delayed emote damage on Aiel

To post bugs and loopholes. If you find one, post it.
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Guest

delayed emote damage on Aiel

Post by Guest »

Biesen slashes a figure animated from the dust hard.
You try to sting a channeling Aiel warrior, but he parries the attack.
a channeling Aiel warrior jabs his spear, and a bolt of lightning arcs from the end to Kathryn.
A channeling Aiel warrior strikes you extremely hard.
You wish that your wounds would stop BLEEDING so much!
A figure animated from the dust tries to whip you, but you dodge the attack.
A figure animated from the dust tries to whip you, but you parry the attack.

HP:Beaten SP:Flickering MV:Fresh - a channeling Aiel warrior: Healthy>
f
PANIC! You couldn't escape!

HP:Beaten SP:Flickering MV:Fresh - a channeling Aiel warrior: Healthy>
cw
Mood changed to: Wimpy

HP:Beaten SP:Flickering MV:Fresh - a channeling Aiel warrior: Healthy>
f
HP:Beaten SP:Flickering MV:Fresh - a channeling Aiel warrior: Healthy>

A Sharp Turn in the Road
As you make your way around the turn you notice a small clearing to the south,
most likely used by passing travelers for decades to spend the night.
[ Exits: n s w ]
A backpack lies here.
You flee head over heels.

HP:Beaten SP:Flickering MV:Excellent >
nar i out of sps

Biesen has arrived from the south, riding a black warhorse.

HP:Beaten SP:Flickering MV:Excellent >
You narrate, 'i out of sps'

HP:Beaten SP:Flickering MV:Excellent >

Biesen panics, and attempts to flee!
Biesen leaves south, riding a black warhorse..

HP:Beaten SP:Flickering MV:Excellent >
rest
You sit down and rest your tired bones.

HP:Beaten SP:Flickering MV:Excellent >
sco
You have 65(279) hit, 15(212) mana and 140(142) movement points.
You have scored 18378217 exp, 0 quest points, and have 0 gold coins.
You need 2621783 exp to reach your next level and 0 quest points required to rank.
You have been playing for 0 days and 8 hours.
You have gathered 22 Weave Points so far.
This ranks you as Kathryn Mordanthus (level 35)
You are resting.

HP:Beaten SP:Flickering MV:Excellent >

Biesen has arrived from the south, riding a black warhorse.

HP:Beaten SP:Flickering MV:Excellent >

Biesen sits down and rests.

HP:Beaten SP:Flickering MV:Excellent >
l
A Sharp Turn in the Road
As you make your way around the turn you notice a small clearing to the south,
most likely used by passing travelers for decades to spend the night.
[ Exits: n s w ]
A backpack lies here.
Biesen The Weak is resting here, riding a black warhorse.

HP:Beaten SP:Flickering MV:Excellent >

The flaming ball crashes into Biesen at full speed, and you smell Biesen's skin start to burn.
Your blood freezes as you hear Biesen's death cry.
Biesen is dead! R.I.P.

HP:Beaten SP:Flickering MV:Excellent >
nar wtf?
You narrate, 'wtf? '

HP:Beaten SP:Flickering MV:Excellent >

Biesen narrates, 'wtf was that?'

HP:Beaten SP:Flickering MV:Excellent >
nar delayed emote damage
You narrate, 'delayed emote damage'

HP:Beaten SP:Flickering MV:Excellent >
nar wtf?
You narrate, 'wtf?'
Guest

Post by Guest »

I actually talked to Narg as he was making that script, and he wanted the fireball to hit its victim regardless of whether or not they fled out. But I suppose someone can change it if they want now that he's gone.
Guest

Post by Guest »

Im gone, but just so you know, since I made this:

This is how its intended to be. It was bugged when it was first made (and stayed bugged for a LONG time), but now its fixed. If considering my overall idea of the smob, the imms want to change it, I say go for it ;)
Nyoga
Posts: 633
Joined: Sun Oct 31, 2004 1:23 am

Post by Nyoga »

it's a stupid script and needs to be changed. it needs to land before the person leaves the room, or not at all.

/end rant
Zyrak
Immortal
Posts: 126
Joined: Fri Nov 07, 2003 6:17 pm

Post by Zyrak »

There was a bug where the person who gets fireballed doesn't receive any message. I have fixed this for now. I am working on a better fix that will still make the smob hard without the chasing fireball. Have a little patience please.
Axxey
Posts: 190
Joined: Tue Nov 16, 2004 5:25 pm

Post by Axxey »

simple fix, if room = xxx damage 100%, else damage 50% or whatever reduced amount if you leave the room before fireball can hit you full force.
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