Currently charge and skewer are pretty much worthless. I sometimes have trouble landing on trolloc spys in gap because the timer is so damn long. I propse that the timers on both skills get reduced by one or two pulses. Nobody really worries about letting bash or stab timers roll because both charge and skewer are dreadfully long.
Another suggestion I have is that a charger or skewer(er?) gets to contine the timer if they are ingaged but the target isnt. As long as the charger's defense is not broken then the charge should go through.
Finally, I think it would really add some spice to charge vs skewer fights if both could land at the same time if they complete on the same pulse. Ie: Player 1 charges Player 2.
Player 2 skewers Player 1.
This would eliminate the seemingly random choice of who gets to inflict the damage while the other player, who was just as fast, gets to deal no damage.