Master Weapon Turn In
Master Weapon Turn In
Im not sure why this was changed. How does turning in a master weapon warrant gaining 5 qps? And me losing 10??
Honestly its not worth it for me to issue a master if I just get screwed over when I die. Say I kill a person three times and scalp him. 15 qps. He gets me once and negates two of my kills just by turning in my weapon and gets 10 qps including my scalp. Its honestly not worth my time to even pk remotely risky if Im going to get shafted 10 qps every time I die.
Call this me being bitchy for dieing if you want, but I died twice today and lost 20 qps, where as I gained none for giving scalps to people who are trying to master. This only encourages me to be a selfish ass and keep other peoples weapons so I won't even have to issue a master anymore.
Honestly its not worth it for me to issue a master if I just get screwed over when I die. Say I kill a person three times and scalp him. 15 qps. He gets me once and negates two of my kills just by turning in my weapon and gets 10 qps including my scalp. Its honestly not worth my time to even pk remotely risky if Im going to get shafted 10 qps every time I die.
Call this me being bitchy for dieing if you want, but I died twice today and lost 20 qps, where as I gained none for giving scalps to people who are trying to master. This only encourages me to be a selfish ass and keep other peoples weapons so I won't even have to issue a master anymore.
Last edited by Chase on Sat Aug 01, 2009 2:23 am, edited 1 time in total.
I agree with Chase. Maybe a medium could be reached if master weapon issue cost was lowered? If you think about it, issuing a master weapon is loading a better than top-of-the-line weapon without even acquiring the base weapon. In my opinion there should be a cost, and a risk with using a master weapon. Though slightly downing issue cost might still be a good idea.
Let's not make this a general master issue but rather an ls issue. Ds on average has lots of skilled pkers while ls has tons of newbies, my dumb ass who runs around half naked, and Chase. I say give chase a break since he on average is the sole ls skilled pker and master defending the human lands who tends to always fight while out numbered.
Ds has me, nicotine, and lithium as masters and fade plus a butt load of extremely skilled pkers.
Ds has me, nicotine, and lithium as masters and fade plus a butt load of extremely skilled pkers.
ok im going to bring this topic back because now that ive mastered, im feeling the pain of qps. im an abser and as you may all know, not the best of players. on average i die once a day, maybe more...just depends on my mood. this past week i have lost 50+ qps to master wpn issues. i cant afford to do this, i mean it takes 2 scalps to equal an issue and when ds loots maser everytime, its hard. i may be whining but all im asking is that the cost be lowered or an alternative plan be made for master weapons. thanks
i look at it like this. i earned rank 8 so that i could use a master weapon. if i wanted to use a normal weapon, then why would i care if i was rank 1 or rank 10? also when chase remorts IS he going to have to pay qps so that he can use the bonuses he earned everytime he logs on bc it is a privilage? i mean he earned his way to that rank. if it was a privilage then he would have to pay qps for both a weapon and the bonuses of being remort. idk, but i just think something better could be thought up.
I look at it like this, did you make rank 8 for master weapon or is rank 8 merely a stepping stone to rank 9 remort? I didn't care much for a master weapon before I made rank 9. I had Galnor make me a master weapon right before I had achieved rank 9 but it was so horrid I wasn't even tempted to issue it. 
The system seems fair to me, you issue your master for bonuses other people dont have, and if you die you loose those qps. Only part that doesn't seem quite fair is some qps go back into the void. If a non master turns in a master earned through pk they should be awarded the full 10 qps imo.
As far as Chase having to use qps to use remort bonuses, that would be a remort vs remort balance issue.
I'd love to see scalp rules apply to master weapons, it irks me to see x kill y master and give to z player who wasn't invloved in pk what so ever.
The system seems fair to me, you issue your master for bonuses other people dont have, and if you die you loose those qps. Only part that doesn't seem quite fair is some qps go back into the void. If a non master turns in a master earned through pk they should be awarded the full 10 qps imo.
As far as Chase having to use qps to use remort bonuses, that would be a remort vs remort balance issue.
I'd love to see scalp rules apply to master weapons, it irks me to see x kill y master and give to z player who wasn't invloved in pk what so ever.
I think the obvious choice is to make masters be able to issue for only 5 qps.
But instead I'm just going to keep all the eq I kill in pk now. Last three times I have died over the past few weeks I have had my kit raped (including master) by some random troll who wasn't even in pk or my death. This is after I returned the eq of said trolloc earlier in the day..
But instead I'm just going to keep all the eq I kill in pk now. Last three times I have died over the past few weeks I have had my kit raped (including master) by some random troll who wasn't even in pk or my death. This is after I returned the eq of said trolloc earlier in the day..
I agree with the Plague, spam looting eq from pk will only hurt new pkers and turn them away from the mud. If you feel it necesary to loot then do so on an individual basis.
I don't have a problem with issueing master for 10 but if the majority of masters feel it is to much then maybe there is a problem.
I don't have a problem with issueing master for 10 but if the majority of masters feel it is to much then maybe there is a problem.