Some Actually Exciting PK

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Viral
Posts: 163
Joined: Sun Jan 22, 2006 8:16 pm

Some Actually Exciting PK

Post by Viral »

Well at least in my opinion, this was pretty exciting...Btw, this started in FM, me hurt Trin healthy, lost the beginning of the log though.

Kinslayer - Wednesday, August 05, 2009, 11:23 AM
------------------------------------------------

A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
They don't seem to be here.

HP:Battered MV:Good >
Bash who?

HP:Battered MV:Good >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving north.
*Trin* is standing here, riding A black warhorse.

HP:Battered MV:Good >
You blast *Trin*'s legs.

HP:Battered MV:Good - Trin: Scratched>
HP:Battered MV:Good - Trin: Scratched>

* - % -
*
Your bash at *Trin* sends him sprawling!

HP:Battered MV:Strong - Trin: Scratched>

You blast *Trin*'s legs hard.

HP:Battered MV:Strong - Trin: Scratched>
You growl 'wtf'

HP:Battered MV:Strong - Trin: Scratched>
*Trin* has a few scratches.

*Trin* is using:
<used as light> a lightstick made of crystal
<worn around neck> a polished amulet of onyx
<worn around neck> a polished amulet of onyx
<worn in right ear> a ruby earring in the shape of a heart
<worn on head> a gold-plated silver full helm
<worn on back> a large traveler's backpack
<worn on body> a shimmering steel breastplate
<worn on shoulders> a set of shimmering steel pauldrons
<worn on arms> a pair of flexed obsidian vambraces
<worn about waist> a plated silver belt with a golden scabbard
<worn around wrist> a green dangling circlet
<worn on hands> a pair of shimmering steel gauntlets
<worn on finger> a black ring
<worn on finger> a black ring
<wielded with two hands> a long, sharp bladed claymore
<worn on legs> a pair of silver full-greaves with golden knee caps
<worn on feet> a pair of black steel war boots

HP:Battered MV:Strong - Trin: Scratched>

You blast *Trin*'s feet very hard.

HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!

HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!

HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!

HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!

HP:Battered MV:Strong - Trin: Scratched>
They already seem stunned!

HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>

* - % -
As *Trin* avoids your bash, you topple over and fall to the ground!
*Trin* sends you sprawling with a powerful bash!

HP:Battered MV:Strong - Trin: Scratched>

*Trin* smites your legs hard.

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '4YP maj h_9'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* smites your feet very hard.

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '443 ITx hpl'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '44K mCY JpG'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '443 mex 9pZ'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '>43 maR hLs'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '@4? Vax h:Q'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '4vB maO z<y'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '4w3 mcx PJs'

HP:Battered MV:Strong - Trin: Scratched>

*Trin* says '94T ma[ Tps'

HP:Battered MV:Strong - Trin: Scratched>
HP:Battered MV:Strong - Trin: Scratched>

* - % -
*
As *Trin* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Trin* who loses his balance and falls!

HP:Battered MV:Strong - Trin: Scratched>

*Trin* barely smites your body.
You blast *Trin*'s hands hard.

HP:Beaten MV:Strong - Trin: Hurt>
Mood changed to: Wimpy

HP:Beaten MV:Strong - Trin: Hurt>
You panic and attempt to flee!

HP:Beaten MV:Strong - Trin: Hurt>



Kinslayer MUD

Run By Galnor & Ravir.

Theme based on "The Wheel of Time"
books by Robert Jordan.

Code based on CircleMUD 3.1, by Jeremy Elson

A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known?
Welcome back, Viral. Please enter your password:
Reconnecting.

HP:Beaten MV:Strong >

*Trin* has arrived from the east, riding A black warhorse.

HP:Beaten MV:Strong >

*Trin* smites your legs.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Trin: Wounded>

A Dhjin'nen trolloc blasts *Trin*'s feet.
A Dhjin'nen trolloc slashes *Trin*'s hands.
A shadowy fade slashes *Trin*'s feet.

HP:Beaten MV:Strong - Trin: Wounded>
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
*Trin* is here, fighting YOU!, riding A black warhorse.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A Dhjin'nen trolloc is here, fighting *Trin*!.
A shadowy fade is here, fighting *Trin*!.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Beaten MV:Strong - Trin: Wounded>
You do the best you can!

HP:Beaten MV:Strong - Trin: Wounded>
A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s head.
A Dhjin'nen trolloc barely blasts *Trin*'s legs.
You blast *Trin*'s shoulders hard.

HP:Beaten MV:Strong - Trin: Wounded>

* -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Strong - Trin: Wounded>
Beginning autosaving. Please wait...

Autosave complete.
HP:Beaten MV:Strong - Trin: Wounded>

A shadowy fade slashes *Trin*'s hands.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s hands.
*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!
The land is illumined as the sun rises on the east horizon.

HP:Beaten MV:Fresh - Trin: Wounded>

A shadowy fade tickles *Trin*'s body as he slashes him.
A Dhjin'nen trolloc barely slashes *Trin*'s body.
A Dhjin'nen trolloc blasts *Trin*'s shoulders.
*Trin* smites your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Wounded>

*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Wounded>
*Trin* leaves east, riding A black warhorse.
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?
*Trin* has arrived from the east, riding A black warhorse.

HP:Beaten MV:Fresh >

*Trin* barely smites your body.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Wounded>
You do the best you can!

HP:Beaten MV:Fresh - Trin: Wounded>
HP:Beaten MV:Fresh - Trin: Wounded>

* - % -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
A Dhjin'nen trolloc blasts *Trin*'s head.
A Dhjin'nen trolloc tickles *Trin*'s body as he slashes him.
A shadowy fade barely slashes *Trin*'s feet.

HP:Beaten MV:Fresh - Trin: Battered>

A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc tickles *Trin*'s body as he blasts him.
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Battered>

A shadowy fade slashes *Trin*'s legs.
A Dhjin'nen trolloc slashes *Trin*'s legs.
A Dhjin'nen trolloc blasts *Trin*'s legs.
*Trin* smites your shoulders very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Battered>

*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>

*
*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Battered>

*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Battered>
-
*Trin* leaves east, riding A black warhorse.

HP:Beaten MV:Fresh >
% -
*
They must have left already...

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >

*Trin* has arrived from the east, riding A black warhorse.

HP:Beaten MV:Fresh >
You blast *Trin*'s feet hard.

HP:Beaten MV:Fresh - Trin: Battered>
HP:Beaten MV:Fresh - Trin: Battered>

* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!

HP:Beaten MV:Fresh - Trin: Battered>

You blast *Trin*'s arms hard.

HP:Beaten MV:Fresh - Trin: Battered>
Mood changed to: Brave

HP:Beaten MV:Fresh - Trin: Battered>
You look around less carefully.

HP:Beaten MV:Fresh - Trin: Battered>
You will now look around more carefully.

HP:Beaten MV:Fresh - Trin: Battered>

A Dhjin'nen trolloc blasts *Trin*'s head hard.
A Dhjin'nen trolloc slashes *Trin*'s arms hard.
A shadowy fade slashes *Trin*'s head hard.

HP:Beaten MV:Fresh - Trin: Beaten>
Saving Viral.

HP:Beaten MV:Fresh - Trin: Beaten>

A shadowy fade barely slashes *Trin*'s arms.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc barely blasts *Trin*'s body.
You blast *Trin*'s body.

HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!

HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!

HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!

HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!

HP:Beaten MV:Fresh - Trin: Beaten>
They already seem stunned!

HP:Beaten MV:Fresh - Trin: Beaten>
*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Beaten>

*
A shadowy fade slashes *Trin*'s shoulders.
A Dhjin'nen trolloc slashes *Trin*'s arms.
A Dhjin'nen trolloc blasts *Trin*'s feet.

HP:Beaten MV:Fresh - Trin: Critical>
-
*Trin* leaves east, riding A black warhorse.
Cancelled...
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
*Trin* is standing here, riding A black warhorse.
*Trin* leaves north, riding A black warhorse.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Entrance to a Small Village
The forest path opens up to a small village to the west. Local villagers walk
around with a purpose set in stone on their faces. The sounds of an armory can
be heard in the distance. Children playing in the street seem to be ignored by
the busy people in the village, but no children seem to want to travel south
out of the village.
[ Exits: s w ]
You see fairly recent tracks of A black warhorse leaving west.
You see fairly recent tracks of A black warhorse (ridden) leaving west.
You see fairly recent tracks of Viral leaving west.
You see half day old tracks of Viral leaving south.
You see two days old tracks of A black warhorse (ridden) leaving south.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.

HP:Beaten MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Beaten MV:Excellent >
The Crooked Knee Tavern
The tavern sits to the west of the village square. Half of the seats are occupied as
people crowd in to fill the vacant spots. The barkeep stands behind the bar at
ready with a tale, piece of gossip, or an ale for the people filing in. A
fireplace rages in the corner which heats the room to a comfortable level. An
exit to the south leads to a back alley.
[ Exits: e s w ]
A large black rat is sitting here in the shadows.
A man stands here keeping watch over the citizens.
A man stands here keeping watch over the citizens.
A tavern owner stands here washing a dirty glass.

HP:Beaten MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.

HP:Beaten MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large elk leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A large elk leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
The corpse of a grove deer is lying here.

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.

[ Exits: e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
You see very recent tracks of A large elk leaving east.
A large elk stares at you.

HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A large watch dog leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of A large watch dog leaving west.
A large watch dog is here, patrolling the area.
A large watch dog is here, patrolling the area.

HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You see almost fresh tracks of Viral leaving east.
You see fairly recent tracks of A black warhorse leaving south.

HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a ridden mount leaving north.
You see very recent tracks of a critter leaving north.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.

HP:Beaten MV:Excellent >
Alas, you cannot go that way...

HP:Beaten MV:Excellent >
You blast *Trin*'s waist hard.

HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>

* -
The day has begun.

HP:Beaten MV:Fresh - Trin: Critical>
%
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Critical>

A gnarled ancient tree tickles your hands as it hits you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Critical>

A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Critical>

*Trin* panics, and attempts to flee!

HP:Beaten MV:Fresh - Trin: Critical>

A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Trin: Critical>
HP:Beaten MV:Fresh - Trin: Critical>

*

*Trin* leaves east, riding A black warhorse.

HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Cancelled...
Mood changed to: Wimpy

HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
You panic and attempt to flee!

HP:Beaten MV:Fresh - A gnarled ancient tree: Healthy>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving east.
You flee head over heels.
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large watch dog leaving north.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A large watch dog leaving south.

HP:Beaten MV:Excellent >
HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Rough Travel on the Road
The road becomes awfully bumpy here as pits form. Wagon wheels take a lot of
damage if speed is of the essence. The road continues north towards Fal Dara.
The forest surrounds the road as if it will never end. Sunlight is thin here
in the daytime.
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A large watch dog leaving east.
You see half day old tracks of A shienaran patrolman leaving north.
You see half day old tracks of A shienaran patrolman leaving north.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Mood changed to: Brave

HP:Beaten MV:Excellent >
A Large Pond in the Forest
The thick foliage continues on in the forest. A small break occurs and a large
pond or small lake is hidden by the trees. In the middle of the pond a large
creature is slightly visible swimming the waters. The foliage goes right up to
the pond so there is nowhere to bask even if the trees were sparse.
[ Exits: n e s ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving south.
A small pond has accumlated from the surrounding areas.

HP:Beaten MV:Excellent >
They don't seem to be here.

HP:Beaten MV:Excellent >
Bash who?

HP:Beaten MV:Excellent >
Thick Foliage
The forest is dark here beside the road heading north. Large leaves hang from
the trees and bushes spring up out of every little crevice the forest has to
offer. The bark on the trees are blackened as if a fire erupted here, but no
other signs remain. To the north a small water source lies.
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
*Trin* is standing here, riding A black warhorse.
A small deer is here watching over herself.
A gnarled ancient tree is standing here.
The brush stirs with the sound of wildlife foraging for food.

HP:Beaten MV:Excellent >
You barely blast *Trin*'s body.

HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>

* - % -
*
You dodge a bash from *Trin* who loses his balance and falls!
Your bash at *Trin* sends him sprawling!

HP:Beaten MV:Excellent - Trin: Critical>
A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
A gnarled ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms.
Mood changed to: Brave

HP:Beaten MV:Excellent - Trin: Critical>
You have 75(448) hit and 249(261) movement points.
You have scored 388891547 exp, 664 total quest points
You need 7108453 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.

HP:Beaten MV:Excellent - Trin: Critical>

A gnarled ancient tree barely tickles your arms with its hit.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s legs very hard.

HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!

HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!

HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!

HP:Beaten MV:Excellent - Trin: Critical>
They already seem stunned!

HP:Beaten MV:Excellent - Trin: Critical>
HP:Beaten MV:Excellent - Trin: Critical>

* -
A gnarled ancient tree barely hits your waist.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Excellent - Trin: Critical>
% -
*Trin* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Trin: Critical>

A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your legs very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Trin: Critical>

A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your hands very hard.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Trin: Critical>
HP:Critical MV:Excellent - Trin: Critical>

* -
A gnarled ancient tree tickles your shoulders as it hits you.
You wish that your wounds would stop BLEEDING so much!
*Trin* smites your arms.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Excellent - Trin: Critical>
%
*Trin* panics, and attempts to flee!

HP:Critical MV:Excellent - Trin: Critical>
-
*
Your bash at *Trin* sends him sprawling!

HP:Critical MV:Excellent - Trin: Critical>

A gnarled ancient tree tickles your feet as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s arms hard.

HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.

HP:Critical MV:Excellent - Trin: Critical>
You have 14(448) hit and 249(261) movement points.
You have scored 388893567 exp, 664 total quest points
You need 7106433 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are fighting *Trin*.

HP:Critical MV:Excellent - Trin: Critical>

A gnarled ancient tree tickles your head as it hits you.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders very hard.

HP:Critical MV:Excellent - Trin: Critical>
Mood changed to: Wimpy

HP:Critical MV:Excellent - Trin: Critical>
You panic and attempt to flee!

HP:Critical MV:Excellent - Trin: Critical>
Road through the Forest
Trees dot the road on each side still not letting any light through. The
continues to wind its way north to Fal Dara. There openings in the trees to
the east and west. Creatures in the forest can be heard more clearly in the
area. To the east there seems to be a path heading towards the Spine of the
World.
[ Exits: n e s w ]
You see fresh tracks of Viral leaving north.
You see fresh tracks of Viral leaving east.
You see fresh tracks of A black warhorse (ridden) leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You flee head over heels.
*Trin* has arrived from the west, riding A black warhorse.
Path Along the Road
The road splits off into a small path to the east. The travel through the
forest on this path is slow, but seems to have a purpose. No passage to the
south is visible as the trees cut off any further exploration.
[ Exits: n e w ]
You see fresh tracks of Viral leaving west.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of A large watch dog leaving north.
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.

HP:Critical MV:Excellent >
Narrow Path in the Forest
The path becomes very narrow in this part of the forest. To the east an
opening is visible, but to what is still hidden from the path. The dust clouds
up as travel whips it up into frenzy. No passage is possible north or south.

[ Exits: e w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see very recent tracks of A black warhorse (ridden) leaving east.
You see very recent tracks of Viral leaving east.
You see very recent tracks of A large watch dog leaving west.
A large elk stares at you.

HP:Critical MV:Excellent >
Entrance to a Small Village
The travel through the forest opens up into a view of a village with the hustle
and bustle of a small city. There is no passage to the north and east. The
way west marks a path through the forest towards Fal Moran. The name of the
village is unknown.
[ Exits: s w ]
You see fresh tracks of Viral leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A large elk leaving west.
You see very recent tracks of A black warhorse (ridden) leaving south.
You see very recent tracks of A large elk leaving south.
The corpse of a grove deer is lying here.

HP:Critical MV:Excellent >
Village Square
The village square is teeming with a crowd of people. The cries of shopkeepers
with their wares drown out any type of conversation. Children dart through the
small roads in the duration of their games. To the west a big building stands
with a sign that holds a picture of a man's knee on it. The road continues to
the south. To the east an armory is apparent by the sign of an anvil hanging
above the door.
[ Exits: n e s w ]
A woman in dark clothes stands here looking sly.

HP:Critical MV:Excellent >
Road Continuing through a Village
The road through the village turns east. Farmhouses can be seen to the south.
To the west a dark alley looms with no visibility as to what lurks there. The
road is muddy as it never truly dries from one rainfall to the next. The
villagers seem to be wearing platform shoes when traveling through this part of
the village.
[ Exits: n e w ]
You see almost fresh tracks of Viral leaving west.
You see almost fresh tracks of Viral leaving east.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.

HP:Critical MV:Excellent >
Alas, you cannot go that way...

HP:Critical MV:Excellent >
Back Alley
A cat lies on in a dark shadow hissing at nothing that is visible. The shadows
here coalesce into figments of imagination. To the east the village road is
visible. To the west passage is halted by the edge of a village wall.
Scraping can be heard from the darkness.
[ Exits: n e ]
A large bowl filled with blood sits upon an altar here.
A tainted shadow stallion snorts and stamps a hoof impatiently.
A trolloc of the Dhjin'nen tribe stands here.
A trolloc of the Dhjin'nen tribe stands here.
A tall fade stands here, cloaked in shadow.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.
A large black rat is sitting here in the shadows.

HP:Critical MV:Excellent >
Mood changed to: Brave

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
You have 11(448) hit and 235(261) movement points.
You have scored 388894243 exp, 664 total quest points
You need 7105757 exp to reach your next level.
You have been playing for 4 days and 17 hours.
You have gathered 120 Weave Points so far.
This ranks you as Viral Infection (level 49)
You are in the following clans:
Ghob'hlin : 664 Quest Points, rank 7, 336 Quest Points to rank.
You are standing.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Excellent >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
Gag narrates, 'You ok, Viral? on?'

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.

HP:Critical MV:Fresh >
They don't seem to be here.
*Trin* has arrived from the east, riding A black warhorse.

HP:Critical MV:Fresh >
You blast *Trin*'s shoulders.

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!
*Trin* panics, and attempts to flee!--------------->You should have stayed, I was one hit from dead, if not two :P

HP:Critical MV:Fresh - Trin: Critical>

*Trin* panics, and attempts to flee!

HP:Critical MV:Fresh - Trin: Critical>
Mood changed to: Wimpy

HP:Critical MV:Fresh - Trin: Critical>

*Trin* smites your feet.
You wish that your wounds would stop BLEEDING so much!
You blast *Trin*'s shoulders.
*Trin* panics, and attempts to flee!

HP:Critical MV:Fresh - Trin: Critical>
What?!?

HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Trin: Critical>

*Trin* panics, and attempts to flee!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Trin: Critical>
You do the best you can!

HP:Critical MV:Fresh - Trin: Critical>
No way! You're fighting for your life!

HP:Critical MV:Fresh - Trin: Critical>

A Dhjin'nen trolloc blasts *Trin*'s arms.
*Trin* is incapacitated and will slowly die, if not aided.
A Dhjin'nen trolloc slashes *Trin*'s feet into bloody fragments!
Your blood freezes as you hear *Trin*'s death cry.
*Trin* is dead! R.I.P.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

I made a reply to the other post with my POV. Whole log. Staying or going wouldn't have helped I failed those flees. I was hoping you weren't spamming. :P
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

More exciting pk!

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
yell where are all the trolls!?
You yell, 'where are all the trolls!?'

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
b
HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>

* -
A wicked Kno'mon hunterkiller slashes your legs.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
% -
*
Your bash at A wicked Kno'mon hunterkiller sends him sprawling!

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
#TICK-10
nar surka's corpse in well hhe.
You narrate, 'surka's corpse in well hhe.'

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>

You smite A wicked Kno'mon hunterkiller's head into bloody fragments!

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
sc
You have 324(443) hit and 163(163) movement points.
You have scored 226427587 exp, 220 total quest points
You need 9572413 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are fighting A wicked Kno'mon hunterkiller.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>

You smite A wicked Kno'mon hunterkiller's head into bloody fragments!

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
nar he must be getting a reset
You narrate, 'he must be getting a reset'

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
where
Players in your Zone
--------------------
Trin - A Crumbling Courtyard

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
b
They already seem stunned!

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
b
HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>

*
A wicked Kno'mon hunterkiller slashes your head.
The night has begun.
You are hungry.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
- % #TICK!!!
-
*
Your bash at A wicked Kno'mon hunterkiller sends him sprawling!

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>

You smite A wicked Kno'mon hunterkiller's legs hard.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>
sc
You have 336(443) hit and 163(163) movement points.
You have scored 226431028 exp, 220 total quest points
You need 9568972 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are fighting A wicked Kno'mon hunterkiller.
You are hungry.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Beaten>

You smite A wicked Kno'mon hunterkiller's hands extremely hard.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
l
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A wicked Kno'mon hunterkiller is sitting here.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Critical>

*Surka* has arrived from the east.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
sc
You have 336(443) hit and 163(163) movement points.
You have scored 226432711 exp, 220 total quest points
You need 9567289 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount is full of energy.
You are riding A black warhorse.
You are fighting A wicked Kno'mon hunterkiller.
You are hungry.

HP:Hurt MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
#TICK+10

You smite A wicked Kno'mon hunterkiller's head extremely hard.
A wicked Kno'mon hunterkiller slashes your arms.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
smile surka
There's no one by that name around.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
l surka
You do not see that here.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
not
You will now look around more carefully.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
l
A Crumbling Courtyard
A courtyard lays here in ruins, overshadowed by a tall watchtower. Cracked and
crumbling stones surround the west side of the tower. In the center of the
courtyard sits a well filled with the blood of the day's kills. A lookout
balcony reaches out from the tower, hanging over the courtyard.
[ Exits: n e s w ]
You feel the presence of someone nearby....
A black warhorse is standing here, being ridden by you.
A wicked Kno'mon hunterkiller is here, fighting YOU!.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Critical>
l surka

You smite A wicked Kno'mon hunterkiller's body hard.
A wicked Kno'mon hunterkiller is stunned, but will probably regain consciousness again.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Stunned>
*Surka* is in excellent condition.

*Surka* is using:
<held> a set of large keys
<worn around neck> a necklace of precious emeralds
<worn around neck> a necklace of heavy gold links
<worn in right ear> a thick earring made of gold
<worn in left ear> a ruby earring in the shape of a heart
<worn on head> a murky colored hood
<worn about body> an elegant dress of beautiful cloth
<worn on back> a moderate sized backpack
<worn on body> a worn animal hide vest
<worn on shoulders> a set of white leather shoulder pads
<worn on arms> a pair of dark fur sleeves
<worn about waist> a swordsman's belt
<worn around wrist> a wristcuff with embedded gems
<worn around wrist> a wristcuff with embedded gems
<worn on hands> a pair of smooth black and brown fur gloves
<worn on finger> a glistening steel ring
<worn on finger> a twisted iron band
<wielded> a curved, ruby studded knife
<worn as shield> a tall metal tower shield
<worn on legs> a pair of flexible riveted chainmail leggings
<worn on feet> a pair of gold-fringed boots

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Stunned>
smile surka
You smile at him.

HP:Wounded MV:Fresh - A wicked Kno'mon hunterkiller: Stunned>

You smite A wicked Kno'mon hunterkiller's body into bloody fragments!
You receive some experience points!
Your blood freezes as you hear A wicked Kno'mon hunterkiller's death cry.
A wicked Kno'mon hunterkiller is dead! R.I.P.

HP:Wounded MV:Fresh >
e
Before a Large Tower
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
A thin golden piece of jewelry lies here.
The corpse of Surka is lying here.
A black warhorse is standing here, being ridden by you.
A trolloc of the Dhjin'nen tribe stands here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Wounded MV:Fresh >
s
s
s
s
A bull-snouted trolloc barely pounds your feet.
A Dhjin'nen trolloc blasts your legs.
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>

A Dhjin'nen trolloc barely blasts your arms.
A bull-snouted trolloc tickles your body as he pounds you.

HP:Wounded MV:Fresh - A bull-snouted trolloc: Healthy>

A Crumbling Courtyard
[ Exits: n e s w ]
The corpse of A wicked Kno'mon hunterkiller is lying here.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.
You flee head over heels.

HP:Wounded MV:Fresh >

*Surka* leaves east.

HP:Wounded MV:Fresh >
e
s
Before a Large Tower
[ Exits: n e s w ]
A giant obelisk of cracked stone towers above you, splattered with blood and gore.
A large crimson bell hangs from the the obelisk, stained with centuries of death.
A crumbling stone well is here, ready to collapse.
A thin golden piece of jewelry lies here.
The corpse of Surka is lying here.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....
A trolloc of the Dhjin'nen tribe stands here.
A snarling trolloc with a massive ring piercing its snout is stamping around here.

HP:Wounded MV:Fresh >
s
A Stony Paved Road
[ Exits: n s ]
A piece of flesh lies here, blood gushing from several places.
A black warhorse is standing here, being ridden by you.
A nasty looking trolloc stands here snarling.

HP:Wounded MV:Fresh >
s
A Stony Paved Road
[ Exits: n s ]
A black warhorse is standing here, being ridden by you.
A Dha'vol trolloc is here, awaiting the orders of the Chosen.

HP:Wounded MV:Fresh >
A Crumbling Gatekeep
[ Exits: n e s w ]
A black warhorse is standing here, being ridden by you.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A huge trolloc is here, looking for something to smash.
A trolloc gatekeeper is standing here.

HP:Wounded MV:Fresh >
i
It's already open!

HP:Wounded MV:Fresh >
s
Outside a Massive Gate
[ Exits: n e s w ]
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see two days old tracks of Kiligan leaving north.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
sc
You have 308(443) hit and 163(163) movement points.
You have scored 226447051 exp, 220 total quest points
You need 9552949 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are standing.
You are hungry.

HP:Wounded MV:Fresh >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a humanoid leaving east.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
Deeper into the Blighted Forest
[ Exits: n e s w ]
You see almost fresh tracks of a ridden mount leaving north.
You see very recent tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
At a Scorched Tree
[ Exits: n w ]
You see half day old tracks of a humanoid leaving north.
You see day old tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Fresh >
n
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a humanoid leaving south.
You see faint tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving east.
You see two days old tracks of Kiligan leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Along a Vine Covered Wall
[ Exits: e w ]
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving east.
You see two days old tracks of Kiligan leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
A Corner of a Crumbling Wall
[ Exits: n w ]
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
e
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
n
A Stone Path
[ Exits: n s ]
You see two days old tracks of A corrupted hound of the shadow leaving north.
You see two days old tracks of A corrupted hound of the shadow leaving north.
You see two days old tracks of A corrupted hound of the shadow leaving north.
A black warhorse is standing here, being ridden by you.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh >
n
A Stone Path
[ Exits: n e s ]
You see two days old tracks of A corrupted hound of the shadow leaving north.
You see two days old tracks of A corrupted hound of the shadow leaving south.
You see two days old tracks of A corrupted hound of the shadow leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Stone Path
[ Exits: n s ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see two days old tracks of A corrupted hound of the shadow leaving north.
You see two days old tracks of A corrupted hound of the shadow leaving north.
A black warhorse is standing here, being ridden by you.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.
A scrawny sickly-looking deer limps here.

HP:Wounded MV:Fresh >
k deer
You smite A sickly deer's body extremely hard.
A sickly deer grimaces in pain.
You receive some experience points!
Your blood freezes as you hear A sickly deer's death cry.
A sickly deer is dead! R.I.P.

HP:Wounded MV:Fresh >
get dagger pack
You get a short dagger from a large traveler's backpack.

HP:Wounded MV:Fresh >
rem sword
You stop using a long, sharp bladed claymore.

HP:Wounded MV:Fresh >
wield dagger
j
You wield a short dagger.

HP:Wounded MV:Fresh >
j
You lean over and butcher a large slab of meat from the corpse of A sickly deer.

HP:Wounded MV:Fresh >
You lean over and butcher a large slab of meat from the corpse of A sickly deer.

HP:Wounded MV:Fresh >
s
A Corner of a Crumbling Wall
[ Exits: n w ]
You see fresh tracks of A black warhorse (ridden) leaving north.
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
et
You eat a large slab of meat.

HP:Wounded MV:Fresh >
et
You eat a large slab of meat.
You are full.

HP:Wounded MV:Fresh >
w
Along a Vine Covered Wall
[ Exits: e w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of A black warhorse (ridden) leaving east.
You see two days old tracks of Kiligan leaving west.
You see two days old tracks of Kiligan leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
rem dagger
You stop using a short dagger.

HP:Wounded MV:Fresh >
wield sword
w
You wield a long, sharp bladed claymore.

HP:Wounded MV:Fresh >
c
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You see almost fresh tracks of A black warhorse (ridden) leaving north.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.

HP:Wounded MV:Fresh >
You smite *Surka*'s waist very hard.

HP:Wounded MV:Fresh - Surka: Scratched>
b
HP:Wounded MV:Fresh - Surka: Scratched>

* -
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Scratched>
% close gate
*Surka* leaves east.
Cancelled...
You close the gate.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of Surka leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
s
At a Scorched Tree
[ Exits: n w ]
You see fresh tracks of a ridden mount leaving north.
You see half day old tracks of a humanoid leaving north.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.
A tall trolloc spy is standing here, sneaking around.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Wounded MV:Fresh >
c
b
You try to smite *Surka*'s arms, but miss.

HP:Wounded MV:Fresh - Surka: Scratched>
HP:Wounded MV:Fresh - Surka: Scratched>

* #TICK-10

*Surka* pierces your head.

HP:Wounded MV:Fresh - Surka: Scratched>
-
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Scratched>
% -
*Surka* leaves north.

HP:Wounded MV:Fresh >

*
They must have left already...

HP:Wounded MV:Fresh >
n

A tall trolloc spy tickles your body as he pounds you.
A rotting tree tickles your legs as he thrashes you.
A rotting tree tickles your body as he thrashes you.
A rotting tree barely thrashes your feet.
A rotting tree tickles your body as he thrashes you.
You smite A tall trolloc spy's shoulders very hard.
A tall trolloc spy tickles your body as he pounds you.

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>
c
No way! You're fighting for your life!

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>
b
They don't seem to be here.

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>
f
HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>

* Cancelled...
PANIC! You couldn't escape!

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>

The shrieking sound of death fills the area.

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>

*Erurk* has arrived from the west.

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>
f
You panic and attempt to flee!

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>

Erurk begins charging towards you.

HP:Wounded MV:Fresh - A tall trolloc spy: Scratched>
cw
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
You flee head over heels.
Mood changed to: Wimpy

HP:Wounded MV:Fresh >
w
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Fresh >
w
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see very recent tracks of a humanoid leaving south.
You see fairly recent tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
#TICK!!!
n
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
w
Along a Vine Covered Wall
[ Exits: e s w ]
You see very recent tracks of a humanoid leaving east.
You see fairly recent tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
w
A Corner of a Crumbling Wall
[ Exits: e ]
You see faint tracks of a critter leaving east.
You see almost day old tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
nar erurk and surka came out to play
You narrate, 'erurk and surka came out to play'

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 1
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
whois erurk
Erurk D'jyyrk, The Hateful is Legend 6, a level 50 Dreadguards Destroyer of Peace dreadguard.
This man looks old....and wrinkly


HP:Wounded MV:Fresh >
not
You look around less carefully.

HP:Wounded MV:Fresh >
#TICK+10
not
You will now look around more carefully.

HP:Wounded MV:Fresh >
e
Along a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see very recent tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
cb
Mood changed to: Brave

HP:Wounded MV:Fresh >
s
Beside a Rotten Log
[ Exits: n e ]
You see fairly recent tracks of a humanoid leaving north.
You see fairly recent tracks of a humanoid leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
Alas, you cannot go that way...

HP:Wounded MV:Fresh >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
s
A Blighted Forest
[ Exits: n e w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Deeper into the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Fresh >
s
Path into the Blighted Forest
[ Exits: n s ]
You see almost fresh tracks of a humanoid leaving south.
You see almost fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e s w ]
You see almost fresh tracks of a humanoid leaving north.
You see very recent tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Fresh >
s
A Bloody Mound
[ Exits: n e s w d ]
You see day old tracks of a critter leaving west.
You see day old tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
You see almost day old tracks of a critter leaving east.
You see day old tracks of a critter leaving north.
A stagnant pond bubbles rapidly.
Soft and a ripe, a pear is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >

Chase narrates, 'where'

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
nar gk
You narrate, 'gk'

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
n
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a ridden mount leaving south.
You see day old tracks of a critter leaving west.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
n
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a humanoid leaving west.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Path into the Blighted Forest
[ Exits: n s ]
You see fresh tracks of a ridden mount leaving south.
You see almost fresh tracks of a humanoid leaving south.
A black warhorse is standing here, being ridden by you.
Someone yells, 'he not staying'

HP:Wounded MV:Fresh >

Chase narrates, 'meet gap'

HP:Wounded MV:Fresh >
yell what?
You yell, 'what?'

HP:Wounded MV:Fresh >
yell i am too
You yell, 'i am too'

HP:Wounded MV:Fresh >
sc
You have 300(443) hit and 163(163) movement points.
You have scored 226451232 exp, 220 total quest points
You need 9548768 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks weary.
You are riding A black warhorse.
You are standing.

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving north.
You see fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
s

Someone yells, 'erurk'

HP:Wounded MV:Fresh >
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a critter leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
s
A Rancid Field
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see almost day old tracks of a critter leaving east.
A stagnant pond bubbles rapidly.
Soft and a ripe, a pear is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >

Someone yells, 'he left'

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >

An ear piercing howl sounds from somewhere in the distance.

HP:Wounded MV:Fresh >
nar apparently erurk left and surka wants a 1 on 1 maybe?
You narrate, 'apparently erurk left and surka wants a 1 on 1 maybe?'

HP:Wounded MV:Fresh >
#TICK-10
sc
You have 300(443) hit and 163(163) movement points.
You have scored 226451232 exp, 220 total quest points
You need 9548768 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks weary.
You are riding A black warhorse.
You are standing.

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
l
A Rancid Field
A field of sickly yellow shoots smells of rancid decay. Steam rises from
boiling puddles of mud interspersed throughout the field. A large mound raises
up to the north, bleeding red from insect holes. In the far north a city rises
out of a decaying forest, while to the south lies the Mountains of Dhoom
surrounded by a deadly blight.
[ Exits: n e w ]
You see fresh tracks of a ridden mount leaving north.
You see almost day old tracks of a critter leaving east.
A stagnant pond bubbles rapidly.
Soft and a ripe, a pear is here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE
Chase narrates, 'oh boo'

HP:Wounded MV:Fresh >
n
A Bloody Mound
[ Exits: n e s w d ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a critter leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
A Rancid Field
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving south.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
n
Path into the Blighted Forest
[ Exits: n s ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
n
Deeper into the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.

HP:Wounded MV:Fresh >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Fresh >
n
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of Surka leaving west.
You see fresh tracks of Surka leaving south.
You see fresh tracks of Erurk leaving north.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
#TICK!!!
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
w
Along a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
s
Beside a Rotten Log
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.
Moe narrates, 'tell surka to tell erurk'

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.
A giant black spider, standing on eight thick legs, is here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving south.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >

Moe narrates, 'u said hes a puss'

HP:Wounded MV:Fresh >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a trolloc leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
n
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of Surka leaving west.
You see fresh tracks of Surka leaving west.
You see fresh tracks of Surka leaving east.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >

Moe narrates, 'and he'll come back out'

HP:Wounded MV:Fresh >
w
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of Surka leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Surka leaving west.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
#TICK+10
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh >
c
You try to smite *Surka*'s head, but miss.

HP:Wounded MV:Fresh - Surka: Healthy>
c
You do the best you can!

HP:Wounded MV:Fresh - Surka: Healthy>
b
HP:Wounded MV:Fresh - Surka: Healthy>

*
*Surka* pierces your head.

HP:Wounded MV:Fresh - Surka: Healthy>
- %
*Surka* hefts his shield and takes up a defensive stance.

HP:Wounded MV:Fresh - Surka: Healthy>
-
*
Your bash at *Surka* sends him sprawling!

HP:Wounded MV:Fresh - Surka: Scratched>
b
HP:Wounded MV:Fresh - Surka: Scratched>
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Scratched>

You smite *Surka*'s arms into bloody fragments!

HP:Wounded MV:Fresh - Surka: Hurt>

The long Fal Dara alarm horn echoes far in the distance.

HP:Wounded MV:Fresh - Surka: Hurt>

You try to smite *Surka*'s body, but miss.

HP:Wounded MV:Fresh - Surka: Hurt>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Hurt>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Hurt>

Trysstianna narrates, 'lol'

HP:Wounded MV:Fresh - Surka: Hurt>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Hurt>
b
HP:Wounded MV:Fresh - Surka: Hurt>

* - % -
Flames sent by *Surka* cause your skin to blister and char.

HP:Wounded MV:Fresh - Surka: Hurt>

*Surka* hefts his shield and takes up a defensive stance.

HP:Wounded MV:Fresh - Surka: Hurt>

*
Your bash at *Surka* sends him sprawling!

HP:Wounded MV:Fresh - Surka: Hurt>

You smite *Surka*'s body into bloody fragments!

HP:Wounded MV:Fresh - Surka: Hurt>

You smite *Surka*'s feet into bloody fragments!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
HP:Wounded MV:Fresh - Surka: Wounded>

*
Uhl narrates, 'wooo'

HP:Wounded MV:Fresh - Surka: Wounded>
-
You feel shards of sand sent by *Surka* tear your flesh apart.

HP:Wounded MV:Fresh - Surka: Wounded>
%
*Surka* hefts his shield and takes up a defensive stance.

HP:Wounded MV:Fresh - Surka: Wounded>
-
*
Your bash at *Surka* sends him sprawling!

HP:Wounded MV:Fresh - Surka: Wounded>

You smite *Surka*'s hands into bloody fragments!

HP:Wounded MV:Fresh - Surka: Wounded>
sc
You have 277(443) hit and 163(163) movement points.
You have scored 226463217 exp, 220 total quest points
You need 9536783 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks weary.
You are riding A black warhorse.
You are fighting *Surka*.

HP:Wounded MV:Fresh - Surka: Wounded>
close gate
It's already closed!

HP:Wounded MV:Fresh - Surka: Wounded>
b
You try to smite *Surka*'s legs, but miss.
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>

Trysstianna narrates, 'none on locs'

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
b
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Wounded>
#TICK-10
b
HP:Wounded MV:Fresh - Surka: Wounded>

* - % -
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Wounded>

*
Your bash at *Surka* sends him sprawling!

HP:Wounded MV:Fresh - Surka: Wounded>

You try to smite *Surka*'s shoulders, but miss.

HP:Wounded MV:Fresh - Surka: Wounded>
#TICK!!!
l
Outside a Massive Gate
A massive gate built of human skulls rises up three spans into the air. Walls
of poorly cut stone, stuck together with mud from the steaming swamp, lead off
to the east and west before turning to surround the city behind them. The
forest attatches itself to the walls, sickly yellow vines climbing half way up.
Meanwhile, the area ahead of the gate has been cleared by trolloc clansmen.
[ Exits: n e s w ]
You see fresh tracks of Surka leaving south.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of Surka leaving west.
You notice a small brass lantern hidden here.
*Surka* is sitting here.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh - Surka: Wounded>
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Wounded MV:Fresh - Surka: Wounded>

You try to smite *Surka*'s legs, but miss.

HP:Wounded MV:Fresh - Surka: Wounded>

*Surka* leaves south.

HP:Wounded MV:Fresh >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a critter leaving east.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.

HP:Wounded MV:Fresh >
c
You try to smite *Surka*'s body, but miss.

HP:Wounded MV:Fresh - Surka: Wounded>
b
HP:Wounded MV:Fresh - Surka: Wounded>

* -
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Wounded>
%
*Surka* leaves north.

HP:Wounded MV:Fresh >
-
The long Fal Dara alarm horn echoes far in the distance.

HP:Wounded MV:Fresh >
n
Cancelled...
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of Surka leaving south.
You see almost fresh tracks of Surka leaving south.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.

HP:Wounded MV:Fresh >
c
You try to smite *Surka*'s legs, but miss.

HP:Wounded MV:Fresh - Surka: Wounded>
b
HP:Wounded MV:Fresh - Surka: Wounded>

* #TICK+10
-
*Surka* barely pierces your arms.
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Wounded>
%
*Surka* leaves west.

HP:Wounded MV:Fresh >
- o
Cancelled...
It's already closed!

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see almost fresh tracks of a ridden mount leaving west.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.

HP:Wounded MV:Fresh >
c
You try to smite *Surka*'s waist, but miss.

HP:Wounded MV:Fresh - Surka: Wounded>
b
HP:Wounded MV:Fresh - Surka: Wounded>

*Surka* pierces your head.

HP:Wounded MV:Fresh - Surka: Wounded>

*
*Surka* panics, and attempts to flee!

HP:Wounded MV:Fresh - Surka: Wounded>
- %
*Surka* leaves east.

HP:Wounded MV:Fresh >
- e
Cancelled...
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Surka leaving west.
You see fresh tracks of A black warhorse (ridden) leaving south.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Wounded MV:Fresh >
c

*Surka* leaves south.

HP:Wounded MV:Fresh >
b
They don't seem to be here.

HP:Wounded MV:Fresh >
Bash who?

HP:Wounded MV:Fresh >
s
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Wounded MV:Fresh >
c
They don't seem to be here.

HP:Wounded MV:Fresh >
b
Bash who?

HP:Wounded MV:Fresh >
s
At a Scorched Tree
[ Exits: n w ]
You see almost fresh tracks of a trolloc leaving north.
You see almost fresh tracks of a humanoid leaving west.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.
*Surka* tickles your body as he pierces you.

HP:Wounded MV:Fresh - Surka: Wounded>
c
b
You do the best you can!

HP:Wounded MV:Fresh - Surka: Wounded>
A rotting tree barely thrashes your arms.
A rotting tree barely thrashes your legs.

HP:Wounded MV:Fresh - Surka: Wounded>

*
A rotting tree tickles your legs as he thrashes you.
A rotting tree barely thrashes your legs.
*Surka* tickles your body as he pierces you.

HP:Wounded MV:Fresh - Surka: Wounded>
- %
*Surka* hefts his shield and takes up a defensive stance.

HP:Wounded MV:Fresh - Surka: Wounded>
-
*
Your attempted bash is blocked by *Surka*'s shield, causing you to topple over!
*Surka*'s shield arm buckles from the force of your blow!

HP:Wounded MV:Fresh - Surka: Wounded>

A rotting tree tickles your body as he thrashes you.
A rotting tree barely thrashes your waist.
*Surka* barely pierces your hands.

HP:Wounded MV:Fresh - Surka: Wounded>
b
HP:Wounded MV:Fresh - Surka: Wounded>

*
A rotting tree tickles your body as he thrashes you.
A rotting tree barely thrashes your head.

HP:Wounded MV:Fresh - Surka: Wounded>
-
*Surka* points under you, and the ground explodes into chunks of rock which badly beat your body.

HP:Battered MV:Fresh - Surka: Wounded>
% -
*Surka* hefts his shield and takes up a defensive stance.

HP:Battered MV:Fresh - Surka: Wounded>

*
Your bash at *Surka* sends him sprawling!

HP:Battered MV:Fresh - Surka: Wounded>

A rotting tree barely thrashes your shoulders.
A rotting tree barely thrashes your head.
You smite *Surka*'s head into bloody fragments!

HP:Battered MV:Fresh - Surka: Battered>
sc
You have 160(443) hit and 163(163) movement points.
You have scored 226466277 exp, 220 total quest points
You need 9533723 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are fighting *Surka*.

HP:Battered MV:Fresh - Surka: Battered>

A rotting tree barely thrashes your hands.
A rotting tree barely thrashes your head.
You smite *Surka*'s feet into bloody fragments!

HP:Battered MV:Fresh - Surka: Battered>
b
They already seem stunned!

HP:Battered MV:Fresh - Surka: Battered>
b
They already seem stunned!

HP:Battered MV:Fresh - Surka: Battered>
b
They already seem stunned!

HP:Battered MV:Fresh - Surka: Battered>
b
*Surka* panics, and attempts to flee!

HP:Battered MV:Fresh - Surka: Battered>

*
A rotting tree barely thrashes your feet.
A rotting tree tickles your arms as he thrashes you.

HP:Battered MV:Fresh - Surka: Battered>
w
Cancelled...
No way! You're fighting for your life!

HP:Battered MV:Fresh - Surka: Battered>
w
No way! You're fighting for your life!

HP:Battered MV:Fresh - Surka: Battered>
w
No way! You're fighting for your life!

HP:Battered MV:Fresh - Surka: Battered>
w
*Surka* leaves west.
No way! You're fighting for your life!

HP:Battered MV:Fresh - A rotting tree: Healthy>
w
No way! You're fighting for your life!

HP:Battered MV:Fresh - A rotting tree: Healthy>
w
No way! You're fighting for your life!

HP:Battered MV:Fresh - A rotting tree: Healthy>
f
PANIC! You couldn't escape!

HP:Battered MV:Fresh - A rotting tree: Healthy>

*Surka* leaves north.

HP:Battered MV:Fresh - A rotting tree: Healthy>
f
PANIC! You couldn't escape!

HP:Battered MV:Fresh - A rotting tree: Healthy>
f
You panic and attempt to flee!

HP:Battered MV:Fresh - A rotting tree: Healthy>

A rotting tree tickles your arms as he thrashes you.
A rotting tree tickles your legs as he thrashes you.

HP:Beaten MV:Fresh - A rotting tree: Healthy>
n
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.
You flee head over heels.
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of Surka leaving west.
You see almost fresh tracks of Surka leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
n
Alas, you cannot go that way...

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >

Chase tells you, 'how you is?'

HP:Beaten MV:Fresh >
w
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving south.
You see fresh tracks of Surka leaving south.
You see fresh tracks of A black warhorse (ridden) leaving west.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
#TICK-10
c
They don't seem to be here.

HP:Beaten MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Brave
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 179 Dodge Bonus: 0, Parry Bonus: 0
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
rep i'm beat he's batt
You tell Chase, 'i'm beat he's batt'

HP:Beaten MV:Fresh >
c
You smite *Surka*'s body into bloody fragments!

HP:Beaten MV:Fresh - Surka: Beaten>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Beaten>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Beaten>
b
HP:Beaten MV:Fresh - Surka: Beaten>

*
*Surka* panics, and attempts to flee!

HP:Beaten MV:Fresh - Surka: Beaten>
- c
Cancelled...
You do the best you can!

HP:Beaten MV:Fresh - Surka: Beaten>
c
You try to smite *Surka*'s body, but miss.
You do the best you can!

HP:Battered MV:Fresh - Surka: Battered>
c
You do the best you can!

HP:Battered MV:Fresh - Surka: Battered>
c
You do the best you can!

HP:Battered MV:Fresh - Surka: Battered>
c
You do the best you can!

HP:Battered MV:Fresh - Surka: Battered>
c
*Surka* leaves west.
They don't seem to be here.

HP:Battered MV:Fresh >
#TICK!!!
c
They don't seem to be here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Battered MV:Fresh >
c
b
You try to smite *Surka*'s legs, but miss.

HP:Battered MV:Fresh - Surka: Battered>
HP:Battered MV:Fresh - Surka: Battered>

*
Chase tells you, 'ohz'

HP:Battered MV:Fresh - Surka: Battered>
-
*Surka* pierces your feet.

HP:Battered MV:Fresh - Surka: Battered>

*Surka* panics, and attempts to flee!

HP:Battered MV:Fresh - Surka: Battered>
% -
*Surka* leaves west.

HP:Battered MV:Fresh >

* w

They must have left already...

HP:Battered MV:Fresh >
c
Along a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a trolloc leaving south.
You see almost fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
b
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
s
c
Beside a Rotten Log
[ Exits: n e ]
You see fresh tracks of a trolloc leaving east.
You see almost fresh tracks of a ridden mount leaving east.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
b
They don't seem to be here.

HP:Battered MV:Fresh >
Bash who?

HP:Battered MV:Fresh >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a critter leaving south.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
e
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a trolloc leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.

HP:Battered MV:Fresh >
c
They don't seem to be here.

HP:Battered MV:Fresh >
e
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Battered MV:Fresh >
c
#TICK+10
They don't seem to be here.

HP:Battered MV:Fresh >
s
c
At a Scorched Tree
[ Exits: n w ]
You see fresh tracks of a trolloc leaving north.
You see fresh tracks of a ridden mount leaving north.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Battered MV:Fresh >
b
You try to smite *Surka*'s head, but miss.

HP:Battered MV:Fresh - Surka: Battered>
HP:Battered MV:Fresh - Surka: Battered>

* - % -
*Surka* pierces your shoulders.
*Surka* hefts his shield and takes up a defensive stance.

HP:Battered MV:Fresh - Surka: Battered>

*
Your bash at *Surka* sends him sprawling!

HP:Battered MV:Fresh - Surka: Beaten>

A rotting tree barely thrashes your hands.
A rotting tree tickles your body as he thrashes you.

HP:Beaten MV:Fresh - Surka: Beaten>

A rotting tree tickles your arms as he thrashes you.
A rotting tree tickles your legs as he thrashes you.
You try to smite *Surka*'s hands, but miss.

HP:Beaten MV:Fresh - Surka: Beaten>
rep both beat now
You tell Chase, 'both beat now'

HP:Beaten MV:Fresh - Surka: Beaten>

A rotting tree thrashes your feet.
A rotting tree barely thrashes your shoulders.
You wish that your wounds would stop BLEEDING so much!
You smite *Surka*'s head into bloody fragments!

HP:Beaten MV:Fresh - Surka: Beaten>
cw
Mood changed to: Wimpy

HP:Beaten MV:Fresh - Surka: Beaten>
f
PANIC! You couldn't escape!

HP:Beaten MV:Fresh - Surka: Beaten>
f
You panic and attempt to flee!

HP:Beaten MV:Fresh - Surka: Beaten>

Deeper into the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a critter leaving north.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A tall trolloc spy is standing here, sneaking around.
You flee head over heels.

HP:Beaten MV:Fresh >
n
Deep in the Blighted Forest
[ Exits: n e s w ]
You see fresh tracks of a ridden mount leaving east.
You see fresh tracks of a trolloc leaving east.
A black warhorse is standing here, being ridden by you.
A sinuous worm of enormous size is slithering here.
A sinuous worm of enormous size is slithering here.

HP:Beaten MV:Fresh >
n
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Surka leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving south.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
w
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of a ridden mount leaving west.
You see fresh tracks of a trolloc leaving west.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
e
Outside a Massive Gate
[ Exits: n e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of A black warhorse (ridden) leaving west.
You see fresh tracks of Surka leaving west.
You notice a small brass lantern hidden here.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
not
You look around less carefully.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
not
You will now look around more carefully.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
stat
You are a 159 year old male human warrior.
Your mood is currently: Wimpy
You have 1 warning.
Your height is 5 feet, 9 inches, weight 209 pounds, weight carried 4.0 lbs, worn: 70.8 lbs.
Offensive Bonus: 169 Dodge Bonus: 0, Parry Bonus: 1
You are wanted by the following groups: Murandy
Your abilities are: Str: 20, Int: 13, Wis: 0, Dex: 10, Con: 19
You have died 48 times, 24 times to other players, 24 times to monsters, and killed 33 other worthy players.
Your armor absorbs 64% damage on average.
You are affected by:
NO QUIT
NOTICE

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
You try to smite *Surka*'s legs, but miss.

HP:Beaten MV:Fresh - Surka: Beaten>
cb
*Surka* pierces your legs.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Surka*'s body, but miss.
Mood changed to: Brave

HP:Beaten MV:Fresh - Surka: Beaten>
b
HP:Beaten MV:Fresh - Surka: Beaten>

* - % -
Flames sent by *Surka* cause your skin to blister and char.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Surka: Beaten>

*
Your bash at *Surka* sends him sprawling!

HP:Beaten MV:Fresh - Surka: Beaten>
sc
You have 77(443) hit and 163(163) movement points.
You have scored 226473615 exp, 220 total quest points
You need 9526385 exp to reach your next level.
You have been playing for 4 days and 3 hours.
You have gathered 79 Weave Points so far.
This ranks you as Trin Skye (level 41)
You are in the following clans:
Borderguards : 220 Quest Points, rank 5, 80 Quest Points to rank.
Your mount looks strong.
You are riding A black warhorse.
You are fighting *Surka*.

HP:Beaten MV:Fresh - Surka: Beaten>

You try to smite *Surka*'s body, but miss.

HP:Beaten MV:Fresh - Surka: Beaten>
b
They already seem stunned!

HP:Beaten MV:Fresh - Surka: Beaten>
b
They already seem stunned!

HP:Beaten MV:Fresh - Surka: Beaten>
b
They already seem stunned!

HP:Beaten MV:Fresh - Surka: Beaten>
b
They already seem stunned!

HP:Beaten MV:Fresh - Surka: Beaten>

You smite *Surka*'s feet into bloody fragments!

HP:Beaten MV:Fresh - Surka: Critical>
b
*Surka* hefts his shield and takes up a defensive stance.

HP:Beaten MV:Fresh - Surka: Critical>

* -
*Surka* panics, and attempts to flee!

HP:Beaten MV:Fresh - Surka: Critical>
% c
Cancelled...
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
You smite *Surka*'s head extremely hard.
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
You do the best you can!

HP:Beaten MV:Fresh - Surka: Critical>
c
*Surka* leaves east.
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh &gt
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

HP:Beaten MV:Fresh >
e
Beneath a Vine Covered Wall
[ Exits: e s w ]
You see fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of A black warhorse (ridden) leaving west.
You see almost fresh tracks of Surka leaving west.
A black warhorse is standing here, being ridden by you.
You feel the presence of someone nearby....

HP:Beaten MV:Fresh >
c

*Surka* leaves south.

HP:Beaten MV:Fresh >
b
They don't seem to be here.

HP:Beaten MV:Fresh >
Bash who?

HP:Beaten MV:Fresh >
s
A Sickly Cluster of Fruit Trees
[ Exits: n s w ]
You see fresh tracks of a trolloc leaving south.
You see fresh tracks of a ridden mount leaving south.
A black warhorse is standing here, being ridden by you.

HP:Beaten MV:Fresh >
c
They don't seem to be here.

HP:Beaten MV:Fresh >
s
c
At a Scorched Tree
[ Exits: n w ]
You see fresh tracks of a trolloc leaving west.
You see fresh tracks of a ridden mount leaving west.
A black warhorse is standing here, being ridden by you.
*Surka* is standing here.
A tall, rotting tree is here, leaning to one side.
A tall, rotting tree is here, leaning to one side.

HP:Beaten MV:Fresh >
#TICK-10
b
You try to smite *Surka*'s legs, but miss.

HP:Beaten MV:Fresh - Surka: Critical>
HP:Beaten MV:Fresh - Surka: Critical>

*
*Surka* pierces your feet.
You wish that your wounds would stop BLEEDING so much!

HP:Beaten MV:Fresh - Surka: Critical>
-
*Surka* panics, and attempts to flee!

HP:Beaten MV:Fresh - Surka: Critical>
%
A rotting tree barely thrashes your hands.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your body as he thrashes you.
You wish that your wounds would stop BLEEDING so much!

HP:Critical MV:Fresh - Surka: Critical>
-
*
Your bash at *Surka* sends him sprawling!

HP:Critical MV:Fresh - Surka: Critical>

A rotting tree tickles your legs as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
A rotting tree tickles your body as he thrashes you.
You wish that your wounds would stop BLEEDING so much!
You smite *Surka*'s body into bloody fragments!
You receive some experience points!
Your fame around the world has increased.
Your blood freezes as you hear *Surka*'s death cry.
*Surka* is dead! R.I.P.
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Post by Gargul »

nice log :D, That Shield block failed him a lot...

Ouchies, might have had better luck playing it another way, am guessing was leaving it up to luck? good of him to stay till the end :)
Gargul
Posts: 137
Joined: Sat Jun 06, 2009 4:01 pm

Post by Gargul »

At Surka's request, am quoting the block, or whatever you may call it :)


HP:Wounded MV:Fresh >
c
You try to smite *Surka*'s head, but miss.

HP:Wounded MV:Fresh - Surka: Healthy>
c
You do the best you can!

HP:Wounded MV:Fresh - Surka: Healthy>
b
HP:Wounded MV:Fresh - Surka: Healthy>

*
*Surka* pierces your head.

HP:Wounded MV:Fresh - Surka: Healthy>
- %
*Surka* hefts his shield and takes up a defensive stance.

HP:Wounded MV:Fresh - Surka: Healthy>
-
*
Your bash at *Surka* sends him sprawling!

HP:Wounded MV:Fresh - Surka: Scratched>
b
HP:Wounded MV:Fresh - Surka: Scratched>
They already seem stunned!

HP:Wounded MV:Fresh - Surka: Scratched>

You smite *Surka*'s arms into bloody fragments!




Again, further, there were a few failed and at least one succeeded.
Surka
Posts: 10
Joined: Sat Jul 18, 2009 7:32 pm

Post by Surka »

who are you...i never saw u there.
Trin
Posts: 818
Joined: Wed Dec 08, 2004 12:55 pm

Post by Trin »

Sorry about that surka. I wanted chase to stand back up if the other 4 pkers on ds came.
Surka
Posts: 10
Joined: Sat Jul 18, 2009 7:32 pm

Post by Surka »

dude immabout to prac 99 shieldparry...this shieldblock shit getting me killed.
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