3 failed immolate, 2 failed bashes(i was insanely lucky this fight, other then the imms failing)
A veteran shienaran soldier is here, fighting *Evilina*!.
A veteran shienaran soldier is here, fighting *Evilina*!.
HP:Beaten SP:Strong MV:Fresh >
You hack *Evilina*'s legs very hard.
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten --- A veteran shienaran soldier: Scratched>
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten --- A veteran shienaran soldier: Scratched>
* -
*Evilina* leaves south, riding A twisted shadow stallion.
HP:Beaten SP:Strong MV:Fresh >
b
Cancelled...
Bash who?
HP:Beaten SP:Strong MV:Fresh >
g
v
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
Bash who?
HP:Beaten SP:Strong MV:Fresh >
g
v
They don't seem to be here.
HP:Beaten SP:Strong MV:Fresh >
Bash who?
HP:Beaten SP:Strong MV:Fresh >
g
v
*Evilina* has arrived from the east, riding A twisted shadow stallion.
HP:Beaten SP:Strong MV:Fresh >
*Evilina* slashes your legs hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
* - % -
You dodge a bash from *Evilina* who loses her balance and falls!
Your bash at *Evilina* sends her sprawling!
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
imm
You hack *Evilina*'s feet into bloody fragments!
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
You begin channeling the appropriate flows...
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
=
*
A veteran shienaran soldier tries to slash *Evilina*'s legs, but misses.
A veteran shienaran soldier tries to slash *Evilina*'s feet, but misses.
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
+ - = % = -
A veteran shienaran soldier slashes *Evilina*'s body.
A veteran shienaran soldier slashes *Evilina*'s body.
HP:Beaten SP:Strong MV:Fresh - Evilina: Beaten>
+
*
Okay.
Your net of Fire gets tangled, and creates a burst of heat that leaves sweat on your forehead. (this wouldve been the killing blow)
HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
h
You begin channeling the appropriate flows...
HP:Beaten SP:Good MV:Fresh - Evilina: Beaten>
= -
*
Okay.
Your flows of Fire burst into existance, and lick at *Evilina*'s skin.
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
*Evilina* panics, and attempts to flee!
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
frown
What's bothering you?
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
A veteran shienaran soldier tries to slash *Evilina*'s body, but misses.
A veteran shienaran soldier tries to slash *Evilina*'s body, but misses.
You hack *Evilina*'s body hard.
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
*Evilina* leaves south, riding A twisted shadow stallion.
HP:Beaten SP:Good MV:Fresh >
TICK IN 5 SECONDS.
yell lucky... failed weave cuz of 5/50
You yell, 'lucky... failed weave cuz of 5/50'
HP:Beaten SP:Good MV:Fresh >
A veteran shienaran soldier quickly leaves south.
HP:Beaten SP:Good MV:Fresh >
The sun rises in the east.
Timer now at 60 secs.
HP:Beaten SP:Good MV:Fresh >
yell 50/50 xD
You yell, '50/50 xD'
HP:Beaten SP:Good MV:Fresh >
s
g
v
A Shienaran Camp
A small outpost has been established here, but the defenses are weak. There is
a battered stockade barely standing, consisting of wooden stakes that show
signs of wear and tear and as well as hasty repairs. The camp stretches on,
further north, inside this wide space in the western mountain ridge.
[ Exits: n e ]
A well-used firepit is embedded into the ground.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten SP:Good MV:Fresh >
e
g
n
g
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
Bash who?
HP:Beaten SP:Good MV:Fresh >
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
They don't seem to be here.
HP:Beaten SP:Good MV:Fresh >
w
A Shienaran Camp
Under the overhanging rock, a small shelter exists here in the western mountain
ridge. A small Shienaran camp with a stockade that has suffered much abuse
lies here, inside the shelter. The outpost here is the first defense against
any threat from the Blight, but seems to be poorly manned. The camp continues
on further to the south.
[ Exits: e s ]
A large basin has formed in the rock allowing water to accumulate here.
A black warhorse is standing here, being ridden by you.
A proud veteran Shienaran soldier stands here, ready for battle.
HP:Beaten SP:Good MV:Fresh >
e
e
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
A Fissure in the Rock
Alongside the pass of Tarwin's Gap, a gaping fissure in the eastern ridge opens
up. This space inside the wall of the mountain is wide, but it is shadowed by
an overhanging slab of rock and offers no other exit except back to Tarwin's
Gap.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
w
Towards the Center of Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To west, it seems as though massive chunks of the
mountain wall were torn out, allowing for a wider pass through Tarwin's Gap.
The pass becomes much narrower to the south, however.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
track
HP:Beaten SP:Good MV:Fresh >
- +
*
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving west.
HP:Beaten SP:Good MV:Fresh >
s
An Opening in Tarwin's Gap
Approximately the center of Tarwin's Gap, the walls of the Mountains of Dhoom
are spread further out here. To both the east and west, it seems as though
massive chunks of the mountain wall were torn out, allowing for a wider pass
through Tarwin's Gap. The pass becomes much narrower to the south, however.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
In the Narrows of Tarwin's Gap
The two ridges of the Mountains of Dhoom nearly meet here, in the narrowest
region of Tarwin's Gap. The cliffs of the walls of the mountains rise almost
vertically to the sky on either side. Jagged boulders are strewn about,
probably fallen from the peaks above during a rock slide, impeding travel even
further.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
track
HP:Beaten SP:Good MV:Fresh >
- +
*
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving south.
You see very recent tracks of a ridden mount leaving north.
HP:Beaten SP:Good MV:Fresh >
s
Inside Tarwin's Gap
The passage between the mountains of Dhoom, here in Tarwin's Gap, bends
suddenly. Though the path still runs mostly north-to-south, a sharp jut of
rock is protruding from the western ridge, blocking the main path. The terrain
remains rocky, to the front and behind, offering no easy passage.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
e
Within Tarwin's Gap
The path abruptly shifts, skirting the edge of a jut of rock protruding from
the western ridge. The main passage is mostly blocked by this massive block of
rock, so the only way to continue traversing Tarwin's Gap is to circumvent the
protrusion and climb the steep, narrow path northwards.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Entering Tarwin's Gap
Entering Tarwin's Gap, the Mountains of Dhoom rise higher and higher. The
slope of the ground rises upwards to the north. The terrain becomes
increasingly rocky, further within Tarwin's Gap. A massive monolithic
structure rises imperiously out of the ground, though it does not seem to be a
part of the existing earth, but actually embedded within it. The corners of
the structure looks as though it was ripped out of the side of a mountain.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
HP:Beaten SP:Good MV:Fresh >
s
Before Tarwin's Gap
The tall Mountains of Dhoom loom upwards, shadowing the sky here. Nearing
Tarwin's Gap, the two seperate ridges of the mountains are now becoming more
and more visible, outlining the narrow passage of Tarwin's Gap. It is apparent
that the passage runs mostly south to north, but the entire stretch of the
passage cannot be seen due to impediments and rocks thrusting out of the walls
of the two ridges.
[ Exits: n e ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
e
Outside Tarwin's Gap
The imposing Mountains of Dhoom run mostly west to east, separating the
desolate lands of the Blight from the Borderlands. Right here, however, they
curve to the northwest somewhat. To the west and north, the passage of
Tarwin's Gap sits in a narrow valley that separates the Mountains of Dhoom.
An obscured path lies to the east, into the forest.
[ Exits: e s w ]
A small tombstone is here.
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
s
The Road to Tarwin's Gap
As meager as the dirt road was, it thins and eventually ends to the north.
The Mountains of Dhoom also lie to the north, blocking the off the view
northwards. From here, it seems as though a slight passage exists between the
Mountains of Dhoom, most likely the telltale Tarwin's Gap.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
The Road to Tarwin's Gap
The undeveloped dirt road continues north and south. To the north, the
Mountains of Dhoom rise towards the sky, bleak as ever. Wreathed within the
encircling clouds, the mountains themselves are difficult to see in any great
detail from here.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
The Road to Tarwin's Gap
The road between Fal Dara and Tarwin's Gap continues here, though it is only a
wide, dirt path, rather than an actual road. Trees border the road to either
side, but the trees only become somewhat thick to the east.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
track
HP:Beaten SP:Good MV:Fresh >
- +
*
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving south.
You see fairly recent tracks of a ridden mount leaving north.
You see fairly recent tracks of a ridden mount leaving north.
HP:Beaten SP:Good MV:Fresh >
s
A Bend in the Road to Tarwin's Gap
The road turns sharply here due to the thickly wooded forests in the
Borderlands this far north. The road itself, though it is only a dirt road,
well beaten into the earth due to much use, is still quite clear of trees and
other impediments, bending towards the north and west.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
w
The Road to Tarwin's Gap
The road to Tarwin's Gap continues to wind through the forested Borderlands
packed with closely spaced pines and firs. The dirt road, well beaten into the
earth, is mostly clear of the trees, but is forced to wind around the forests,
causing sudden bends in the road.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
w
A Bend in the Road to Tarwin's Gap
Another sudden turn in the dirt road exists here, bending towards the south and
east. The thick woods relent a bit to the west, where the ground slopes up
considerably towards the apex of a hill.
[ Exits: e s w ]
A statue of Bollesedun staring northward with a smirk, stands here.
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Slight Bend in the Road to Tarwin's Gap
The road to Tarwin's Gap bends slightly here due to the closely spaced trees
bordering the southern edge of the road, as it winds from Fal Dara in the
southwest towards Tarwin's Gap to the northeast.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
HP:Beaten SP:Good MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten SP:Good MV:Fresh >
w
Along the Road to Tarwin's Gap
The dirt road thins slightly here as it is bordered by the thick pine woods to
the south and a steep hill to the north. A way can be made up the slope of the
hill to the north, however, as the trees become thinner and more sparse to the
north, up the hill.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten SP:Good MV:Fresh >
w
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Beaten SP:Good MV:Fresh >
w
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
w
w
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Alas, you cannot go that way...
HP:Beaten SP:Good MV:Fresh >
e
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Beaten SP:Good MV:Fresh >
s
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
e
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Beaten SP:Good MV:Fresh >
e
g
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
*Evilina* is standing here, riding A twisted shadow stallion.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
HP:Beaten SP:Good MV:Fresh >
You try to hack *Evilina*'s body, but miss.
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
w
No way! You're fighting for your life!
HP:Beaten SP:Good MV:Fresh - Evilina: Critical>
A Ko'bal trolloc barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts your waist hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
*Evilina* panics, and attempts to flee!
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
f
You panic and attempt to flee!
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
A Dhjin'nen trolloc blasts your body.
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc slashes your shoulders hard.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc tickles your head as he pierces you.
You wish that your wounds would stop BLEEDING so much!
*Evilina* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
*Evilina* leaves south, riding A twisted shadow stallion.
HP:Critical SP:Good MV:Fresh - A Dhjin'nen trolloc: Healthy>
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
You flee head over heels.
look
HP:Critical SP:Good MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
w
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
HP:Critical SP:Good MV:Fresh >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
A Bend in the Road
The encroaching woods bordering the road force the road to bend somewhat. The
dirt road continues to north and west, shadowed by the surrounding forests. A
way can be picked through the forest to the south however because the trees are
less closely spaced.
[ Exits: n s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
n
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh >
e
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
e
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
yell ow
You yell, 'ow'
HP:Critical SP:Good MV:Fresh >
e
e
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Critical SP:Good MV:Fresh >
Alas, you cannot go that way...
HP:Critical SP:Good MV:Fresh >
n
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
n
A Bend in the Road to Tarwin's Gap
The road here widens considerably when compared to the rest of the meager dirt
road, because of the thick woods of the northern Borderlands relenting a bit.
The road continues to the east, and is bordered by steep hills to the north.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
s
s
An Abandoned Fortification on the Road
An old crenellated fortification lies on the road to Tarwin's Gap here.
Though only the ruins remain now, it seems as though the fortification
stretched across the entire width of the dirt road, from one side of the forest
to the other, arching over the road. A great tower may have once existed atop
the fortification, but nothing remains to sustain any evidence of this except
for crumbling stairs on either side of the fortification.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
At a Bend in the Road to Tarwin's Gap
The dirt road makes a sudden turn here, due to a shale barren rising steeply to
the south. Shale and dry clay cover the rising hill to the south, with very
sparse and stunted white pine trees, forcing the road to bend westwards and
northwards.
[ Exits: n w ]
A black warhorse is standing here, being ridden by you.
A small fluffy rabbit hides from predators.
HP:Critical SP:Good MV:Fresh >
w
On the Road to Tarwin's Gap
The dirt road to Tarwin's Gap becomes rockier here and continues in this
ancient valley between the hills, from west to east. Sparse heather covers the
lower slopes of the hills to both the north and south, making way for thicker
shrubbery and stunted trees higher up on the slopes.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
g
v
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
Bash who?
HP:Critical SP:Good MV:Fresh >
w
g
v
The Road to Tarwin's Gap
The dirt road is forced to continue mostly west to east here, as it is cradled
between forested hills to the north and south. The valley between the hills
here looks as though it used to be a river, but may have dried up, as the
bedrock of the former river lines either side of the road with only sparse
heather growing upon it.
[ Exits: e w ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
Bash who?
HP:Critical SP:Good MV:Fresh >
w
g
v
The Road to Tarwin's Gap
The simple dirt road that had been heading predominantly from north to south
bends to the east here due to a massive hill to the north covered with thick
and thorny shrubbery as well as tall pines. To the east, the road continues
downward into a dried up valley, nestled within the hills.
[ Exits: e s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
They don't seem to be here.
HP:Critical SP:Good MV:Fresh >
Bash who?
HP:Critical SP:Good MV:Fresh >
s
g
v
The Road Alongside the Forest Hedge
The hedge bordering the dirt road has grown very thick here, consisting of bear
pines and other less discernable foliage underneath. Beyond the hedge
alongside the road, the forest of pine, hemlock, oak, and even some spruce
makes the scenery almost seem peaceful, if it weren't for the fact that these
thick forests could be hiding any sort of danger this far north in the
Borderlands.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
*Evilina* is standing here, riding A twisted shadow stallion.
HP:Critical SP:Good MV:Fresh >
You try to hack *Evilina*'s body, but miss.
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
* -
*Evilina* panics, and attempts to flee!
HP:Critical SP:Good MV:Fresh - Evilina: Critical>
% - TICK IN 5 SECONDS.
*Evilina* leaves south, riding A twisted shadow stallion.
HP:Critical SP:Good MV:Fresh >
*
They must have left already...
HP:Critical SP:Good MV:Fresh >
imh
What?!?
HP:Critical SP:Good MV:Fresh >
h
Your target could not be found.
HP:Critical SP:Good MV:Fresh >
h
Your target could not be found.
HP:Critical SP:Good MV:Fresh >
h
Your target could not be found.
HP:Critical SP:Good MV:Fresh >
s
h
*Evilina* has arrived from the south, riding A twisted shadow stallion.
Tarwin's Gap Road Before a Turn in the Road
The dirt road continues southwards and northwards, but to the south a turn in
the road can be seen. Beyond the turn, however, very little is visible from
here, besides some dark trees leading into the forest.
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
HP:Critical SP:Good MV:Fresh >
Your target could not be found.
HP:Critical SP:Good MV:Fresh >
h
*Evilina* has arrived from the north, riding A twisted shadow stallion.
HP:Critical SP:Good MV:Fresh >
*Evilina* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
Your fame has been diminished.
You feel the taint slowly fade away.
You are dead! Sorry...
Crossroads of Fate
Existing just outside of the border of the Pattern, the Crossroads of Fate lead
into the World of the Wheel of Time, governing where all people take their
first steps into the world, and the fates that lie ahead for them.
[ Exits: n e s w u d ]
A smooth stone fountain with an elaborate design is here.
The Guardian of Life stands here, ever vigilant.
A stone is here, waiting for your complaints.
You feel completely drained of all of your strength...You are not in touch with the True Source.