Chase

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Chase

Post by Guest »

Nice fight, I was lagging hard there for a little while... crappy connection here. I'm not coming back, so keep the eq and give it to someone.
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

?? Ill put it on an alt and you grab when you get the chance. Send me a mail when you want.

Heres log. We fought some in FD bc I was ringing bell, takes up us NE of FD near troll patty:
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving south.
You see day old tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Battered MV:Fresh >
HP:Battered MV:Fresh >
z0
What?!?

HP:Battered MV:Fresh >
z
0
HP:Battered MV:Fresh >
You slash *Akrabbim*'s legs.

HP:Battered MV:Fresh - Akrabbim: Beaten>
HP:Battered MV:Fresh - Akrabbim: Beaten>

* - %
*Akrabbim* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Akrabbim: Beaten>

*Akrabbim* tries to thrash your arms, but misses.

HP:Battered MV:Fresh - Akrabbim: Beaten>
0

*Akrabbim* growls 'so frTPcen qaR8'

HP:Battered MV:Fresh - Akrabbim: Beaten>

*Akrabbim* screams loudly!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
z
z

*Akrabbim* thrashes your arms into bloody fragments!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
z
z
z
laugh
0
HP:Battered MV:Fresh - Akrabbim: Beaten>
Cancelled...
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
You slash *Akrabbim*'s head hard.
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
You fall down laughing.

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
HP:Battered MV:Fresh - Akrabbim: Beaten>
Cancelled...
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
f
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
You panic and attempt to flee!

HP:Battered MV:Fresh - Akrabbim: Beaten>

Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fairly recent tracks of A frisky buck leaving north.
You see faint tracks of A frisky buck leaving north.
A black warhorse is standing here, being ridden by you.
A small buck is here, looking frisky.
You flee head over heels.

HP:Battered MV:Fresh >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving south.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Battered MV:Fresh >
z
0
You slash *Akrabbim*'s arms.

HP:Battered MV:Fresh - Akrabbim: Beaten>
HP:Battered MV:Fresh - Akrabbim: Beaten>

* - % -
You dodge a bash from *Akrabbim* who loses his balance and falls!
Your bash at *Akrabbim* sends him sprawling!

HP:Battered MV:Fresh - Akrabbim: Beaten>

You slash *Akrabbim*'s body.

HP:Battered MV:Fresh - Akrabbim: Beaten>
l
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving south.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is sitting here.

HP:Battered MV:Fresh - Akrabbim: Beaten>
cw
Mood changed to: Wimpy

HP:Battered MV:Fresh - Akrabbim: Beaten>
z
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
z

You slash *Akrabbim*'s hands very hard.

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
0
HP:Battered MV:Fresh - Akrabbim: Beaten>

* f
Cancelled...
You panic and attempt to flee!

HP:Battered MV:Fresh - Akrabbim: Beaten>

In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see almost fresh tracks of A Dhjin'nen trolloc leaving north.
You see fairly recent tracks of A Dhjin'nen trolloc leaving north.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.

HP:Battered MV:Fresh >
n
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see almost fresh tracks of A Dhjin'nen trolloc leaving south.
You see fairly recent tracks of A Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Battered MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see day old tracks of A black warhorse (ridden) leaving north.
You see day old tracks of Gargul leaving north.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
s
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Battered MV:Fresh >
0

*Akrabbim* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Akrabbim: Beaten>

*Akrabbim* thrashes your body hard.

HP:Battered MV:Fresh - Akrabbim: Beaten>

*Akrabbim* thrashes your shoulders extremely hard.

HP:Battered MV:Fresh - Akrabbim: Beaten>
You do the best you can!

HP:Battered MV:Fresh - Akrabbim: Beaten>
HP:Battered MV:Fresh - Akrabbim: Beaten>

* - % -
*
As *Akrabbim* avoids your bash, you topple over and fall to the ground!
*Akrabbim* sends you sprawling with a powerful bash!

HP:Battered MV:Fresh - Akrabbim: Beaten>
0

*Akrabbim* thrashes your head into bloody fragments!

HP:Beaten MV:Fresh - Akrabbim: Beaten>

*Akrabbim* thrashes your feet very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Akrabbim: Beaten>
HP:Beaten MV:Fresh - Akrabbim: Beaten>

* - % -
You dodge a bash from *Akrabbim* who loses his balance and falls!
Your bash at *Akrabbim* sends him sprawling!

HP:Beaten MV:Fresh - Akrabbim: Beaten>
nod
You nod in agreement.

HP:Beaten MV:Fresh - Akrabbim: Beaten>
sc
You have 104(420) hit and 185(185) movement points.
You have scored 396344915 exp, 1979 total quest points
You need 603655084 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are fighting *Akrabbim*.

HP:Beaten MV:Fresh - Akrabbim: Beaten>

You slash *Akrabbim*'s legs hard.

HP:Beaten MV:Fresh - Akrabbim: Beaten>
stare
You stare at the sky.

HP:Beaten MV:Fresh - Akrabbim: Beaten>

You slash *Akrabbim*'s shoulders into bloody fragments!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You slash *Akrabbim*'s feet hard.
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>

*Akrabbim* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
z

*Akrabbim* thrashes your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Akrabbim: Critical>

*Akrabbim* thrashes your body hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Fresh - Akrabbim: Critical>
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
*Akrabbim* leaves north.
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Akrabbim leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
f
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
0
Bash who?

HP:Beaten MV:Fresh >

A Ko'bal trolloc tries to pierce your shoulders, but misses.
A Dhjin'nen trolloc tries to blast your hands, but misses.
A Dhjin'nen trolloc tries to blast your body, but misses.
You slash A Ko'bal trolloc's head extremely hard.
A Ko'bal trolloc tries to pierce your legs, but misses.
A Ko'bal trolloc tries to pierce your legs, but misses.

HP:Beaten MV:Fresh - A Ko'bal trolloc: Scratched>
w
No way! You're fighting for your life!

HP:Beaten MV:Fresh - A Ko'bal trolloc: Scratched>
f
You panic and attempt to flee!

HP:Beaten MV:Fresh - A Ko'bal trolloc: Scratched>
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving south.
You see fairly recent tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
s
Bash who?

HP:Beaten MV:Fresh >
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
sc
You have 72(420) hit and 185(185) movement points.
You have scored 396344894 exp, 1979 total quest points
You need 603655105 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
0
Bash who?

HP:Beaten MV:Fresh >
HP:Beaten MV:Fresh >
z0
What?!?

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
0
Bash who?

HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
e
z
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of A Dhjin'nen trolloc leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
f
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.

HP:Beaten MV:Fresh >
e
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
0
Bash who?

HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
e
w
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >

*Akrabbim* has arrived from the south.

HP:Beaten MV:Fresh >

*Akrabbim* tries to thrash your feet, but misses.

HP:Beaten MV:Fresh - Akrabbim: Critical>
e
charg
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Akrabbim: Critical>
f
To whom do you wish to do this?

HP:Beaten MV:Fresh - Akrabbim: Critical>
You panic and attempt to flee!

HP:Beaten MV:Fresh - Akrabbim: Critical>
f
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Akrabbim leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.
You flee head over heels.

HP:Beaten MV:Fresh >
e
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving north.
You see fresh tracks of Akrabbim leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see almost fresh tracks of A shienaran scout leaving west.
You see almost fresh tracks of A shienaran scout leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
e
z
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of A Dhjin'nen trolloc leaving south.
You see fresh tracks of Akrabbim leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
z
They don't seem to be here.

HP:Beaten MV:Fresh >
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
scan e
HP:Beaten MV:Fresh >
- +
*
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
s
Bash who?

HP:Beaten MV:Fresh >
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
z
0
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >

*Akrabbim* has arrived from the east.

HP:Beaten MV:Fresh >
n

*Akrabbim* tries to thrash your hands, but misses.

HP:Beaten MV:Fresh - Akrabbim: Critical>
z
No way! You're fighting for your life!

HP:Beaten MV:Fresh - Akrabbim: Critical>
0
You slash *Akrabbim*'s legs hard.
You do the best you can!

HP:Beaten MV:Fresh - Akrabbim: Critical>
HP:Beaten MV:Fresh - Akrabbim: Critical>

* f
Cancelled...
You panic and attempt to flee!

HP:Beaten MV:Fresh - Akrabbim: Critical>

Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.
You flee head over heels.

HP:Beaten MV:Fresh >
e
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Beaten MV:Fresh >
You slash *Akrabbim*'s legs.

HP:Beaten MV:Fresh - Akrabbim: Critical>

You barely slash *Akrabbim*'s body.

HP:Beaten MV:Fresh - Akrabbim: Critical>

*Akrabbim* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Akrabbim: Critical>

*Akrabbim* thrashes your waist into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Akrabbim* growls 'NZit..W'

HP:Critical MV:Fresh - Akrabbim: Critical>

*Akrabbim* tries to thrash your hands, but misses.
You slash *Akrabbim*'s hands very hard.

HP:Critical MV:Fresh - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Critical MV:Fresh - Akrabbim: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - Akrabbim: Critical>

*Akrabbim* leaves north.

HP:Critical MV:Fresh >
n
w
In the Woods
The woods here become very thick again. In addition, the bear pine shrubberies
occupy almost all of the available walking space, making it next to impossible
to move around. The only available exits are those leading back to the west
and north, into less thickly spaced woods.
[ Exits: n w ]
You see fresh tracks of Akrabbim leaving west.
You see fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
*Akrabbim* tries to thrash your body, but misses.
No way! You're fighting for your life!

HP:Critical MV:Fresh - Akrabbim: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Akrabbim: Critical>
f
PANIC! You couldn't escape!

HP:Critical MV:Fresh - Akrabbim: Critical>
f
You panic and attempt to flee!

HP:Critical MV:Fresh - Akrabbim: Critical>
w
w
In the Woods
The pine wood forest and shrubberies are still extremely thick here, but some
space is still available to maneuver and navigate. More light is able to
penetrate through the branches above, but the herbacious layer is still almost
nonexistant, despite the availability of sunlight. It almost seems as though
the smaller plants had been burnt away, due to the scorch marks left on the
bare ground and adjacent shrubberies.
[ Exits: s w ]
You see fresh tracks of Akrabbim leaving south.
You see fresh tracks of A Dhjin'nen trolloc leaving south.
A large bowl filled with blood sits upon an altar here.
A black warhorse is standing here, being ridden by you.
An elite assassin trolloc is here, barely noticable.
You flee head over heels.
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see almost fresh tracks of A shienaran scout leaving north.
You see almost fresh tracks of A shienaran scout leaving south.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Fresh >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
n
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A shienaran scout leaving north.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Fresh >
sc
You have 62(420) hit and 185(185) movement points.
You have scored 396343701 exp, 1979 total quest points
You need 603656298 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.

HP:Critical MV:Fresh >

A shienaran scout leaves north.

HP:Critical MV:Fresh >
z
They don't seem to be here.

HP:Critical MV:Fresh >
0
Bash who?

HP:Critical MV:Fresh >
s
z
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
0
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
s
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.

HP:Critical MV:Fresh >
z
0
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
e
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
0
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
z
They don't seem to be here.

HP:Critical MV:Fresh >
0
Bash who?

HP:Critical MV:Fresh >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
n
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
0
They don't seem to be here.

HP:Critical MV:Fresh >
s
Bash who?

HP:Critical MV:Fresh >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
sc
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of Akrabbim leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
You have 62(420) hit and 185(185) movement points.
You have scored 396343701 exp, 1979 total quest points
You need 603656298 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
Your mount looks weary.
You are riding A black warhorse.
You are standing.

HP:Critical MV:Fresh >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
z
They don't seem to be here.

HP:Critical MV:Fresh >
0
Bash who?

HP:Critical MV:Fresh >
n
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Critical MV:Fresh >
0
They don't seem to be here.

HP:Critical MV:Fresh >
Bash who?

HP:Critical MV:Fresh >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
n
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A shienaran scout leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
z
0
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
dism
You stop riding A black warhorse.

HP:Beaten MV:Fresh >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving south.

HP:Beaten MV:Excellent >
z
They don't seem to be here.

HP:Beaten MV:Excellent >
0
Bash who?

HP:Beaten MV:Excellent >
s
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving east.

HP:Beaten MV:Excellent >
0
They don't seem to be here.

HP:Beaten MV:Excellent >
w
Bash who?

HP:Beaten MV:Excellent >
z
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Akrabbim leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
Sneaking around in the shadows stands a shienaran scout.
A small buck is here, looking frisky.

HP:Beaten MV:Excellent >
0
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
z
0
They don't seem to be here.

HP:Beaten MV:Excellent >
e
z
Bash who?

HP:Beaten MV:Excellent >
0
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Excellent >
z
0
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
z
0
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
z
They don't seem to be here.

HP:Beaten MV:Excellent >
0
Bash who?

HP:Beaten MV:Excellent >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving south.

HP:Beaten MV:Excellent >
0
Bash who?

HP:Beaten MV:Excellent >
z
They don't seem to be here.

HP:Beaten MV:Excellent >
0
Bash who?

HP:Beaten MV:Excellent >
scan e
HP:Beaten MV:Excellent >
- +
*
*Akrabbim* is standing here.
A trolloc of the Dhjin'nen tribe stands here.
An elite assassin trolloc is here, barely noticable.
An elite assassin trolloc is here, barely noticable.

HP:Beaten MV:Excellent >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.

HP:Beaten MV:Strong >
z
0
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
z
0
s
z
0
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.

HP:Beaten MV:Strong >
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see very recent tracks of A black warhorse (ridden) leaving north.
You see very recent tracks of Akrabbim leaving north.

HP:Beaten MV:Strong >
s
A Turn in the Path
The small forest path turns here, allowing passage only towards the west or
north. The bear pine shrubbery here is still quite thick, shadowed by the
taller trees, but it seems as though the hedge nearest the small dirt path has
been trimmed recently, but not with any gardening tools. Rather, it seems as
though the shrubs were hacked apart to force a path.
[ Exits: n w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see very recent tracks of A black warhorse (ridden) leaving north.
You see very recent tracks of Akrabbim leaving north.
You see day old tracks of A black warhorse (ridden) leaving north.
You see day old tracks of Gargul leaving north.

HP:Beaten MV:Strong >
n
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see very recent tracks of A black warhorse (ridden) leaving north.

HP:Beaten MV:Strong >
z
They don't seem to be here.

HP:Beaten MV:Strong >
0
Bash who?

HP:Beaten MV:Strong >
z
0
They don't seem to be here.

HP:Beaten MV:Strong >
z
Bash who?

HP:Beaten MV:Strong >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving west.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.

HP:Beaten MV:Strong >
z
0
They don't seem to be here.

HP:Beaten MV:Strong >
Bash who?

HP:Beaten MV:Strong >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving south.

HP:Beaten MV:Strong >
z
*Akrabbim* has arrived from the east.
You slash *Akrabbim*'s head very hard.

HP:Beaten MV:Strong - Akrabbim: Critical>
0
HP:Beaten MV:Strong - Akrabbim: Critical>

* - % -
As *Akrabbim* avoids your bash, you topple over and fall to the ground!
*Akrabbim* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Akrabbim: Critical>

*Akrabbim* thrashes your hands into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Strong - Akrabbim: Critical>
f

*Akrabbim* tries to thrash your hands, but misses.

HP:Critical MV:Strong - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Critical MV:Strong - Akrabbim: Critical>
You panic and attempt to flee!

HP:Critical MV:Strong - Akrabbim: Critical>

*Akrabbim* leaves south.

HP:Critical MV:Strong >
w
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of Chase leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A shienaran scout leaving west.
You see very recent tracks of A shienaran scout leaving west.
You see faint tracks of A shienaran scout leaving west.
A strong, black warhorse stands here, full of energy.
You flee head over heels.
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of A shienaran scout leaving north.
Y
Chase
Posts: 1816
Joined: Wed Jun 07, 2006 3:48 pm

Post by Chase »

HP:Critical MV:Strong >
n
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see almost fresh tracks of A shienaran scout leaving south.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A shienaran scout leaving south.
You see almost day old tracks of A shienaran scout leaving south.
You see almost day old tracks of A frisky buck leaving west.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see faint tracks of A shienaran scout leaving west.
You see faint tracks of A frisky buck leaving west.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A large elk leaving west.
You see half day old tracks of Akrabbim leaving west.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
sc
You have 58(420) hit and 134(185) movement points.
You have scored 396343701 exp, 1979 total quest points
You need 603656298 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
You are standing.

HP:Critical MV:Good >
s
Alas, you cannot go that way...

HP:Critical MV:Good >
z
They don't seem to be here.

HP:Critical MV:Good >
0
Bash who?

HP:Critical MV:Good >
e
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see almost fresh tracks of A shienaran scout leaving south.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A shienaran scout leaving south.
You see almost day old tracks of A shienaran scout leaving south.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
z
Bash who?

HP:Critical MV:Good >
0
They don't seem to be here.

HP:Critical MV:Good >
z
Bash who?

HP:Critical MV:Good >
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
w
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Chase leaving east.
You see faint tracks of A shienaran scout leaving west.
You see faint tracks of A frisky buck leaving west.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A large elk leaving west.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
yell ouch
You yell, 'ouch'

HP:Critical MV:Good >
l
Off the Road
The sparse trees covering the earth here off the main road are tall, but not
closely spaced, offering some passage. The road can be seen through the trees
to the west and north. The trees become thicker and more closely spaced to the
east, but a way can still be picked through the trees.
[ Exits: n e w ]
You see fresh tracks of Chase leaving east.
You see faint tracks of A shienaran scout leaving west.
You see faint tracks of A frisky buck leaving west.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A large elk leaving west.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
e
Amongst the Woods
The forest suddenly becomes thicker and looms menacingly, deeper within the
woods. The closely spaced trees blot out the sky, allowing for very little to
no light to come through. The resulting understory and herbacious layer are
very thin and sparse, except for very thick and dry bear pine shrubberies,
bereft of leaves and flowers. A small path has been cut through the bear
pines, however, almost savagely, allowing for a thin path.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see almost fresh tracks of A shienaran scout leaving south.
You see half day old tracks of A shienaran scout leaving west.
You see half day old tracks of A shienaran scout leaving south.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
HP:Critical MV:Good >
0
Bash who?

HP:Critical MV:Good >
e
z
Alas, you cannot go that way...

HP:Critical MV:Good >
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of Chase leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A shienaran scout leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A shienaran scout leaving north.

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see almost fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
You see almost fresh tracks of a ridden mount leaving north.
A small buck is here, looking frisky.

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
Akrabbim yells, 'saUar]'
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of A frisky buck leaving north.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving east.

HP:Critical MV:Good >
z
0
They don't seem to be here.

HP:Critical MV:Good >
Bash who?

HP:Critical MV:Good >
s
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of Akrabbim leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving south.

HP:Critical MV:Good >
n
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving south.
You see fresh tracks of Chase leaving north.

HP:Critical MV:Good >
w
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving south.
You see fresh tracks of Chase leaving south.

HP:Critical MV:Good >
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see almost fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a ridden mount leaving north.
A small buck is here, looking frisky.

HP:Critical MV:Good >
s
z
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of A frisky buck leaving north.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving south.

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
n
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving south.

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of A frisky buck leaving north.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of A frisky buck leaving north.
You see fresh tracks of Akrabbim leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
e
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
w
Bash who?

HP:Beaten MV:Good >
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of A frisky buck leaving north.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Good >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving north.

HP:Beaten MV:Good >
z
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
z
They don't seem to be here.

HP:Beaten MV:Good >
0
Bash who?

HP:Beaten MV:Good >
w
z
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Good >
0
They don't seem to be here.

HP:Beaten MV:Good >
Bash who?

HP:Beaten MV:Good >
w
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a humanoid leaving north.
You see fresh tracks of a human leaving south.

HP:Beaten MV:Draining >
e
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
*Akrabbim* has arrived from the east.
Bash who?

HP:Beaten MV:Draining >

*Akrabbim* tries to thrash your head, but misses.

HP:Beaten MV:Draining - Akrabbim: Critical>
w
No way! You're fighting for your life!

HP:Beaten MV:Draining - Akrabbim: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Draining - Akrabbim: Critical>
w
w

You slash *Akrabbim*'s arms.

HP:Beaten MV:Draining - Akrabbim: Critical>
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You flee head over heels.
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Beaten MV:Draining >
Alas, you cannot go that way...

HP:Beaten MV:Draining >
e
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
z
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
s
z
A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving north.
You see almost fresh tracks of Chase leaving north.
You see almost fresh tracks of Chase leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving north.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
n
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving west.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
n
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
n
z
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of Chase leaving west.
You see almost fresh tracks of Chase leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A shienaran scout leaving west.
You see very recent tracks of A shienaran scout leaving west.
A strong, black warhorse stands here, full of energy.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
s
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving west.

HP:Beaten MV:Draining >
0
They don't seem to be here.

HP:Beaten MV:Draining >
Bash who?

HP:Beaten MV:Draining >
s
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving north.
*Akrabbim* is standing here.

HP:Beaten MV:Draining >
0
*Akrabbim* tries to thrash your arms, but misses.
You do the best you can!

HP:Beaten MV:Draining - Akrabbim: Critical>
HP:Beaten MV:Draining - Akrabbim: Critical>

* - % -
As *Akrabbim* avoids your bash, you topple over and fall to the ground!
*Akrabbim* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Draining - Akrabbim: Critical>

*Akrabbim* tries to thrash your feet, but misses.

HP:Beaten MV:Draining - Akrabbim: Critical>
z

*Akrabbim* thrashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Draining - Akrabbim: Critical>
z
z

*Akrabbim* screams loudly!

HP:Critical MV:Draining - Akrabbim: Critical>
z
z
z
z
z
z
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You barely slash *Akrabbim*'s body.
*Akrabbim* tries to thrash your body, but misses.
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
f
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You do the best you can!

HP:Critical MV:Draining - Akrabbim: Critical>
You panic and attempt to flee!

HP:Critical MV:Draining - Akrabbim: Critical>

A Small Path in the Forest
As the path continues on a mainly north to south track, the hedge of bear pine
shrubberies bordering the path continue to appear well trimmed, but not at all
neatly. The towering pine trees and even loftier spruce trees almost blot out
the sky, but enough light trickles down through the branches to illuminate a
clearing ahead, to the north.
[ Exits: n s ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see almost fresh tracks of Akrabbim leaving north.
You see almost fresh tracks of Chase leaving north.
You see almost fresh tracks of Chase leaving south.
You flee head over heels.

HP:Critical MV:Draining >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
*Akrabbim* is standing here.

HP:Critical MV:Draining >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Faint >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.
You see fresh tracks of a humanoid leaving north.

HP:Critical MV:Faint >
s
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Faint >
z
They don't seem to be here.

HP:Critical MV:Faint >
0
Bash who?

HP:Critical MV:Faint >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.
You see fresh tracks of a human leaving east.

HP:Critical MV:Faint >
sc
You have 48(420) hit and 44(185) movement points.
You have scored 396342890 exp, 1979 total quest points
You need 603657109 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
You are standing.

HP:Critical MV:Faint >
s
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Faint >
z
They don't seem to be here.

HP:Critical MV:Faint >
0
Bash who?

HP:Critical MV:Faint >
n
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving east.

HP:Critical MV:Faint >
z
0
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
s
z
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Faint >
0
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
e
z
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.

HP:Critical MV:Faint >
0
They don't seem to be here.

HP:Critical MV:Faint >
Bash who?

HP:Critical MV:Faint >
w
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving east.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Faint >
z
0
They don't seem to be here.

HP:Critical MV:Faint >
z
Bash who?

HP:Critical MV:Faint >
0
They don't seem to be here.

HP:Critical MV:Faint >
n
Bash who?

HP:Critical MV:Faint >
z
A Clearing Within the Woods
The clearing here is bereft of trees and shrubbery alike. Stumps and scorch
marks spot the bare earth. This desolation is bordered by the forest on all
sides, but the only way actually blocked by impassably thick trees is to the
west.
[ Exits: n e s ]
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.
You see fresh tracks of a human leaving south.

HP:Critical MV:Burning >
0
They don't seem to be here.

HP:Critical MV:Burning >
Bash who?

HP:Critical MV:Burning >
sen
Looking Upon a Small Forest
Coming off of the dirt path to the east, the terrain rises slightly. Deep
within the woods, no path can be marked to traverse further into the forest.
Back towards the north, though, a clearing in the woods can be spotted.
[ Exits: n e ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving east.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving north.
Sneaking around in the shadows stands a shienaran scout.

HP:Critical MV:Burning >
n
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving west.
You see fresh tracks of Chase leaving south.

HP:Critical MV:Burning >
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of Chase leaving south.
You see fresh tracks of Chase leaving west.

HP:Critical MV:Burning >
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of Chase leaving south.
You see almost fresh tracks of Chase leaving west.
You see almost fresh tracks of Chase leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see fairly recent tracks of A shienaran scout leaving west.
A strong, black warhorse stands here, full of energy.

HP:Critical MV:Burning >
rh
You begin riding A black warhorse.

HP:Beaten MV:Faint >
s
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Chase leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Faint >
z
0
*Akrabbim* has arrived from the east.
You barely slash *Akrabbim*'s body.

HP:Beaten MV:Faint - Akrabbim: Critical>
w
HP:Beaten MV:Faint - Akrabbim: Critical>
Cancelled...
No way! You're fighting for your life!

HP:Beaten MV:Faint - Akrabbim: Critical>
f
You panic and attempt to flee!

HP:Beaten MV:Faint - Akrabbim: Critical>
w
w
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of Chase leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Deep Within the Woods
The thin path cut through the shrubberies continues here, deeper into the
forest. Very little light manages to meander through the branches of pine and
oak above, but enough filters through to light the path. Very little besides
more trees can be seen to the east, but a clearing is visible to the south.
[ Exits: n e s ]
You see fresh tracks of A frisky buck leaving north.
You see almost fresh tracks of Chase leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Faint >
Alas, you cannot go that way...

HP:Beaten MV:Faint >
e
z
An Impassable Thicket
The way further into the woods is blocked off by a large thicket of
shrubberies, the hedge almost as tall as an ogier. The pine and oak trees
beyond seem normal enough, what little can be seen of them due to the lack of
sun light, but the trees here are stunted, and the shrubberies seem almost
unnaturally high.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Faint >
0
They don't seem to be here.

HP:Beaten MV:Faint >
z
Bash who?

HP:Beaten MV:Faint >
0
They don't seem to be here.

HP:Beaten MV:Faint >
z
Bash who?

HP:Beaten MV:Faint >
0
They don't seem to be here.

HP:Beaten MV:Faint >
Bash who?

HP:Beaten MV:Faint >
z
0
They don't seem to be here.

HP:Beaten MV:Faint >
s
Bash who?

HP:Beaten MV:Faint >
z
Alongside a Clearing
The thinning woods allow for more room here in the forest. The scorch marks
and burnt ground are ever more prominant here, and what's left of the bear pine
shrubberies seem to have been hacked and slashed apart. The clearing to the
west seems to be even more devoid of vegetation.
[ Exits: n e s w ]
You see fresh tracks of Akrabbim leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Faint >
0
They don't seem to be here.

HP:Beaten MV:Faint >
Bash who?

HP:Beaten MV:Faint >
s
A Small Path in the Woods
The forest here seems less thick, the spruce and pine trees spaced further
apart. More light penetrates the branches of the encircling trees, allowing
some more visibility of the surrounding environment. Towards the west, not
much can be seen, but there seems to be some space for movement. Towards the
east, less room appears to be available to traverse, but a path can still be
carefully picked. Towards the northwest, however, the clearing is now easy to
see.
[ Exits: n e s w ]
You see fresh tracks of Chase leaving north.
You see fresh tracks of Akrabbim leaving east.
A black warhorse is standing here, being ridden by you.
*Akrabbim* is standing here.

HP:Beaten MV:Faint >
z
You slash *Akrabbim*'s body.

HP:Beaten MV:Faint - Akrabbim: Critical>
0
HP:Beaten MV:Faint - Akrabbim: Critical>

*
*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Faint - Akrabbim: Critical>
- z
*Akrabbim* leaves south.
*Akrabbim* has arrived from the south.
Cancelled...
You tickle *Akrabbim*'s body as you slash him.

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
*Akrabbim* panics, and attempts to flee!
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
z
z
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
You slash *Akrabbim*'s legs.
*Akrabbim* leaves south.
*Akrabbim* has arrived from the south.
You slash *Akrabbim*'s arms.

HP:Beaten MV:Faint - Akrabbim: Critical>
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>

*Akrabbim* panics, and attempts to flee!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Critical>

You slash *Akrabbim*'s head very hard.
*Akrabbim* is stunned, but will probably regain consciousness again.

HP:Beaten MV:Faint - Akrabbim: Stunned>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Stunned>
z
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Stunned>
You do the best you can!

HP:Beaten MV:Faint - Akrabbim: Stunned>
nar r
You narrate, 'r'

HP:Beaten MV:Faint - Akrabbim: Stunned>
save
Saving Chase.

HP:Beaten MV:Faint - Akrabbim: Stunned>
sc
You have 70(420) hit and 47(185) movement points.
You have scored 396342498 exp, 1979 total quest points
You need 603657501 exp to reach your next level.
You have been playing for 6 days and 18 hours.
You have gathered 296 Weave Points so far, ranking you Legend 3.
This ranks you as Chase Maravin (level 50)
You are in the following clans:
Borderguards : 1979 Quest Points, rank 9, 121 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are fighting *Akrabbim*.

HP:Beaten MV:Faint - Akrabbim: Stunned>

You slash *Akrabbim*'s body into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Akrabbim*'s death cry.
*Akrabbim* is dead! R.I.P.
Dakeyras
Posts: 27
Joined: Sat Nov 12, 2005 12:28 am

Post by Dakeyras »

Some shitty ass luck for Akrabbim missing all those bashed hits on you.
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