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Beaten>
nar difficult decision
You narrate, 'difficult decision'

HP:Battered MV:Good - Chase: Beaten>
s
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Beaten>
j
*Chase* leaves south, riding a white stallion.
They don't seem to be here.

HP:Battered MV:Good >
s
j
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Good - Chase: Beaten>

*Chase* tries to slash your legs, but you parry the attack.
You pierce *Chase*'s head.
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Good - Chase: Critical>
n
j

*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
n
j
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
n
j
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>

*Chase* leaves east, riding a white stallion.

HP:Battered MV:Good >
n
j
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
*Chase* is standing here, riding a white stallion.

HP:Battered MV:Good >
You pierce *Chase*'s head.

HP:Battered MV:Good - Chase: Critical>

Blumkin narrates, 'it's 2 48'

HP:Battered MV:Good - Chase: Critical>
n
j

*Chase* panics, and attempts to flee!

HP:Battered MV:Good - Chase: Critical>
You pierce *Chase*'s hands.
You pierce *Chase*'s hands.
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
*Chase* leaves east, riding a white stallion.
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A large elk stares at you.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
j
j
They don't seem to be here.

HP:Battered MV:Good >
j
They don't seem to be here.

HP:Battered MV:Good >
Blumkin narrates, 'if i take a nap i can't fall asleep later'
*Chase* has arrived from the east, riding a white stallion.
You pierce *Chase*'s feet.

HP:Battered MV:Good - Chase: Critical>
s
s
*Chase* tries to slash your legs, but you parry the attack.
You pierce *Chase*'s feet.
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
n
j
*Chase* panics, and attempts to flee!
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
n
j
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
n
j
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
n
j
You do the best you can!

HP:Battered MV:Good - Chase: Critical>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Critical>
*Chase* leaves east, riding a white stallion.
*Chase* has arrived from the east, riding a white stallion.
You tickle *Chase*'s body as you pierce him.

HP:Battered MV:Good - Chase: Critical>
n
j

*Chase* tries to slash your head, but you parry the attack.
You barely pierce *Chase*'s legs.
You pierce *Chase*'s feet.
*Chase* is incapacitated and will slowly die, if not aided.

HP:Battered MV:Good - Chase: Incapacitated>
No way! You're fighting for your life!

HP:Battered MV:Good - Chase: Incapacitated>
You do the best you can!

HP:Battered MV:Good - Chase: Incapacitated>
nar rip Case
You narrate, 'rip Case'

HP:Battered MV:Good - Chase: Incapacitated>
l

Blumkin narrates, 'then i won't fall asleep then i'll be tired tomorrow'

HP:Battered MV:Good - Chase: Incapacitated>
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
*Chase* is lying here, incapacitated, riding a white stallion.
A large elk stares at you.

HP:Battered MV:Good - Chase: Incapacitated>

You succesfully pierce *Chase* and his dead body falls to the ground in a lifeless heap.
You pierce *Chase*'s legs into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Chase*'s death cry.
*Chase* is dead! R.I.P.
Lithium
Posts: 906
Joined: Wed Oct 15, 2003 3:43 pm

Post by Lithium »

This log really just shows the power of fleehitting, and also how fast dagger damage can build up. Chase was winning this fight until I ran near the mobs, but a couple missed bashes later the tables had turned. Alder was planning on lowering dagger damage a little after this, so maybe things will turn out differently next time.

Another thing worth pointing out is, Chase clearly wasn't super comfortable with that part of the zone, allowing me to finish him off without too much trouble. Sometimes running to lesser used areas can work out to your advantage.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

Nah, got a little turned around at the very end, but I knew where I was planning on going. There was a reason I was heading that way instead of another direction. I saw a few mobs grouped up a few rooms from there. That or I was gonna just head to Gap.
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